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-rw-r--r--Changelog-Trunk.txt6
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/map.c2
-rw-r--r--src/map/skill.c61
-rw-r--r--src/map/skill.h4
-rw-r--r--src/map/status.c8
6 files changed, 45 insertions, 38 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index bbeeae849..7bb0f9817 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,12 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/08/25
+ * Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
+ If 1 is passed, it will avoid UNT_WARP_ACTIVE to be transformed in
+ UNT_WARP_WAITING and will destroy it. [Toms]
+ ( To avoid such crash : http://www.eathena.ws/board/index.php?showtopic=114102
+ when the code need an empty slot and the oldest one is UNT_WARP_ACTIVE )
2006/08/24
* Little cleanup on homunc's code [Toms]
* Modified @reloadmobdb & @reloadskilldb to reload homunc's db too [Toms]
diff --git a/src/map/battle.c b/src/map/battle.c
index 5886097e5..06af76610 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -263,7 +263,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL].val3;
if (group) {
if (--group->val2<=0)
- skill_delunitgroup(NULL,group);
+ skill_delunitgroup(NULL,group,0);
return 0;
}
status_change_end(bl,SC_SAFETYWALL,-1);
diff --git a/src/map/map.c b/src/map/map.c
index c3e7d8f67..a668ecad8 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -3623,7 +3623,7 @@ int cleanup_sub(struct block_list *bl, va_list ap) {
map_clearflooritem(bl->id);
break;
case BL_SKILL:
- skill_delunit((struct skill_unit *) bl);
+ skill_delunit((struct skill_unit *) bl, 1);
break;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 08426a878..320c50149 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2484,7 +2484,7 @@ int skill_count_water (struct block_list *src, int range)
unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL);
if (unit) {
cnt++;
- skill_delunit(unit);
+ skill_delunit(unit, 1);
}
}
return cnt;
@@ -5039,7 +5039,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
}
}
- skill_delunit(su);
+ skill_delunit(su, 1);
}
}
break;
@@ -6785,7 +6785,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
if (!group->alive_count)
{ //No cells? Something that was blocked completely by Land Protector?
- skill_delunitgroup(src, group);
+ skill_delunitgroup(src, group, 1);
return NULL;
}
if (skillid == NJ_TATAMIGAESHI) //Store number of tiles.
@@ -6839,7 +6839,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
&& sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) {
if (pc_setpos(sd,sg->val3,sg->val2>>16,sg->val2&0xffff,3) == 0) {
if (--sg->val1<=0)
- skill_delunitgroup(NULL, sg);
+ skill_delunitgroup(NULL, sg, 0);
}
}
} else
@@ -7008,7 +7008,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
src->val2--;
}
if (src->val2<=0)
- skill_delunit(src);
+ skill_delunit(src, 0);
break;
}
@@ -7031,7 +7031,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
sg->val1--;
}
if (sg->val1 <= 0)
- skill_delunitgroup(NULL,sg);
+ skill_delunitgroup(NULL,sg, 0);
break;
case UNT_MAGNUS:
@@ -7061,7 +7061,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_FIREPILLAR_WAITING:
skill_unitsetting(ss,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
- skill_delunit(src);
+ skill_delunit(src, 0);
break;
case UNT_FIREPILLAR_ACTIVE:
@@ -7290,7 +7290,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_KAENSIN:
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
if (--src->val2 <= 0)
- skill_delunit(src);
+ skill_delunit(src, 0);
break;
}
@@ -7514,10 +7514,10 @@ int skill_unit_effect (struct block_list *bl, va_list ap)
}
/*==========================================
- *
+ * If flag = 1, skill must be deleted, not transformed
*------------------------------------------
*/
-int skill_unit_onlimit (struct skill_unit *src, unsigned int tick)
+int skill_unit_onlimit (struct skill_unit *src, unsigned int tick, int flag)
{
struct skill_unit_group *sg;
nullpo_retr(0, src);
@@ -7525,7 +7525,8 @@ int skill_unit_onlimit (struct skill_unit *src, unsigned int tick)
switch(sg->unit_id){
case UNT_WARP_ACTIVE:
- skill_unitsetting(&src->bl,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
+ if (!flag)
+ skill_unitsetting(&src->bl,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
break;
case UNT_ICEWALL:
@@ -7571,7 +7572,7 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam
nullpo_retr(0, sg=src->group);
if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0)
- skill_delunitgroup(NULL,sg);
+ skill_delunitgroup(NULL,sg, 0);
else
switch(sg->unit_id){
case UNT_ICEWALL:
@@ -9221,7 +9222,7 @@ int skill_clear_group (struct block_list *bl, int flag)
}
for (i=0;i<count;i++)
- skill_delunitgroup(bl, group[i]);
+ skill_delunitgroup(bl, group[i], 1);
return count;
}
@@ -9261,7 +9262,7 @@ int skill_graffitiremover (struct block_list *bl, va_list ap)
return 0;
if((unit->group) && (unit->group->unit_id == UNT_GRAFFITI))
- skill_delunit(unit);
+ skill_delunit(unit, 0);
return 0;
}
@@ -9307,14 +9308,14 @@ int skill_landprotector (struct block_list *bl, va_list ap)
battle_check_target(bl, src, BCT_ENEMY) > 0)
{ //Check for offensive Land Protector to delete both. [Skotlex]
(*alive) = 0;
- skill_delunit(unit);
+ skill_delunit(unit, 0);
return 1;
}
//Delete the rest of types.
case HW_GANBANTEIN:
if(skill_get_type(unit->group->skill_id) == BF_MAGIC)
{ //Delete Magical effects
- skill_delunit(unit);
+ skill_delunit(unit, 1);
return 1;
}
break;
@@ -9370,8 +9371,8 @@ int skill_ganbatein (struct block_list *bl, va_list ap)
// return 0; //Do not remove traps.
if (unit->group->skill_id == SA_LANDPROTECTOR)
- skill_delunit(unit);
- else skill_delunitgroup(NULL, unit->group);
+ skill_delunit(unit, 0);
+ else skill_delunitgroup(NULL, unit->group, 1);
return 1;
}
@@ -9556,7 +9557,7 @@ void skill_stop_dancing (struct block_list *src)
}
if (group)
- skill_delunitgroup(NULL, group);
+ skill_delunitgroup(NULL, group, 0);
if (dsd)
{
@@ -9618,10 +9619,10 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
}
/*==========================================
- *
+ * If flag = 1, skill must be deleted, not transformed
*------------------------------------------
*/
-int skill_delunit (struct skill_unit *unit)
+int skill_delunit (struct skill_unit *unit, int flag)
{
struct skill_unit_group *group;
@@ -9630,7 +9631,7 @@ int skill_delunit (struct skill_unit *unit)
return 0;
nullpo_retr(0, group=unit->group);
- skill_unit_onlimit( unit,gettick() );
+ skill_unit_onlimit( unit,gettick(), flag);
if (group->state.song_dance&0x1) //Restore dissonance effect.
skill_dance_overlap(unit, 0);
@@ -9664,7 +9665,7 @@ int skill_delunit (struct skill_unit *unit)
unit->alive=0;
map_delobjectnofree(unit->bl.id);
if(--group->alive_count==0)
- skill_delunitgroup(NULL, group);
+ skill_delunitgroup(NULL, group, 0);
return 0;
}
@@ -9694,7 +9695,7 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
maxdiff=x;
j=i;
}
- skill_delunitgroup(src, ud->skillunit[j]);
+ skill_delunitgroup(src, ud->skillunit[j], 1); // Force the deletion !
//Since elements must have shifted, we use the last slot.
i = MAX_SKILLUNITGROUP-1;
}
@@ -9742,10 +9743,10 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
}
/*==========================================
- *
+ * If flag == 1, skill must be deleted (not transformed like UNT_WAARP)
*------------------------------------------
*/
-int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group)
+int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group, int flag)
{
struct unit_data *ud;
int i,j;
@@ -9792,7 +9793,7 @@ int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group)
if(group->unit!=NULL){
for(i=0;i<group->unit_count;i++)
if(group->unit[i].alive)
- skill_delunit(&group->unit[i]);
+ skill_delunit(&group->unit[i], flag);
}
if(group->valstr!=NULL){
aFree(group->valstr);
@@ -9828,7 +9829,7 @@ int skill_clear_unitgroup (struct block_list *src)
nullpo_retr(0, ud);
while (ud->skillunit[0])
- skill_delunitgroup(src, ud->skillunit[0]);
+ skill_delunitgroup(src, ud->skillunit[0], 1);
return 1;
}
@@ -9979,7 +9980,7 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
item_tmp.identify=1;
map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0);
}
- skill_delunit(unit);
+ skill_delunit(unit, 0);
}
break;
@@ -9995,7 +9996,7 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
break;
default:
- skill_delunit(unit);
+ skill_delunit(unit, 0);
}
}
diff --git a/src/map/skill.h b/src/map/skill.h
index 8a7443195..0619088d8 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -195,10 +195,10 @@ int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int
// ユニットスキル
struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2);
-int skill_delunit(struct skill_unit *unit);
+int skill_delunit(struct skill_unit *unit, int flag);
struct skill_unit_group *skill_initunitgroup(struct block_list *src,
int count,int skillid,int skilllv,int unit_id, int limit, int interval);
-int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
+int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group, int flag);
int skill_clear_unitgroup(struct block_list *src);
int skill_clear_group(struct block_list *bl, int flag);
diff --git a/src/map/status.c b/src/map/status.c
index df9eebcaa..8f8da8098 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -623,7 +623,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
sc->data[SC_GRAVITATION].val3 == BCT_SELF) {
struct skill_unit_group *sg = (struct skill_unit_group *)sc->data[SC_GRAVITATION].val4;
if (sg) {
- skill_delunitgroup(target,sg);
+ skill_delunitgroup(target,sg, 0);
sc->data[SC_GRAVITATION].val4 = 0;
status_change_end(target, SC_GRAVITATION, -1);
}
@@ -5991,7 +5991,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
{
group = (struct skill_unit_group *)sc->data[type].val2;
sc->data[type].val2 = 0;
- skill_delunitgroup(bl, group);
+ skill_delunitgroup(bl, group, 0);
}
if(sc->data[type].val4 && sc->data[type].val4 != BCT_SELF && (dsd=map_id2sd(sc->data[type].val4))){
dsc = &dsd->sc;
@@ -6092,7 +6092,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
if (sc->data[type].val3) { //Clear the group.
struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val3;
sc->data[type].val3 = 0;
- skill_delunitgroup(bl, group);
+ skill_delunitgroup(bl, group, 0);
}
break;
case SC_HERMODE:
@@ -6112,7 +6112,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
if (sc->data[type].val4) { //Clear the group.
struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val4;
sc->data[type].val4 = 0;
- skill_delunitgroup(bl, group);
+ skill_delunitgroup(bl, group, 0);
}
break;
case SC_KAAHI: