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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/mob.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 6b4c9cace..392dfc8c3 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/07
+ * Fixed the map_search_freecell error which was making mobs fail to
+ respawn. [Skotlex]
* Added in Lupus's suggestion of not making multi-slot headgears set all
slot view-ids, which supposedly causes the client to re-draw the headgear
multiple times on characters. [Skotlex]
diff --git a/src/map/mob.c b/src/map/mob.c
index a7832a972..0c76cdb27 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -638,7 +638,7 @@ int mob_spawn (struct mob_data *md)
if ((md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys)
{ //Monster can be spawned on an area.
- if (!map_search_freecell(NULL, -1,
+ if (!map_search_freecell(&md->bl, -1,
&md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys,
battle_config.no_spawn_on_player?4:0)) {
// retry again later