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-rw-r--r--db/re/skill_cast_db.txt431
-rw-r--r--src/map/skill.c28
2 files changed, 228 insertions, 231 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index ce2daddbe..434fc04fa 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -8,7 +8,7 @@
// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in miliseconds
-// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time)
+// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE
@@ -1074,48 +1074,48 @@
//===== Rune Knight ========================
//-- RK_ENCHANTBLADE
-2001,1000,0,0,300000,0,0,0
+2001,1000,0,0,300000,0,0,-1
//-- RK_SONICWAVE
2002,0,1000,0,0,0,2000,0
//-- RK_DEATHBOUND
2003,0,2000,0,2000,0,3000,0
//-- RK_HUNDREDSPEAR
-2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,0
-//-- RK_WINDCUTTER //CHECK duration 1
-2005,0,0,0,0,0,2000,0
+2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,-1
+//-- RK_WINDCUTTER
+2005,0,2000,0,0,0,2000,0
//-- RK_IGNITIONBREAK
-2006,1000,0,0,0,0,2000,0
+2006,1000,0,0,0,0,2000,-1
-//-- RK_DRAGONBREATH //CHECK duration 1 burning
-2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,5000,0,0,500
+//-- RK_DRAGONBREATH
+2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0,500
//-- RK_DRAGONHOWLING
2009,0,0,0,15000,0,10000,0
-//-- RK_MILLENNIUMSHIELD //CHECK duration 2
-2011,0,1000,0,300000,0,60000,0
+//-- RK_MILLENNIUMSHIELD
+2011,0,1000,0,180000,0,60000,0
//-- RK_CRUSHSTRIKE
-2012,1000,0,0,0,0,30000,0
-//-- RK_REFRESH //CHECK duration 1
-2013,1000,0,0,30000,0,120000,0
+2012,0,0,0,0,0,30000,1000
+//-- RK_REFRESH
+2013,0,0,0,60000,0,120000,1000
//-- RK_GIANTGROWTH
-2014,1000,0,0,300000,0,0,0
-//-- RK_STONEHARDSKIN //CHECK duration 2
-2015,2000,0,0,300000,10000,0,0
+2014,0,0,0,180000,0,0,1000
+//-- RK_STONEHARDSKIN
+2015,0,0,0,180000,10000,0,2000
//-- RK_VITALITYACTIVATION
-2016,0,0,0,30000,0,0,0
-//-- RK_STORMBLAST //CHECK duration 1
-2017,2000,1000,0,1000,0,0,0
+2016,0,0,0,180000,0,0,0
+//-- RK_STORMBLAST
+2017,0,0,0,0,0,0,2000
//-- RK_FIGHTINGSPIRIT
-2018,0,0,0,300000,0,0,0
+2018,0,0,0,180000,0,0,0
//-- RK_ABUNDANCE
-2019,0,0,0,300000,0,0,0
+2019,0,0,0,180000,0,0,0
//==========================================
//===== Gillotine Cross ====================
//-- GC_VENOMIMPRESS
2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,0
//-- GC_CROSSIMPACT
-2022,0,2500:2000:1500:1000:500,2000,0,0,0,0
+2022,0,2500:2000:1500:1000:500,0,0,0,0,0
//-- GC_DARKILLUSION
2023,0,1500,0,0,0,0,0
@@ -1133,8 +1133,8 @@
2030,0,1000,0,60000,0,0,0
//-- GC_VENOMPRESSURE
2031,0,1000,0,0,0,0,0
-//-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration)
-2032,2000,2000,0,6000:8000:10000:12000:14000,0,0,0
+//-- GC_POISONSMOKE
+2032,0,2000,0,6000:8000:10000:12000:14000,0,0,2000
//-- GC_CLOAKINGEXCEED
2033,0,2000,0,0,0,0,0
//-- GC_PHANTOMMENACE
@@ -1149,121 +1149,118 @@
//===== Arch Bishop ========================
//-- AB_JUDEX
-2038,2500,500,0,0,0,0,0
+2038,2000,500,0,0,0,0,500
//-- AB_ANCILLA
-2039,1000,1000,0,0,0,0,0
-//-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!!
-2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,0
+2039,1000,1000,0,0,0,0,-1
+//-- AB_ADORAMUS
+2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
//-- AB_CLEMENTIA
-2041,4000,0,0,120000:180000:240000,0,0,0
+2041,3000,0,0,120000:180000:240000,0,0,1000
//-- AB_CANTO
-2042,4000,0,0,120000:180000:240000,0,0,0
+2042,3000,0,0,120000:180000:240000,0,0,1000
//-- AB_CHEAL
-2043,4000:3500:3000,0,0,0,0,1000:2000:3000,0
+2043,3000,0,0,0,0,2000,1000:500:0
//-- AB_EPICLESIS
-2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000,0
+2044,2000:2500:3000:3500:4000,2000,0,18000:21000:24000:27000:30000,0,60000,2000
//-- AB_PRAEFATIO
-2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000,0
+2045,2000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000,1000
//-- AB_ORATIO
-2046,5000,0,0,30000,0,2000,0
+2046,4000,0,0,30000,0,2000,1000
//-- AB_LAUDAAGNUS
-2047,1000,0,0,60000,0,3000,0
+2047,1000,0,0,60000,0,3000,-1
//-- AB_LAUDARAMUS
-2048,1000,0,0,60000,0,3000,0
+2048,1000,0,0,60000,0,3000,-1
//-- AB_RENOVATIO
-2050,5000,0,0,90000,0,1000,0
+2050,3000,0,0,90000,0,0,2000
//-- AB_HIGHNESSHEAL
-2051,1000,1000,0,0,0,3000,0
+2051,1000,1000,0,0,0,3000,-1
//-- AB_CLEARANCE
-2052,4000,0,0,0,0,10000,0
+2052,4000,0,0,0,0,10000,-1
//-- AB_EXPIATIO
-2053,2000,0,0,150000:180000:210000:240000:270000,0,0,0
+2053,1000,0,0,150000:180000:210000:240000:270000,0,0,1000
//-- AB_DUPLELIGHT
-2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0,0
+2054,2000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0,2000
//-- AB_SILENTIUM
-2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,0
+2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,-1
//==========================================
//===== Warlock ============================
//-- WL_WHITEIMPRISON
-2201,0,0,0,6000:8000:10000:12000:14000,15000,0,0
+2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,0
//-- WL_SOULEXPANSION
-2202,2000,500,0,0,0,0,0
+2202,2000,500,0,0,0,0,-1
//-- WL_FROSTMISTY
-2203,2500,2000,0,40000,0,8000,0
+2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000,500
//-- WL_JACKFROST
-2204,3000,2000,0,10000:15000:20000:25000:30000,0,0,0
-//-- WL_MARSHOFABYSS //CHECK Duration 1 time
-2205,500,1000,0,20000,0,2500:3000:3500:4000:4500,0
+2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000
+//-- WL_MARSHOFABYSS //TODO: apply proper duration [malufett]
+2205,2500,1000,0,30000,0,0,500
//-- WL_RECOGNIZEDSPELL
-2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000,0
-//-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later????
-2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,0
+2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
+//-- WL_SIENNAEXECRATE
+2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
-//-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration.
-2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000,0
+//-- WL_STASIS //TODO: apply proper duration [malufett]
+2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000,1000
//-- WL_DRAINLIFE
-2210,5000,0,0,0,0,2000,0
-//-- WL_CRIMSONROCK //CHECK Whats duration 1 for?
-2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000,0
+2210,4000,0,0,0,0,2000,1000
+//-- WL_CRIMSONROCK
+2211,5000,2000,0,3000:4000:5000:6000:7000,0,5000,2000
//-- WL_HELLINFERNO
-2212,4000,1000,0,20000:30000:40000:50000:60000,0,0,0
-//-- WL_COMET //CHECK Is burning on duration 1 correct?
-2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000,0
-//-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for?
-2214,4500:5000:5500:6000:6500,3000,0,1000,0,0,0
+2212,3000,1000,0,15000,0,0,1000
+//-- WL_COMET
+2213,10000:11000:12000:13000:14000,0,15000,0,60000,1000:1500:2000:2500:3000
+//-- WL_CHAINLIGHTNING
+2214,3500:4000:4500:5000:5500,0,0,0,0,3000,1000
//-- WL_EARTHSTRAIN
2216,2000:3000:4000:5000:6000,1000,0,150,0,10000,2000
-//-- WL_TETRAVORTEX //CHECK Duration 1 might be correct?
-2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000,0
+//-- WL_TETRAVORTEX
+2217,5000:6000:7000:8000:9000,2000,0,20000,0,15000,2000
//-- WL_SUMMONFB
-2222,2000,0,0,30000:40000:50000:60000:70000,0,0,0
+2222,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
//-- WL_SUMMONBL
-2223,2000,0,0,30000:40000:50000:60000:70000,0,0,0
+2223,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
//-- WL_SUMMONWB
-2224,2000,0,0,30000:40000:50000:60000:70000,0,0,0
-
+2224,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
//-- WL_SUMMONSTONE
-2229,2000,0,0,30000:40000:50000:60000:70000,0,0,0
+2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
//-- WL_READING_SB
-2231,4000,500,0,0,0,5000,0
+2231,5000,500,0,0,0,0,1000
//==========================================
//===== Ranger =============================
//-- RA_ARROWSTORM
-2233,2500,0,0,0,0,3000,0
+2233,2000:2200:2400:2600:2800,0,0,0,0,5400:5600:5800:6000:6400,-1
//-- RA_FEARBREEZE
2234,2000,0,0,60000:90000:120000:150000:180000,0,0,0
//-- RA_AIMEDBOLT
-2236,5000,1000,0,0,0,0,0
-//-- RA_DETONATOR //CHECK Is this timer needed for this skill at all???
+2236,4000,1000,0,0,0,0,500
+//-- RA_DETONATOR
2237,0,0,0,1000,0,0,0
-//-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is?
-2238,0,0,0,15000,20000,0,0
-//-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too.
+//-- RA_ELECTRICSHOCKER
+2238,0,0,0,15000,20000:22000:24000:26000,0,0
+//-- RA_CLUSTERBOMB
2239,0,0,0,15000,0,0,0
//-- RA_WUGMASTERY
2240,0,1000,0,0,0,0,0
//-- RA_WUGRIDER
2241,0,500,0,0,0,0,0
-//-- RA_WUGDASH
-2242,0,2000,0,0,0,0,0
-//-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now.
-2244,0,2000,0,10000,0,5000,0
+//-- RA_WUGBITE
+2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000,0
//-- RA_SENSITIVEKEEN
2246,0,3000,0,0,0,0,0
//-- RA_CAMOUFLAGE
2247,0,0,0,10000,0,0,0
-//-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct?
+//-- RA_MAGENTATRAP
2249,0,2000,0,15000,10000,0,0
//-- RA_COBALTTRAP
2250,0,2000,0,15000,10000,0,0
@@ -1272,109 +1269,109 @@
//-- RA_VERDURETRAP
2252,0,2000,0,15000,10000,0,0
//-- RA_FIRINGTRAP
-2253,0,0,0,15000,25000,0,0
+2253,0,0,0,20000,15000,0,0
//-- RA_ICEBOUNDTRAP
-2254,0,0,0,15000,25000,0,0
+2254,0,0,0,20000,15000,0,0
//==========================================
//===== Mechanic ===========================
//-- NC_BOOSTKNUCKLE
-2256,1000:1200:1400:1600:1800,0,0,0,0,0,0
+2256,200:400:600:800:1000,0,0,0,0,0,-1
//-- NC_PILEBUNKER
2257,0,2000,0,0,0,5000,0
//-- NC_VULCANARM
-2258,0,500:300:100,0,0,0,0,0
+2258,0,300:200:100,0,0,0,0,0
//-- NC_FLAMELAUNCHER
-2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0,0
-//-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct?
-2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0,0
+2259,1000:1500:2000,1500:1000:500,0,7000:14000:21000,0,0,500
+//-- NC_COLDSLOWER
+2260,1000,1000:2000:3000,0,7000:14000:21000,0,0,-1
// -- NC_ARMSCANNON
-2261,1400:1600:1800,500:1000:2000,0,0,0,0,0
+2261,1400:1600:1800,500:1000:2000,0,0,0,0,600:400:200
//-- NC_ACCELERATION
2262,0,0,0,30000:60000:90000,0,0,0
//-- NC_HOVERING
-2263,0,0,0,30000,0,0,0
+2263,0,0,0,90000,0,0,0
//-- NC_F_SIDESLIDE
2264,0,500,0,0,0,0,0
//-- NC_B_SIDESLIDE
2265,0,500,0,0,0,0,0
//-- NC_SELFDESTRUCTION
-2267,3500:3000:2500,0,0,0,0,0,0
+2267,2000:1500:1000,0,0,0,0,300000,500
//-- NC_SHAPESHIFT
-2268,2000,2000,0,300000,0,0,0
+2268,0,2000,0,300000,0,0,2000
//-- NC_EMERGENCYCOOL
2269,0,500,0,0,0,5000,0
//-- NC_INFRAREDSCAN
-2270,1000,500,0,10000,0,15000,0
+2270,0,500,0,3000,0,3000,0
//-- NC_ANALYZE
-2271,1000,1000,0,20000,0,0,0
+2271,0,1000,0,20000,0,0,0
//-- NC_MAGNETICFIELD
-2272,500:1000:1500,0,0,15000,0,300000,0
+2272,500:1000:1500,0,0,15000,0,20000:15000:10000,-1
//-- NC_NEUTRALBARRIER
-2273,500:1000:1500,0,0,30000:45000:60000,0,120000,0
+2273,500:1000:1500,0,0,30000:45000:60000,0,20000:15000:10000,-1
//-- NC_STEALTHFIELD
-2274,500:1000:1500,0,0,15000:20000:25000,0,120000,0
+2274,500:1000:1500,0,0,15000:20000:25000,0,20000:15000:10000,-1
//-- NC_REPAIR
-2275,500,1000,0,0,0,0,0
+2275,200:300:400:500:600,1000,0,0,0,0,-1
//-- NC_AXEBOOMERANG
-2278,0,0,0,0,0,5000,0
-//-- NC_POWERSWING //CHECK Duration 1 is stun?
-2279,0,1000,0,3000,0,0,0
+2278,0,0,0,0,0,5000:4500:4000:3500:3000,0
+//-- NC_POWERSWING
+2279,0,1000,0,2000,0,0,0
//-- NC_AXETORNADO
2280,0,500,0,0,0,4000:3500:3000:2500:2000,0
//-- NC_SILVERSNIPER
-2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0
+2281,0,0,0,20000:30000:40000:50000:60000,0,0,1800:1600:1400:1200:1000
//-- NC_MAGICDECOY
-2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0
+2282,0,0,0,20000:30000:40000:50000:60000,0,0,1800:1600:1400:1200:1000
//-- NC_DISJOINT
-2283,2000,0,0,0,0,0,0
+2283,2000,0,0,0,0,0,-1
//==========================================
//===== Shadow Chaser ======================
//-- SC_FATALMENACE
2284,0,500,0,0,0,0,0
-//-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused?
+//-- SC_REPRODUCE
2285,0,1000,0,60000,0,0,0
//-- SC_AUTOSHADOWSPELL
-2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,0
+2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000
//-- SC_SHADOWFORM
2287,0,1000,0,30000:40000:50000:60000:70000,0,0,0
//-- SC_TRIANGLESHOT
-2288,1000,500,0,0,0,0,0
-//-- SC_BODYPAINT //CHECK Whats duration 2 do?
-2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000,0
-//-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP?
-2290,1000,1000,0,20000,0,300000,0
+2288,1000,500,0,0,0,0,-1
+//-- SC_BODYPAINT
+2289,0,1000,0,5000:7000:9000:11000:13000,0,2000,0
+//-- SC_INVISIBILITY
+2290,1000,1000,0,20000,0,20000:30000:40000:50000:60000,-1
//-- SC_DEADLYINFECT
2291,0,1000,0,10000:15000:20000:25000:30000,0,2000,0
//-- SC_ENERVATION
-2292,2000,1000,0,10000:15000:20000,0,2000,0
+2292,2000,1000,0,10000:15000:20000,0,2000,-1
//-- SC_GROOMY
-2293,2000,1000,0,10000:15000:20000,0,2000,0
+2293,2000,1000,0,10000:15000:20000,0,2000,-1
//-- SC_IGNORANCE
-2294,2000,1000,0,10000:15000:20000,0,2000,0
+2294,2000,1000,0,10000:15000:20000,0,2000,-1
//-- SC_LAZINESS
-2295,2000,1000,0,10000:15000:20000,0,2000,0
+2295,2000,1000,0,10000:15000:20000,0,2000,-1
//-- SC_UNLUCKY
-2296,2000,1000,0,10000:15000:20000,0,2000,0
+2296,2000,1000,0,10000:15000:20000,0,2000,-1
//-- SC_WEAKNESS
-2297,2000,1000,0,10000:15000:20000,0,2000,0
+2297,2000,1000,0,10000:15000:20000,0,2000,-1
//-- SC_STRIPACCESORY
-2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,0
+2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,-1
//-- SC_MANHOLE
-2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0,0
+2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0,-1
//-- SC_DIMENSIONDOOR
-2300,1000,2000,0,4000:8000:12000,0,0,0
+2300,1000,2000,0,4000:8000:12000,0,0,-1
//-- SC_CHAOSPANIC
-2301,2000,2000,0,5000:10000:15000,30000,0,0
+2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0,-1
//-- SC_MAELSTROM
-2302,2000,2000,0,7000:14000:21000,0,0,0
+2302,2000,2000,0,7000:14000:21000,0,0,-1
//-- SC_BLOODYLUST
-2303,2000,2000,0,10000:20000:30000,30000,0,0
+2303,2000,2000,0,10000:20000:30000,30000,0,-1
//-- SC_FEINTBOMB
-2304,1000,0,0,1000,0,5000,0
+2304,1000,0,0,1000,0,5000,-1
//==========================================
//==== Royal Guard skills ==================
@@ -1382,31 +1379,31 @@
2307,0,0,0,0,0,2000,0
//-- LG_TRAMPLE
-2309,0,1000,0,0,0,0,0
+2309,0,0,0,0,0,1000,0
//-- LG_SHIELDPRESS
-2310,0,0,0,5500:6000:6500:7000:7500,0,2000,0
+2310,0,0,0,3500:4000:4500:5000:5500,0,2000,0
//-- LG_REFLECTDAMAGE
2311,0,0,0,300000,0,0,0
-//-- LG_PINPOINTATTACK //CHECK Whats duration 1 for?
+//-- LG_PINPOINTATTACK
2312,0,1000,0,5000,0,5000,0
//-- LG_FORCEOFVANGUARD
-2313,1000,1000,0,120000,0,0,0
+2313,0,1000,0,300000,0,0,0
//-- LG_RAGEBURST
2314,0,3000,0,0,0,0,0
-//-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill?
+//-- LG_SHIELDSPELL //TODO apply proper duration [malufett]
2315,1000,1000,0,3000:30000:30000,0,2000,0
//-- LG_EXEEDBREAK
2316,5000:5500:6000:6500:7000,1000,0,300000,0,0,0
//-- LG_OVERBRAND
2317,500,2000,0,0,0,0,0
//-- LG_PRESTIGE
-2318,3000,0,0,30000:45000:60000:75000:90000,0,60000,0
+2318,1000,0,0,30000:45000:60000:75000:90000,0,60000,2000
//-- LG_BANDING
2319,0,0,0,-1,2000:4000:6000:8000:10000,0,0
//-- LG_MOONSLASHER
2320,1000,1000,0,0,0,6000:5000:4000:3000:2000,0
//-- LG_RAYOFGENESIS
-2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000,0
+2321,2000:2500:3000:3500:4000,2000,0,10000,0,5000,500
//-- LG_PIETY
2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0,0
//-- LG_EARTHDRIVE
@@ -1414,219 +1411,219 @@
//-- LG_HESPERUSLIT
2324,1000,3000,0,0,0,20000,0
//-- LG_INSPIRATION
-2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,0
+2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,1000
//==========================================
//===== Sura Skills ========================
-//-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct?
+//-- SR_DRAGONCOMBO
2326,0,0,0,3000,0,0,0
//-- SR_SKYNETBLOW
2327,0,500,0,0,0,0,0
-//-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working?
-2328,0,0,0,1000:2000:2000:3000:3000,0,3000,0
-//-- SR_FALLENEMPIRE //CHECK The immoble is working?
+//-- SR_EARTHSHAKER
+2328,0,0,0,1000,0,3000,0
+//-- SR_FALLENEMPIRE
2329,0,0,0,500:1000:1500:2000:2500,0,0,0
//-- SR_TIGERCANNON
-2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000,0
+2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000,-1
//-- SR_RAMPAGEBLASTER
2332,0,1000,0,0,0,10000,0
//-- SR_CRESCENTELBOW
-2333,0,1000,0,10000:15000:20000:25000:30000,0,5000,0
+2333,0,1000,0,3000:4000:5000:6000:7000,0,5000,0
//-- SR_CURSEDCIRCLE
2334,0,1000,0,3000:4000:5000:6000:7000,0,10000,0
//-- SR_LIGHTNINGWALK
-2335,0,1000,0,10000:15000:20000:25000:30000,0,5000,0
+2335,0,1000,0,5000:6000:7000:8000:9000,0,5000,0
//-- SR_KNUCKLEARROW
2336,0,1000,0,0,0,0,0
//-- SR_WINDMILL
-2337,1000,500,0,0,0,3000,0
-//-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for?
-2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000,0
+2337,1000,500,0,0,0,3000,-1
+//-- SR_RAISINGDRAGON
+2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000,0
//-- SR_ASSIMILATEPOWER
2340,0,1000,0,0,0,5000,0
//-- SR_POWERVELOCITY
-2341,2000,0,0,0,0,0,0
+2341,1500,0,0,0,0,0,500
//-- SR_GATEOFHELL
-2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000,0
+2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,0,-1
//-- SR_GENTLETOUCH_QUIET
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,0
//-- SR_GENTLETOUCH_CURE
-2345,0,1000,0,0,0,0,0
-//-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is?
-2346,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
+2345,0,1000,0,0,0,1000:1500:2000:2500:3000,0
+//-- SR_GENTLETOUCH_ENERGYGAIN
+2346,1000,1000,0,240000,0,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_CHANGE
-2347,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
+2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
//-- SR_GENTLETOUCH_REVITALIZE
-2348,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
+2348,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
//==========================================
//==== Wanderer skills =====================
//-- WA_SWING_DANCE
-2350,1000,2000,0,60000,0,0,0
+2350,1000,2000,0,60000,0,0,-1
//-- WA_SYMPHONY_OF_LOVER
-2351,1000,2000,0,60000,0,0,0
+2351,1000,2000,0,60000,0,0,-1
//-- WA_MOONLIT_SERENADE
-2352,1000,2000,0,60000,0,0,0
+2352,1000,2000,0,60000,0,0,-1
//==========================================
//==== Minstresl skills ====================
//-- MI_RUSH_WINDMILL
-2381,1000,2000,0,60000,0,0,0
+2381,0,2000,0,60000,0,0,0
//-- MI_ECHOSONG
-2382,1000,2000,0,60000,0,0,0
+2382,1000,2000,0,60000,0,0,-1
//-- MI_HARMONIZE
-2383,1000,1000,0,60000,0,5000,0
+2383,1000,1000,0,60000,0,5000,-1
//==========================================
//==== Minstrel/Wanderer skills ============
//-- WM_METALICSOUND
-2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000,0
+2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000,-1
//-- WM_REVERBERATION
-2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0,0
+2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0,-1
//-- WM_DOMINION_IMPULSE
2417,0,1000,0,0,0,0,0
//-- WM_SEVERE_RAINSTORM
-2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000,0
+2418,1000:1500:2000:2500:3000,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000,500
//-- WM_POEMOFNETHERWORLD
-2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,0
+2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,-1
//-- WM_VOICEOFSIREN
-2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000,0
+2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000,-1
//-- WM_DEADHILLHERE
-2421,4000:3500:3000:2500:2000,1000,0,0,0,0,0
+2421,4000:3500:3000:2500:2000,1000,0,0,0,0,1000
//-- WM_LULLABY_DEEPSLEEP
-2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000,0
+2422,2000,1000,0,12000:14000:16000:18000:20000,0,10000,1000
//-- WM_SIRCLEOFNATURE
-2423,2000,1000,0,60000,0,15000,0
+2423,2000,1000,0,60000,0,15000,-1
//-- WM_RANDOMIZESPELL
2424,0,1000,0,0,0,3000,0
//-- WM_GLOOMYDAY
2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000,500
//-- WM_GREAT_ECHO
-2426,2500:2700:2900:3100:3300,1000,0,0,0,10000,0
+2426,2000:2200:2400:2600:2800,1000,0,0,0,10000,500
//-- WM_SONG_OF_MANA
-2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000,0
+2427,1000,1000,0,30000:60000:90000:120000:150000,0,90000,500
//-- WM_DANCE_WITH_WUG
-2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000,0
+2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000,500
//-- WM_SOUND_OF_DESTRUCTION
-2429,500:1000:1500:2000:2500,1000,0,0,0,20000,0
+2429,0:500:1000:1500:2000,1000,0,0,0,20000,500
//-- WM_SATURDAY_NIGHT_FEVER
-2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000,0
+2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,3000,180000,1000
//-- WM_LERADS_DEW
-2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
+2431,1000,1000,0,20000:30000:40000:50000:60000,0,180000,500
//-- WM_MELODYOFSINK
-2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
+2432,100,1000,0,20000:30000:40000:50000:60000,0,180000,500
//-- WM_BEYOND_OF_WARCRY
-2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
+2433,1000,1000,0,20000:30000:40000:50000:60000,0,180000,500
//-- WM_UNLIMITED_HUMMING_VOICE
-2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
+2434,1000,1000,0,60000:90000:120000:150000:180000,0,110000:120000:130000:140000:150000,500
//==========================================
//==== Sorcerer skills =====================
//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
-2443,1000,1000,0,12000,0,0,0
+2443,1000,1000,0,12000,0,0,-1
//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
-2444,1000,1000,0,12000,0,0,0
+2444,1000,1000,0,12000,0,0,-1
//-- SO_SPELLFIST
2445,0,1000,0,20000:25000:30000:35000:40000,0,0,0
//-- SO_EARTHGRAVE
-2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000,0
+2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000,1800:1600:1400:1200:800
//-- SO_DIAMONDDUST
-2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000,0
+2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000,800:600:400:200:-1
//-- SO_POISON_BUSTER
-2450,2000:3000:4000:5000:6000,1000,0,0,0,2000,0
+2450,2200:3400:4600:5800:7000,1000,0,0,0,2000,800:600:400:200:-1
//-- SO_PSYCHIC_WAVE
-2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000,0
+2449,8000:9000:10000:11000:12000,1000,0,1200:1700:2200:2700:3200,0,5000,1000:900:800:700:600
//-- SO_CLOUD_KILL
-2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000,0
+2450,2300:2500:2700:2900:3100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000,700:500:300:100:-1
//-- SO_STRIKING
-2451,3000,1000,0,60000,0,2000,0
+2451,1000,1000,0,60000,0,2000,-1
//-- SO_WARMER
-2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000,0
+2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000,1800:1600:1400:1200:1000
//-- SO_VACUUM_EXTREME
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,0
-//-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun?
-2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000,0
+//-- SO_VARETYR_SPEAR
+2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000,1800:1600:1400:1200:1000
//-- SO_ARULLO
-2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,0
+2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1
//-- SO_EL_CONTROL
2456,2000,0,0,0,0,5000,0
-//-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
-2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
-//-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
-2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
-//-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
-2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
-//-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
-2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
-//-- SO_EL_ACTION
+//-- SO_SUMMON_AGNI
+2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
+//-- SO_SUMMON_AQUA
+2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
+//-- SO_SUMMON_VENTUS
+2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
+//-- SO_SUMMON_TERA
+2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
+//-- SO_EL_ACTION //TODO apply proper cooldown [malufett]
2461,0,0,0,0,0,5000,0
//-- SO_EL_ANALYSIS
-2462,2000,0,0,0,0,0,0
+2462,0,0,0,0,0,0,2000
//-- SO_EL_CURE
-2464,2000,1000,0,0,0,0,0
+2464,2000,1000,0,0,0,0,-1
//-- SO_FIRE_INSIGNIA
-2465,2000,0,0,60000,0,60000,0
+2465,1000,0,0,600000:900000:1200000,0,60000,1000
//-- SO_WATER_INSIGNIA
-2466,2000,0,0,60000,0,60000,0
+2466,1000,0,0,600000:900000:1200000,0,60000,1000
//-- SO_WIND_INSIGNIA
-2467,2000,0,0,60000,0,60000,0
+2467,1000,0,0,600000:900000:1200000,0,60000,1000
//-- SO_EARTH_INSIGNIA
-2468,2000,0,0,60000,0,60000,0
+2468,1000,0,0,600000:900000:1200000,0,60000,1000
//==========================================
//==== Genetic skills ======================
-//-- GN_CART_TORNADO //CHECK Duration 1 used for stun?
+//-- GN_CART_TORNADO
2476,0,500,0,5000,0,0:500:1000:1500:2000,0
//-- GN_CARTCANNON
-2477,1000:1500:2000:2500:3000,500,0,0,0,0,0
+2477,1000:1500:2000:2500:3000,500,0,0,0,0,-1
//-- GN_CARTBOOST
-2478,1500,500,0,90000,0,0,0
+2478,1500,500,0,90000,0,0,-1
//-- GN_THORNS_TRAP
-2479,1500,500,0,10000:12000:14000:16000:18000,20000,0,0
+2479,1500,500,0,10000:12000:14000:16000:18000,20000,0,-1
//-- GN_BLOOD_SUCKER
-2480,1500,500,0,20000:22000:24000:26000:28000,0,0,0
+2480,1500,500,0,20000:22000:24000:26000:28000,0,0,-1
//-- GN_SPORE_EXPLOSION
-2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,0
+2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,-1
//-- GN_WALLOFTHORN
-2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,0
-//-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set.
+2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,-1
+//-- GN_CRAZYWEED
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,0
-//-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning?
-2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000,0
+//-- GN_DEMONIC_FIRE
+2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,15000,5000,-1
//-- GN_FIRE_EXPANSION
-2486,2000,500,0,0,0,0,0
+2486,2000,500,0,0,0,0,-1
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
2487,0,0,0,10000:12000:14000:16000:18000,0,0,0
//-- GN_FIRE_EXPANSION_TEAR_GAS
2488,0,0,0,10000:12000:14000:16000:18000,0,0,0
//-- GN_HELLS_PLANT
-2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,0
+2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1
//-- GN_HELLS_PLANT_ATK
2491,0,0,0,20000,0,0,0
//-- GN_MANDRAGORA
-2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,0
-//-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
+2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,-1
+//-- GN_SLINGITEM
2493,0,0,0,77000,10000,1000,0
-//-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for?
+//-- GN_SLINGITEM_RANGEMELEEATK
2498,0,0,0,3000,0,0,0
//==========================================
//===== Extra 3rd Class Skills =============
//-- AB_SECRAMENT
-2515,2000,500,0,60000:90000:120000:150000:180000,0,0,0
+2515,1000,500,0,60000:90000:120000:150000:180000,0,0,1000
-//-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear?
-2517,1500,0,0,10000,0,10000,0
+//-- SR_HOWLINGOFLION
+2517,1000,0,0,12000:14000:16000:18000:20000,0,10000,500
//-- SR_RIDEINLIGHTNING
-2518,0,200,0,0,0,1000,0
+2518,1000:2000:3000:4000:5000,200,0,0,0,1000,-1
//==========================================
//===== Misc. Skills =======================
diff --git a/src/map/skill.c b/src/map/skill.c
index 4a86f46c2..35c5c447f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1179,7 +1179,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start(bl,SC_FREEZE,100,skilllv,skill_get_time(skillid,skilllv));
break;
case RA_WUGBITE:
- sc_start(bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skilllv, (skilllv*1000 + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) );
+ sc_start(bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skilllv, (skill_get_time(skillid,skilllv) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) );
break;
case RA_SENSITIVEKEEN:
if( rnd()%100 < 8 * skilllv )
@@ -1204,7 +1204,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case NC_COLDSLOWER:
sc_start(bl, SC_FREEZE, 10 * skilllv, skilllv, skill_get_time(skillid, skilllv));
- sc_start(bl, SC_FREEZING, 20 + 10 * skilllv, skilllv, skill_get_time2(skillid, skilllv));
+ sc_start(bl, SC_FREEZING, 20 + 10 * skilllv, skilllv, skill_get_time(skillid, skilllv));
break;
case NC_POWERSWING:
sc_start(bl, SC_STUN, 5*skilllv, skilllv, skill_get_time(skillid, skilllv));
@@ -7777,13 +7777,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if( tsc && tsc->data[SC_STONE] )
status_change_end(bl,SC_STONE,INVALID_TIMER);
else
- status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2);
+ status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,skill_get_time(skillid, skilllv),2);
} else {
int rate = 40 + 8 * skilllv + ( sd? sd->status.job_level : 50 ) / 4;
// IroWiki says Rate should be reduced by target stats, but currently unknown
if( rnd()%100 < rate ) { // Success on First Target
if( !tsc->data[SC_STONE] )
- rate = status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2);
+ rate = status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,skill_get_time(skillid, skilllv),2);
else {
rate = 1;
status_change_end(bl,SC_STONE,INVALID_TIMER);
@@ -13454,10 +13454,12 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill
if( time < 0 )
return 0;
- if( !fixed )
+ if( fixed == 0 ){
fixed = (int)time * 20 / 100; // fixed time
- time = time * 80 / 100; // variable time
-
+ time = time * 80 / 100; // variable time
+ }else if( fixed < 0 ) // no fixed cast time
+ fixed = 0;
+
if(sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){ // Increases/Decreases fixed/variable cast time of a skill by item/card bonuses.
if( sd->bonus.varcastrate < 0 )
VARCAST_REDUCTION(sd->bonus.varcastrate);
@@ -13507,7 +13509,7 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill
fixcast_r = max(fixcast_r, 5 + skill_lv * 5);
// Fixed cast non percentage bonuses
if( sc->data[SC_MANDRAGORA] && (skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES) )
- fixed += 2000;
+ fixed += sc->data[SC_MANDRAGORA]->val1 * 1000 / 2;
if (sc->data[SC_IZAYOI] && (skill_id >= NJ_TOBIDOUGU && skill_id <= NJ_ISSEN))
fixed = 0;
}
@@ -15513,12 +15515,12 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger,
if((j=skill_produce_db[i].req_skill)>0 &&
pc_checkskill(sd,j) < skill_produce_db[i].req_skill_lv)
continue; // must iterate again to check other skills that produce it. [malufett]
- if( j > 0 && sd->skillid_old > 0 && sd->skillid_old != j )
+ if( j > 0 && sd->menuskill_id > 0 && sd->menuskill_id != j )
continue; // special case
break;
}
}
- sd->skillid_old = sd->skilllv_old = 0;
+
if( i >= MAX_SKILL_PRODUCE_DB )
return 0;
@@ -15572,11 +15574,9 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
nullpo_ret(sd);
status = status_get_status_data(&sd->bl);
-
+
if( sd->skillid_old == skill_id )
skilllv = sd->skilllv_old;
- else
- sd->skillid_old = skill_id;
if( !(idx=skill_can_produce_mix(sd,nameid,-1, qty)) )
return 0;
@@ -16394,7 +16394,7 @@ int skill_changematerial(struct map_session_data *sd, int n, unsigned short *ite
nullpo_ret(sd);
nullpo_ret(item_list);
-
+
// Search for objects that can be created.
for( i = 0; i < MAX_SKILL_PRODUCE_DB; i++ ) {
if( skill_produce_db[i].itemlv == 26 ) {