diff options
-rw-r--r-- | src/map/battle.c | 4 | ||||
-rw-r--r-- | src/map/pc.c | 3 | ||||
-rw-r--r-- | src/map/pc.h | 3 | ||||
-rw-r--r-- | src/map/status.c | 4 | ||||
-rw-r--r-- | src/map/status.h | 3 |
5 files changed, 11 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 135247734..2016efa3b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -444,8 +444,8 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin if( flag&2 && sd->bonus.arrow_atk ) damage += sd->bonus.arrow_atk; - if( sd->bonus.eatk > 0 ) - eatk = sd->bonus.eatk; + if( sd->battle_status.equip_atk != 0 ) + eatk = sd->base_status.equip_atk; } if( sc && sc->count ){ diff --git a/src/map/pc.c b/src/map/pc.c index 87e80c264..28d74cfd1 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2091,8 +2091,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case SP_BASE_ATK: if(sd->state.lr_flag != 2) { #ifdef RENEWAL - sd->bonus.eatk += val; - clif->updatestatus(sd,SP_ATK2); + status->equip_atk += val; #else bonus = status->batk + val; status->batk = cap_value(bonus, 0, USHRT_MAX); diff --git a/src/map/pc.h b/src/map/pc.h index 7f0e8cf46..58dd85083 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -327,7 +327,6 @@ struct map_session_data { int fixcastrate,varcastrate; int add_fixcast,add_varcast; int ematk; // matk bonus from equipment - int eatk; // atk bonus from equipment } bonus; // zeroed vars end here. int castrate,delayrate,hprate,sprate,dsprate; @@ -655,7 +654,7 @@ enum equip_pos { // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL #define pc_leftside_atk(sd) ((sd)->battle_status.batk) - #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->bonus.eatk ) + #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->battle_status.equip_atk ) #define pc_leftside_def(sd) ((sd)->battle_status.def2) #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) diff --git a/src/map/status.c b/src/map/status.c index 20d88e296..0d8bedc5e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4045,6 +4045,10 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first) clif->updatestatus(sd,SP_HP); if(b_status.sp != status->sp) clif->updatestatus(sd,SP_SP); +#ifdef RENEWAL + if(b_status.equip_atk != status->equip_atk) + clif->updatestatus(sd,SP_ATK2); +#endif } else if( bl->type == BL_HOM ) { TBL_HOM* hd = BL_CAST(BL_HOM, bl); if( hd->master && memcmp(&b_status, status, sizeof(struct status_data)) != 0 ) diff --git a/src/map/status.h b/src/map/status.h index 11a78dc9f..5f8a515f6 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1632,6 +1632,9 @@ struct status_data { size, race; struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. +#ifdef RENEWAL + int equip_atk; +#endif }; //Additional regen data that only players have. |