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-rw-r--r--Changelog-Trunk.txt40
-rw-r--r--src/map/map.c90
-rw-r--r--src/map/map.h5
-rw-r--r--src/map/mob.c5
-rw-r--r--src/map/npc.c9
-rw-r--r--src/map/status.c3
6 files changed, 120 insertions, 32 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 8203913a1..fffe42ebf 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,12 +3,39 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/05/02
+ * Changes to map_foreach* functions: [FlavioJS]
+ - removed the unecessary use of va_copy in map_foreachpc
+ - applied the same function pattern to map_foreachmob and map_foreachiddb
+ - created map_foreachnpc
+ - extended the behaviour of map_foreach* functions to stop iterating when func returns -1
+ * Replaced the very ineffective clif_foreachclient() with map_foreachpc() since they essentially do the same thing (bugreport:1174).
+ * Rewrote map_foreachpc() so that its callback function signature now uses a more natural 'sd' instead of a DBKey/void* pair.
+ * Rewrote atcommand_users() to use a single function, instead of depending on two helper functions and global objects.
+ * Added a custom implementation of the va_copy macro for systems that don't provide it.
+ * Fixed varargs not being used correctly in foreach() calls in db.c (bugreport:551).
+ * Replaced the integers+checking approach in r12679 with usage of floating point arithmetic.
+ * Applied search&replace to use the new name of the function.
+ * Implemented get_percentage() for compact and safe calculation of percentual values.
+ * Fixed integer arithmetic overflows that were occuring in several supernovice checks (bugreport:1135). [ultramage]
2008/05/01
* Updated mob_db.sql to latest [Toms]
2008/04/30
* Rev. 12676 Corrected several effect descriptions. [L0ne_W0lf]
2008/04/28
* Cleaned up char server set online/offline/char select functions. (r12670) [Kevin]
+2008/04/27
+ * Fixing some timestamp type difference warnings...
+ * Removed the calc_times() no-op (bugreport:1289).
+ * Corrected r12662 where a guild break would trigger the OnGuildBreak event for all castles (even of other guilds).
+ * Corrected some x64 compilation warnings in ers/malloc files.
+ * Cleaned up a case of bad variable reuse.
+ * Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663): [ultramage]
+ - the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
+ - mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
+ - the clif_buylist() function once again hides invalid npc shop items
+ - it is no longer possible to purchase nonexistent items from a npc shop
+ - npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
2008/04/26
* Added script function hasquest. [Kevin]
* Fixed OnGuildBreak. [Kevin]
@@ -50,6 +77,12 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Implemented config setting 'vending_over_max', to let people configure
the behavior of vending items over the MAX_ZENY limit [ultramage]
* Fixed mapserv crash, thanks to Konard [Lupus]
+2008/04/17
+ * Modified sv_readdb to be able to process non-native line terminators (bugreport:1382) [ultramage]
+2008/04/16
+ * Fixed an issue in r12575 where 'not setting char offline when going from mapserver to charserver' also caused a permanent account lockout if the player pressed 'cancel' in the char select screen.
+ * Merged some recent changes from SQL to TXT, as someone didn't bother to do it.
+ * Ifdefed the quest data request code as SQL-only (this was causing server disconnects whenver someone logged in). [ultramage]
2008/04/15
* Use the same code for script commands getitem & getitem2 as @item to avoid
bug in bugreport:1324 (non-stackable items are stacked) [Toms]
@@ -88,6 +121,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Login will no longer set character offline when going from map
to character select. (r12575) [Kevin]
2008/04/11
+ * The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388)
* Reverted the `login` table changes from r12464 [ultramage]
* Finished most of the quest log code, still bits here and there
but it's ready for testing. (r12558) [Kevin]
@@ -96,6 +130,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Client not marked online until map receives auth request from the client
- and is approved. Also added some online/offline sets to the auth system
- that were being skipped.(r12552) [Kevin]
+ * Modified the charservers to use a DBMap instead of a cyclic array for auth data.
+ * Merged the auth fix from r12473 to TXT as well.
+ * Removed the no-op from r12547. [ultramage]
* Rev. 12550 Reverted the change to MAX_SQUARE_LAYOUT. [L0ne_W0lf]
* Rev. 12548 Updated NPC skill "Evil Land". More gravity wtfage. [L0ne_W0lf]
- Based on visual observation, and experience with it on iRO Sakray.
@@ -105,6 +142,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Fixed party invitation ack messages not displaying (bugreport:1308)
* Modified PACKETVER for recent clients to use a YYYYMMDD date format
instead of a simple sequence number (allows adding versions inbetween)
+ * Small party/guild creation cleanup. Added packet comments. Removed fake reply packet usage. [ultramage]
2008/04/07
* Rev. 12529 Updated MAX_GUARDIANS to support an insane amount of guardians. [L0ne_W0lf]
* Immunity to magic now makes you immune to the SC effect as well. (r12527) [Kevin]
@@ -175,6 +213,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Added sv_split to strlib.c/h (similar to sv_parse). [FlavioJS]
2008/03/31
* Fixed ACIDDEMO crash, thanks to Kaato&Konard [Lupus]
+ * Added latest version of dbghelp.dll (from microsoft debugger package), to prevent Windows from loading other, outdated versions.
+ This caused the dbghelpplug plugin to omit information about structures when producing a backtrace. [ultramage]
2008/03/30
* yet more login server stuff
- jA data structure compatibility renaming / adjustments
diff --git a/src/map/map.c b/src/map/map.c
index 1e7a48af7..fc9b41fde 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1739,43 +1739,93 @@ struct block_list * map_id2bl(int id)
return bl;
}
+/// Applies func to all the players in the db.
+/// Stops iterating if func returns -1.
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...)
{
DBIterator* iter;
struct map_session_data* sd;
- va_list args, argscopy;
- va_start(args,func);
iter = pc_db->iterator(pc_db);
for( sd = (struct map_session_data*)iter->first(iter,NULL); iter->exists(iter); sd = (struct map_session_data*)iter->next(iter,NULL) )
{
- va_copy(argscopy,args);
- func(sd, argscopy);
- va_end(argscopy);
+ va_list args;
+ int ret;
+
+ va_start(args, func);
+ ret = func(sd, args);
+ va_end(args);
+ if( ret == -1 )
+ break;// stop iterating
}
iter->destroy(iter);
- va_end(args);
}
-void map_foreachmob(int (*func)(DBKey,void*,va_list),...)
+/// Applies func to all the mobs in the db.
+/// Stops iterating if func returns -1.
+void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...)
{
- va_list ap;
- va_start(ap,func);
- mobid_db->vforeach(mobid_db,func,ap);
- va_end(ap);
+ DBIterator* iter;
+ struct mob_data* md;
+
+ iter = db_iterator(mobid_db);
+ for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
+ {
+ va_list args;
+ int ret;
+
+ va_start(args, func);
+ ret = func(md, args);
+ va_end(args);
+ if( ret == -1 )
+ break;// stop iterating
+ }
}
-/*==========================================
- * id_db?の全てにfuncを?行
- *------------------------------------------*/
-int map_foreachiddb(int (*func)(DBKey,void*,va_list),...)
+/// Applies func to all the npcs in the db.
+/// Stops iterating if func returns -1.
+void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...)
{
- va_list ap;
+ DBIterator* iter;
+ struct block_list* bl;
- va_start(ap,func);
- id_db->vforeach(id_db,func,ap);
- va_end(ap);
- return 0;
+ iter = db_iterator(id_db);
+ for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
+ {
+ if( bl->type == BL_NPC )
+ {
+ struct npc_data* nd = (struct npc_data*)bl;
+ va_list args;
+ int ret;
+
+ va_start(args, func);
+ ret = func(nd, args);
+ va_end(args);
+ if( ret == -1 )
+ break;// stop iterating
+ }
+ }
+}
+
+/// Applies func to everything in the db.
+/// Stops iterating if func returns -1.
+void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...)
+{
+ DBIterator* iter;
+ struct block_list* bl;
+
+ iter = db_iterator(id_db);
+ for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
+ {
+ va_list args;
+ int ret;
+
+ va_start(args, func);
+ ret = func(bl, args);
+ va_end(args);
+ if( ret == -1 )
+ break;// stop iterating
+ }
}
/// Iterator.
diff --git a/src/map/map.h b/src/map/map.h
index 5bbd41986..46cd966e0 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -563,8 +563,9 @@ int map_eraseallipport(void);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
-void map_foreachmob(int (*func)(DBKey,void*,va_list),...);
-int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
+void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
+void map_foreachnpc(int (*func)(struct npc_data* bl, va_list args), ...);
+void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
struct map_session_data * map_nick2sd(const char*);
/// Bitfield of flags for the iterator.
diff --git a/src/map/mob.c b/src/map/mob.c
index b8d833227..d50f9ddd0 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1666,9 +1666,8 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------*/
-static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
+static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
{
- struct mob_data *md = (struct mob_data *)data;
unsigned int tick;
int mode;
@@ -1677,7 +1676,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
if(md->bl.prev == NULL)
return 0;
- tick=va_arg(ap,unsigned int);
+ tick = va_arg(args,unsigned int);
if (md->nd || (battle_config.mob_ai&0x20 && map[md->bl.m].users>0))
return (int)mob_ai_sub_hard(md, tick);
diff --git a/src/map/npc.c b/src/map/npc.c
index 683be8620..24fe8787b 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1311,15 +1311,14 @@ static int npc_unload_ev(DBKey key, void* data, va_list ap)
return 0;
}
-static int npc_unload_dup_sub(DBKey key, void* data, va_list ap)
+static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
{
- struct npc_data *nd = (struct npc_data *)data;
int src_id;
- if(nd->bl.type!=BL_NPC || nd->subtype != SCRIPT)
+ if( nd->subtype != SCRIPT )
return 0;
- src_id=va_arg(ap,int);
+ src_id = va_arg(args, int);
if (nd->u.scr.src_id == src_id)
npc_unload(nd);
return 0;
@@ -1328,7 +1327,7 @@ static int npc_unload_dup_sub(DBKey key, void* data, va_list ap)
//Removes all npcs that are duplicates of the passed one. [Skotlex]
void npc_unload_duplicates(struct npc_data* nd)
{
- map_foreachiddb(npc_unload_dup_sub,nd->bl.id);
+ map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
}
int npc_unload(struct npc_data* nd)
diff --git a/src/map/status.c b/src/map/status.c
index 6f170bb96..c30833314 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7228,9 +7228,8 @@ int status_change_clear_buffs (struct block_list* bl, int type)
//Natural regen related stuff.
static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
-static int status_natural_heal(DBKey key,void * data,va_list ap)
+static int status_natural_heal(struct block_list* bl, va_list args)
{
- struct block_list *bl = (struct block_list*)data;
struct regen_data *regen;
struct status_data *status;
struct status_change *sc;