diff options
-rw-r--r-- | Changelog.txt | 1 | ||||
-rw-r--r-- | src/map/pc.c | 9 | ||||
-rw-r--r-- | src/map/skill.c | 7 |
3 files changed, 11 insertions, 6 deletions
diff --git a/Changelog.txt b/Changelog.txt index a03892315..5baee572d 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -8,6 +8,7 @@ Date Added - Added some new monster skills based on jA mod 1077 * Changed @job to accept text job names - For example: @job wizard, @job high priestess, @job super baby [celest] + * Added sc_data check for pc_damage [celest] 12/8 * Fixed @rings [MouseJstr] diff --git a/src/map/pc.c b/src/map/pc.c index 3fb63c57b..242462a5a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5365,11 +5365,12 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) } // ? いていたら足を止める - if(sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer && !sd->special_state.infinite_endure) - pc_stop_walking(sd,3); - else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB) // [Celest] - if((--sd->sc_data[SC_ENDURE].val2) <= 0) + if (sd->sc_data) { + if (sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1 && !sd->special_state.infinite_endure) + pc_stop_walking(sd,3); + else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB && (--sd->sc_data[SC_ENDURE].val2) <= 0) skill_status_change_end(&sd->bl, SC_ENDURE, -1); + } // 演奏/ダンスの中? if(damage > sd->status.max_hp>>2) skill_stop_dancing(&sd->bl,0); diff --git a/src/map/skill.c b/src/map/skill.c index 31464e932..59f25274f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9958,11 +9958,11 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val case SC_BERSERK: calc_flag=1; break; -*/ case SC_ASSUMPTIO: if(sc_data[SC_KYRIE].timer!=-1 ) skill_status_change_end(bl,SC_KYRIE,-1); - break; + break;*/ + case SC_WINDWALK: /* ウインドウォ?ク */ calc_flag = 1; val2 = (val1 / 2); //Flee上昇率 @@ -9982,6 +9982,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val break; case SC_ASSUMPTIO: /* アスムプティオ */ + if(sc_data[SC_KYRIE].timer!=-1 ) + skill_status_change_end(bl,SC_KYRIE,-1); + break; *opt3 |= 2048; break; |