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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--conf/mapflag/indoors.txt119
-rw-r--r--db/const.txt1
-rw-r--r--doc/script_commands.txt2
-rw-r--r--npc/scripts_mapflags.conf1
-rw-r--r--src/map/atcommand.c2
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/npc.c2
-rw-r--r--src/map/script.c7
9 files changed, 5 insertions, 132 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 4396326b2..ec31d55d3 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,5 +1,7 @@
Date Added
+2010/10/21
+ * Removed unused 'indoors' mapflag. [Gepard]
2010/10/17
* Fixed wrong char info packet size for clients after 2010-07-27. (bugreport:4413) [Gepard]
2010/10/13
diff --git a/conf/mapflag/indoors.txt b/conf/mapflag/indoors.txt
deleted file mode 100644
index dc9a804ee..000000000
--- a/conf/mapflag/indoors.txt
+++ /dev/null
@@ -1,119 +0,0 @@
-//===== eAthena Script =======================================
-//= Map Flags for Indoors Buildings or Dungeons
-//===== By: ==================================================
-//= eAthena Dev Team
-//===== Current Version: =====================================
-//= 1.3a [Lupus]
-//===== Compatible With: =====================================
-//=
-//===== Description: =========================================
-//= 'indoors' turns off all night effects.
-//============================================================
-
-alberta_in mapflag indoors
-ama_test mapflag indoors
-izlude_in mapflag indoors
-gef_tower mapflag indoors
-geffen_in mapflag indoors
-moc_castle mapflag indoors
-morocc_in mapflag indoors
-mosk_in mapflag indoors
-payon_in01 mapflag indoors
-payon_in02 mapflag indoors
-payon_in03 mapflag indoors
-prt_in mapflag indoors
-prt_castle mapflag indoors
-prt_church mapflag indoors
-in_orcs01 mapflag indoors
-aldeba_in mapflag indoors
-monk_in mapflag indoors
-nameless_in mapflag indoors
-prt_are_in mapflag indoors
-arena_room mapflag indoors
-job_sword1 mapflag indoors
-xmas_in mapflag indoors
-cmd_in01 mapflag indoors
-cmd_in02 mapflag indoors
-yuno_in01 mapflag indoors
-yuno_in02 mapflag indoors
-yuno_in03 mapflag indoors
-yuno_in04 mapflag indoors
-yuno_in05 mapflag indoors
-alde_alche mapflag indoors
-sec_in01 mapflag indoors
-ama_in01 mapflag indoors
-ama_in02 mapflag indoors
-gon_in mapflag indoors
-um_in mapflag indoors
-nif_in mapflag indoors
-lou_in01 mapflag indoors
-lou_in02 mapflag indoors
-jawaii_in mapflag indoors
-que_god01 mapflag indoors
-que_god02 mapflag indoors
-ayo_in01 mapflag indoors
-ayo_in02 mapflag indoors
-que_sign01 mapflag indoors
-ein_in01 mapflag indoors
-airport mapflag indoors
-airplane mapflag indoors
-airplane_01 mapflag indoors
-y_airport mapflag indoors
-lhz_airport mapflag indoors
-lhz_in01 mapflag indoors
-lhz_in02 mapflag indoors
-lhz_in03 mapflag indoors
-lhz_cube mapflag indoors
-hu_in01 mapflag indoors
-auction_01 mapflag indoors
-auction_02 mapflag indoors
-ra_in01 mapflag indoors
-ra_temin mapflag indoors
-que_rachel mapflag indoors
-yuno_pre mapflag indoors
-lhz_que01 mapflag indoors
-que_job01 mapflag indoors
-thana_step mapflag indoors
-kh_mansion mapflag indoors
-kh_rossi mapflag indoors
-kh_school mapflag indoors
-kh_vila mapflag indoors
-que_bingo mapflag indoors
-que_ng mapflag indoors
-ve_in mapflag indoors
-ve_in02 mapflag indoors
-
-//Episdoe 12 =====================
-nameless_in mapflag indoors
-abbey01 mapflag indoors
-abbey02 mapflag indoors
-abbey03 mapflag indoors
-que_san04 mapflag indoors
-mosk_in mapflag indoors
-z_agit mapflag indoors
-cave mapflag indoors
-que_ba mapflag indoors
-que_moc_16 mapflag indoors
-que_moon mapflag indoors
-bat_room mapflag indoors
-
-//Sealed Shrine ==================
-1@cata mapflag indoors
-2@cata mapflag indoors
-
-//Endless Tower ==================
-1@tower mapflag indoors
-2@tower mapflag indoors
-3@tower mapflag indoors
-4@tower mapflag indoors
-5@tower mapflag indoors
-6@tower mapflag indoors
-
-//Episode 13 =====================
-mid_campin mapflag indoors
-schg_dun01 mapflag indoors
-arug_dun01 mapflag indoors
-man_in01 mapflag indoors
-spl_in01 mapflag indoors
-spl_in02 mapflag indoors
-
diff --git a/db/const.txt b/db/const.txt
index 8ea0ce92a..c6a8bcbff 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -199,7 +199,6 @@ mf_fog 17
mf_sakura 18
mf_leaves 19
mf_rain 20
-mf_indoors 21
mf_nogo 22
mf_clouds 23
mf_clouds2 24
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index f235d7563..2d00cbbff 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5674,7 +5674,7 @@ mf_noteleport, mf_nowarp, mf_nogo), storing location when disconnected
mf_pvp_noguild), WoE behavior (mf_gvg,mf_gvg_noparty), ability to use
skills or open up trade deals (mf_notrade, mf_novending, mf_noskill, mf_noicewall),
current weather effects (mf_snow, mf_fog, mf_sakura, mf_leaves, mf_rain, mf_clouds,
-mf_fireworks) and whether day/night will be in effect on this map (mf_indoors).
+mf_fireworks) and whether night will be in effect on this map (mf_nightenabled).
---------------------------------------
diff --git a/npc/scripts_mapflags.conf b/npc/scripts_mapflags.conf
index 9ba8cf629..93587fe08 100644
--- a/npc/scripts_mapflags.conf
+++ b/npc/scripts_mapflags.conf
@@ -3,7 +3,6 @@
// --------------------------------------------------------------
npc: conf/mapflag/nopvp.txt
npc: conf/mapflag/gvg.txt
-npc: conf/mapflag/indoors.txt
npc: conf/mapflag/jail.txt
npc: conf/mapflag/nightmare.txt
npc: conf/mapflag/nobranch.txt
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index eccce4eb1..bed466f48 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4366,8 +4366,6 @@ int atcommand_mapinfo(const int fd, struct map_session_data* sd, const char* com
strcat(atcmd_output, "Leaves | ");
if (map[m_id].flag.rain)
strcat(atcmd_output, "Rain | ");
- if (map[m_id].flag.indoors)
- strcat(atcmd_output, "Indoors | ");
if (map[m_id].flag.nightenabled)
strcat(atcmd_output, "Displays Night | ");
clif_displaymessage(fd, atcmd_output);
diff --git a/src/map/map.h b/src/map/map.h
index f5da4a437..199db618d 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -453,7 +453,6 @@ struct map_data {
unsigned sakura : 1; // [Valaris]
unsigned leaves : 1; // [Valaris]
unsigned rain : 1; // [Valaris]
- unsigned indoors : 1; // celest
unsigned nogo : 1; // [Valaris]
unsigned nobaseexp : 1; // [Lorky] added by Lupus
unsigned nojobexp : 1; // [Lorky]
diff --git a/src/map/npc.c b/src/map/npc.c
index 425967da7..8eb1c1ba7 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2977,8 +2977,6 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
map[m].flag.leaves=state;
else if (!strcmpi(w3,"rain"))
map[m].flag.rain=state;
- else if (!strcmpi(w3,"indoors"))
- map[m].flag.indoors=state;
else if (!strcmpi(w3,"nightenabled"))
map[m].flag.nightenabled=state;
else if (!strcmpi(w3,"nogo"))
diff --git a/src/map/script.c b/src/map/script.c
index b37c31c1e..ac7ac9163 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -312,8 +312,8 @@ enum {
MF_SAKURA,
MF_LEAVES,
MF_RAIN, //20
- MF_INDOORS,
- MF_NOGO,
+ // 21 free
+ MF_NOGO = 22,
MF_CLOUDS,
MF_CLOUDS2,
MF_FIREWORKS,
@@ -9161,7 +9161,6 @@ BUILDIN_FUNC(getmapflag)
case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
- case MF_INDOORS: script_pushint(st,map[m].flag.indoors); break;
case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
@@ -9231,7 +9230,6 @@ BUILDIN_FUNC(setmapflag)
case MF_SAKURA: map[m].flag.sakura=1; break;
case MF_LEAVES: map[m].flag.leaves=1; break;
case MF_RAIN: map[m].flag.rain=1; break;
- case MF_INDOORS: map[m].flag.indoors=1; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
case MF_NOGO: map[m].flag.nogo=1; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
@@ -9298,7 +9296,6 @@ BUILDIN_FUNC(removemapflag)
case MF_SAKURA: map[m].flag.sakura=0; break;
case MF_LEAVES: map[m].flag.leaves=0; break;
case MF_RAIN: map[m].flag.rain=0; break;
- case MF_INDOORS: map[m].flag.indoors=0; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
case MF_NOGO: map[m].flag.nogo=0; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;