summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Changelog-Trunk.txt9
-rw-r--r--doc/script_commands.txt18
-rw-r--r--npc/guild/gldfunc_manager.txt49
-rw-r--r--sql-files/upgrade_svn11914.sql9
-rw-r--r--src/char/int_guild.c133
-rw-r--r--src/char_sql/int_guild.c48
-rw-r--r--src/common/mmo.h5
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/guild.c43
-rw-r--r--src/map/map.c6
-rw-r--r--src/map/map.h7
-rw-r--r--src/map/mob.c13
-rw-r--r--src/map/script.c77
-rw-r--r--src/map/status.c7
14 files changed, 145 insertions, 283 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index fe4eae142..2f0b87e40 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/12/14
+ * Guardian hp handling code removal (see bugreport:342)
+ - removed guardian hp from the castle data structure, database,
+ savefiles and various script functions (use upgrade_svn11914.sql)
+ - removed guardian hp calculation and manipulation from the castle
+ manager npc, now the hp values are updated by the server itself
+ (glitch: when castle defense changes, all guardians are healed to full)
+ - tweaked script function 'guardianinfo' to provide some data needed
+ by the manager npc (currently available are hp, maxhp and visibility);
+ also, it doesn't need a player attached to execute
* Added a precise and consistent tick() function for freebsd [ultramage]
* Wand of Hermode now dispells buffs only of allies.
* Fixed some null pointer checks in status_change_end.
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 285148a14..9da415503 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -94,6 +94,8 @@
//= Added setnpcdisplay. [FlavioJS]
//= 3.10.20071211
//= Added query_logsql. [Skotlex]
+//= 3.11.20071215
+//= Updated guardianinfo and get-/setcastledata [ultramage]
//===== Description =======================================
//= A reference manual for the eAthena scripting language,
//= sorted out depending on their functionality.
@@ -5537,14 +5539,16 @@ set the things up that only castle guardians need.
---------------------------------------
-*guardianinfo(<guardian number>)
+*guardianinfo("<map name>", <guardian number>, <type>)
-This function will return the current hit point value for the specified guardian
-number, if such guardian is currently installed. This function will only work if
-the invoking character is on a castle map, and will refer only to the guardians
-of that castle, regardless of anything else, i.e. whether the character is a
-member of the guild owning the castle, etc, etc.
-If no guardian is installed in this slot, the function will return -1.
+This function will return various info about the specified guardian, or -1
+if it fails for some reason. It is primarily used in the castle manager npc.
+
+Map name and guardian number (value between 0 and 7) define the target.
+Type indicates what information to return:
+ 0 - visibility (whether the guardian is installed or not)
+ 1 - max. hp
+ 2 - current hp
---------------------------------------
//
diff --git a/npc/guild/gldfunc_manager.txt b/npc/guild/gldfunc_manager.txt
index b1134d92c..10d231fbf 100644
--- a/npc/guild/gldfunc_manager.txt
+++ b/npc/guild/gldfunc_manager.txt
@@ -143,7 +143,7 @@ function script F_GldManager {
mes "I'm sorry but there is not enough zeny to invest in the reserves of guild. You have failed to invest, Master.";
return 0;
}
- set zeny,zeny-.@eco_invest;;
+ set zeny,zeny-.@eco_invest;
SetCastleData getarg(1),4,GetCastleData(getarg(1),4)+1;
SetCastleData getarg(1),2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
mes "We have finished investing safely. I expect in our coming days, the growth level will increase.";
@@ -194,17 +194,6 @@ function script F_GldManager {
set Zeny,Zeny-.@def_invest;
SetCastleData getarg(1),5,GetCastleData(getarg(1),5)+1;
SetCastleData getarg(1),3,.@Defence+1;
- set .@Defence, .@Defence + 1;
- set .@AGuardian, strmobinfo(4,1285) + (.@Defence*2000);
- set .@KGuardian, strmobinfo(4,1286) + (.@Defence*2000);
- set .@SGuardian, strmobinfo(4,1287) + (.@Defence*2000);
-
- for (set .@i, 0; .@i <= 7 ; set .@i, .@i+1) {
- if (.@guardiantype[.@i] == 1) set .@GHP,.@SGuardian;
- else if (.@guardiantype[.@i] == 2) set .@GHP,.@AGuardian;
- else set .@GHP,.@KGuardian;
- if (GetCastleData(getarg(1),(.@i + 10)) == 1) SetCastleData getarg(1),(.@i + 18),.@GHP;
- }
mes "We have finished investing safely. I expect in our coming days, the growth level will increase.";
return 0;
}
@@ -213,37 +202,26 @@ function script F_GldManager {
return 0;
case 4:
- set .@Defence,GetCastleData(getarg(1),3);
- set .@AGuardian, strmobinfo(4,1285) + (.@Defence*2000);
- set .@KGuardian, strmobinfo(4,1286) + (.@Defence*2000);
- set .@SGuardian, strmobinfo(4,1287) + (.@Defence*2000);
-
mes "[ "+getarg(0)+" ]";
mes "Do you still want to summon a Guardian? It'll be a protector to defend us to the end.";
mes "Choose a Guardian to summon.";
next;
- for (set .@i, 0; .@i <= 7 ; set .@i, .@i+1) {
- if (.@guardiantype[.@i] == 1) {
- set .@type$,"Soldier";
- setarray .@GuardianHP[.@i],.@SGuardian;
- }
- else if (.@guardiantype[.@i] == 2) {
- set .@type$,"Archer";
- setarray .@GuardianHP[.@i],.@AGuardian;
- }
- else {
- set .@type$,"Knight";
- setarray .@GuardianHP[.@i],.@KGuardian;
- }
+ for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 )
+ {
+ if (.@guardiantype[.@i] == 1) set .@type$,"Guardian Soldier";
+ else if (.@guardiantype[.@i] == 2) set .@type$,"Guardian Archer";
+ else set .@type$,"Guardian Knight";
- if (GetCastleData(getarg(1),(.@i+10)))
- setarray .@name$[.@i],"Guardian "+.@type$+" - Implemented (" + guardianinfo(.@i) + "/" + .@GuardianHP[.@i] + ")";
+ if( guardianinfo(getarg(1),.@i,0) )
+ setarray .@name$[.@i], .@type$ + " - Implemented (" + guardianinfo(getarg(1),.@i,2) + "/" + guardianinfo(getarg(1),.@i,1) + ")";
else
- setarray .@name$[.@i],"Guardian "+.@type$+" - Not Implemented";
+ setarray .@name$[.@i], .@type$ + " - Not Implemented";
}
set .@menu$,.@name$[0]+":"+.@name$[1]+":"+.@name$[2]+":"+.@name$[3]+":"+.@name$[4]+":"+.@name$[5]+":"+.@name$[6]+":"+.@name$[7];
+
+ // this thing will propagate outside of this function
switch(select(.@menu$)) {
case 1: set @GDnum,10; break;
case 2: set @GDnum,11; break;
@@ -274,9 +252,8 @@ function script F_GldManager {
return 0;
}
set zeny,zeny-10000;
- set .@HP,@GDnum + 8;
- SetCastleData getarg(1),@GDnum,1;
- SetCastleData getarg(1),.@HP,.@GuardianHP[(@GDnum - 10)];
+ SetCastleData getarg(1),@GDnum,1; // mark as 'installed'
+ // guardian will be spawned outside of this function
mes "We have successfully summoned the Guardian. We now have our strong force to defend us!";
return 1;
diff --git a/sql-files/upgrade_svn11914.sql b/sql-files/upgrade_svn11914.sql
new file mode 100644
index 000000000..ddf06957d
--- /dev/null
+++ b/sql-files/upgrade_svn11914.sql
@@ -0,0 +1,9 @@
+ALTER TABLE `guild_castle`
+ DROP `gHP0`,
+ DROP `gHP1`,
+ DROP `gHP2`,
+ DROP `gHP3`,
+ DROP `gHP4`,
+ DROP `gHP5`,
+ DROP `gHP6`,
+ DROP `gHP7`;
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index 7112666ce..1e47d9fb2 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -309,13 +309,11 @@ int inter_guildcastle_tostr(char *str, struct guild_castle *gc)
{
int len;
- len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris]
+ len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE,
gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible,
- gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible,
- gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp,
- gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp);
+ gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible);
return 0;
}
@@ -324,77 +322,40 @@ int inter_guildcastle_tostr(char *str, struct guild_castle *gc)
// ギルド城データの文字列からの変換
int inter_guildcastle_fromstr(char *str, struct guild_castle *gc)
{
- int tmp_int[26];
+ int castleid, guildid, economy, defense, triggerE, triggerD, nextTime, payTime, createTime, visibleC;
+ int guardian[8];
+ int dummy;
memset(gc, 0, sizeof(struct guild_castle));
- // new structure of guild castle
- if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
- &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
- &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20],
- &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], &tmp_int[25]) == 26) {
- gc->castle_id = tmp_int[0];
- gc->guild_id = tmp_int[1];
- gc->economy = tmp_int[2];
- gc->defense = tmp_int[3];
- gc->triggerE = tmp_int[4];
- gc->triggerD = tmp_int[5];
- gc->nextTime = tmp_int[6];
- gc->payTime = tmp_int[7];
- gc->createTime = tmp_int[8];
- gc->visibleC = tmp_int[9];
- gc->guardian[0].visible = tmp_int[10];
- gc->guardian[1].visible = tmp_int[11];
- gc->guardian[2].visible = tmp_int[12];
- gc->guardian[3].visible = tmp_int[13];
- gc->guardian[4].visible = tmp_int[14];
- gc->guardian[5].visible = tmp_int[15];
- gc->guardian[6].visible = tmp_int[16];
- gc->guardian[7].visible = tmp_int[17];
- gc->guardian[0].hp = tmp_int[18];
- gc->guardian[1].hp = tmp_int[19];
- gc->guardian[2].hp = tmp_int[20];
- gc->guardian[3].hp = tmp_int[21];
- gc->guardian[4].hp = tmp_int[22];
- gc->guardian[5].hp = tmp_int[23];
- gc->guardian[6].hp = tmp_int[24];
- gc->guardian[7].hp = tmp_int[25]; // end additions [Valaris]
- // old structure of guild castle
- } else if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
- &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
- &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) {
- int i;
-
- gc->castle_id = tmp_int[0];
- gc->guild_id = tmp_int[1];
- gc->economy = tmp_int[2];
- gc->defense = tmp_int[3];
- gc->triggerE = tmp_int[4];
- gc->triggerD = tmp_int[5];
- gc->nextTime = tmp_int[6];
- gc->payTime = tmp_int[7];
- gc->createTime = tmp_int[8];
- gc->visibleC = tmp_int[9];
- gc->guardian[0].visible = tmp_int[10];
- gc->guardian[1].visible = tmp_int[11];
- gc->guardian[2].visible = tmp_int[12];
- gc->guardian[3].visible = tmp_int[13];
- gc->guardian[4].visible = tmp_int[14];
- gc->guardian[5].visible = tmp_int[15];
- gc->guardian[6].visible = tmp_int[16];
- gc->guardian[7].visible = tmp_int[17];
-
- for (i = 0; i < MAX_GUARDIANS; i++)
- {
- if (gc->guardian[i].visible)
- gc->guardian[i].hp = 15000 + 2000 * gc->defense;
- else
- gc->guardian[i].hp = 0;
- }
- } else {
+ // structure of guild castle with the guardian hp included
+ if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
+ &castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC,
+ &guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7],
+ &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy) != 26 )
+ // structure of guild castle without the hps (current one)
+ if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
+ &castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC,
+ &guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7]) != 18 )
return 1;
- }
+
+ gc->castle_id = castleid;
+ gc->guild_id = guildid;
+ gc->economy = economy;
+ gc->defense = defense;
+ gc->triggerE = triggerE;
+ gc->triggerD = triggerD;
+ gc->nextTime = nextTime;
+ gc->payTime = payTime;
+ gc->createTime = createTime;
+ gc->visibleC = visibleC;
+ gc->guardian[0].visible = guardian[0];
+ gc->guardian[1].visible = guardian[1];
+ gc->guardian[2].visible = guardian[2];
+ gc->guardian[3].visible = guardian[3];
+ gc->guardian[4].visible = guardian[4];
+ gc->guardian[5].visible = guardian[5];
+ gc->guardian[6].visible = guardian[6];
+ gc->guardian[7].visible = guardian[7];
return 0;
}
@@ -964,15 +925,6 @@ int mapif_guild_castle_datasave(int castle_id, int index, int value)
return 0;
}
-int mapif_guild_castle_alldataload_sub(DBKey key, void *data, va_list ap)
-{
- int fd = va_arg(ap, int);
- int *p = va_arg(ap, int*);
-
-
- return 0;
-}
-
int mapif_guild_castle_alldataload(int fd)
{
DBIterator* iter;
@@ -1498,16 +1450,6 @@ int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index)
case 16:
case 17:
return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-10].visible);
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-18].hp); // end additions [Valaris]
-
default:
ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
return 0;
@@ -1555,15 +1497,6 @@ int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
case 16:
case 17:
gc->guardian[index-10].visible = value; break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- gc->guardian[index-18].hp = value; break; // end additions [Valaris]
default:
ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
return 0;
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c
index e148532de..016cf4408 100644
--- a/src/char_sql/int_guild.c
+++ b/src/char_sql/int_guild.c
@@ -564,13 +564,10 @@ ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
// sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id);
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` "
"(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
- "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
- "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)"
- "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
- guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
- gc->createTime, gc->visibleC,
- gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible,
- gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp) )
+ "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)"
+ "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
+ guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
+ gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible) )
Sql_ShowDebug(sql_handle);
#ifndef TXT_SQL_CONVERT
@@ -605,8 +602,7 @@ int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
memset(gc,0,sizeof(struct guild_castle));
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
- "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
- "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`"
+ "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`"
" FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id) )
{
Sql_ShowDebug(sql_handle);
@@ -637,14 +633,6 @@ int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
- Sql_GetData(sql_handle, 18, &data, NULL); gc->guardian[0].hp = atoi(data);
- Sql_GetData(sql_handle, 19, &data, NULL); gc->guardian[1].hp = atoi(data);
- Sql_GetData(sql_handle, 20, &data, NULL); gc->guardian[2].hp = atoi(data);
- Sql_GetData(sql_handle, 21, &data, NULL); gc->guardian[3].hp = atoi(data);
- Sql_GetData(sql_handle, 22, &data, NULL); gc->guardian[4].hp = atoi(data);
- Sql_GetData(sql_handle, 23, &data, NULL); gc->guardian[5].hp = atoi(data);
- Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
- Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
Sql_FreeResult(sql_handle);
memcpy(&castles[castle_id],gc,sizeof(struct guild_castle));
@@ -1231,14 +1219,6 @@ int mapif_guild_castle_alldataload(int fd)
Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
- Sql_GetData(sql_handle, 18, &data, NULL); gc->guardian[0].hp = atoi(data);
- Sql_GetData(sql_handle, 19, &data, NULL); gc->guardian[1].hp = atoi(data);
- Sql_GetData(sql_handle, 20, &data, NULL); gc->guardian[2].hp = atoi(data);
- Sql_GetData(sql_handle, 21, &data, NULL); gc->guardian[3].hp = atoi(data);
- Sql_GetData(sql_handle, 22, &data, NULL); gc->guardian[4].hp = atoi(data);
- Sql_GetData(sql_handle, 23, &data, NULL); gc->guardian[5].hp = atoi(data);
- Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
- Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
memcpy(WFIFOP(fd, len), gc, sizeof(struct guild_castle));
len += sizeof(struct guild_castle);
@@ -1853,15 +1833,6 @@ int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index)
case 16:
case 17:
return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-18].hp); break;
default:
ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
return 0;
@@ -1906,15 +1877,6 @@ int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value)
case 16:
case 17:
gc.guardian[index-10].visible = value; break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- gc.guardian[index-18].hp = value; break; // end additions [Valaris]
default:
ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
return 0;
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 6bb916299..f87964bf4 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -391,9 +391,8 @@ struct guild_castle {
int visibleC;
struct {
unsigned visible : 1;
- int hp;
- int id;
- } guardian[MAX_GUARDIANS]; //New simplified structure. [Skotlex]
+ int id; // object id
+ } guardian[MAX_GUARDIANS];
};
// for Brandish Spear calculations
diff --git a/src/map/battle.c b/src/map/battle.c
index eeb368feb..759b88f83 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -548,9 +548,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
break;
default:
if (md && md->guardian_data) {
- damage -= damage
- * (md->guardian_data->castle->defense/100)
- * battle_config.castle_defense_rate/100;
+ damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100;
}
if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
if (flag&BF_WEAPON)
diff --git a/src/map/guild.c b/src/map/guild.c
index 8fe10116d..a6ebd5157 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -1723,15 +1723,6 @@ int guild_castledataloadack(int castle_id,int index,int value)
case 16:
case 17:
gc->guardian[index-10].visible = value; break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- gc->guardian[index-18].hp = value; break;
default:
ShowError("guild_castledataloadack ERROR!! (Not found index=%d)\n", index);
return 0;
@@ -1749,14 +1740,28 @@ int guild_castledataloadack(int castle_id,int index,int value)
// ギルド城データ変更要求
int guild_castledatasave(int castle_id,int index,int value)
{
- if (index == 1)
+ if( index == 1 )
{ //The castle's owner has changed? Update Guardian ownership, too. [Skotlex]
struct guild_castle *gc = guild_castle_search(castle_id);
int m = -1;
if (gc) m = map_mapname2mapid(gc->map_name);
if (m != -1)
- map_foreachinmap(mob_guardian_guildchange, m, BL_MOB);
+ map_foreachinmap(mob_guardian_guildchange, m, BL_MOB); //FIXME: why not iterate over gc->guardian[i].id ?
}
+ else
+ if( index == 3 )
+ { // defense invest change -> recalculate guardian hp
+ struct guild_castle* gc = guild_castle_search(castle_id);
+ if( gc )
+ {
+ int i;
+ struct mob_data* gd;
+ for( i = 0; i < MAX_GUARDIANS; i++ )
+ if( gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL )
+ status_calc_mob(gd,0);
+ }
+ }
+
return intif_guild_castle_datasave(castle_id,index,value);
}
@@ -1786,15 +1791,6 @@ int guild_castledatasaveack(int castle_id,int index,int value)
case 16:
case 17:
gc->guardian[index-10].visible = value; break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- gc->guardian[index-18].hp = value; break;
default:
ShowError("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index);
return 0;
@@ -1864,7 +1860,7 @@ static int Gid[MAX_GUILDCASTLE];
int guild_save_sub(int tid,unsigned int tick,int id,int data)
{
struct guild_castle *gc;
- int i,j;
+ int i;
for(i = 0; i < MAX_GUILDCASTLE; i++) { // [Yor]
gc = guild_castle_search(i);
@@ -1874,11 +1870,6 @@ int guild_save_sub(int tid,unsigned int tick,int id,int data)
guild_castledatasave(gc->castle_id, 1, gc->guild_id);
Gid[i] = gc->guild_id;
}
- for (j = 0; j < MAX_GUARDIANS; j++)
- {
- if (gc->guardian[j].visible && Ghp[i][j] != gc->guardian[j].hp)
- guild_castledatasave(gc->castle_id, 18+j, gc->guardian[j].hp);
- }
}
return 0;
diff --git a/src/map/map.c b/src/map/map.c
index 4383d1cd4..43b17daec 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1763,6 +1763,12 @@ struct map_session_data * map_id2sd(int id)
return (struct map_session_data*)idb_get(pc_db,id);
}
+struct mob_data * map_id2md(int id)
+{// just a id2bl lookup because there's no mob_db
+ if (id <= 0) return NULL;
+ return (struct mob_data*)map_id2bl(id);
+}
+
struct npc_data * map_id2nd(int id)
{// just a id2bl lookup because there's no npc_db
if (id <= 0) return NULL;
diff --git a/src/map/map.h b/src/map/map.h
index 7a3e6ae02..847ca477d 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -1319,9 +1319,10 @@ void map_reqnickdb(struct map_session_data* sd,int charid);
const char* map_charid2nick(int charid);
struct map_session_data* map_charid2sd(int charid);
-struct map_session_data * map_id2sd(int);
-struct npc_data * map_id2nd(int);
-struct block_list * map_id2bl(int);
+struct map_session_data * map_id2sd(int id);
+struct mob_data * map_id2md(int id);
+struct npc_data * map_id2nd(int id);
+struct block_list * map_id2bl(int id);
#define map_id2index(id) map[(id)].index
int map_mapindex2mapid(unsigned short mapindex);
diff --git a/src/map/mob.c b/src/map/mob.c
index 2d0eb04b9..c58ce5e17 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -439,7 +439,6 @@ static int mob_spawn_guardian_sub(int tid,unsigned int tick,int id,int data)
{ //Safe removal of guardian.
md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0;
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
}
unit_free(&md->bl,0); //Remove guardian.
}
@@ -1734,9 +1733,6 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
if (src) mob_log_damage(md, src, damage);
}
- if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS) // guardian hp update [Valaris] (updated by [Skotlex])
- md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp;
-
if (battle_config.show_mob_info&3)
clif_charnameack (0, &md->bl);
@@ -1779,10 +1775,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
status = &md->status;
if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS)
- { // guardian hp update [Valaris] (updated by [Skotlex])
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
- }
md->state.skillstate = MSS_DEAD;
mobskill_use(md,tick,-1); //On Dead skill.
@@ -2291,7 +2284,6 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap)
{ //Safe removal of guardian.
md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0;
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
}
unit_free(&md->bl,0); //Remove guardian.
}
@@ -2304,7 +2296,6 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap)
ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->guild_id);
md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0;
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
unit_free(&md->bl,0);
return 0;
}
@@ -2412,10 +2403,6 @@ int mob_class_change (struct mob_data *md, int class_)
*------------------------------------------*/
void mob_heal(struct mob_data *md,unsigned int heal)
{
- if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS)
- // guardian hp update [Valaris] (updated by [Skotlex])
- md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp;
-
if (battle_config.show_mob_info&3)
clif_charnameack (0, &md->bl);
}
diff --git a/src/map/script.c b/src/map/script.c
index 2575e42ef..b66197bb5 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -9127,7 +9127,7 @@ BUILDIN_FUNC(getcastledata)
switch(index){
case 0: {
int i;
- for(i=1;i<26;i++) // Initialize[AgitInit]
+ for(i=1;i<18;i++) // Initialize[AgitInit]
guild_castledataload(gc->castle_id,i);
} break;
case 1:
@@ -9157,15 +9157,6 @@ BUILDIN_FUNC(getcastledata)
case 16:
case 17:
script_pushint(st,gc->guardian[index-10].visible); break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- script_pushint(st,gc->guardian[index-18].hp); break;
default:
script_pushint(st,0); break;
}
@@ -9213,30 +9204,6 @@ BUILDIN_FUNC(setcastledata)
case 16:
case 17:
gc->guardian[index-10].visible = value; break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- gc->guardian[index-18].hp = value;
- if (gc->guardian[index-18].id)
- { //Update this mob's HP.
- struct block_list *bl = map_id2bl(gc->guardian[index-18].id);
- if (!bl)
- { //Wrong target?
- gc->guardian[index-18].id = 0;
- break;
- }
- if (value < 1) {
- status_kill(bl);
- break;
- }
- status_set_hp(bl, value, 0);
- }
- break;
default:
return 0;
}
@@ -9742,27 +9709,47 @@ BUILDIN_FUNC(guardian)
return 0;
}
-/*================================================
- * Script for Displaying Guardian Info [Valaris]
- *------------------------------------------------*/
+/// Retrieves various information about the specified guardian.
+///
+/// guardianinfo("<map_name>", <index>, <type>) -> <value>
+/// type: 0 - whether it is deployed or not
+/// 1 - maximum hp
+/// 2 - current hp
+///
BUILDIN_FUNC(guardianinfo)
{
- int guardian=script_getnum(st,2);
- TBL_PC *sd=script_rid2sd(st);
- struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
+ const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
+ int id = script_getnum(st,3);
+ int type = script_getnum(st,4);
- if (guardian < 0 || guardian >= MAX_GUARDIANS || gc==NULL)
+ struct guild_castle* gc = guild_mapname2gc(mapname);
+ struct mob_data* gd;
+
+ if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
{
script_pushint(st,-1);
return 0;
}
- if(gc->guardian[guardian].visible)
- script_pushint(st,gc->guardian[guardian].hp);
- else script_pushint(st,-1);
+ if( type == 0 )
+ script_pushint(st, gc->guardian[id].visible);
+ else
+ if( !gc->guardian[id].visible )
+ script_pushint(st,-1);
+ else
+ if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
+ script_pushint(st,-1);
+ else
+ {
+ if ( type == 1 ) script_pushint(st,gd->status.max_hp);
+ else if( type == 2 ) script_pushint(st,gd->status.hp);
+ else
+ script_pushint(st,-1);
+ }
return 0;
}
+
/*==========================================
* IDからItem名
*------------------------------------------*/
@@ -13158,7 +13145,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(soundeffectall,"si*"), // SoundEffectAll [Codemaster]
BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
BUILDIN_DEF(guardian,"siisi??"), // summon guardians
- BUILDIN_DEF(guardianinfo,"i"), // display guardian data [Valaris]
+ BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
BUILDIN_DEF(petloot,"i"), // [Valaris]
diff --git a/src/map/status.c b/src/map/status.c
index 91ae9eb06..42695e1b4 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -834,11 +834,13 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
) //End auto berserk.
status_change_end(bl,SC_PROVOKE,-1);
+ // send hp update to client
switch(bl->type) {
case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break;
case BL_HOM: merc_hom_heal((TBL_HOM*)bl,hp,sp); break;
}
+
return hp+sp;
}
@@ -1446,10 +1448,7 @@ int status_calc_mob(struct mob_data* md, int first)
else {
status->max_hp += 2000 * gc->defense;
status->max_sp += 200 * gc->defense;
- if (md->guardian_data->number < MAX_GUARDIANS) //Spawn with saved HP
- status->hp = gc->guardian[md->guardian_data->number].hp;
- else //Emperium
- status->hp = status->max_hp;
+ status->hp = status->max_hp;
status->sp = status->max_sp;
}
status->batk += status->batk * 10*md->guardian_data->guardup_lv/100;