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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--db/Changelog.txt3
-rw-r--r--db/skill_db.txt4
-rw-r--r--src/map/skill.c12
4 files changed, 15 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index cbb4cb1e5..455a125c4 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/03/31
+ * Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in
+ hopes of fixing it. [Skotlex]
* Should fix a bug in GM stealth mode (@hide). [Lance]
2006/03/30
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 99134458c..2acb4a0f3 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -27,9 +27,10 @@
=========================
+03/31
+ * Adjusted the range of Wall of Fog to 9 and Spider Web to 7 [Skotlex]
03/30
* Fixed a lot of Jnames [Poki#3]
-
03/29
* Updated FULL BUSTER aftercast delays, thanks to Haplo [Lupus]
- Fixed Rose Nile bonus
diff --git a/db/skill_db.txt b/db/skill_db.txt
index cc08a4b6e..b22dbef6c 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -423,8 +423,8 @@
401,0,6,4,0,1,0,1,1,yes,0,0,0,none,0 //CH_SOULCOLLECT#Zen#
402,9,6,1,0,1,0,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#Mind Breaker#
403,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#Foresight#
-404,3,6,2,2,1,0,5,1,yes,0,256,2,magic,0 //PF_FOGWALL#Blinding Mist#
-405,3,6,2,0,1,0,1,1,no,0,128,3,magic,0 //PF_SPIDERWEB#Fiber Lock#
+404,9,6,2,2,1,0,5,1,yes,0,256,2,magic,0 //PF_FOGWALL#Blinding Mist#
+405,7,6,2,0,1,0,1,1,no,0,128,3,magic,0 //PF_SPIDERWEB#Fiber Lock#
406,0,6,4,-1,2,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#Meteor Assault#
407,0,6,4,0,1,0,1,0,no,0,0,0,none,0 //ASC_CDP#Create Deadly Poison#
408,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_BABY#Baby#
diff --git a/src/map/skill.c b/src/map/skill.c
index 6ccb90b2e..84ba770df 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1911,7 +1911,6 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
switch(skillid){
//Skills who's damage should't show any skill-animation.
case SM_MAGNUM:
- case KN_BRANDISHSPEAR:
case AS_SPLASHER:
case ASC_METEORASSAULT:
case SG_SUN_WARM:
@@ -1919,6 +1918,15 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
case SG_STAR_WARM:
clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
break;
+ case KN_BRANDISHSPEAR:
+ case SN_SHARPSHOOTING:
+ { //Only display skill animation for skill's target.
+ struct unit_data *ud = unit_bl2ud(src);
+ if (ud && ud->skilltarget == bl->id)
+ clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, type);
+ else
+ clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, type);
+ }
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
break;
@@ -1940,7 +1948,6 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
dmg.blewcount = 10;
break;
case KN_AUTOCOUNTER: //Skills that need be passed as a normal attack for the client to display correctly.
- case SN_SHARPSHOOTING:
case TF_DOUBLE:
case GS_CHAINACTION:
clif_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,dmg.type,dmg.damage2);
@@ -8268,7 +8275,6 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
*/
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv)
{
- struct status_change *sc;
int castnodex = skill_get_castnodex(skill_id, skill_lv);
int time = skill_get_cast(skill_id, skill_lv);
struct map_session_data *sd;