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diff --git a/doc/item_bonus.md b/doc/item_bonus.md new file mode 100644 index 000000000..b9fc17ee4 --- /dev/null +++ b/doc/item_bonus.md @@ -0,0 +1,436 @@ +# Hercules Item Bonuses List + +<!-- +# Copyright +> This file is part of Hercules. +> http://herc.ws - http://github.com/HerculesWS/Hercules +> +> Copyright (C) 2012-2018 Hercules Dev Team +> Copyright (C) Athena Dev Teams +> +> Hercules is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. +> +> This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +> See the GNU General Public License for more details. +> +> You should have received a copy of the GNU General Public License along with this program. +> If not, see <http://www.gnu.org/licenses/>. +--> + +## Description +List of script instructions used in item bonuses, mainly `bonus`/`bonus2`/`bonus3`/`bonus4`/`bonus5` arguments and etc. + + +## Constants +This table contains all available constants referenced in the `bonus` commands. + +Race (`r`) | Status effect (`eff`) | Element (`e`) | Monster Race (`mr`) | Size (`s`) +:----------------- | :-------------------- | :------------- | :------------------ | :----------- +RC_Formless | Eff_Stone | Ele_Neutral | RC2_Goblin | Size_Small +RC_Undead | Eff_Freeze | Ele_Water | RC2_Kobold | Size_Medium +RC_Brute | Eff_Stun | Ele_Earth | RC2_Orc | Size_Large +RC_Plant | Eff_Sleep | Ele_Fire | RC2_Golem | +RC_Insect | Eff_Poison | Ele_Wind | RC2_Guardian | +RC_Fish | Eff_Curse | Ele_Poison | RC2_Ninja | +RC_Demon | Eff_Silence | Ele_Holy | RC2_Scaraba | +RC_DemiHuman | Eff_Confusion | Ele_Dark | RC2_Turtle | +RC_Angel | Eff_Blind | Ele_Ghost | | +RC_Dragon | Eff_Bleeding | Ele_Undead | | +RC_Player | Eff_DPoison | Ele_All | | +RC_Boss | Eff_Fear | | | +RC_NonBoss | Eff_Cold | | | +RC_NonDemiHuman | Eff_Burning | | | +RC_NonPlayer | Eff_Deepsleep | | | +RC_DemiPlayer | | | | +RC_NonDemiPlayer | | | | +RC_All | | | | + + +### Trigger criteria (`bf`) + Type 1 | Description +:----------------- | :------------------------------ +`BF_WEAPON` | Trigger on weapon skills +`BF_MAGIC` | Trigger on magic skills +`BF_MISC` | Trigger on misc skills + +(Default: `BF_WEAPON`) + + Type 2 | Description +:----------------- | :------------------------------ +`BF_SHORT` | Trigger on melee attacks +`BF_LONG` | Trigger on ranged attacks + +(Default: `BF_SHORT`+`BF_LONG`) + + Type 3 | Description +:----------------- | :------------------------------ +`BF_NORMAL` | Trigger on normal attacks +`BF_SKILL` | Trigger on skills + +(Default: `BF_SKILL` if type is `BF_MISC` or `BF_MAGIC`, `BF_NORMAL` if type is `BF_WEAPON`) + + +### Attack Trigger Criteria (`abf`) + Type 1 | Description +:----------------- | :------------------------------ +`ATF_SELF` | Trigger on self +`ATF_TARGET` | Trigger on target + +(Default: `ATF_TARGET`) + + Type 2 | Description +:----------------- | :------------------------------ +`ATF_SHORT` | Trigger on melee attack +`ATF_LONG` | Trigger on ranged attack + +(Default: `ATF_SHORT`+`ATF_LONG`) + + Type 3 | Description +:----------------- | :------------------------------ +`ATF_WEAPON` | Trigger on Weapon Skills +`ATF_MAGIC` | Trigger on magic attacks +`ATF_MISC` | Trigger on misc skills +`ATF_SKILL` | Trigger on skill attack + +(Default: `ATF_WEAPON`) + + Type 4 | Description +:----------------- | :------------------------------ +`ATF_SELF` | Trigger effect on self. +`ATF_TARGET` | Trigger effect on target (default) +`ATF_SHORT` | Trigger on melee attacks +`ATF_LONG` | Trigger in ranged attacks (default: trigger on all attacks) + +(Default: `ATF_TARGET`) + + Other values | Remarks +:----------------- | :------------------------------ +Skill (`sk`) | see `db/(pre-)re/skill_db.txt` (NOTE: Both skill IDs and names, with and without quotes, are supported.) +Monster id (`mid`) | see `db/(pre-)re/mob_db.txt` +Item id (`id`) | see `db/(pre-)re/item_db.conf` +Item chain (`ic`) | see `db/(pre-)re/item_chain.conf` (Only Constants) +Item group (`ig`) | see `db/(pre-)re/item_group.conf` (ItemID) +Weapon type (`w`) | see `doc/item_db.txt` -> View -> Weapons +Class (`c`) | see `db/(pre-re)/mob_db.txt` -> For Players, `c` = JobID + +--------------- + + +## Bonuses +--------------- +The format of bonuses listed in this file is as follows: + * 1. Basic Bonuses + * 2. Extended Bonuses + * 3. Group-specific Bonuses + * 4. Status-related Bonuses + * 5. AutoSpell Bonuses + * 6. Misc Bonuses + + +--------------- + +### 1. Basic Bonuses + +Base Stats | Description +:-------------------------------- | :------------------------- +bonus bStr,`n`; | STR + `n` +bonus bAgi,`n`; | AGI + `n` +bonus bVit,`n`; | VIT + `n` +bonus bInt,`n`; | INT + `n` +bonus bDex,`n`; | DEX + `n` +bonus bLuk,`n`; | LUK + `n` +bonus bAgiVit,`n`; | AGI + `n`, VIT + `n` +bonus bAgiDexStr,`n`; | STR + `n`, AGI + `n`, DEX + `n` +bonus bAllStats,`n`; | STR + `n`, AGI + `n`, VIT + `n`, INT + `n`, DEX + `n`, LUK + `n` + +HP/SP | Description +:-------------------------------- | :------------------------- +bonus bMaxHP,`n`; | MaxHP + `n` +bonus bMaxHPrate,`n`; | MaxHP + `n`% +bonus bMaxSP,`n`; | MaxSP + `n` +bonus bMaxSPrate,`n`; | MaxSP + `n`% + +Attack/Def | Description +:-------------------------------- | :------------------------- +bonus bAtk,`n`; | ATK + `n` +bonus bAtk2,`n`; | ATK2 + `n` +bonus bAtkRate,`n`; | Attack Power + `n`% +bonus bBaseAtk,`n`; | Basic Attack Power + `n` +bonus bDef,`n`; | Equipment DEF + `n` +bonus bDef2,`n`; | VIT based DEF + `n` +bonus bDefRate,`n`; | Equipment DEF + `n`% +bonus bDef2Rate,`n`; | VIT based DEF + `n`% + +Magic Attack/Def | Description +:-------------------------------- | :------------------------- +bonus bMatk,`n`; | Magical attack power + `n` +bonus bMatkRate,`n`; | Magical attack power + `n`% +bonus bMdef,`n`; | Equipment MDEF + `n` +bonus bMdef2,`n`; | INT based MDEF + `n` +bonus bMdefRate,`n`; | Equipment MDEF + `n`% +bonus bMdef2Rate,`n`; | INT based MDEF + `n`% + +Other Stats | Description +:-------------------------------- | :------------------------- +bonus bHit,`n`; | Hit + `n` +bonus bHitRate,`n`; | Hit + `n`% +bonus bCritical,`n`; | Critical + `n` +bonus bCriticalRate,`n`; | Critical + `n`% +bonus bFlee,`n`; | Flee + `n` +bonus bFleeRate,`n`; | Flee + `n`% +bonus bFlee2,`n`; | Perfect Dodge + `n` +bonus bFlee2Rate,`n`; | Perfect Dodge + `n`% +bonus bPerfectHitRate,`n`; | On-target impact attack probability `n`% (only the highest among all is applied) +bonus bPerfectHitAddRate,`n`; | On-target impact attack probability + `n`% +bonus bSpeedRate,`n`; | Moving speed + `n`% (only the highest among all is applied) +bonus bSpeedAddRate,`n`; | Moving speed + `n`% +bonus bAspd,`n`; | Attack speed + `n` +bonus bAspdRate,`n`; | Attack speed + `n`% +bonus bAtkRange,`n`; | Attack range + `n` +bonus bAddMaxWeight,`n`; | MaxWeight + `n` (in units of 0.1) + + +--------------- + +### 2. Extended Bonuses + +HP | Description +:-------------------------------- | :------------------------- +bonus bHPrecovRate,`n`; | Natural HP recovery ratio + `n`% +bonus2 bHPRegenRate,`n`,`t`; | Gain `n` HP every `t` milliseconds +bonus2 bHPLossRate,`n`,`t`; | Lose `n` HP every `t` millisecond + +SP | Description +:-------------------------------- | :------------------------- +bonus bSPrecovRate,`n`; | Natural SP recovery ratio + `n`% +bonus2 bSPRegenRate,`n`,`t`; | Gain `n` SP every `t` milliseconds +bonus2 bSPLossRate,`n`,`t`; | Lose `n` SP every `t` milliseconds +bonus bUseSPrate,`n`; | SP consumption + `n`% +bonus2 bSkillUseSP,`sk`,`n`; | Reduces SP consumption of skill `sk` by n. +bonus2 bSkillUseSPrate,`sk`,`n`; | Reduces SP consumption of skill `sk` by `n`% +bonus bNoRegen,`x`; | Stops regeneration for `x` (`x`: 1=HP, 2=SP) + +Attack/Def | Description +:-------------------------------- | :------------------------- +bonus bNearAtkDef,`n`; | Adds `n`% damage reduction against melee physical attacks +bonus bLongAtkDef,`n`; | Adds `n`% damage reduction against ranged physical attacks +bonus bMagicAtkDef,`n`; | Adds `n`% damage reduction against magical attacks +bonus bMiscAtkDef,`n`; | Adds `n`% damage reduction against MISC attacks (traps, falcon, ...) +bonus bCriticalDef,`n`; | Decreases Chance of being hit by critical by `n`% +bonus2 bSkillAtk,`sk`,`n`; | Increase damage of skill `sk` by `n`% +bonus2 bWeaponAtk,`w`,`n`; | Adds `n` ATK when weapon of type `w` is equipped +bonus2 bWeaponAtkRate,`w`,`n`; | Adds `n`% damage to weapon attacks when weapon of type `w` is equipped +bonus bLongAtkRate,`n`; | Increases damage of ranged attacks by `n`% +bonus bCritAtkRate,`n`; | Increase critical damage by +`n`% +bonus bNoWeaponDamage,`n`; | Prevents from receiving `n`% physical damage +bonus bNoMagicDamage,`n`; | Prevents from receiving `n`% magical effect (Attack, Healing, Support spells are all blocked) +bonus bNoMiscDamage,`n`; | Adds `n`% reduction to received misc damage + +Heal | Description +:-------------------------------- | :------------------------- +bonus bHealPower,`n`; | Increase heal amount of all heal skills used by player on self by `n`% +bonus bHealPower2,`n`; | Increase heal amount if you are healed by any skills of others by `n`% +bonus2 bSkillHeal,`sk`,`n`; | Increase heal amount of skill `sk` by `n`% +bonus2 bSkillHeal2,`sk`,`n`; | Increase heal amount if you are healed by skill `sk` by `n`% +bonus bAddItemHealRate,`n`; | Increases HP recovered by `n`% for healing items. +bonus2 bAddItemHealRate,`id`,`n`; | Increases HP recovered by `n`% for item `id`/`ig` + +Skill Cast | Description +:---------------------------------- | :------------------------- +bonus bCastrate,`n`; | Skill casting time rate + `n`% +bonus2 bCastrate,`sk`,`n`; | Adjust casting time of skill `sk` by `n`% +bonus bFixedCastrate,`n`; | Increases fixed cast time of all skills by `n`% +bonus2 bFixedCastrate,`s`,`n`; | Increases fixed cast time of skill `sk` by `n`% +bonus bFixedCast,`t`; | Increases fixed cast time of all skills by `t` milliseconds +bonus2 bSkillFixedCast,`sk`,`t`; | Increases fixed cast time of skill `sk` by `t` milliseconds +bonus bVariableCastrate,`n`; | Increases variable cast time of all skills by `n`% +bonus2 bVariableCastrate,`sk`,`n`; | Increases variable cast time of skill `sk` by `n`% +bonus bVariableCast,`t`; | Increases variable cast time of all skills by `t` milliseconds +bonus2 bSkillVariableCast,`sk`,`t`; | Increases variable cast time of skill `sk` by `t` milliseconds +bonus bNoCastCancel,`n`; | Prevents casting from being interrupted when hit (does not work in GvG | `n` is meaningless) +bonus bNoCastCancel2,`n`; | Prevents casting from being interrupted when hit (works even in GvG | `n` is meaningless) +bonus bDelayrate,`n`; | Increases skill delay by `n`% +bonus2 bSkillCooldown,`sk`,`t`; | Increases cooldown of skill `sk` by `t` milliseconds + + +--------------- + +### 3. Group-specific Bonuses + +Damage Modifiers | Description +:----------------------------------- | :------------------------- +bonus2 bAddSize,`s`,`n`; | +n% Physical damage against size `s` +bonus2 bMagicAddSize,`s`,`n`; | +n% Magical damage against size `s` +bonus2 bSubSize,`s`,`n`; | +n% Damage reduction against size `s` +bonus2 bAddRaceTolerance,`r`,`n`; | +n% tolerance against race `r` (Renewal Only) +bonus2 bAddRace,`r`,`n`; | +n% Physical damage against race `r` +bonus2 bMagicAddRace,`n`,`x`; | +n% Magical damage against race `r` +bonus2 bSubRace,`r`,`n`; | +n% Damage reduction against race `r` +bonus2 bAddRace2,`mr`,`n`; | +n% Damage Against monster race `mr` +bonus2 bSubRace2,`mr`,`n`; | +n% Damage reduction against monster race `mr` +bonus2 bAddEle,`e`,`n`; | +n% Physical damage against element `e` +bonus2 bMagicAddEle,`e`,`n`; | +n% Magical damage against element `e` +bonus2 bMagicAtkEle,`e`,`n`; | Increases damage of element `e` magic by `n`% +bonus3 bAddEle,`e`,`n`,`bf`; | +n% physical damage against element `e` +bonus2 bSubEle,`e`,`n`; | +n% Damage reduction against element `e` +bonus3 bSubEle,`e`,`n`,`bf`; | +n% Damage reduction against element `e`. +bonus2 bAddDamageClass,`c`,`x`; | +n% extra physical damage against monsters of class `c` +bonus2 bAddMagicDamageClass,`c`,`x`; | +n% extra magical damage against monsters of class `c` +bonus2 bAddDefClass,`c`,`x`; | +n% physical damage reduction against monsters of class `c` +bonus2 bAddMDefClass,`c`,`x`; | +n% magical damage reduction against monsters of class `c` +bonus2 bCriticalAddRace,`r`,`n`; | +`n` Critical Against race `r` + +Attack/Def | Description +:------------------------------------- | :------------------------- +bonus bAtkEle,`e`; | Gives the player's attacks element `e` +bonus bDefEle,`e`; | Gives the player's defense element `e` +bonus bDefRatioAtkEle,`e`; | Deals more damage to enemies of element `e` with higher defense +bonus bDefRatioAtkRace,`r`; | Deals more damage to enemies of race `r` with higher defense +bonus4 bSetDefRace,`r`,`n`,`t`,`y`; | Set DEF to `y` of an enemy of race `r` at `n`/100% for `t` milliseconds with normal attack +bonus4 bSetMDefRace,`r`,`n`,`t`,`y`; | Set MDEF to `y` of an enemy of race `r` at `n`/100% for `t` milliseconds with normal attack + +Ignore Def | Description +:-------------------------------- | :------------------------- +bonus bIgnoreDefRace,`r`; | Disregard DEF against enemies of race `r` +bonus bIgnoreMDefRace,`r`; | Disregard MDEF against enemies of race `r` +bonus bIgnoreDefEle,`e`; | Disregard DEF against enemies of element `e` +bonus bIgnoreMDefEle,`e`; | Disregard MDEF against enemies of element `e` +bonus2 bIgnoreDefRate,`r`,`n`; | Disregard `n`% of the target's DEF if the target belongs to race `r` +bonus2 bIgnoreMdefRate,`r`,`n`; | Disregard `n`% of the target's MDEF if the target belongs to race `r` +bonus bIgnoreMdefRate,`n`; | Disregard `n`% of the target's MDEF + +Experience | Description +:-------------------------------- | :------------------------- +bonus2 bExpAddRace,`r`,`n`; | +n% Experience from enemies of race `r` + + +--------------- + +### 4. Status-related Bonuses + +Status-related Bonuses | Description +:------------------------------------------- | :------------------------- +bonus2 bResEff,`e`,`n`; | Adds a `n`/100% tolerance to effect `e` +bonus2 bAddEff,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking +bonus2 bAddEff2,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` on self when attacking. +bonus3 bAddEff,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking for target abf +bonus4 bAddEff,`eff`,`n`,`abf`,`t`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking for target `abf` for `t` milliseconds <br/> (Note:The effect can't be avoided nor its duration reduced. Duration: 0-65535) +bonus3 bAddEffOnSkill,`sk`,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` on enemy when using skill `sk` +bonus4 bAddEffOnSkill,`sk`,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` when using skill `sk` +bonus2 bAddEffWhenHit,`eff`,`n`; | `n`/100% chance to cause effect `eff` to the enemy when being hit by physical damage +bonus3 bAddEffWhenHit,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` to the enemy when being hit by physical damage +bonus2 bWeaponComaRace,`r`,`n`; | Adds a `n`/100% chance to cause Coma when attacking a monster of race `r` with a weapon attack +bonus2 bWeaponComaEle,`e`,`n`; | Adds a `n`/100% chance to cause Coma when attacking a monster of element `e` with weapon attack + + +--------------- + +### 5. AutoSpell Bonuses + +NOTES: + - For all AutoSpell bonuses, target must be within the spell's range to go off. + - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16). + +AutoSpell Bonuses | Description +:------------------------------------------------- | :------------------------- +bonus4 bAutoSpellOnSkill,`sk`,`x`,`y`,`n`; | Adds a `n`/10% chance to autospell skill `x` at level `y` when using skill `sk` +bonus5 bAutoSpellOnSkill,`sk`,`x`,`y`,`n`,`i`; | Adds a `n`/10% chance to autospell skill `x` at level `y` when using skill `sk` <br/> i: <br/> Flags (bitfield)<br/> &1: Forces the skill to be casted on self, rather than on the target of skill `sk`<br/> &2: Random skill level between 1 and l is chosen. +bonus4 bAutoSpell,`sk`,`y`,`n`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when attacking +bonus5 bAutoSpell,`sk`,`y`,`n`,`bf`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when attacking +bonus4 bAutoSpellWhenHit,`sk`,`y`,`n`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when being hit by a direct attack +bonus5 bAutoSpellWhenHit,`sk`,`y`,`n`,`bf`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when being hit by a direct attack <br/>i: <br/>0 = cast on self <br/>1 = cast on enemy, not on self <br/>2 = use random skill lv in [1..y] <br/>3 = 1+2 (random lv on enemy) +bonus3 bAutoSpellWhenHit,`sk`,`x`,`n`; | `n`/10% chance to cast skill `sk` of level `x` on attacker when being hit by a direct attack +bonus3 bAutoSpell,`sk`,`x`,`n`; | Auto Spell casting on attack of spell `sk` at level `x` with `n`/10% chance + + +--------------- + +### 6. Misc Bonuses + +HP/SP Drain | Description +:------------------------------------- | :------------------------- +bonus bHPDrainValue,`n`; | Heals +`n` HP with weapon attack. +bonus2 bHPDrainValue,`n`,`x`; | Heals +`n` HP with weapon attack. When `x` is non-zero, the HP is drained instead. +bonus2 bHPDrainRate,`n`,`x`; | `n`/10% probability to drain `x`% HP when attacking +bonus bSPDrainValue,`n`; | When hitting a monster by physical attack, you gain `n` SP +bonus2 bSPDrainRate,`n`,`x`; | `n`/10% probability to drain `x`% SP when attacking +bonus2 bSPDrainValue,`n`,`x`; | When hitting a monster by physical attack <br/> x: <br/> 0: Gain `n` SP <br/> 1: drain `n` SP from target +bonus3 bSPDrainRate,`n`,`x`,`y`; | When attacking there is a `n`/10% chance to either gain SP equivalent to `x`% of damage dealt, OR drain the amount of sp from the enemy. <br/> y: <br/> 0: Gain SP <br/> 1: Drain SP from target +bonus2 bHPDrainValueRace,`r`,`n`; | Heals +`n` HP when attacking a monster of race `r` with weapon attack. +bonus2 bSPDrainValueRace,`r`,`n`; | Heals +`n` SP when attacking a monster of race `r` with weapon attack. +bonus3 bHPDrainRateRace,`r`,`n`,`x`; | Adds a `n`/10% chance to receive `x`% of damage dealt as HP from a monster of race `r` with weapon attack. +bonus3 bSPDrainRateRace,`r`,`n`,`x`; | Adds a `n`/10% chance to receive `x`% of damage dealt as SP from a monster of race `r` with weapon attack. + +HP/SP Vanish | Description +:------------------------------------- | :------------------------- +bonus2 bHPVanishRate,`n`,`x`; | Add the (`n`/10)% chance of decreasing enemy HP amount by `x`% when attacking +bonus2 bSPVanishRate,`n`,`x`; | Add the (`n`/10)% chance of decreasing enemy SP amount by `x`% when attacking +bonus3 bHPVanishRate,`n`,`x`,`bf`; | Add the (`n`/10)% chance of decreasing enemy HP amount by `x`% when attacking for criteria `bf` +bonus3 bSPVanishRate,`n`,`x`,`bf`; | Add the (`n`/10)% chance of decreasing enemy SP amount by `x`% when attacking for criteria `bf` + +HP/SP Gain | Description +:------------------------------------- | :------------------------- +bonus bHPGainValue,`n`; | When killing a monster by physical attack, you gain `n` HP +bonus bSPGainValue,`n`; | When killing a monster by physical attack, you gain `n` SP +bonus bMagicHPGainValue,`n`; | Gains +`n` HP when killing an enemy with magic attack +bonus bMagicSPGainValue,`n`; | Gains +`n` SP when killing an enemy with magic attack +bonus2 bHPGainRaceAttack,`r`,`n`; | Heals `n` HP when attacking race `r` on every hit +bonus2 bSPGainRaceAttack,`r`,`n`; | Heals `n` SP when attacking race `r` on every hit +bonus2 bSPGainRace,`r`,`n`; | When killing a monster of race `r` by physical attack gain `n` SP + +Damage return | Description +:------------------------------------- | :------------------------- +bonus bMagicDamageReturn,`n`; | Adds a `n`% chance to reflect targetted magic spells back to the enemy that caused it +bonus bShortWeaponDamageReturn,`n`; | Reflects `n`% of received melee damage back to the enemy that caused it +bonus bLongWeaponDamageReturn,`n`; | Reflects `n`% of received ranged damage back to the enemy that caused it + +NOTE: + - `n` is meaningless if not mentioned. + +Strip/Break equipment | Description +:--------------------------------------- | :------------------------- +bonus bUnstripable,`n`; | Equipment cannot be taken off via strip skills +bonus bUnstripableWeapon,`n`; | Weapon cannot be taken off via Strip skills +bonus bUnstripableArmor,`n`; | Armor cannot be taken off via Strip skills +bonus bUnstripableHelm,`n`; | Helm cannot be taken off via Strip skills +bonus bUnstripableShield,`n`; | Shield cannot be taken off via Strip skills +bonus bUnbreakable,`n`; | Reduces the break chance of all equipped equipment by `n`%. +bonus bUnbreakableGarment,`n`; | Garment cannot be damaged/broken by any means +bonus bUnbreakableWeapon,`n`; | Weapon cannot be damaged/broken by any means +bonus bUnbreakableArmor,`n`; | Armor cannot be damaged/broken by any means +bonus bUnbreakableHelm,`n`; | Helm cannot be damaged/broken by any means +bonus bUnbreakableShield,`n`; | Shield cannot be damaged/broken by any means +bonus bUnbreakableShoes,`n`; | Shoes cannot be damaged/broken by any means +bonus bBreakWeaponRate,`n`; | Adds a `n`/100% chance to break enemy's weapon while attacking (Stackable) +bonus bBreakArmorRate,`n`; | Adds a `n`/100% chance to break enemy's armor while attacking (Stackable) + +NOTE: + - `n` is meaningless if not mentioned. + +Monster Related | Description +:----------------------------------------- | :------------------------- +bonus3 bAddClassDropItem,`id`,`c`,`n`; | Adds a `n`/100% chance of dropping item id when killing monster mid +bonus2 bAddMonsterDropItem,`id`,`n`; | Adds a `n`/100% chance for item id to be dropped, when killing any monster. +bonus3 bAddMonsterDropItem,`id`,`r`,`n`; | Adds a `n`/100% chance for item id to be dropped, when killing any monster of race `r`. <br/> If `n` is negative value, then it's a part of formula <br/> `chance = -y*(killed_mob_level/10)+1` +bonus bAddMonsterDropChainItem,`ic`; | Able to get Item of chain `ic` when you kill a monster +bonus2 bAddMonsterDropChainItem,`ic`,`r`; | Able to get item of chain `ic` when you kill a monster of race `r` +bonus2 bGetZenyNum,`x`,`n`; | When killing a monster, there is a `n`% chance of gaining 1~x zeny (only the highest among all is applied). +bonus2 bAddGetZenyNum,`x`,`n`; | When killing a monster, there is a `n`% chance of gaining 1~x zeny (Stackable) <br/> x: <br/> < 0: Max Zeny gain is `(-x*monster_level)` + +Misc effects | Description +:------------------------------------- | :------------------------- +skill i,`n`; | Gives skill #i at level n +bonus bDoubleRate,`n`; | Double Attack probability +n% (works with all weapons | only the highest among all is applied) +bonus bDoubleAddRate,`n`; | Double Attack probability +n% (works with all weapons) +bonus bSplashRange,`n`; | Splash attack radius +`n` (highest is applied) +bonus bSplashAddRange,`n`; | Splash attack radius + `n` (e.g. `n`=1 makes a `3*3` cells area, `n`=2 a `5*5` area, etc) <br/> `n`: <br/> 1: 3*3 Area <br/> 2: 5*5 Area <br/> ... +bonus bClassChange,`n`; | Gives a `n`/100% chance to change the attacked monster's class with normal attack. +bonus bAddStealRate,`n`; | `n`/100% increase to Steal skill success chance +bonus bRestartFullRecover,`n`; | When reviving, HP and SP are fully healed +bonus bNoSizeFix,`n`; | The attack revision with the size of the monster is not received +bonus bNoGemStone,`n`; | Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone) +bonus bIntravision,`n`; | Always see Hiding and Cloaking players/mobs <br/> `n`: is meaningless +bonus2 bAddSkillBlow,`sk`,`n`; | Knockbacks the target by `n` cells when using skill `sk` +bonus bNoKnockback,`n`; | Character is no longer knocked back by enemy skills with such effect (`n` is meaningless) +bonus bPerfectHide,`n`; | Hidden/cloaked character is no longer detected by monsters with 'detector' mode (`n` is meaningless). + diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt deleted file mode 100644 index dd176d919..000000000 --- a/doc/item_bonus.txt +++ /dev/null @@ -1,444 +0,0 @@ -//===== Hercules Documentation =============================== -//= Hercules Item Bonuses List -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20150624 -//===== Description: ========================================= -//= List of script instructions used in item bonuses, -//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments. -//============================================================ - -Constants ---------- -This list contains all available constants referenced in the 'bonus' commands. - -* Status effect (eff) - Eff_Stone, Eff_Freeze, Eff_Stun, Eff_Sleep, Eff_Poison, Eff_Curse, Eff_Silence, - Eff_Confusion, Eff_Blind, Eff_Bleeding, Eff_DPoison, Eff_Fear, Eff_Cold, - Eff_Burning, Eff_Deepsleep - -* Element (e) - Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, - Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All - -* Race (r) - RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, - RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_Player, RC_Boss, - RC_NonBoss, RC_NonDemiHuman, RC_NonPlayer, RC_DemiPlayer, - RC_NonDemiPlayer, RC_All - -* Monster Race (mr) - RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja, - RC2_Scaraba, RC2_Turtle - -* Size (s) - Size_Small, Size_Medium, Size_Large - -* Trigger criteria (bf) - BF_WEAPON: Trigger on weapon skills - BF_MAGIC: Trigger on magic skills - BF_MISC: Trigger on misc skills - (Default: BF_WEAPON) - - BF_SHORT: Trigger on melee attacks - BF_LONG: Trigger on ranged attacks - (Default: BF_SHORT+BF_LONG) - - BF_NORMAL: Trigger on normal attacks - BF_SKILL: Trigger on skills - (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) - -* Attack Trigger Criteria (abf) - ATF_SELF: Trigger on self - ATF_TARGET: Trigger on target - (Default: ATF_TARGET) - - ATF_SHORT: Trigger on melee attack - ATF_LONG: Trigger on ranged attack - (Default: ATF_SHORT+ATF_LONG) - - ATF_WEAPON: Trigger on Weapon Skills - ATF_MAGIC: Trigger on magic attacks - ATF_MISC: Trigger on misc skills - ATF_SKILL: Trigger on skill attack - (Default: ATF_WEAPON) - -ATF_SELF: Trigger effect on self. - ATF_TARGET: Trigger effect on target (default) - ATF_SHORT: Trigger on melee attacks - ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks) -* Other values: - Skill (sk): see 'db/(pre-)re/skill_db.txt' (NOTE: Both skill IDs and names, with and without quotes, are supported.) - Monster id (mid): see 'db/(pre-)re/mob_db.txt' - Item id (id): see 'db/(pre-)re/item_db.conf' - Item chain (ic): see 'db/(pre-)re/item_chain.conf' (Only Constants) - Item group (ig): see 'db/(pre-)re/item_group.conf' (ItemID) - Weapon type (w): see 'doc/item_db.txt' -> View -> Weapons - Class (c): see 'db/(pre-re)/mob_db.txt' -> For Players, c = JobID - -Bonuses -------- -The format of bonuses listed in this file is as follows: - 1. Basic Bonuses - 2. Extended Bonuses - 3. Group-specific Bonuses - 4. Status-related Bonuses - 5. AutoSpell Bonuses - 6. Misc Bonuses - -==================== -| 1. Basic Bonuses | -==================== - -Base Stats ----------- -bonus bStr,n; STR + n -bonus bAgi,n; AGI + n -bonus bVit,n; VIT + n -bonus bInt,n; INT + n -bonus bDex,n; DEX + n -bonus bLuk,n; LUK + n -bonus bAgiVit,n; AGI + n, VIT + n -bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n -bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n - -HP/SP ------ -bonus bMaxHP,n; MaxHP + n -bonus bMaxHPrate,n; MaxHP + n% -bonus bMaxSP,n; MaxSP + n -bonus bMaxSPrate,n; MaxSP + n% - -Attack/Def ----------- -bonus bAtk,n; ATK + n -bonus bAtk2,n; ATK2 + n -bonus bAtkRate,n; Attack Power + n% -bonus bBaseAtk,n; Basic Attack Power + n -bonus bDef,n; Equipment DEF + n -bonus bDef2,n; VIT based DEF + n -bonus bDefRate,n; Equipment DEF + n% -bonus bDef2Rate,n; VIT based DEF + n% - -Magic Attack/Def ----------------- -bonus bMatk,n; Magical attack power + n -bonus bMatkRate,n; Magical attack power + n% -bonus bMdef,n; Equipment MDEF + n -bonus bMdef2,n; INT based MDEF + n -bonus bMdefRate,n; Equipment MDEF + n% -bonus bMdef2Rate,n; INT based MDEF + n% - -Other Stats ------------ -bonus bHit,n; Hit + n -bonus bHitRate,n; Hit + n% -bonus bCritical,n; Critical + n -bonus bCriticalRate,n; Critical + n% -bonus bFlee,n; Flee + n -bonus bFleeRate,n; Flee + n% -bonus bFlee2,n; Perfect Dodge + n -bonus bFlee2Rate,n; Perfect Dodge + n% -bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied) -bonus bPerfectHitAddRate,n; On-target impact attack probability + n% -bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied) -bonus bSpeedAddRate,n; Moving speed + n% -bonus bAspd,n; Attack speed + n -bonus bAspdRate,n; Attack speed + n% -bonus bAtkRange,n; Attack range + n -bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1) - -======================= -| 2. Extended Bonuses | -======================= - -HP --- -bonus bHPrecovRate,n; Natural HP recovery ratio + n% -bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds -bonus2 bHPLossRate,n,t; Lose n HP every t millisecond - -SP --- -bonus bSPrecovRate,n; Natural SP recovery ratio + n% -bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds -bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds -bonus bUseSPrate,n; SP consumption + n% -bonus2 bSkillUseSP,sk,n; Reduces SP consumption of skill sk by n. -bonus2 bSkillUseSPrate,sk,n; Reduces SP consumption of skill sk by n% -bonus bNoRegen,x; Stops regeneration for x (x: 1=HP, 2=SP) - -Attack/Def ----------- -bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks -bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks -bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks -bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...) -bonus bCriticalDef,n; Decreases Chance of being hit by critical by n% - -bonus2 bSkillAtk,sk,n; Increase damage of skill sk by n% -bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped -bonus2 bWeaponAtkRate,w,n; Adds n% damage to weapon attacks when weapon of type w is equipped -bonus bLongAtkRate,n; Increases damage of ranged attacks by n% -bonus bCritAtkRate,n; Increase critical damage by +n% - -bonus bNoWeaponDamage,n; Prevents from receiving n% physical damage -bonus bNoMagicDamage,n; Prevents from receiving n% magical effect (Attack, Healing, Support spells are all blocked) -bonus bNoMiscDamage,n; Adds n% reduction to received misc damage - -Heal ----- -bonus bHealPower,n; Increase heal amount of all heal skills used by player on self by n% -bonus bHealPower2,n; Increase heal amount if you are healed by any skills of others by n% - -bonus2 bSkillHeal,sk,n; Increase heal amount of skill sk by n% -bonus2 bSkillHeal2,sk,n; Increase heal amount if you are healed by skill sk by n% - -bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items. -bonus2 bAddItemHealRate,id,n; Increases HP recovered by n% for item id/ig - -Skill Cast ----------- -bonus bCastrate,n; Skill casting time rate + n% -bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n% - -bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% -bonus2 bFixedCastrate,s,n; Increases fixed cast time of skill sk by n% -bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds -bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds - -bonus bVariableCastrate,n; Increases variable cast time of all skills by n% -bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% -bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds -bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds - -bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless) -bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless) - -bonus bDelayrate,n; Increases skill delay by n% -bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds - -============================= -| 3. Group-specific Bonuses | -============================= - -Damage Modifiers ----------------- -bonus2 bAddSize,s,n; +n% Physical damage against size s -bonus2 bMagicAddSize,s,n; +n% Magical damage against size s -bonus2 bSubSize,s,n; +n% Damage reduction against size s - -bonus2 bAddRaceTolerance,r,n; +n% tolerance against race r (Renewal Only) - -bonus2 bAddRace,r,n; +n% Physical damage against race r -bonus2 bMagicAddRace,n,x; +n% Magical damage against race r -bonus2 bSubRace,r,n; +n% Damage reduction against race r - -bonus2 bAddRace2,mr,n; +n% Damage Against monster race mr -bonus2 bSubRace2,mr,n; +n% Damage reduction against monster race mr - -bonus2 bAddEle,e,n; +n% Physical damage against element e -bonus2 bMagicAddEle,e,n; +n% Magical damage against element e -bonus2 bMagicAtkEle,e,n; Increases damage of element e magic by n% -bonus3 bAddEle,e,n,bf; +n% physical damage against element e -bonus2 bSubEle,e,n; +n% Damage reduction against element e -bonus3 bSubEle,e,n,bf; +n% Damage reduction against element e. - -bonus2 bAddDamageClass,c,x; +n% extra physical damage against monsters of class c -bonus2 bAddMagicDamageClass,c,x; +n% extra magical damage against monsters of class c -bonus2 bAddDefClass,c,x; +n% physical damage reduction against monsters of class c -bonus2 bAddMDefClass,c,x; +n% magical damage reduction against monsters of class c -bonus2 bCriticalAddRace,r,n; +n Critical Against race r - -Attack/Def ----------- -bonus bAtkEle,e; Gives the player's attacks element e -bonus bDefEle,e; Gives the player's defense element e - -bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense -bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense - -bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n/100% for t milliseconds with normal attack -bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n/100% for t milliseconds with normal attack - -Ignore Def ----------- -bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r -bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r - -bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e -bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e - -bonus2 bIgnoreDefRate,r,n; Disregard n% of the target's DEF if the target belongs to race r -bonus2 bIgnoreMdefRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r - -bonus bIgnoreMdefRate,n; Disregard n% of the target's MDEF - -Experience ----------- -bonus2 bExpAddRace,r,n; +n% Experience from enemies of race r - -============================= -| 4. Status-related Bonuses | -============================= -bonus2 bResEff,e,n; Adds a n/100% tolerance to effect e -bonus2 bAddEff,eff,n; Adds a n/100% chance to cause effect eff to the target when attacking -bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause effect eff on self when attacking. -bonus3 bAddEff,eff,n,abf; Adds a n/100% chance to cause effect eff to the target when attacking for target abf -bonus4 bAddEff,eff,n,abf,t; Adds a n/100% chance to cause effect eff to the target when attacking for target abf for t milliseconds - (Note:The effect can't be avoided nor its duration reduced. Duration: 0-65535) -bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause effect eff on enemy when using skill sk -bonus4 bAddEffOnSkill,sk,eff,n,abf; Adds a n/100% chance to cause effect eff when using skill sk - -bonus2 bAddEffWhenHit,eff,n; n/100% chance to cause effect eff to the enemy when being hit by physical damage -bonus3 bAddEffWhenHit,eff,n,abf; Adds a n/100% chance to cause effect eff to the enemy when being hit by physical damage - -bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a monster of race r with a weapon attack -bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a monster of element e with weapon attack - -======================== -| 5. AutoSpell Bonuses | -======================== -NOTES: - - For all AutoSpell bonuses, target must be within the spell's range to go off. - - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16). - -bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk -bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk - i: Flags (bitfield) - &1: Forces the skill to be casted on self, rather than on the target of skill sk - &2: Random skill level between 1 and l is chosen. - -bonus4 bAutoSpell,sk,y,n,i; n/10% chance to cast skill sk of level y when attacking -bonus5 bAutoSpell,sk,y,n,bf,i; n/10% chance to cast skill sk of level y when attacking -bonus4 bAutoSpellWhenHit,sk,y,n,i; n/10% chance to cast skill sk of level y when being hit by a direct attack -bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; n/10% chance to cast skill sk of level y when being hit by a direct attack - i: - 0 = cast on self - 1 = cast on enemy, not on self - 2 = use random skill lv in [1..y] - 3 = 1+2 (random lv on enemy) - -bonus3 bAutoSpellWhenHit,sk,x,n; n/10% chance to cast skill sk of level x on attacker when being hit by a direct attack -bonus3 bAutoSpell,sk,x,n; Auto Spell casting on attack of spell sk at level x with n/10% chance - -=================== -| 6. Misc Bonuses | -=================== - -HP/SP Drain ------------ -bonus bHPDrainValue,n; Heals +n HP with weapon attack. -bonus2 bHPDrainValue,n,x; Heals +n HP with weapon attack. When x is non-zero, the HP is drained instead. -bonus2 bHPDrainRate,n,x; n/10% probability to drain x% HP when attacking - -bonus bSPDrainValue,n; When hitting a monster by physical attack, you gain n SP -bonus2 bSPDrainRate,n,x; n/10% probability to drain x% SP when attacking -bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack - x: - 0: Gain n SP - 1: drain n SP from target -bonus3 bSPDrainRate,n,x,y; When attacking there is a n/10% chance to either gain SP equivalent to x% of damage dealt, - OR drain the amount of sp from the enemy. - y: - 0: Gain SP - 1: Drain SP from target - -bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with weapon attack. -bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with weapon attack. - -bonus3 bHPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of damage dealt as HP from a monster of race r with weapon attack. -bonus3 bSPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of damage dealt as SP from a monster of race r with weapon attack. - -HP/SP Vanish ------------- -bonus2 bHPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy HP amount by x% when attacking -bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy SP amount by x% when attacking - -bonus3 bHPVanishRate,n,x,bf; Add the (n/10)% chance of decreasing enemy HP amount by x% when attacking for criteria bf -bonus3 bSPVanishRate,n,x,bf; Add the (n/10)% chance of decreasing enemy SP amount by x% when attacking for criteria bf - -HP/SP Gain ----------- -bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP -bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP - -bonus bMagicHPGainValue,n; Gains +n HP when killing an enemy with magic attack -bonus bMagicSPGainValue,n; Gains +n SP when killing an enemy with magic attack - -bonus2 bHPGainRaceAttack,r,n; Heals n HP when attacking Race r on every hit -bonus2 bSPGainRaceAttack,r,n; Heals n SP when attacking Race r on every hit - -bonus2 bSPGainRace,r,n; When killing a monster of race r by physical attack gain n SP - -Damage return -------------- -bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it -bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it -bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it - -Strip/Break equipment ---------------------- -NOTE: - - n is meaningless if not mentioned. -bonus bUnstripable,n; Equipment cannot be taken off via strip skills -bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills -bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills -bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills -bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills - -bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%. -bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means -bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means -bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means -bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means -bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means -bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means - -bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (Stackable) -bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (Stackable) - -Monster Related ---------------- -bonus3 bAddClassDropItem,id,c,n; Adds a n/100% chance of dropping item id when killing monster mid - -bonus2 bAddMonsterDropItem,id,n; Adds a n/100% chance for item id to be dropped, when killing any monster. -bonus3 bAddMonsterDropItem,id,r,n; Adds a n/100% chance for item id to be dropped, when killing any monster of race r. - If 'n' is negative value, then it's a part of formula - chance = -y*(killed_mob_level/10)+1 - -bonus bAddMonsterDropChainItem,ic; Able to get Item of chain ic when you kill a monster -bonus2 bAddMonsterDropChainItem,ic,r; Able to get item of chain ic when you kill a monster of race r - -bonus2 bGetZenyNum,x,n; When killing a monster, there is a n% chance of gaining 1~x zeny (only the highest among all is applied). -bonus2 bAddGetZenyNum,x,n; When killing a monster, there is a n% chance of gaining 1~x zeny (Stackable) - x: - < 0: Max Zeny gain is (-x*monster_level) - -Misc effects ------------- -skill i,n; Gives skill #i at level n - -bonus bDoubleRate,n; Double Attack probability +n% (works with all weapons | only the highest among all is applied) -bonus bDoubleAddRate,n; Double Attack probability +n% (works with all weapons) - -bonus bSplashRange,n; Splash attack radius +n (highest is applied) -bonus bSplashAddRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) - n: - 1: 3*3 Area - 2: 5*5 Area - ... - -bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack. -bonus bAddStealRate,n; n/100% increase to Steal skill success chance -bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed -bonus bNoSizeFix,n; The attack revision with the size of the monster is not received -bonus bNoGemStone,n; Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone) -bonus bIntravision,n; Always see Hiding and Cloaking players/mobs - n: is meaningless - -bonus2 bAddSkillBlow,sk,n; Knockbacks the target by n cells when using skill sk -bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless) - -bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless). |