diff options
-rw-r--r-- | src/map/clif.c | 114 |
1 files changed, 57 insertions, 57 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index f954a4d79..b3c7cc41c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1006,7 +1006,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu #endif #if PACKETVER >= 20131223 p.AID = bl->id; - p.GID = (sd)?sd->status.char_id:0; // CCODE + p.GID = (sd) ? sd->status.char_id : 0; // CCODE #else p.GID = bl->id; #endif @@ -1048,7 +1048,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu p.font = (sd) ? sd->status.font : 0; #endif #if PACKETVER >= 20120221 - if( battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl) ) { + if (battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) { p.maxHP = status_get_max_hp(bl); p.HP = status_get_hp(bl); p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0; @@ -1146,7 +1146,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { #endif #if PACKETVER >= 20131223 p.AID = bl->id; - p.GID = (sd)?sd->status.char_id:0; // CCODE + p.GID = (sd) ? sd->status.char_id : 0; // CCODE #else p.GID = bl->id; #endif @@ -1187,7 +1187,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { p.font = (sd) ? sd->status.font : 0; #endif #if PACKETVER >= 20120221 - if( battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl) ) { + if (battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) { p.maxHP = status_get_max_hp(bl); p.HP = status_get_hp(bl); p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0; @@ -1240,7 +1240,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, #endif #if PACKETVER >= 20131223 p.AID = bl->id; - p.GID = (tsd)?tsd->status.char_id:0; // CCODE + p.GID = (tsd) ? tsd->status.char_id : 0; // CCODE #else p.GID = bl->id; #endif @@ -1277,7 +1277,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, p.font = (sd) ? sd->status.font : 0; #endif #if PACKETVER >= 20120221 - if( battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl) ) { + if (battle_config.show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) { p.maxHP = status_get_max_hp(bl); p.HP = status_get_hp(bl); p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0; @@ -4981,92 +4981,92 @@ int clif_skill_damage(struct block_list *src, struct block_list *dst, int64 tick nullpo_ret(src); nullpo_ret(dst); - damage = (int)cap_value(in_damage,INT_MIN,INT_MAX); - type = clif_calc_delay(type,div,damage,ddelay); + damage = (int)cap_value(in_damage, INT_MIN, INT_MAX); + type = clif_calc_delay(type, div, damage, ddelay); #if PACKETVER >= 20131223 - if( type == 6 ) type = 8; //bugreport:8263 + if (type == BDT_SKILL) type = BDT_MULTIHIT; //bugreport:8263 #endif - if( ( sc = status->get_sc(dst) ) && sc->count ) { - if(sc->data[SC_ILLUSION] && damage) - damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100; + if ((sc = status->get_sc(dst)) && sc->count) { + if (sc->data[SC_ILLUSION] && damage) + damage = damage * (sc->data[SC_ILLUSION]->val2) + rnd() % 100; } #if PACKETVER < 3 - WBUFW(buf,0)=0x114; - WBUFW(buf,2)=skill_id; - WBUFL(buf,4)=src->id; - WBUFL(buf,8)=dst->id; - WBUFL(buf,12)=(uint32)tick; - WBUFL(buf,16)=sdelay; - WBUFL(buf,20)=ddelay; + WBUFW(buf, 0) = 0x114; + WBUFW(buf, 2) = skill_id; + WBUFL(buf, 4) = src->id; + WBUFL(buf, 8) = dst->id; + WBUFL(buf, 12) = (uint32)tick; + WBUFL(buf, 16) = sdelay; + WBUFL(buf, 20) = ddelay; if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) { - WBUFW(buf,24)=damage?div:0; + WBUFW(buf, 24) = damage ? div : 0; } else { - WBUFW(buf,24)=damage; + WBUFW(buf, 24) = damage; } - WBUFW(buf,26)=skill_lv; - WBUFW(buf,28)=div; - WBUFB(buf,30)=type; + WBUFW(buf, 26) = skill_lv; + WBUFW(buf, 28) = div; + WBUFB(buf, 30) = type; if (disguised(dst)) { - clif->send(buf,packet_len(0x114),dst,AREA_WOS); - WBUFL(buf,8)=-dst->id; - clif->send(buf,packet_len(0x114),dst,SELF); + clif->send(buf, packet_len(0x114), dst, AREA_WOS); + WBUFL(buf, 8) = -dst->id; + clif->send(buf, packet_len(0x114), dst, SELF); } else - clif->send(buf,packet_len(0x114),dst,AREA); + clif->send(buf, packet_len(0x114), dst, AREA); - if(disguised(src)) { - WBUFL(buf,4)=-src->id; + if (disguised(src)) { + WBUFL(buf, 4) = -src->id; if (disguised(dst)) - WBUFL(buf,8)=dst->id; - if(damage > 0) - WBUFW(buf,24)=-1; - clif->send(buf,packet_len(0x114),src,SELF); + WBUFL(buf, 8) = dst->id; + if (damage > 0) + WBUFW(buf, 24) = -1; + clif->send(buf, packet_len(0x114), src, SELF); } #else - WBUFW(buf,0)=0x1de; - WBUFW(buf,2)=skill_id; - WBUFL(buf,4)=src->id; - WBUFL(buf,8)=dst->id; - WBUFL(buf,12)=(uint32)tick; - WBUFL(buf,16)=sdelay; - WBUFL(buf,20)=ddelay; + WBUFW(buf, 0) = 0x1de; + WBUFW(buf, 2) = skill_id; + WBUFL(buf, 4) = src->id; + WBUFL(buf, 8) = dst->id; + WBUFL(buf, 12) = (uint32)tick; + WBUFL(buf, 16) = sdelay; + WBUFL(buf, 20) = ddelay; if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) { - WBUFL(buf,24)=damage?div:0; + WBUFL(buf, 24) = damage ? div : 0; } else { - WBUFL(buf,24)=damage; + WBUFL(buf, 24) = damage; } - WBUFW(buf,28)=skill_lv; - WBUFW(buf,30)=div; + WBUFW(buf, 28) = skill_lv; + WBUFW(buf, 30) = div; // For some reason, late 2013 and newer clients have // a issue that causes players and monsters to endure // type 6 (ACTION_SKILL) skills. So we have to do a small // hack to set all type 6 to be sent as type 8 ACTION_ATTACK_MULTIPLE #if PACKETVER < 20131223 - WBUFB(buf,32)=type; + WBUFB(buf, 32) = type; #else - WBUFB(buf,32)=(type==6)?8:type; + WBUFB(buf, 32) = (type == BDT_SKILL) ? BDT_MULTIHIT : type; #endif if (disguised(dst)) { - clif->send(buf,packet_len(0x1de),dst,AREA_WOS); + clif->send(buf, packet_len(0x1de), dst, AREA_WOS); WBUFL(buf,8)=-dst->id; - clif->send(buf,packet_len(0x1de),dst,SELF); + clif->send(buf, packet_len(0x1de), dst, SELF); } else - clif->send(buf,packet_len(0x1de),dst,AREA); + clif->send(buf, packet_len(0x1de), dst, AREA); - if(disguised(src)) { - WBUFL(buf,4)=-src->id; + if (disguised(src)) { + WBUFL(buf, 4) = -src->id; if (disguised(dst)) - WBUFL(buf,8)=dst->id; - if(damage > 0) - WBUFL(buf,24)=-1; - clif->send(buf,packet_len(0x1de),src,SELF); + WBUFL(buf, 8) = dst->id; + if (damage > 0) + WBUFL(buf, 24) = -1; + clif->send(buf, packet_len(0x1de), src, SELF); } #endif //Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex] - return clif->calc_walkdelay(dst,ddelay,type,damage,div); + return clif->calc_walkdelay(dst, ddelay, type, damage, div); } /// Ground skill attack effect and damage (ZC_NOTIFY_SKILL_POSITION). |