diff options
-rw-r--r-- | src/map/map.c | 24 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 4 |
3 files changed, 22 insertions, 8 deletions
diff --git a/src/map/map.c b/src/map/map.c index d0b454a52..19d49ce2f 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -392,12 +392,17 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) //TODO: Perhaps some outs of bounds checking should be placed here? if (bl->type&BL_CHAR) { + sc = status_get_sc(bl); + skill_unit_move(bl,tick,2); status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); status_change_end(bl, SC_MAGICROD, INVALID_TIMER); + if (sc->data[SC_PROPERTYWALK] && + sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) + status_change_end(bl,SC_PROPERTYWALK,-1); } else if (bl->type == BL_NPC) npc_unsetcells((TBL_NPC*)bl); @@ -416,7 +421,6 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if (bl->type&BL_CHAR) { skill_unit_move(bl,tick,3); - sc = status_get_sc(bl); if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving struct block_list *d_bl; @@ -448,6 +452,16 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,skill_get_range(SC_SHADOWFORM,1)) ) status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); } + + if (sc->data[SC_PROPERTYWALK] + && sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) + && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL + && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL + && skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { + sc->data[SC_PROPERTYWALK]->val3++; + } + + } /* Guild Aura Moving */ if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) { @@ -496,10 +510,10 @@ int map_count_oncell(int m, int x, int y, int type) return count; } /* - * E̸ĪE˫ëȪ? + * Looks for a skill unit on a given cell + * flag&1: runs battle_check_target check based on unit->group->target_flag */ -struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int x,int y,int skill_id,struct skill_unit* out_unit) -{ +struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int x,int y,int skill_id,struct skill_unit* out_unit, int flag) { int m,bx,by; struct block_list *bl; struct skill_unit *unit; @@ -519,7 +533,7 @@ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int x,in unit = (struct skill_unit *) bl; if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id ) continue; - if( battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 ) + if( !(flag&1) || battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 ) return unit; } return NULL; diff --git a/src/map/map.h b/src/map/map.h index a92a22884..8c4e30e3d 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -631,7 +631,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, in int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...); //block֘Aɒlj int map_count_oncell(int m,int x,int y,int type); -struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *); +struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *, int flag); // ꎞIobject֘A int map_get_new_object_id(void); int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag); diff --git a/src/map/skill.c b/src/map/skill.c index dbd1d4fcc..0b608805f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3827,11 +3827,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int for( y = src->y - range; y <= src->y + range; ++y ) for( x = src->x - range; x <= src->x + range; ++x ) { - if( !map_find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL) ) + if( !map_find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) ) { if( src->type != BL_PC || map_getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement count++; // natural water cell - else if( (unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL)) != NULL || (unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL)) != NULL ) + else if( (unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) { count++; // skill-induced water cell skill_delunit(unit); // consume cell |