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-rw-r--r--Changelog.txt3
-rw-r--r--Dev/bugs.txt4
-rw-r--r--src/map/map.h4
-rw-r--r--src/map/pc.c23
4 files changed, 26 insertions, 8 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 5a3d6d0b6..7ad0caff3 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
11/18
+ * *Hopefully* fixed the skill tree problem where you have to use 49 skill
+ points first before 2nd job skills will show... please report any bugs found
+ with it, thank you. [celest]
* Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest]
* Skill updates [celest]
- Updated Cloaking (thanks to orn), Endure
diff --git a/Dev/bugs.txt b/Dev/bugs.txt
index 97b053a98..3aa605ea4 100644
--- a/Dev/bugs.txt
+++ b/Dev/bugs.txt
@@ -15,8 +15,8 @@ Assigned: N/A
Progess: 0%
Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
-Assigned: N/A
-Progess: 0%
+Assigned: Celest
+Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
Problem: Monster hp view only shows but does not go down with a hit.
Assigned: N/A
diff --git a/src/map/map.h b/src/map/map.h
index da9ba3777..e7f1811ee 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -311,7 +311,9 @@ struct map_session_data {
int last_skillid,last_skilllv; // Added by RoVeRT
short sg_count;
-
+
+ unsigned char change_level; // [celest]
+
#ifndef TXT_ONLY
int mail_counter; // mail counter for mail system [Valaris]
#endif
diff --git a/src/map/pc.c b/src/map/pc.c
index 863f48ce1..b38d283b7 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -707,6 +707,8 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
sd->doridori_counter = 0;
+ sd->change_level = pc_readglobalreg(sd,"jobchange_level");
+
#ifndef TXT_ONLY // mail system [Valaris]
if(battle_config.mail_system)
sd->mail_counter = 0;
@@ -913,7 +915,8 @@ int pc_calc_skilltree(struct map_session_data *sd)
if(skill_point < 9)
c = 0;
//else if((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007 && c < 4023) || (c > 4029 && c < 4045))) {
- else if ((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && (c > 6 && c < 23)) {
+ //else if ((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && (c > 6 && c < 23)) {
+ else if ((sd->status.skill_point >= sd->status.job_level && skill_point < sd->change_level+8) && (c > 6 && c < 23)) {
switch(c) {
case 7:
case 14:
@@ -5602,12 +5605,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
int i;
int b_class = 0;
//転生や養子の場合の元の職業を算出する
- //struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
+ struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
nullpo_retr(0, sd);
if (upper < 0 || upper > 2) //現在転生かどうかを判断する
- upper = pc_calc_upper (sd->status.class);
+ upper = s_class.upper;
b_class = job; //通常職ならjobそのまんま
if (job < 23) {
@@ -5615,7 +5618,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
b_class += 4001;
else if (upper == 2) //養子に結婚はないけどどうせ次で蹴られるからいいや
b_class += 4023;
- } else if (job == 23) {
+ } else if (job == 23) {
if (upper == 1) //転生にスパノビは存在しないのでお断り
return 1;
else if (upper == 2)
@@ -5625,10 +5628,20 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
} else if ((job >= 69 && job < 4001) || (job > 4045))
return 1;
+ job = pc_calc_base_job2 (b_class); // check base class [celest]
+
if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) ||
- (sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) ||
+ // not needed [celest]
+ //(sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) ||
job == 22 || sd->status.class == b_class) //♀はバードになれない、♂はダンサーになれない、結婚衣裳もお断り
return 1;
+
+ // check if we are changing from 1st to 2nd job
+ if (s_class.job > 0 && s_class.job < 7 && job >= 7 && job <= 21)
+ sd->change_level = sd->status.job_level;
+ else
+ sd->change_level = 0;
+ pc_setglobalreg (sd, "jobchange_level", sd->change_level);
sd->status.class = sd->view_class = b_class;