summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--db/skill_db.txt10
2 files changed, 6 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 8e6348e4e..055705bee 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/08
+ * Updates to Gunslinger skills' DB entries. [blackhole89]
* Rewrote pc_jobchange to be sane by using the map internal codes instead
of a mesh of complicated nested comparisons. [Skotlex]
* pc_authok will now change you to a novice if your class isn't identified
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 10fc0f384..188c39989 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -520,20 +520,20 @@
//Temp Plugs(using bash as base)
500,0,6,4,0,0,0,5,1,no,0,0,0,none,0 //GS_GLITTERING#Flip the Coin#
501,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_FLING#Fling#
-502,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action#
+502,-5,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action#
503,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye#
504,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
505,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
506,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
507,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
508,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
-509,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SINGLEACTION#Single Action#
-510,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SNAKEEYE#Snake Eye#
-511,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
+509,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
+510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye#
+511,-5,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
512,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
513,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
514,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
-515,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
+515,-5,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
516,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
517,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
518,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#Dust#