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-rw-r--r--src/map/skill.c12
-rw-r--r--src/map/unit.c5
2 files changed, 12 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index c7874093f..71a048b8a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6622,9 +6622,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case MA_REMOVETRAP:
- case HT_REMOVETRAP:
- //FIXME: I think clif_skill_fail() is supposed to be sent if it fails below [ultramage]
- clif_skill_nodamage(src, bl, skillid, skilllv, 1);
+ case HT_REMOVETRAP:
{
struct skill_unit* su;
struct skill_unit_group* sg;
@@ -6634,6 +6632,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
// Players can only remove their own traps or traps on Vs maps.
if( su && (sg = su->group) && (src->type == BL_MER || sg->src_id == src->id || map_flag_vs(bl->m)) && (skill_get_inf2(sg->skill_id)&INF2_TRAP) )
{
+ clif_skill_nodamage(src, bl, skillid, skilllv, 1);
if( sd && !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) )
{ // prevent picking up expired traps
if( battle_config.skill_removetrap_type )
@@ -6669,7 +6668,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
}
skill_delunit(su);
- }
+ }else if(sd)
+ clif_skill_fail(sd, skillid, USESKILL_FAIL_LEVEL, 0);
+
}
break;
case HT_SPRINGTRAP:
@@ -8823,6 +8824,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
skill_consume_requirement(sd,ud->skillid,ud->skilllv,1);
}
+ if( !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) )
+ break;
+
if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) )
break;
diff --git a/src/map/unit.c b/src/map/unit.c
index b45312949..ea114ea72 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -323,6 +323,8 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if( ud == NULL) return 0;
+ if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKWALL) ) return 0;
+
if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 &&
DIFF_TICK(ud->canmove_tick, gettick()) < 2000)
{ // Delay walking command. [Skotlex]
@@ -1712,7 +1714,8 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
return 0;
if( status_isdead(src) || status_isdead(target) ||
- battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) )
+ battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) ||
+ !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) )
return 0; // can't attack under these conditions
if( src->m != target->m )