diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | doc/item_bonus.txt | 24 |
2 files changed, 22 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d52dc6b22..9eee30bf5 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -1,5 +1,10 @@ Date Added +2010/12/07 + * Further corrections to doc/item_bonus.txt (bugreport:4624). [Ai4rei] + - Added documentation for bUnbreakableGarment, bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm, bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and bBreakArmorRate (follow up to r485, r915, r1116, r13819). + - Fixed bIgnoreDefEle having race constants listed instead of element constants (since r12804). + - Fixed bUnstripable* not mentioning, that the bonus parameter is meaningless (follow up to r1382). 2010/12/06 * Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821). [Ai4rei] 2010/12/05 diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 5eca4e471..3f25dc4c5 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -15,6 +15,10 @@ //= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish] //= 1.1.20101130 - added documentation for bAutoSpellOnSkill [Ai4rei] //= 1.1.20101205 - added documentation for bAddItemHealRate. [L0ne_W0lf] +//= 1.1.20101207 - added documentation for bUnbreakableGarment, +//= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm, +//= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and +//= bBreakArmorRate. [Ai4rei] //===== Description ======================================= //= List of script instructions used in item bonuses, //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments @@ -78,9 +82,7 @@ bonus bIgnoreDefRace,n; Disregard DEF against enemies of race n 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, - 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, - 10=Boss monster, 11=Other than (normal monster) boss monster + n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead bonus bIgnoreMDefRace; Disregard MDEF against enemies of race n n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, @@ -188,10 +190,10 @@ bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x wit bonus bCritAtkRate,n; Increase critical damage by +n% bonus bNoRegen,n; Stops regeneration for n n: 1=HP, 2=SP -bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills -bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills -bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills -bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills +bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills (n is meaningless) +bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills (n is meaningless) +bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills (n is meaningless) +bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills (n is meaningless) bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking. @@ -385,3 +387,11 @@ bonus5 bAutoSpellOnSkill,s,x,l,n,i Adds a n/10% chance to autospell skill x at l &1: Forces the skill to be casted on self, rather than on the target of skill s. &2: Random skill level between 1 and l is chosen. bonus bAddItemHealRate,x; Increases HP recovered by x% for healing items. +bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means (n is meaningless) +bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means (n is meaningless) +bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means (n is meaningless) +bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means (n is meaningless) +bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is meaningless) +bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless) +bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances). +bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances). |