diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 3 |
2 files changed, 5 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e713c6af3..29c0899d8 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/22
+ * Updated skill_delayfix to return 0 for mobs since they have no skill
+ delay other than the one specified in mob_skill_db [Skotlex]
* Corrected the 20 lvl diff 15% exp bonus on pk_mode servers. Thanks to
Vayu for pointing it out. [Skotlex]
* status_get_sc_tick will now use directly Stun's formula rather than
diff --git a/src/map/skill.c b/src/map/skill.c index 784f088ae..c122b2dd2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8309,6 +8309,9 @@ int skill_delayfix(struct block_list *bl, int skill_id, int skill_lv) nullpo_retr(0, bl);
+ if (bl->type == BL_MOB)
+ return 0; //Mobs have no delay other than the skill-specific delay in their skill db. [Skotlex]
+
// instant cast attack skills depend on aspd as delay [celest]
if (time == 0) {
if (skill_get_type(skill_id) == BF_WEAPON && !(skill_get_nk(skill_id)&NK_NO_DAMAGE))
|