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-rw-r--r--src/char/char.c3
-rw-r--r--src/map/pc.c11
2 files changed, 8 insertions, 6 deletions
diff --git a/src/char/char.c b/src/char/char.c
index d7f7749c4..ee41e061d 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -1493,6 +1493,9 @@ int make_new_char_sql(struct char_session_data* sd, char* name_, int str, int ag
|| (str + int_ != 10 || agi + luk != 10 || vit + dex != 10) ) // pairs
#endif
return -2; // invalid input
+
+ if (hair_style > 17 || hair_color > 8)
+ return -2;
// check the number of already existing chars in this account
if( char_per_account != 0 ) {
diff --git a/src/map/pc.c b/src/map/pc.c
index 5da11f4a4..2b9401841 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5458,14 +5458,13 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
}
sd->followtimer = INVALID_TIMER;
- if (pc_isdead(sd))
- return 0;
-
- if ((tbl = map_id2bl(sd->followtarget)) == NULL)
- return 0;
+ tbl = map_id2bl(sd->followtarget);
- if(status_isdead(tbl))
+ if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl))
+ {
+ pc_stop_following(sd);
return 0;
+ }
// either player or target is currently detached from map blocks (could be teleporting),
// but still connected to this map, so we'll just increment the timer and check back later