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-rw-r--r--src/map/pc.c49
1 files changed, 48 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 6da104d30..7ad0ecfe4 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4860,6 +4860,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
{
float nextbp=0, nextjp=0;
unsigned int nextb=0, nextj=0;
+ int leveldiff = sd->status.base_level - status_get_lv(src), modifier = 100;
nullpo_ret(sd);
if(sd->bl.prev == NULL || pc_isdead(sd))
@@ -4898,6 +4899,52 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
}
}
+ /*Adjust exp by mob level difference vs player level.
+ Higher level creatures give more exp, lower level creatures give less
+ and you'll get normal experience if they're very close to your level.
+
+ -2 to +5 = 100%
+ -3 = 105%
+ -4 = 110%
+ -5 = 115%
+ -6 = 120%
+ -7 = 125%
+ -8 = 130%
+ -9 = 135%
+ -10 = 140%
+ -11 or lower = 40%
+
+ +6 to +10 = 95%
+ +11 to +15 = 90%
+ +15 to +20 = 85%
+ +21 to +25 = 60%
+ +26 to +30 = 35%
+ +31 or higher = 10% */
+
+ if (leveldiff >= 6 && leveldiff <= 10)
+ modifier = -5;
+ if (leveldiff >= 11 && leveldiff <= 15)
+ modifier = -10;
+ if (leveldiff >= 16 && leveldiff <= 20)
+ modifier = -15;
+ if (leveldiff >= 21 && leveldiff <= 25)
+ modifier = -40;
+ if (leveldiff >= 26 && leveldiff <= 30)
+ modifier = -65;
+ if (leveldiff > 30)
+ modifier = -90;
+ if (leveldiff <= -3 && leveldiff >= -10)
+ modifier = ((leveldiff * -5)-10);
+ if (leveldiff <= -10)
+ modifier = -60;
+
+ if ( modifier < 0 )
+ modifier = modifier * -1;
+ if ( modifier != 100 ) {
+ base_exp = (int)((float)base_exp - (((float)modifier/100) * (float)base_exp));
+ job_exp = (int)((float)job_exp - (((float)modifier/100) * (float)job_exp));
+ }
+
//Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
if (base_exp) {
nextb = nextb?UINT_MAX:pc_thisbaseexp(sd);
@@ -4928,7 +4975,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
if(sd->state.showexp) {
char output[256];
sprintf(output,
- "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100);
+ "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)", base_exp, nextbp*(float)100, job_exp, nextjp*(float)100);
clif_disp_onlyself(sd,output,strlen(output));
}