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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--db/Changelog.txt1
-rw-r--r--db/item_db.txt20
-rw-r--r--db/job_db1.txt2
-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/pc.c8
-rw-r--r--src/map/pc.h6
-rw-r--r--src/map/skill.c1
-rw-r--r--src/map/status.c4
9 files changed, 25 insertions, 21 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index ad714b796..d672e3dfc 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/06/07
+ * Swapped the W_SHOTGUN and W_GATLING weapon type IDs [ultramage]
* Fixed GD_EMERGENCYCALL not working inside gvg castles when WoE is off, bugreport:1637 fix by Meyraw [Brainstorm]
* Kaite should not work against high-level mobs (bugreport:1623)
* Fixed 'soundeffectall' not reading its params correctly [ultramage]
diff --git a/db/Changelog.txt b/db/Changelog.txt
index e5055e917..b3fad82d0 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -44,6 +44,7 @@
=======================
2008/06/07
+ * Swapped the Shotgun and Gatling gun columns in job_db1.txt [ultramage]
* Fixed 4210,Wander_Man_Card and 2515,Wing_Of_Eagle Walk Speed bonus bugreport:1326
* Fixed 2656,Hyper_Changer (Armor Charm) not giving +1 DEF.
* Fixed 5125,Kiss_Of_Angel sp regen bonus (3->5%).
diff --git a/db/item_db.txt b/db/item_db.txt
index f0931d7cb..d6aeb4495 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -3664,12 +3664,12 @@
13151,The_Cyclone,Cyclone,4,17500,,700,120,,9,1,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
13152,The_Cyclone_,Cyclone,4,17500,,700,120,,9,2,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
13153,Dusk,Dusk,4,23500,,750,150,,9,1,0x01000000,7,2,34,2,56,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
-13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,19,{ bonus bSplashRange,1; },{},{}
-13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,19,{ bonus bSplashRange,1; },{},{}
-13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{}
+13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,20,{ bonus bSplashRange,1; },{},{}
+13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,20,{ bonus bSplashRange,1; },{},{}
+13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{}
13157,Drifter,Drifter,4,80000,,2300,50,,9,1,0x01000000,7,2,34,2,55,1,20,{},{},{}
-13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
-13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
+13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
+13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
13160,Destroyer,Destroyer,4,110000,,1200,220,,9,0,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{}
13161,Destroyer_,Destroyer,4,110000,,1200,220,,9,1,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{}
13162,Inferno,Inferno,4,230000,,1250,280,,9,1,0x01000000,7,2,34,2,65,1,21,{},{},{}
@@ -3677,13 +3677,13 @@
13164,Long_Barrel_,Long Barrel,4,40000,,1000,150,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,30; bonus bAspdRate,-3; bonus3 bAutoSpell,512,5,20; },{},{}
13165,Jungle_Carbine,Jungle Carbine,4,56000,,700,170,,9,0,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
13166,Jungle_Carbine_,Jungle Carbine,4,56000,,700,170,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
-13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{}
-13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
-13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
+13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{}
+13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
+13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
13170,Lever_Action_Rifle,Lever Action Rifle,4,,10,770,138,,9,2,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
13171,Soldier_Rifle,Soldier Rifle,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,25; bonus bUnbreakableWeapon,0; },{},{}
-13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
-13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
+13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
+13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
13174,Soldier_Grenade_Launcher,Soldier Frenade Launcher,4,,0,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,300; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
// Bullets
13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{}
diff --git a/db/job_db1.txt b/db/job_db1.txt
index 97a0565fe..25a36d41a 100644
--- a/db/job_db1.txt
+++ b/db/job_db1.txt
@@ -1,7 +1,7 @@
// Job-specific Values Database
//
// Structure of Database:
-// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,BareFist,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Shotgun,Gatling Gun,Grenade Launcher,Fuuma Shuriken
+// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Shotgun,Gatling Gun,Grenade Launcher,Fuuma Shuriken
//
// Novice
0, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
diff --git a/src/map/battle.c b/src/map/battle.c
index c767891a0..2be66abf4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -654,6 +654,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
damage += (skill * 3);
break;
case W_MACE:
+ case W_2HMACE:
if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0)
damage += (skill * 3);
break;
@@ -1237,8 +1238,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
switch(sd->status.weapon) {
case W_BOW:
case W_REVOLVER:
- case W_SHOTGUN:
case W_GATLING:
+ case W_SHOTGUN:
case W_GRENADE:
break;
default:
diff --git a/src/map/pc.c b/src/map/pc.c
index 9c6f9686e..643863ea6 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -688,8 +688,8 @@ int pc_isequip(struct map_session_data *sd,int n)
case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess?
case W_1HSWORD: //All 1H swords
case W_1HAXE: //All 1H Axes
- case W_MACE: //All Maces
- case W_STAFF: //All Staffs
+ case W_MACE: //All 1H Maces
+ case W_STAFF: //All 1H Staves
return 1;
}
}
@@ -1576,8 +1576,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
case W_BOW:
case W_REVOLVER:
case W_RIFLE:
- case W_SHOTGUN:
case W_GATLING:
+ case W_SHOTGUN:
case W_GRENADE:
//Become weapon element.
status->rhw.ele=val;
@@ -1640,8 +1640,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
case W_BOW:
case W_REVOLVER:
case W_RIFLE:
- case W_SHOTGUN:
case W_GATLING:
+ case W_SHOTGUN:
case W_GRENADE:
status->rhw.range += val;
}
diff --git a/src/map/pc.h b/src/map/pc.h
index bd2baea96..0991d5150 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -378,7 +378,7 @@ enum weapon_type {
W_1HAXE, //6
W_2HAXE, //7
W_MACE, //8
- W_2HMACE, //9, unused?
+ W_2HMACE, //9 (unused)
W_STAFF, //10
W_BOW, //11
W_KNUCKLE, //12
@@ -388,8 +388,8 @@ enum weapon_type {
W_KATAR, //16
W_REVOLVER, //17
W_RIFLE, //18
- W_SHOTGUN, //19
- W_GATLING, //20
+ W_GATLING, //19
+ W_SHOTGUN, //20
W_GRENADE, //21
W_HUUMA, //22
MAX_WEAPON_TYPE,
diff --git a/src/map/skill.c b/src/map/skill.c
index 8bc055c2a..e752afb87 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1131,6 +1131,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
case W_1HAXE:
case W_2HAXE:
case W_MACE: // Axes and Maces can't be broken [DracoRPG]
+ case W_2HMACE:
case W_STAFF:
case W_BOOK: //Rods and Books can't be broken [Skotlex]
case W_HUUMA:
diff --git a/src/map/status.c b/src/map/status.c
index c25231625..e8df69b3f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1236,8 +1236,8 @@ static unsigned short status_base_atk(struct block_list *bl, struct status_data
case W_WHIP:
case W_REVOLVER:
case W_RIFLE:
- case W_SHOTGUN:
case W_GATLING:
+ case W_SHOTGUN:
case W_GRENADE:
flag = 1;
}
@@ -3852,8 +3852,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
case W_BOW:
case W_REVOLVER:
case W_RIFLE:
- case W_SHOTGUN:
case W_GATLING:
+ case W_SHOTGUN:
case W_GRENADE:
break;
default: