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-rw-r--r--npc/Changelog.txt8
-rw-r--r--npc/events/nguild/nguild_dunsw.txt (renamed from npc/guild/nguild/nguild_dunsw.txt)76
-rw-r--r--npc/events/nguild/nguild_ev_agit.txt (renamed from npc/guild/nguild/nguild_ev_agit.txt)238
-rw-r--r--npc/events/nguild/nguild_flags.txt (renamed from npc/guild/nguild/nguild_flags.txt)294
-rw-r--r--npc/events/nguild/nguild_guardians.txt (renamed from npc/guild/nguild/nguild_guardians.txt)178
-rw-r--r--npc/events/nguild/nguild_kafras.txt (renamed from npc/guild/nguild/nguild_kafras.txt)106
-rw-r--r--npc/events/nguild/nguild_managers.txt (renamed from npc/guild/nguild/nguild_managers.txt)170
-rw-r--r--npc/events/nguild/nguild_treas.txt (renamed from npc/guild/nguild/nguild_treas.txt)234
-rw-r--r--npc/events/nguild/nguild_warper.txt (renamed from npc/guild/nguild/nguild_warper.txt)222
-rw-r--r--npc/guild/aldeg/aldeg_treas.txt41
-rw-r--r--npc/guild/gefg/gefg_treas.txt31
-rw-r--r--npc/guild/gldfunc_ev_agit.txt7
-rw-r--r--npc/guild/gldfunc_flag.txt25
-rw-r--r--npc/guild/gldfunc_treasure.txt18
-rw-r--r--npc/guild/payg/payg_treas.txt31
-rw-r--r--npc/guild/prtg/prtg_treas.txt30
-rw-r--r--npc/other/resetskill.txt143
-rw-r--r--npc/quests/newgears/2006_headgear.txt1485
-rw-r--r--npc/scripts_athena.conf13
-rw-r--r--npc/scripts_guild.conf11
20 files changed, 2156 insertions, 1205 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index de5922c46..c9221d2fc 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,13 @@
Date Added
======
+2007/06/03
+ * Rev. 10669 Updated 2006 headgear quests to semi-official dialog. [L0ne_W0lf]
+ * Various updates to the various guild Castle scripts. [L0ne_W0lf[
+ - Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room.
+ - Updated Guild Castle Flags again. Updated remaining dialogs to official.
+ - Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO.
+ - Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change.
+ * Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class. [L0ne_W0lf[
2007/06/01
* Rev. 10666 Updated Knight Peco, Crusader Peco, and Falcon breeders to Aegis 10.3 standards. [L0ne_W0lf]
* Rev. 10664 Removed Ktullanux spawn, since the quest is implemented now. [L0ne_W0lf]
diff --git a/npc/guild/nguild/nguild_dunsw.txt b/npc/events/nguild/nguild_dunsw.txt
index e81cc57bf..81d98f247 100644
--- a/npc/guild/nguild/nguild_dunsw.txt
+++ b/npc/events/nguild/nguild_dunsw.txt
@@ -1,38 +1,38 @@
-//===== eAthena Script =======================================
-//= War of Emperium Dungeon Switch for NGuild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Switch that warps guild members to the guild dungeon
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-// Castle 1 ===============================================
-nguild_alde,212,181,0 script Switch#DunN01 111,{
- callfunc "F_GldDunSw","nguild_alde","02",32,122;
- close;
-}
-
-// Castle 2 ===============================================
-nguild_gef,78,84,0 script Switch#DunN02 111,{
- callfunc "F_GldDunSw","nguild_gef","04",39,258;
- close;
-}
-
-// Castle 3 ===============================================
-nguild_pay,101,25,0 script Switch#DunN03 111,{
- callfunc "F_GldDunSw","nguild_pay","01",186,165;
- close;
-}
-
-// Castle 4 ===============================================
-nguild_prt,94,200,0 script Switch#DunN04 111,{
- callfunc "F_GldDunSw","nguild_prt","03",28,251;
- close;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Dungeon Switch for NGuild Castles
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Switch that warps guild members to the guild dungeon
+//===== Additional Comments: =================================
+//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+//============================================================
+
+
+// Castle 1 ===============================================
+nguild_alde,212,181,0 script Switch#DunN01 111,{
+ callfunc "F_GldDunSw","nguild_alde","02",32,122;
+ close;
+}
+
+// Castle 2 ===============================================
+nguild_gef,78,84,0 script Switch#DunN02 111,{
+ callfunc "F_GldDunSw","nguild_gef","04",39,258;
+ close;
+}
+
+// Castle 3 ===============================================
+nguild_pay,101,25,0 script Switch#DunN03 111,{
+ callfunc "F_GldDunSw","nguild_pay","01",186,165;
+ close;
+}
+
+// Castle 4 ===============================================
+nguild_prt,94,200,0 script Switch#DunN04 111,{
+ callfunc "F_GldDunSw","nguild_prt","03",28,251;
+ close;
+}
diff --git a/npc/guild/nguild/nguild_ev_agit.txt b/npc/events/nguild/nguild_ev_agit.txt
index 2cda87129..159104caa 100644
--- a/npc/guild/nguild/nguild_ev_agit.txt
+++ b/npc/events/nguild/nguild_ev_agit.txt
@@ -1,119 +1,119 @@
-//===== eAthena Script =======================================
-//= War of Emperium - NGuild Wars Events
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Event Triggers for NGuild Wars
-//===== Additional Comments: =================================
-// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
-//============================================================
-
-
-// Castle 1 ================================================================
-nguild_alde,0,0,0 script Agit_N01 -1,{
-OnInterIfInitOnce:
- GetCastleData "nguild_alde",0,"::OnRecvCastleN01";
- end;
-OnRecvCastleN01:
- RequestGuildInfo GetCastleData("nguild_alde",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_alde","N01",216,24;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_alde","N01";
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_alde","N01";
- end;
-OnAgitEliminate:
- MapRespawnGuildID "nguild_alde",GetCastleData("nguild_alde",1),6;
- Monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_alde","N01";
- end;
-}
-
-// Castle 2 ================================================================
-nguild_gef,0,0,0 script Agit_N02 -1,{
-OnInterIfInitOnce:
- GetCastleData "nguild_gef",0,"::OnRecvCastleN02";
- end;
-OnRecvCastleN02:
- RequestGuildInfo GetCastleData("nguild_gef",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_gef","N02",198,182;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_gef","N02";
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_gef","N02";
- end;
-OnAgitEliminate:
- MapRespawnGuildID "nguild_gef",GetCastleData("nguild_gef",1),6;
- Monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_gef","N02";
- end;
-}
-
-// Castle 3 ================================================================
-nguild_pay,0,0,0 script Agit_N03 -1,{
-OnInterIfInitOnce:
- GetCastleData "nguild_pay",0,"::OnRecvCastleN03";
- end;
-OnRecvCastleN03:
- RequestGuildInfo GetCastleData("nguild_pay",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_pay","N03",139,139;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_pay","N03";
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_pay","N03";
- end;
-OnAgitEliminate:
- MapRespawnGuildID "nguild_pay",GetCastleData("nguild_pay",1),6;
- Monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_pay","N03";
- end;
-}
-
-// Castle 4 ================================================================
-nguild_prt,0,0,0 script Agit_N04 -1,{
-OnInterIfInitOnce:
- GetCastleData "nguild_prt",0,"::OnRecvCastleN04";
- end;
-OnRecvCastleN04:
- RequestGuildInfo GetCastleData("nguild_prt",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_prt","N04",197,197;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_prt","N04";
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_prt","N04";
- end;
-OnAgitEliminate:
- MapRespawnGuildID "nguild_prt",GetCastleData("nguild_prt",1),6;
- Monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_prt","N04";
- end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium - NGuild Wars Events
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Event Triggers for NGuild Wars
+//===== Additional Comments: =================================
+// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
+//============================================================
+
+
+// Castle 1 ================================================================
+nguild_alde,0,0,0 script Agit_N01 -1,{
+OnInterIfInitOnce:
+ GetCastleData "nguild_alde",0,"::OnRecvCastleN01";
+ end;
+OnRecvCastleN01:
+ RequestGuildInfo GetCastleData("nguild_alde",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","nguild_alde","N01",216,24;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","nguild_alde","N01";
+ end;
+OnGuildBreak:
+ callfunc "F_GuildBreak","nguild_alde","N01";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "nguild_alde",GetCastleData("nguild_alde",1),6;
+ Monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","nguild_alde","N01";
+ end;
+}
+
+// Castle 2 ================================================================
+nguild_gef,0,0,0 script Agit_N02 -1,{
+OnInterIfInitOnce:
+ GetCastleData "nguild_gef",0,"::OnRecvCastleN02";
+ end;
+OnRecvCastleN02:
+ RequestGuildInfo GetCastleData("nguild_gef",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","nguild_gef","N02",198,182;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","nguild_gef","N02";
+ end;
+OnGuildBreak:
+ callfunc "F_GuildBreak","nguild_gef","N02";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "nguild_gef",GetCastleData("nguild_gef",1),6;
+ Monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","nguild_gef","N02";
+ end;
+}
+
+// Castle 3 ================================================================
+nguild_pay,0,0,0 script Agit_N03 -1,{
+OnInterIfInitOnce:
+ GetCastleData "nguild_pay",0,"::OnRecvCastleN03";
+ end;
+OnRecvCastleN03:
+ RequestGuildInfo GetCastleData("nguild_pay",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","nguild_pay","N03",139,139;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","nguild_pay","N03";
+ end;
+OnGuildBreak:
+ callfunc "F_GuildBreak","nguild_pay","N03";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "nguild_pay",GetCastleData("nguild_pay",1),6;
+ Monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","nguild_pay","N03";
+ end;
+}
+
+// Castle 4 ================================================================
+nguild_prt,0,0,0 script Agit_N04 -1,{
+OnInterIfInitOnce:
+ GetCastleData "nguild_prt",0,"::OnRecvCastleN04";
+ end;
+OnRecvCastleN04:
+ RequestGuildInfo GetCastleData("nguild_prt",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","nguild_prt","N04",197,197;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","nguild_prt","N04";
+ end;
+OnGuildBreak:
+ callfunc "F_GuildBreak","nguild_prt","N04";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "nguild_prt",GetCastleData("nguild_prt",1),6;
+ Monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","nguild_prt","N04";
+ end;
+}
diff --git a/npc/guild/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt
index bc8c6b3cd..6229ea8b8 100644
--- a/npc/guild/nguild/nguild_flags.txt
+++ b/npc/events/nguild/nguild_flags.txt
@@ -1,147 +1,147 @@
-//===== eAthena Script =======================================
-//= War of Emperium N Guild Flags
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= WoE flag scripts. Display guild emblems on flags.
-//===== Additional Comments: =================================
-// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
-// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
-//============================================================
-
-
-//============================================================================//
-// Castle 1
-//============================================================================//
-n_castle,110,96,1 script NGuild Aldebaran#a1-1 722,{
- callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
- close;
-
-OnRecvCastleN01:
- FlagEmblem GetCastleData("nguild_alde",1);
- end;
-}
-
-nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
- callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
- close;
-
-OnRecvCastleN01:
- FlagEmblem GetCastleData("nguild_alde",1);
- end;
-}
-// In Castle ============================================
-nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
-nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
-nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
-nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
-nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
-nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
-nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
-nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
-nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
-nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
-nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
-nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
-nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
-nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
-
-
-
-
-//============================================================================//
-// Castle 2
-//============================================================================//
-n_castle,110,109,3 script NGuild Geffen#g1-1 722,{
- callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
- close;
-
-OnRecvCastleN02:
- FlagEmblem GetCastleData("nguild_gef",1);
- end;
-}
-
-nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
- callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
- close;
-
-OnRecvCastleN02:
- FlagEmblem GetCastleData("nguild_gef",1);
- end;
-}
-// In Castle =============================================
-nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
-nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
-nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
-nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
-nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
-nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
-
-
-
-//============================================================================//
-// Castle 3
-//============================================================================//
-n_castle,94,109,5 script NGuild Payon#f1-1 722,{
- callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
- close;
-
-OnRecvCastleN03:
- FlagEmblem GetCastleData("nguild_pay",1);
- end;
-}
-
-nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
- callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
- close;
-
-OnRecvCastleN03:
- FlagEmblem GetCastleData("nguild_pay",1);
- end;
-}
-// In Castle ===============================================
-nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
-nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
-nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
-nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
-nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
-nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
-
-
-
-
-//=============================================================================//
-// Castle 4
-//=============================================================================//
-n_castle,94,96,7 script NGuild Prontera#p1-1 722,{
- callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
- close;
-
-OnRecvCastleN04:
- FlagEmblem GetCastleData("nguild_prt",1);
- end;
-}
-
-nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
- callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
- close;
-
-OnRecvCastleN04:
- FlagEmblem GetCastleData("nguild_prt",1);
- end;
-}
-// In Castle =============================================
-nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
-nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
-nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
-nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
-nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
-nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
-nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
-nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
-nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722
+//===== eAthena Script =======================================
+//= War of Emperium N Guild Flags
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= WoE flag scripts. Display guild emblems on flags.
+//===== Additional Comments: =================================
+// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
+// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
+//============================================================
+
+
+//============================================================================//
+// Castle 1
+//============================================================================//
+n_castle,110,96,1 script NGuild Aldebaran#a1-1 722,{
+ callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
+ close;
+
+OnRecvCastleN01:
+ FlagEmblem GetCastleData("nguild_alde",1);
+ end;
+}
+
+nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
+ callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
+ close;
+
+OnRecvCastleN01:
+ FlagEmblem GetCastleData("nguild_alde",1);
+ end;
+}
+// In Castle ============================================
+nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
+nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
+nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
+nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
+nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
+nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
+nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
+nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
+nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
+nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
+nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
+nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
+nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
+nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
+
+
+
+
+//============================================================================//
+// Castle 2
+//============================================================================//
+n_castle,110,109,3 script NGuild Geffen#g1-1 722,{
+ callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
+ close;
+
+OnRecvCastleN02:
+ FlagEmblem GetCastleData("nguild_gef",1);
+ end;
+}
+
+nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
+ callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
+ close;
+
+OnRecvCastleN02:
+ FlagEmblem GetCastleData("nguild_gef",1);
+ end;
+}
+// In Castle =============================================
+nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
+nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
+nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
+nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
+nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
+nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
+
+
+
+//============================================================================//
+// Castle 3
+//============================================================================//
+n_castle,94,109,5 script NGuild Payon#f1-1 722,{
+ callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
+ close;
+
+OnRecvCastleN03:
+ FlagEmblem GetCastleData("nguild_pay",1);
+ end;
+}
+
+nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
+ callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
+ close;
+
+OnRecvCastleN03:
+ FlagEmblem GetCastleData("nguild_pay",1);
+ end;
+}
+// In Castle ===============================================
+nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
+nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
+nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
+nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
+nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
+nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
+
+
+
+
+//=============================================================================//
+// Castle 4
+//=============================================================================//
+n_castle,94,96,7 script NGuild Prontera#p1-1 722,{
+ callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
+ close;
+
+OnRecvCastleN04:
+ FlagEmblem GetCastleData("nguild_prt",1);
+ end;
+}
+
+nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
+ callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
+ close;
+
+OnRecvCastleN04:
+ FlagEmblem GetCastleData("nguild_prt",1);
+ end;
+}
+// In Castle =============================================
+nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
+nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
+nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
+nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
+nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
+nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
+nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
+nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
+nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722
diff --git a/npc/guild/nguild/nguild_guardians.txt b/npc/events/nguild/nguild_guardians.txt
index ff16d075f..9410280c0 100644
--- a/npc/guild/nguild/nguild_guardians.txt
+++ b/npc/events/nguild/nguild_guardians.txt
@@ -1,89 +1,89 @@
-//===== eAthena Script =======================================
-//= War of Emperium - nguild guardians script
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Re-spawns guardians on server start if they have been
-//= purchased. Also announces when a guardian dies.
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-//------------------------------------------------------------------------------
-nguild_alde,216,24,0 script Guardian_N01 -1,{
-OnAgitInit:
- if (GetCastleData("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
- if (GetCastleData("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
- if (GetCastleData("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
- if (GetCastleData("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
- if (GetCastleData("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
- if (GetCastleData("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
- if (GetCastleData("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
- if (GetCastleData("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- MapAnnounce "nguild_alde","A Guardian Has Fallen",17;
- end;
-}
-
-//------------------------------------------------------------------------------
-nguild_gef,198,182,0 script Guardian_N02 -1,{
-OnAgitInit:
- if (GetCastleData("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
- if (GetCastleData("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
- if (GetCastleData("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
- if (GetCastleData("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
- if (GetCastleData("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
- if (GetCastleData("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
- if (GetCastleData("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
- if (GetCastleData("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- MapAnnounce "nguild_gef","A Guardian Has Fallen",17;
- end;
-}
-//------------------------------------------------------------------------------
-nguild_pay,139,139,0 script Guardian_N03 -1,{
-OnAgitInit:
- if (GetCastleData("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
- if (GetCastleData("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
- if (GetCastleData("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
- if (GetCastleData("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
- if (GetCastleData("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
- if (GetCastleData("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
- if (GetCastleData("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
- if (GetCastleData("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- MapAnnounce "nguild_pay","A Guardian Has Fallen",17;
- end;
-}
-//------------------------------------------------------------------------------
-nguild_prt,197,197,0 script Guardian_N04 -1,{
-OnAgitInit:
- if (GetCastleData("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
- if (GetCastleData("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
- if (GetCastleData("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
- if (GetCastleData("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
- if (GetCastleData("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
- if (GetCastleData("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
- if (GetCastleData("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
- if (GetCastleData("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- MapAnnounce "nguild_prt","A Guardian Has Fallen",17;
- end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium - nguild guardians script
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Re-spawns guardians on server start if they have been
+//= purchased. Also announces when a guardian dies.
+//===== Additional Comments: =================================
+//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+//============================================================
+
+
+//------------------------------------------------------------------------------
+nguild_alde,216,24,0 script Guardian_N01 -1,{
+OnAgitInit:
+ if (GetCastleData("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
+ if (GetCastleData("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
+ if (GetCastleData("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
+ if (GetCastleData("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
+ if (GetCastleData("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
+ if (GetCastleData("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
+ if (GetCastleData("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
+ if (GetCastleData("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "nguild_alde","A Guardian Has Fallen",17;
+ end;
+}
+
+//------------------------------------------------------------------------------
+nguild_gef,198,182,0 script Guardian_N02 -1,{
+OnAgitInit:
+ if (GetCastleData("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
+ if (GetCastleData("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
+ if (GetCastleData("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
+ if (GetCastleData("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
+ if (GetCastleData("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
+ if (GetCastleData("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
+ if (GetCastleData("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
+ if (GetCastleData("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "nguild_gef","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+nguild_pay,139,139,0 script Guardian_N03 -1,{
+OnAgitInit:
+ if (GetCastleData("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
+ if (GetCastleData("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
+ if (GetCastleData("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
+ if (GetCastleData("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
+ if (GetCastleData("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
+ if (GetCastleData("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
+ if (GetCastleData("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
+ if (GetCastleData("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "nguild_pay","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+nguild_prt,197,197,0 script Guardian_N04 -1,{
+OnAgitInit:
+ if (GetCastleData("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
+ if (GetCastleData("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
+ if (GetCastleData("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
+ if (GetCastleData("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
+ if (GetCastleData("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
+ if (GetCastleData("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
+ if (GetCastleData("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
+ if (GetCastleData("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "nguild_prt","A Guardian Has Fallen",17;
+ end;
+}
diff --git a/npc/guild/nguild/nguild_kafras.txt b/npc/events/nguild/nguild_kafras.txt
index f0c43db53..4d4f17162 100644
--- a/npc/guild/nguild/nguild_kafras.txt
+++ b/npc/events/nguild/nguild_kafras.txt
@@ -1,53 +1,53 @@
-//===== eAthena Script =======================================
-//= War of Emperium Kafras for N Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 5+
-//===== Description: =========================================
-//= Provides Kafra services for guild members of NGuild Castles.
-//= Used in conjuction with function F_Kafra.
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
-//============================================================
-
-
-// Castle 1 ===============================================
-nguild_alde,218,170,0 script Kafra Service#N01 117,{
- callfunc "F_GKafra", "nguild_alde", "Prontera";
- end;
-OnRecvCastleN01:
- if (GetCastleData("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
- end;
-}
-
-// Castle 2 ===============================================
-//nguild_gef,96,173,0 script Kafra Service#N02 117,{
-nguild_gef,35,37,0 script Kafra Service#N02 117,{
- callfunc "F_GKafra", "nguild_gef", "Prontera";
- end;
-OnRecvCastleN02:
- if (GetCastleData("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
- end;
-}
-
-// Castle 3 ===============================================
-nguild_pay,128,58,3 script Kafra Service#N03 117,{
- callfunc "F_GKafra", "nguild_pay", "Prontera";
- end;
-OnRecvCastleN03:
- if (GetCastleData("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
- end;
-}
-
-// Castle 4 ===============================================
-nguild_prt,96,173,0 script Kafra Service#N04 117,{
- callfunc "F_GKafra", "nguild_prt", "Prontera";
- end;
-OnRecvCastleN04:
- if (GetCastleData("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
- end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Kafras for N Guild Castles
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 5+
+//===== Description: =========================================
+//= Provides Kafra services for guild members of NGuild Castles.
+//= Used in conjuction with function F_Kafra.
+//===== Additional Comments: =================================
+//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
+//============================================================
+
+
+// Castle 1 ===============================================
+nguild_alde,218,170,0 script Kafra Service#N01 117,{
+ callfunc "F_GKafra", "nguild_alde", "Prontera";
+ end;
+OnRecvCastleN01:
+ if (GetCastleData("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
+ end;
+}
+
+// Castle 2 ===============================================
+//nguild_gef,96,173,0 script Kafra Service#N02 117,{
+nguild_gef,35,37,0 script Kafra Service#N02 117,{
+ callfunc "F_GKafra", "nguild_gef", "Prontera";
+ end;
+OnRecvCastleN02:
+ if (GetCastleData("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
+ end;
+}
+
+// Castle 3 ===============================================
+nguild_pay,128,58,3 script Kafra Service#N03 117,{
+ callfunc "F_GKafra", "nguild_pay", "Prontera";
+ end;
+OnRecvCastleN03:
+ if (GetCastleData("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
+ end;
+}
+
+// Castle 4 ===============================================
+nguild_prt,96,173,0 script Kafra Service#N04 117,{
+ callfunc "F_GKafra", "nguild_prt", "Prontera";
+ end;
+OnRecvCastleN04:
+ if (GetCastleData("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
+ end;
+}
diff --git a/npc/guild/nguild/nguild_managers.txt b/npc/events/nguild/nguild_managers.txt
index 9f54b2a33..65ff74f12 100644
--- a/npc/guild/nguild/nguild_managers.txt
+++ b/npc/events/nguild/nguild_managers.txt
@@ -1,85 +1,85 @@
-//===== eAthena Script =======================================
-//= War of Emperium Managers for N Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-// Castle 1 ==================================================================================
-nguild_alde,218,175,0 script Frolo 55,{
- if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close;
-
- if(@GDnum==10) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
- if(@GDnum==11) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
- if(@GDnum==12) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
- if(@GDnum==13) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
- if(@GDnum==14) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
- if(@GDnum==15) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
- if(@GDnum==16) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
- if(@GDnum==17) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
- mes "[Frolo]";
- mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
- close;
-}
-
-
-// Castle 2 ==================================================================================
-nguild_gef,40,48,5 script Leiber 55,{
- if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close;
-
- if(@GDnum==10) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
- if(@GDnum==11) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
- if(@GDnum==12) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
- if(@GDnum==13) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
- if(@GDnum==14) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
- if(@GDnum==15) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
- if(@GDnum==16) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
- if(@GDnum==17) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
- mes "[Leiber]";
- mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
- close;
-}
-
-
-// Castle 3 ==================================================================================
-nguild_pay,120,58,4 script Dundar 55,{
- if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close;
-
- if(@GDnum==10) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
- if(@GDnum==11) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
- if(@GDnum==12) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
- if(@GDnum==13) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
- if(@GDnum==14) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
- if(@GDnum==15) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
- if(@GDnum==16) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
- if(@GDnum==17) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
- mes "[Dundar]";
- mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
- close;
-}
-
-
-// Castle 4 ==================================================================================
-nguild_prt,112,181,0 script Thefton 55,{
- if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close;
-
- if(@GDnum==10) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
- if(@GDnum==11) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
- if(@GDnum==12) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
- if(@GDnum==13) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
- if(@GDnum==14) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
- if(@GDnum==15) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
- if(@GDnum==16) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
- if(@GDnum==17) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
- mes "[Thefton]";
- mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
- close;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Managers for N Guild Castles
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+//============================================================
+
+
+// Castle 1 ==================================================================================
+nguild_alde,218,175,0 script Frolo 55,{
+ if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close;
+
+ if(@GDnum==10) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
+ if(@GDnum==11) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
+ if(@GDnum==12) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
+ if(@GDnum==13) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
+ if(@GDnum==14) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
+ if(@GDnum==15) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
+ if(@GDnum==16) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
+ if(@GDnum==17) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
+ mes "[Frolo]";
+ mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 2 ==================================================================================
+nguild_gef,40,48,5 script Leiber 55,{
+ if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close;
+
+ if(@GDnum==10) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
+ if(@GDnum==11) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
+ if(@GDnum==12) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
+ if(@GDnum==13) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
+ if(@GDnum==14) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
+ if(@GDnum==15) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
+ if(@GDnum==16) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
+ if(@GDnum==17) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
+ mes "[Leiber]";
+ mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 3 ==================================================================================
+nguild_pay,120,58,4 script Dundar 55,{
+ if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close;
+
+ if(@GDnum==10) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
+ if(@GDnum==11) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
+ if(@GDnum==12) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
+ if(@GDnum==13) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
+ if(@GDnum==14) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
+ if(@GDnum==15) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
+ if(@GDnum==16) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
+ if(@GDnum==17) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
+ mes "[Dundar]";
+ mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 4 ==================================================================================
+nguild_prt,112,181,0 script Thefton 55,{
+ if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close;
+
+ if(@GDnum==10) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
+ if(@GDnum==11) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
+ if(@GDnum==12) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
+ if(@GDnum==13) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
+ if(@GDnum==14) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
+ if(@GDnum==15) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
+ if(@GDnum==16) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
+ if(@GDnum==17) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
+ mes "[Thefton]";
+ mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+ close;
+}
diff --git a/npc/guild/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt
index 6c78cccad..445d334dc 100644
--- a/npc/guild/nguild/nguild_treas.txt
+++ b/npc/events/nguild/nguild_treas.txt
@@ -1,117 +1,117 @@
-//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for NGuild Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.2 Official treasure spawn [Lupus]
-//============================================================
-
-
-//<=============================== Castle 1 =================================>\\
-
-// Treasure Spawn -----------------------
-nguild_alde,1,1,1 script Treasure_N01 -1,{
-
-OnRecvCastleN01:
- end;
-OnInit:
- if($boxNumN01 == 0) end;
- set $@bxN01, $boxNumN01;
- callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
- end;
-
-OnDied:
- mapannounce "nguild_alde","Treasure Chest Broken Open",17;
- set $boxNumN01, $boxNumN01 -1;
- if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch --------------------
-nguild_alde,123,223,0 script Switch#TresN01 111,{
- callfunc "F_GldTreasSw", "nguild_alde",218,176;
- end;
-}
-
-//<================================ Castle 2 ================================>\\
-
-// Treasure Spawn ----------------------------
-nguild_gef,1,1,1 script Treasure_N02 -1,{
-
-OnRecvCastleN02:
- end;
-OnInit:
- if($boxNumN02 == 0) end;
- set $@bxN02, $boxNumN02;
- callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
- end;
-
-OnDied:
- mapannounce "nguild_gef","Treasure Chest Broken Open",17;
- set $boxNumN02, $boxNumN02 -1;
- if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Room Switch ---------------------------------------------------------
-nguild_gef,152,117,0 script Switch#TresN02 111,{
- callfunc "F_GldTreasSw","nguild_gef",40,49;
- end;
-}
-
-//<================================ Castle 3 ================================>\\
-
-// Treasure Spawn ---------------------------
-nguild_pay,1,1,0 script Treasure_N03 -1,{
-OnRecvCastleN03:
- end;
-OnInit:
- if($boxNumN03 == 0) end;
- set $@bxN03, $boxNumN03;
- callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
- end;
-
-OnDied:
- mapannounce "nguild_pay","Treasure Chest Broken Open",17;
- set $boxNumN03, $boxNumN03 -1;
- if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ---------------------------------------------------
-nguild_pay,295,8,0 script Switch#TresN03 111,{
- callfunc "F_GldTreasSw", "nguild_pay",120,59;
- end;
-}
-
-//<================================ Castle 4 ================================>\\
-
-// Treasure Spawn -------------------------------
-nguild_prt,1,1,0 script Treasure_N04 -1,{
-OnRecvCastleN04:
- end;
-OnInit:
- if($boxNumN04 == 0) end;
- set $@bxN04, $boxNumN04;
- callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
- end;
-
-OnDied:
- mapannounce "nguild_prt","Treasure Chest Broken Open",17;
- set $boxNumN04, $boxNumN04 -1;
- if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-nguild_prt,15,209,0 script Switch#TresN04 111,{
- callfunc "F_GldTreasSw", "nguild_prt",109,179;
- end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Treasure Rooms for NGuild Guild Castles
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+//= 1.2 Official treasure spawn [Lupus]
+//============================================================
+
+
+//<=============================== Castle 1 =================================>\\
+
+// Treasure Spawn -----------------------
+nguild_alde,1,1,1 script Treasure_N01 -1,{
+
+OnRecvCastleN01:
+ end;
+OnInit:
+ if($boxNumN01 == 0) end;
+ set $@bxN01, $boxNumN01;
+ callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
+ end;
+
+OnDied:
+ mapannounce "nguild_alde","Treasure Chest Broken Open",17;
+ set $boxNumN01, $boxNumN01 -1;
+ if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch --------------------
+nguild_alde,123,223,0 script Switch#TresN01 111,{
+ callfunc "F_GldTreasSw", "nguild_alde",218,176;
+ end;
+}
+
+//<================================ Castle 2 ================================>\\
+
+// Treasure Spawn ----------------------------
+nguild_gef,1,1,1 script Treasure_N02 -1,{
+
+OnRecvCastleN02:
+ end;
+OnInit:
+ if($boxNumN02 == 0) end;
+ set $@bxN02, $boxNumN02;
+ callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
+ end;
+
+OnDied:
+ mapannounce "nguild_gef","Treasure Chest Broken Open",17;
+ set $boxNumN02, $boxNumN02 -1;
+ if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+nguild_gef,152,117,0 script Switch#TresN02 111,{
+ callfunc "F_GldTreasSw","nguild_gef",40,49;
+ end;
+}
+
+//<================================ Castle 3 ================================>\\
+
+// Treasure Spawn ---------------------------
+nguild_pay,1,1,0 script Treasure_N03 -1,{
+OnRecvCastleN03:
+ end;
+OnInit:
+ if($boxNumN03 == 0) end;
+ set $@bxN03, $boxNumN03;
+ callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
+ end;
+
+OnDied:
+ mapannounce "nguild_pay","Treasure Chest Broken Open",17;
+ set $boxNumN03, $boxNumN03 -1;
+ if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ---------------------------------------------------
+nguild_pay,295,8,0 script Switch#TresN03 111,{
+ callfunc "F_GldTreasSw", "nguild_pay",120,59;
+ end;
+}
+
+//<================================ Castle 4 ================================>\\
+
+// Treasure Spawn -------------------------------
+nguild_prt,1,1,0 script Treasure_N04 -1,{
+OnRecvCastleN04:
+ end;
+OnInit:
+ if($boxNumN04 == 0) end;
+ set $@bxN04, $boxNumN04;
+ callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
+ end;
+
+OnDied:
+ mapannounce "nguild_prt","Treasure Chest Broken Open",17;
+ set $boxNumN04, $boxNumN04 -1;
+ if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+nguild_prt,15,209,0 script Switch#TresN04 111,{
+ callfunc "F_GldTreasSw", "nguild_prt",109,179;
+ end;
+}
diff --git a/npc/guild/nguild/nguild_warper.txt b/npc/events/nguild/nguild_warper.txt
index 548d37bb7..f57600e4a 100644
--- a/npc/guild/nguild/nguild_warper.txt
+++ b/npc/events/nguild/nguild_warper.txt
@@ -1,111 +1,111 @@
-//===== eAthena Script =======================================
-//= Novice's Guild Castles War of Emperium Usher NPC
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= eAthena 1+ with eaclass(); RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Now you have access to 4 N Guild castles. They don't have
-//= dungeons. And 2nd Classes can't seize these Castles.
-//= These new castles need a new strategy. It would bring some
-//= fun and live to your game.
-//= NOTE: If your Guild Master is 2nd class, then he could
-//= rule the Castles and gather Treasure Boxes after WoE
-//= 1.1 Now 2nd classes can't enter NC place at all
-//= 1.2 Restricted access of SG/SL. On warp clear some
-//= unallowed buffs [Lupus]
-//= 1.3 Restricted TK,High classes >=90 BaseLevel,
-//= updated list of unallowed buffs [Lupus]
-//= 1.4 Restricted it to 80 Base Level [Lupus]
-//= 1.5 According to official info: 1 Treasure Chest per Castle
-//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
-//= 1.7 Guilds with Emergency Call or with 9+ skill points
-//= can't take part in NWoE. [Lupus]
-//= TODO: The official entrance is in Izlude.
-//============================================================
-
-
-prontera,146,163,6 script Novice Castles 729,{
- mes "[Cita]";
- if(getcharid(2)!=0){
- if(getgdskilllv(getcharid(2),10013)){
- mes "I see... your guild has Emergency Call mastered.";
- mes "You cannot enter the Novice Castle area.";
- emotion e_hmm;
- emotion e_wah,1;
- close;
- }
- if(
- getgdskilllv(getcharid(2),10000) +
- getgdskilllv(getcharid(2),10001) +
- getgdskilllv(getcharid(2),10002) +
- getgdskilllv(getcharid(2),10003) +
- getgdskilllv(getcharid(2),10004) +
- getgdskilllv(getcharid(2),10005) +
- getgdskilllv(getcharid(2),10006) +
- getgdskilllv(getcharid(2),10007) +
- getgdskilllv(getcharid(2),10008) +
- getgdskilllv(getcharid(2),10009) +
- getgdskilllv(getcharid(2),10010) +
- getgdskilllv(getcharid(2),10011) +
- getgdskilllv(getcharid(2),10012) +
- getgdskilllv(getcharid(2),10013) +
- getgdskilllv(getcharid(2),10014) > 9
- ){
- mes "I see... your guild has Emergency Call mastered.";
- mes "You cannot enter the Novice Castle area.";
- emotion e_hmm;
- emotion e_wah,1;
- close;
- }
- } else {
- mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
- }
- mes "I'm a new usher of Novice Castles.";
- next;
- if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 )
- menu "Warp me to Novice Castles",M_WARP,"Cancel",-;
-
- mes "[Cita]";
- mes "I'm sorry, you can't enter the sacred Novice Castles place.";
- emotion e_sry;
- close;
-
-M_WARP:
- //remove several unallowed buffs
- sc_end SC_ASSUMPTIO;
- sc_end SC_IMPOSITIO;
- sc_end SC_SUFFRAGIUM;
- sc_end SC_MAGNIFICAT;
- sc_end SC_WEAPONPERFECTION;
- sc_end SC_GOSPEL;
- sc_end SC_BASILICA;
- sc_end SC_MAGICPOWER;
- sc_end SC_MARIONETTE;
- sc_end SC_MARIONETTE2;
- sc_end SC_DEVOTION;
- sc_end SC_SACRIFICE;
- sc_end SC_MAXOVERTHRUST;
- sc_end SC_SPIRIT;
- warp "n_castle",102,93+rand(14);
- close;
-}
-
-
-n_castle,102,107,5 script Cita 729,{
- mes "[Cita]";
- mes "Hello, "+ strcharinfo(0) +". Can I help you?";
- next;
- menu "Warp me to Prontera!",-,"Cancel",LEnd;
-
- warp "prontera",155,177+rand(5);
- close;
- LEnd:
- mes "[Cita]";
- mes "Ok.";
- close;
-}
+//===== eAthena Script =======================================
+//= Novice's Guild Castles War of Emperium Usher NPC
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= eAthena 1+ with eaclass(); RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Now you have access to 4 N Guild castles. They don't have
+//= dungeons. And 2nd Classes can't seize these Castles.
+//= These new castles need a new strategy. It would bring some
+//= fun and live to your game.
+//= NOTE: If your Guild Master is 2nd class, then he could
+//= rule the Castles and gather Treasure Boxes after WoE
+//= 1.1 Now 2nd classes can't enter NC place at all
+//= 1.2 Restricted access of SG/SL. On warp clear some
+//= unallowed buffs [Lupus]
+//= 1.3 Restricted TK,High classes >=90 BaseLevel,
+//= updated list of unallowed buffs [Lupus]
+//= 1.4 Restricted it to 80 Base Level [Lupus]
+//= 1.5 According to official info: 1 Treasure Chest per Castle
+//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
+//= 1.7 Guilds with Emergency Call or with 9+ skill points
+//= can't take part in NWoE. [Lupus]
+//= TODO: The official entrance is in Izlude.
+//============================================================
+
+
+prontera,146,163,6 script Novice Castles 729,{
+ mes "[Cita]";
+ if(getcharid(2)!=0){
+ if(getgdskilllv(getcharid(2),10013)){
+ mes "I see... your guild has Emergency Call mastered.";
+ mes "You cannot enter the Novice Castle area.";
+ emotion e_hmm;
+ emotion e_wah,1;
+ close;
+ }
+ if(
+ getgdskilllv(getcharid(2),10000) +
+ getgdskilllv(getcharid(2),10001) +
+ getgdskilllv(getcharid(2),10002) +
+ getgdskilllv(getcharid(2),10003) +
+ getgdskilllv(getcharid(2),10004) +
+ getgdskilllv(getcharid(2),10005) +
+ getgdskilllv(getcharid(2),10006) +
+ getgdskilllv(getcharid(2),10007) +
+ getgdskilllv(getcharid(2),10008) +
+ getgdskilllv(getcharid(2),10009) +
+ getgdskilllv(getcharid(2),10010) +
+ getgdskilllv(getcharid(2),10011) +
+ getgdskilllv(getcharid(2),10012) +
+ getgdskilllv(getcharid(2),10013) +
+ getgdskilllv(getcharid(2),10014) > 9
+ ){
+ mes "I see... your guild has Emergency Call mastered.";
+ mes "You cannot enter the Novice Castle area.";
+ emotion e_hmm;
+ emotion e_wah,1;
+ close;
+ }
+ } else {
+ mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
+ }
+ mes "I'm a new usher of Novice Castles.";
+ next;
+ if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 )
+ menu "Warp me to Novice Castles",M_WARP,"Cancel",-;
+
+ mes "[Cita]";
+ mes "I'm sorry, you can't enter the sacred Novice Castles place.";
+ emotion e_sry;
+ close;
+
+M_WARP:
+ //remove several unallowed buffs
+ sc_end SC_ASSUMPTIO;
+ sc_end SC_IMPOSITIO;
+ sc_end SC_SUFFRAGIUM;
+ sc_end SC_MAGNIFICAT;
+ sc_end SC_WEAPONPERFECTION;
+ sc_end SC_GOSPEL;
+ sc_end SC_BASILICA;
+ sc_end SC_MAGICPOWER;
+ sc_end SC_MARIONETTE;
+ sc_end SC_MARIONETTE2;
+ sc_end SC_DEVOTION;
+ sc_end SC_SACRIFICE;
+ sc_end SC_MAXOVERTHRUST;
+ sc_end SC_SPIRIT;
+ warp "n_castle",102,93+rand(14);
+ close;
+}
+
+
+n_castle,102,107,5 script Cita 729,{
+ mes "[Cita]";
+ mes "Hello, "+ strcharinfo(0) +". Can I help you?";
+ next;
+ menu "Warp me to Prontera!",-,"Cancel",LEnd;
+
+ warp "prontera",155,177+rand(5);
+ close;
+ LEnd:
+ mes "[Cita]";
+ mes "Ok.";
+ close;
+}
diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt
index b3a538792..06e5e70ff 100644
--- a/npc/guild/aldeg/aldeg_treas.txt
+++ b/npc/guild/aldeg/aldeg_treas.txt
@@ -40,6 +40,13 @@ aldeg_cas01,123,223,0 script Switch#TresA01 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas01,118,223,0 script ban_warp#11 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas01", "aldebaran",143,112;
+ end;
+}
+
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------
@@ -63,6 +70,15 @@ OnDied:
// Treasure Room Switch ----------------------
aldeg_cas02,139,235,0 script Switch#TresA02 111,{
callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
+ end;
+}
+
+
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas02,135,230,0 script ban_warp#12 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas02", "aldebaran",143,112;
+ end;
}
//<================================ Castle 3 ================================>\\
@@ -88,6 +104,14 @@ OnDied:
// Treasure Room Switch -----------------------
aldeg_cas03,229,267,0 script Switch#TresA03 111,{
callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
+ end;
+}
+
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas03,225,269,0 script ban_warp#13 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas03", "aldebaran",143,112;
+ end;
}
//<================================ Castle 4 ================================>\\
@@ -113,6 +137,14 @@ OnDied:
// Treasure Room Switch -------------------------
aldeg_cas04,83,17,0 script Switch#TresA04 111,{
callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
+ end;
+}
+
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas04,84,13,0 script ban_warp#14 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas04", "aldebaran",143,112;
+ end;
}
//<================================ Castle 5 ================================>\\
@@ -138,4 +170,13 @@ OnDied:
// Treasure Room Switch ---------------------------------
aldeg_cas05,64,8,0 script Switch#TresA05 111,{
callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
+ end;
+}
+
+
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas05,62,12,0 script ban_warp#15 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas05", "aldebaran",143,112;
+ end;
}
diff --git a/npc/guild/gefg/gefg_treas.txt b/npc/guild/gefg/gefg_treas.txt
index b514346ae..0e07a2669 100644
--- a/npc/guild/gefg/gefg_treas.txt
+++ b/npc/guild/gefg/gefg_treas.txt
@@ -40,6 +40,12 @@ gefg_cas01,152,117,0 script Switch#TresG01 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+gefg_cas01,154,112,0 script ban_warp#16 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "gefg_cas01", "geffen",120,38;
+ end;
+}
//<================================ Castle 2 ================================>\\
@@ -66,6 +72,12 @@ gefg_cas02,145,115,0 script Switch#TresG02 111,{
callfunc "F_GldTreasSw", "gefg_cas02",12,67;
}
+// Treasure Room Protection ------------------------------------------------
+gefg_cas02,140,116,0 script ban_warp#17 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "gefg_cas02", "geffen",120,38;
+ end;
+}
//<================================= Castle 3 ===============================>\\
@@ -93,6 +105,12 @@ gefg_cas03,275,289,0 script Switch#TresG03 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+gefg_cas03,271,290,0 script ban_warp#18 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "gefg_cas03", "geffen",120,38;
+ end;
+}
//<=============================== Castle 4 ================================>\\
@@ -120,6 +138,12 @@ gefg_cas04,117,123,0 script Switch#TresG04 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+gefg_cas04,116,119,0 script ban_warp#19 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "gefg_cas04", "geffen",120,38;
+ end;
+}
//<================================ Castle 5 ================================>\\
@@ -146,3 +170,10 @@ gefg_cas05,149,107,0 script Switch#TresG05 111,{
callfunc "F_GldTreasSw", "gefg_cas05",70,53;
close;
}
+
+// Treasure Room Protection ------------------------------------------------
+gefg_cas05,144,110,0 script ban_warp#20 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "gefg_cas05", "geffen",120,38;
+ end;
+}
diff --git a/npc/guild/gldfunc_ev_agit.txt b/npc/guild/gldfunc_ev_agit.txt
index 49041a859..0f49643e2 100644
--- a/npc/guild/gldfunc_ev_agit.txt
+++ b/npc/guild/gldfunc_ev_agit.txt
@@ -4,7 +4,7 @@
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@@ -26,6 +26,7 @@
//= v1.2a: Added OnAgitEnd function.[kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.3a fixed Defence / Economy underflow [Lupus] thanks2 kyoki
+//= 1.4 updated a couple mapannounces in OnAgitBreak. [L0ne_W0lf]
//============================================================
@@ -138,8 +139,8 @@ function script F_AgitBreak {
SetCastleData getarg(0),3, @Defence;
SetCastleData getarg(0),1, @GID;
- MapAnnounce getarg(0),"The emperium has been destroyed.",17;
- Announce "Guild Base [" + GetCastleName(getarg(0)) + "] has been taken by the [" + GetGuildName(@GID) + "] guild.",0;
+ MapAnnounce getarg(0),"The emperium has been destroyed.",bc_map,0x00CCFF;
+ Announce "The [" + GetCastleName(getarg(0)) + "] castle has been conquered by the [" + GetGuildName(@GID) + "] guild.",bc_map;
GetCastleData getarg(0),0,"::OnRecvCastle"+getarg(1);
disablenpc "Kafra Service#"+getarg(1);
diff --git a/npc/guild/gldfunc_flag.txt b/npc/guild/gldfunc_flag.txt
index fb7050c9c..654ad0d3b 100644
--- a/npc/guild/gldfunc_flag.txt
+++ b/npc/guild/gldfunc_flag.txt
@@ -4,7 +4,7 @@
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@@ -23,6 +23,7 @@
//= v1.3: Can now only flag in from outside the castle [Kayla]
//= v1.3a: Implemented k3dt's exploit fix [Vicious]
//= v1.4: By default town flags are set to no longer show text. [L0ne_W0lf]
+//= v1.5: Updated remaining dialog to iRO standards. [L0ne_W0lf]
//============================================================
function script F_Flags {
@@ -32,11 +33,17 @@ function script F_Flags {
set @GID, GetCastleData(getarg(1),1);
if (@GID != 0) goto L_Startg;
- mes "[ Edict of the Divine Rune Midgard Kingdom of ]";
+ mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
- mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of " + getarg(0) + ", this guild base has not been taken by any guild yet";
+ mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
mes " ";
- mes "2. In order to take this guild base, you must defeat all the guardians that are protecting the guild base and eliminate the Emperium.";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
return;
L_Startg:
if ((getcharid(2) == @GID) && (getarg(4) == 1)) goto L_Startg2;
@@ -45,18 +52,18 @@ L_Startg:
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
- mes "private possession of ^ff0000" + GetGuildName(@GID) + "^000000 Guild.";
+ mes "the private possession of ^ff0000" + GetGuildName(@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(@GID) + "^000000 Guild is";
- mes "^0000FF" + GetGuildMaster(@GID) + "^000000";
+ mes "^FF0000" + GetGuildMaster(@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
return;
L_Startg2:
- mes "[ Ringing Voice ]";
- mes "Brave one... would you return to your honorable be?";
+ mes "Brave ones...";
+ mes "Do you wish to return to your honorable place?";
next;
- menu "Return.",M_Enter,"Cancel.",-;
+ menu "Return to the guild castle.",M_Enter,"Quit.",-;
return;
M_Enter:
diff --git a/npc/guild/gldfunc_treasure.txt b/npc/guild/gldfunc_treasure.txt
index 5ae24ddfd..8841fbb01 100644
--- a/npc/guild/gldfunc_treasure.txt
+++ b/npc/guild/gldfunc_treasure.txt
@@ -3,12 +3,13 @@
//===== By: ==================================================
//= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1)
//===== Current Version: =====================================
-//= 1.8
+//= 1.9
//===== Compatible With: =====================================
//= eAthena 1+; RO Episode 4+
//===== Description: =========================================
//= F_GldTreas spawns treasure chests used by the guild master.
//= F_GldTreasSw allows the player to get out of the treasure room.
+//= F_TreasProtect removes non-guild master players from treasure room.
//==============================================
//= Break down of arguments used in the F_GldTreas:
//= arg(0): name of guild castle
@@ -26,6 +27,12 @@
//= arg(0): name of guild castle.
//= arg(1): x1 coordinate for warp back to guild castle
//= arg(2): y1 coordinate for warp back to guild castle
+//
+//= Break down of arguments used in the F_TreasProtect:
+//= arg(0): name of guild castle.
+//= arg(1): name of warp-to city
+//= arg(2): x1 coordinate for warp-to city
+//= arg(3): y1 coordinate for warp-to city
//===== Additional Comments: =================================
//= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
//= 1.2a Function now returns to script that called it. Removed TreasureSpawn2.
@@ -38,6 +45,7 @@
//= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus]
//= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus]
//= 1.8 Official Treasure Spawn in Novice Castles. Had to add +1 in odd/even formula to leave correct ID of NG Treasure Box 8) [Lupus]
+//= 1.9 Added F_TreasProtect to remove players who are not guild master from treasure room. [L0ne_W0lf]
//============================================================
@@ -83,3 +91,11 @@ function script F_GldTreasSw {
warp getarg(0),getarg(1),getarg(2);
return;
}
+
+//==============================================================
+// Treasure Room Protrection
+//===============================================================
+function script F_TreasProtect {
+ set @GID, GetCastleData(getarg(0),1);
+ if (strcharinfo(0) != getguildmaster(@GID)) warp getarg(1),getarg(2),getarg(3);
+}
diff --git a/npc/guild/payg/payg_treas.txt b/npc/guild/payg/payg_treas.txt
index 8a1c288c3..c302ed9ad 100644
--- a/npc/guild/payg/payg_treas.txt
+++ b/npc/guild/payg/payg_treas.txt
@@ -39,6 +39,12 @@ payg_cas01,295,8,0 script Switch#TresPy01 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+payg_cas01,291,8,0 script ban_warp#6 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "payg_cas01", "payon",100,100;
+ end;
+}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------------------------------------
@@ -64,6 +70,12 @@ payg_cas02,149,148,0 script Switch#TresPy02 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+payg_cas02,145,144,0 script ban_warp#7 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "payg_cas02", "payon",100,100;
+ end;
+}
//<================================ Castle 3 ================================>\\
// Treasure Spawn ----------------------------------------------------------
@@ -89,6 +101,12 @@ payg_cas03,163,167,0 script Switch#TresPy03 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+payg_cas03,159,168,0 script ban_warp#8 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "payg_cas03", "payon",100,100;
+ end;
+}
//<================================ Castle 4 ================================>\\
// Treasure Spawn ----------------------------------------------------------
@@ -114,6 +132,12 @@ payg_cas04,151,47,0 script Switch#TresPy04 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+payg_cas04,147,48,0 script ban_warp#9 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "payg_cas04", "payon",100,100;
+ end;
+}
//<================================ Castle 5 ================================>\\
// Treasure Spawn ----------------------------------------------------------
@@ -138,3 +162,10 @@ payg_cas05,161,136,0 script Switch#TresPy05 111,{
callfunc "F_GldTreasSw", "payg_cas05",277,250;
end;
}
+
+// Treasure Room Protection ------------------------------------------------
+payg_cas05,157,132,0 script ban_warp#10 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "payg_cas05", "payon",100,100;
+ end;
+}
diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt
index 7bbe6cc74..de3f9501e 100644
--- a/npc/guild/prtg/prtg_treas.txt
+++ b/npc/guild/prtg/prtg_treas.txt
@@ -39,6 +39,12 @@ prtg_cas01,15,209,0 script Switch#TresPt01 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+prtg_cas01,11,208,0 script ban_warp#1 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "prtg_cas01", "prontera",109,179;
+ end;
+}
//<================================= Castle 2 ===============================>\\
@@ -65,6 +71,12 @@ prtg_cas02,207,228,0 script Switch#TresPt02 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+prtg_cas02,202,228,0 script ban_warp#2 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "prtg_cas02", "prontera",109,179;
+ end;
+}
//<================================ Castle 3 ================================>\\
@@ -91,6 +103,11 @@ prtg_cas03,193,130,0 script Switch#TresPt03 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+prtg_cas03,189,132,0 script ban_warp#3 -1,6,6,{
+ callfunc "F_TreasProtect", "prtg_cas03", "prontera",109,179;
+ end;
+}
//<================================ Castle 4 ================================>\\
@@ -117,6 +134,12 @@ prtg_cas04,275,160,0 script Switch#TresPt04 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+prtg_cas04,271,162,0 script ban_warp#4 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "prtg_cas04", "prontera",109,179;
+ end;
+}
//<================================ Castle 5 ================================>\\
@@ -142,3 +165,10 @@ prtg_cas05,281,176,0 script Switch#TresPt05 111,{
callfunc "F_GldTreasSw", "prtg_cas05",34,30;
end;
}
+
+// Treasure Room Protection ------------------------------------------------
+prtg_cas05,276,178,0 script ban_warp#5 -1,6,6,{
+OnTouch:
+ callfunc "F_TreasProtect", "prtg_cas05", "prontera",109,179;
+ end;
+} \ No newline at end of file
diff --git a/npc/other/resetskill.txt b/npc/other/resetskill.txt
new file mode 100644
index 000000000..9c67807bc
--- /dev/null
+++ b/npc/other/resetskill.txt
@@ -0,0 +1,143 @@
+//===== Freya Script =========================================
+//= Hypnotist
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis conversion]
+//= Permenent first class, base level 40 and under skill resetter.
+//= First Class characters and expanded classes only.
+//= Baby Classes and First Class trans can't use this service.
+//===== Additional Comments: =================================
+//= 1.0 First version. [L0ne_W0lf]
+//============================================================
+prontera,146,232,4 script Hypnotist#2 124,{
+ mes "[Hypnotist]";
+ mes "Greetings, adventurer.";
+ mes "I'm a member of the Hypnotist";
+ mes "Academy sent here to Prontera";
+ mes "to provide Skill Reset services";
+ mes "to certain First Class characters for a really good price: free!";
+ next;
+ mes "[Hypnotist]";
+ mes "Although I offer unlimited";
+ mes "skill resets for now, I have";
+ mes "two conditions that must be";
+ mes "fulfilled. First, you must be";
+ mes "lower than ^FF0000Base Level 40^000000.";
+ next;
+ mes "[Hypnotist]";
+ mes "Second, you must be a";
+ mes "^FF0000Swordman, Acolyte, Mage,";
+ mes "Thief, Archer, Merchant,";
+ mes "Taekwon Boy, Taekwon Girl, Gunslinger and Ninja^000000";
+ mes "Job character to qualify.";
+ mes "Now, do you have any questions?";
+ next;
+ switch(select("Skill Reset?:I want a Skill Reset:Nothing")) {
+
+ case 1:
+ mes "[Hypnotist]";
+ mes "Skill Resets allow adventuers";
+ mes "to redistribute their Skill";
+ mes "Points if they are unhappy";
+ mes "with their current skills.";
+ next;
+ mes "[Hypnotist]";
+ mes "Before proceeding with";
+ mes "a Skill Reset, you must";
+ mes "reduce all of the weight";
+ mes "of all carried items on your";
+ mes "character to 0. You can put";
+ mes "extra items in Kafra Storage.";
+ next;
+ mes "[Hypnotist]";
+ mes "Ah, it's also important";
+ mes "to remove your ^FF0000Pushcart^000000";
+ mes "if you have one equipped.";
+ mes "Otherwise, hypnosis won't";
+ mes "work, or will backfire...";
+ close;
+
+ case 2:
+ mes "[Hypnotist]";
+ mes "Are you sure that you";
+ mes "want to proceed with";
+ mes "my ^FF0000Skill Reset^000000 service?";
+ next;
+ if (select("Yes:Cancel") == 1) {
+ if (BaseLevel > 40) {
+ mes "[Hypnotist]";
+ mes "I'm sorry, but characters";
+ mes "with Base Levels higher";
+ mes "than 40 are ineligible for the";
+ mes "Skill Reset service I provide.";
+ close;
+ }
+ if ((Class > 0 && Class < 7 && Upper == 0) || (Class == Job_Gunslinger) || (Class == Job_Ninja) || (Class == Job_Taekwon)) {
+ if (checkcart()) {
+ mes "[Hypnotist]";
+ mes "Oh! Please remove your";
+ mes "Pushcart before proceeding";
+ mes "with the Skill Reset service.";
+ mes "Thanks for cooperating~";
+ close;
+ }
+ if (Weight) {
+ mes "[Hypnotist]";
+ mes "If you're here for my Skill";
+ mes "Reset service, please";
+ mes "remember that you can't";
+ mes "reset your skills until the";
+ mes "^FF0000weight of your carried items in";
+ mes "your Inventory is reduced to 0^000000.";
+ next;
+ mes "[Hypnotist]";
+ mes "Why don't you place your";
+ mes "things into the Kafra Storage";
+ mes "for now? That way, you can";
+ mes "safely keep all of your goods.";
+ close;
+ }
+ mes "[Hypnotist]";
+ mes "Thank you for using";
+ mes "my Skill Redistribution";
+ mes "services. Oh, and best";
+ mes "of luck to you on your";
+ mes "travels, adventurer.";
+ ResetSkill;
+ close;
+ }
+ mes "[Hypnotist]";
+ mes "I'm sorry, but your";
+ mes "Job Class doesn't qualify";
+ mes "for the Skill Reset service";
+ mes "that I provide. I can only";
+ mes "offer Skill Resets to the";
+ mes "following Jobs...";
+ next;
+ mes "[Hypnotist]";
+ mes "^FF0000Swordman, Acolyte,";
+ mes "Mage, Thief, Archer,";
+ mes "Merchant, Taekwon";
+ mes "Boy, Taekwon Girl, Gunslinger and Ninja^000000.";
+ close;
+ }
+ mes "[Hypnotist]";
+ mes "Thank you, and good";
+ mes "luck on your adventures.";
+ mes "Please travel in safety~";
+ close;
+
+ case 3:
+ mes "[Hypnotist]";
+ mes "Thank you, and good";
+ mes "luck on your adventures.";
+ mes "Please travel in safety~";
+ close;
+ }
+
+} \ No newline at end of file
diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt
index d1f0724fe..d7c70f404 100644
--- a/npc/quests/newgears/2006_headgear.txt
+++ b/npc/quests/newgears/2006_headgear.txt
@@ -3,10 +3,11 @@
//===== By: ==================================================
//= DiviniaRO members, cleaned by reddozen
//===== Current Version: =====================================
-//= 1.0c
+//= 1.1
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
+//= [Aegis Conversion]
//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask,
//= Lion Masquerade, Bride Mask, Judge Hat and A-Yam Hat
//===== Additional Comments: =================================
@@ -15,475 +16,1115 @@
//= standartized stuff a bit [Lupus]
//= 1.0b fixed Helm of Valkyries ingredients
//= 1.0c corrected item names according to item_db [Lupus]
+//= 1.1 Full update. EuRO (?) dialogs, and positions. [L0ne_W0lf]
//============================================================
//===================== Anonymous Mask =====================================================
-
-rachel,91,273,4 script Masked Man 880,{
- set @npcname$,"[Masked Man]";
-
- mes @npcname$;
- mes "Psssst....";
+rachel,91,273,8 script ? 930,{
+ if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) {
+ mes "[?]";
+ mes "Giggle giggle...isn't it my partner, eh?";
+ mes "So, did you bring everything that I asked?";
+ mes "Great, now I can make the item which will help you";
+ mes "to cover your identity! Giggle giggle...";
+ next;
+ mes "- Bzzz Bzzz Click Click -";
+ mes "- Fumble Fumble Fumble Fumble -";
+ mes "- Bzzz Bzzz Click Click -";
+ mes "- Fumble Fumble Fumble Fumble -";
+ next;
+ mes "[?]";
+ mes "...Hey, don't look over my shoulder.";
+ mes "I don't want to share";
+ mes "my business secret with you, you know?";
+ next;
+ mes "- Bzzz Bzzz Click Click -";
+ mes "- Fumble Fumble Fumble Fumble -";
+ mes "- Bzzz Bzzz Click Click -";
+ mes "- Fumble Fumble Fumble Fumble -";
+ next;
+ delitem 983,1; //Black_Dyestuffs
+ delitem 7111,100; //Smooth_Paper
+ delitem 938,99; //Sticky_Mucus
+ set zeny,zeny-100000;
+ getitem 5175,1; //Anonimity_Request
+ mes "[?]";
+ mes "Phew...it's done. Well, it was not that difficult to make, but...";
+ mes "Giggle giggle, what is important is that";
+ mes "now you can hide your identity. Now, take this.";
+ mes "Hopefully, this mask will help you";
+ mes "to avoid encountering your enemies. Ahahaha!";
+ close;
+ }
+ mes "[?]";
+ mes "...No way! Don't you dare to find out about me!";
+ mes "Don't you even speak to me!";
+ mes "Shushhh! Don't let my enemy know where I am!";
next;
- mes @npcname$;
- mes "Shhhh...";
- mes "Come here, but keep quiet";
+ mes "[?]";
+ mes "Err? You are a my kind person.";
+ mes "So, you are running away from something,";
+ mes "and you want to hide your identity, am I right?";
+ mes "Yeah...I guess that I am right... Giggle giggle.";
next;
- mes @npcname$;
- mes "I have something that might interest you";
+ mes "[?]";
+ mes "Well, I should be kind to my comrade.";
+ mes "Although I can't reveal my identity to you,";
+ mes "I can help you to safely hide from your enemies.";
next;
-
- switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around."))
- {
-
- case 1:
- mes @npcname$;
- mes "I only need a few things in return";
- mes "100 Slick Paper,";
- mes "99 Sticky Mucus,";
- mes "1 Black Dysetuff and";
- mes "100,000 Zeny.";
- next;
- mes @npcname$;
- if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
- mes "Come back when you have what I need...";
- close;
- }
-
- mes "I see you came prepared.";
- delitem 7111,100;
- delitem 938,99;
- delitem 983,1;
- set Zeny, Zeny-100000;
- next;
- getitem 5175,1;
- mes @npcname$;
- mes "You didn't get this from me by the way...";
- close;
-
-
- case 2:
- mes @npcname$;
- mes "Yeah... I knew that.";
- close;
- }
-
+ mes "[?]";
+ mes "Bring me ^FF00001 Black Dyestuffs^000000,";
+ mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,";
+ mes "and ^FF0000100,000 zeny^000000.";
+ mes "Then I will help you, giggle giggle.";
+ next;
+ mes "[?]";
+ mes "You may leave now.";
+ mes "Somehow we can be so helpful to each other.";
+ mes "Once you finish gathering all the material,";
+ mes "come back without anyone knowning. Giggle giggle.";
+ close;
}
-
-
//======================== Feather Beret ================================================
-
-rachel,135,121,4 script Sakyul 933,{
- set @npcname$,"[Sakyul]";
-
- mes @npcname$;
- mes "Mumble mumble..";
- mes "Stupid Arunafelz Military!";
- mes "I lost the use of my legs during the Rune-Midgard!";
- mes "I was in a special unit.. we even had our own beret!";
- mes "Wingmen, they called us..";
- next;
- mes @npcname$;
- mes "If you really want one, I can make a replica for you.";
- next;
-
- switch(select("Of course I do!","No way man, you creep me out!"))
- {
-
- case 1:
- mes @npcname$;
- mes "Alright then, I just need a few things:";
- mes "1 Beret,";
- mes "100 Soft Feathers and";
- mes "1 White Dyestuff.";
- next;
- mes @npcname$;
- if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
- mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
- close;
- }
-
- mes "Nice to see a well prepared youngster!";
- delitem 5172,1;
- delitem 7063,100;
- delitem 982,1;
- next;
- getitem 5170,1;
- mes @npcname$;
- mes "Here.. This takes me back.. Have fun with it!";
- close;
-
-
- case 2:
- mes @npcname$;
- mes "Fine then! Leave an old man at peace! Git! Go!";
+rachel,152,131,3 script Sakjul 928,{
+ if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) {
+ mes "[Sakjul]";
+ mes "Great, you have brought everything";
+ mes "to make ^FF0000Feather Beret^000000!";
+ mes "To reward for your labor,";
+ mes "I shall personally proceed with the hat creation.";
+ next;
+ mes "[Sakjul]";
+ mes "Stand next to me, and watch the creation process solemnly.";
+ mes "Keep your integrity by standing straight,";
+ mes "and looking straight forward!";
+ next;
+ mes "[Sakjul]";
+ mes "If you do not do what I just said,";
+ mes "^FF0000this hat creation could result in failure!";
+ mes "And, if you fail to create the hat,";
+ mes "you will lose all the materials,";
+ mes "and I am not going to take the responsibility for your mistake!^000000";
+ next;
+ mes "- THUD THUD -";
+ mes "- THUD THUD -";
+ mes "- THUD THUD -";
+ mes "- BOOM -";
+ next;
+ mes "- THUD THUD -";
+ mes "- THUD THUD -";
+ mes "- THUD THUD -";
+ mes "- BOOM -";
+ next;
+ set .@result,rand(1,10);
+ if (.@result == 4) {
+ delitem 5172,1; //Beret
+ delitem 7063,100; //Soft_Feather
+ delitem 982,1; //White_Dyestuffs
+ mes "[Sakjul]";
+ mes "I did succeed in making the hat,";
+ mes "but I cannot let it fall into someone else's hand!";
+ mes "The essential of Feathre Beret is";
+ mes "the precise angle of the beret and the feather,";
+ mes "but this hat's angle has become slightly crooked,";
+ mes "and the quality has become too poor to be my artwork!";
+ next;
+ mes "[Sakjul]";
+ mes "I understand that you feel quite unfortunate";
+ mes "with this result. However, I urge you to not to be";
+ mes "so disappointed, and try again!";
+ mes "There is no impossibility in the world, so you can do it!";
+ next;
+ mes "[Sakjul]";
+ mes "Now, brace yourself up!";
+ mes "You have done this already,";
+ mes "so you can easily do it again.";
+ mes "If you understood, now, go, go gather the materials again!";
close;
+ }
+ delitem 5172,1; //Beret
+ delitem 7063,100; //Soft_Feather
+ delitem 982,1; //White_Dyestuffs
+ getitem 5170,1; //Feather_Beret
+ mes "[Sakjul]";
+ mes "Great, I have made it! Look at this beautiful coordination";
+ mes "between the feather and the beret,";
+ mes "and you can feel moderation in the coordination.";
+ mes "I must say that this hat must be";
+ mes "one of the needful things for young men in nowadays.";
+ next;
+ mes "[Sakjul]";
+ mes "Since I have created this hat with your materials,";
+ mes "it belongs to you.";
+ mes "Keep this hat with care, and be a great, confident person.";
+ close;
}
-
+ mes "[Sakjul]";
+ mes "Straighten yourself, and keep your tension!";
+ mes "Keep yourself under control, and move with integrity!";
+ mes "That's how a respectable man carry himself!";
+ mes "Young men in nowadays are too weak and tender.";
+ mes "Don't you agree with me, young adventurer?";
+ next;
+ if (select("Yes, sir!:No.") == 1) {
+ mes "[Sakjul]";
+ mes "Ah! I like your answer!";
+ mes "Lately, I found it very hard to see a diciplined young man like you.";
+ mes "Unfortunately, even you are not yet diciplined as well as I expect!";
+ mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000";
+ mes "might help you to look more diciplined.";
+ next;
+ mes "[Sakjul]";
+ mes "I like to compliment your attitude.";
+ mes "Thus, I am willing to create Feather Beret for you";
+ mes "only if you bring me the materials to me. Understand?";
+ next;
+ mes "[Sakjul]";
+ mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,";
+ mes "and ^FF00001 White Dyestuffs^000000.";
+ mes "Make sure that you will remember all of them, and bring me";
+ mes "the exact amount of materials!";
+ next;
+ mes "[Sakjul]";
+ mes "Thank me for the offer";
+ mes "because the hat will finish your look";
+ mes "to be more majestic and elegant!";
+ mes "If you understood, go,";
+ mes "go gather the material as soon as you can!";
+ close;
+ }
+ mes "[Sakjul]";
+ mes "I can't hear you! I don't feel any confidence from your voice!";
+ mes "How can you live this tough world with that weak attitude?";
+ mes "Put yourself together, right now!";
+ close;
}
-
-
//============================ Valkyrie Helm =====================================================
-
-hugel,146,105,4 script Genirhimin 897,{
- set @npcname$,"[Genirhimin]";
-
- mes @npcname$;
- mes "Eh?";
- if (Zeny < 10000000) goto L_POOR;
- next;
- mes @npcname$;
- mes "In days long past us mortals were permitted";
- mes "to serve Odin and the Valkyries in battle..";
- mes "So that maybe we would have the cahnce to die";
- mes "honorably in battle and return to Val Halla";
- next;
- mes @npcname$;
- mes "The bravest of Warriors were rewarded with";
- mes "the Valkyrie Helm";
- mes "But.. those days are long since passed..";
- mes "I suppose I could make you one, if you can";
- mes "gather what I need.";
- next;
-
- switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
- {
-
- case 1:
- mes @npcname$;
- mes "Here is what I need:";
- mes "1 Sageworm Card,";
- mes "1 Argiope Card,";
- mes "1 Dryad Card,";
- mes "1 Wooden Golem Card,";
- mes "1 Bongun Card,";
- mes "1 Pirate Skel Card,";
- mes "1 Marduk Card and...";
- next;
- mes @npcname$;
- mes "1 Hode Card,";
- mes "1 Elder Card,";
- mes "1 Nightmare Terror Card,";
- mes "1000 Darkness Runes and";
- mes "1000 Bloody Runes.";
- next;
- mes @npcname$;
- if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
- mes "I'm sorry, but I need more to make the helm.";
- close;
- }
-
- mes "Give me a minute and I'll work my magic...";
- delitem 4219,1;
- delitem 4114,1;
- delitem 4177,1;
- delitem 4259,1;
- delitem 4212,1;
- delitem 4073,1;
- delitem 4112,1;
- delitem 4081,1;
- delitem 4251,1;
- delitem 4166,1;
- delitem 7511,1000;
- delitem 7563,1000;
- next;
- getitem 5171,1;
- mes @npcname$;
- mes "This is a serious honour... You have proven yourself a brave and honorable Warrior, Wear this with Pride.";
+hugel,147,130,3 script Ghenirhemin 897,{
+ if (moza_valkylie == 5) {
+ set .@val2,rand(1,10);
+ if (.@val2 == 3) {
+ misceffect 348; //EF_LIGHTSPHERE
+ mes "[Ghenirhemin]";
+ mes "The materials are still being fused.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Umm?! Oh...oh?! Isn't this...";
+ mes "Isn't this...?!";
+ next;
+ misceffect 322; //EF_FORESTLIGHT2
+ mes "[Ghenirhemin]";
+ mes "Ah...ahahaha, we've made it! We've made it!";
+ mes "Valkyre's Helm...We've recreated Valkyre's Helm,";
+ mes "a glorious godly armor!";
+ mes "Ah...does this mean...?";
+ next;
+ mes "[Ghenirhemin]";
+ mes "We are writing new history!";
+ mes "Yes, we just have started writing new history.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Thank you so much for giving me a chance to participate in this.";
+ mes "I am sure that my ancestors in heaven will be glad";
+ mes "to see this successful recreation of Valkyre's Helm.";
+ mes "Hahahahaha!";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Please take this helm.";
+ mes "As I promised, this is yours.";
+ mes "Please take pride in yourself, and";
+ mes "do not disgrace this Helm through evil doings.";
+ next;
+ set moza_valkylie,0;
+ getitem 5171,1; //Valkyrie_Helm
+ mes "[Ghenirhemin]";
+ mes "May God bless this adventurer";
+ mes "who has written new history.";
+ mes "I, Gheirhemin pray to god for his safe journey";
+ mes "who is now heading toward the new history.";
close;
-
- case 2:
- mes @npcname$;
- mes "So be it, suit yourself..";
+ }
+ misceffect 348; //EF_LIGHTSPHERE
+ mes "[Ghenirhemin]";
+ mes "The materials are still being fused.";
+ close;
+ }
+ else if (moza_valkylie == 4) {
+ set .@val,rand(1,10);
+ if (.@val == 7) {
+ mes "[Ghenirhemin]";
+ mes "............";
+ next;
+ misceffect 348; //EF_LIGHTSPHERE
+ mes "[Ghenirhemin]";
+ mes "Oh...oh? They....they just have started being fused!";
+ mes "Look at this shining light!";
+ mes "I can't...I can't believe that";
+ mes "this is what happens in Valhala!";
+ next;
+ set moza_valkylie,5;
+ mes "[Ghenirhemin]";
+ mes "We are now witnessess of the God's grace...ah....";
close;
+ }
+ mes "[Ghenirhemin]";
+ mes "....Let's wait a little longer.";
+ close;
}
-
- L_POOR:
- mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined...";
+ else if (moza_valkylie == 3) {
+ set moza_valkylie,4;
+ mes "[Ghenirhemin]";
+ mes "Will you stop being anxious?";
+ mes "Just relax and wait, will you?";
+ mes "In a sense, we are holding a holy rite,";
+ mes "and it is not going to happen faster,";
+ mes "only because you, a human wants it to happen faster.";
close;
-
-}
-
-
-
-//======================= Smiling Mask / Lion Masquerade / Bride Mask ===============================
-
-payon,135,231,5 script Chung-Wol-Mang 907,{
- set @npcname$,"[Chung-Wol-Mang]";
-
- mes @npcname$;
- mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them.";
+ }
+ else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) {
+ mes "[Ghenirhemin]";
+ mes "Hmm...I am impressed that you have brought everything";
+ mes "despite of the difficulty in gathering them. It was difficult, wasn't it?";
+ mes "Haha, I can tell just by looking at your face.";
+ mes "Good job, my friend, you did a good job.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Now, please hand them to me.";
+ mes "If I place them together in one place,";
+ mes "I am pretty sure that they will start";
+ mes "being fused into the helm with their own mysterious powers.";
+ next;
+ if (select("Give him the items.:Don't give him the items.") == 1) {
+ mes "[Ghenirhemin]";
+ mes "Excellent. Now, all we have to do";
+ mes "is just waiting until they finish being fused into one.";
+ next;
+ delitem 4219,1; //Sageworm_Card
+ delitem 4114,1; //Argiope_Card
+ delitem 4177,1; //Dryad_Card
+ delitem 4259,1; //Wooden_Golem_Card
+ delitem 4212,1; //Bon_Gun_Card
+ delitem 4073,1; //Pirate_Skel_Card
+ delitem 4112,1; //Marduk_Card
+ delitem 4081,1; //Hode_Card
+ delitem 4251,1; //Elder_Card
+ delitem 4166,1; //Nightmare_Terror_Card
+ delitem 7511,1000; //Rune_Of_Darkness
+ delitem 7563,1000; //Bloody_Rune
+ set zeny,zeny-10000000;
+ set moza_valkylie,3;
+ mes "[Ghenirhemin]";
+ mes "Now I am all nervous";
+ mes "in anticipation of a good result. Hahahaha.";
+ close;
+ }
+ mes "[Ghenirhemin]";
+ mes "?";
+ close;
+ }
+ else if (moza_valkylie == 2) {
+ mes "[Ghenirhemin]";
+ mes "Please bring me";
+ mes "^FF00001 Sage Worm Card, 1Argiope Card,";
+ mes "^FF00001 Dryad Card, 1 Wooden Golem Card,";
+ mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,";
+ mes "^FF00001 Marduk Card, 1 Hode Card,";
+ mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000";
+ next;
+ mes "[Ghenirhemin]";
+ mes "^1,000 Rune of the Darkness,";
+ mes "^1,000 Bloody Rune,";
+ mes "^and the helm price, 10,000,000 zeny^000000.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "It surely is a reasonable price considering that ";
+ mes "you are about to obtain a godly power, don't you think?";
+ next;
+ set moza_valkylie,2;
+ mes "[Ghenirhemin]";
+ mes "Let's discuss it later";
+ mes "once you prepare the money and the items.";
+ mes "Now I am so exhausted";
+ mes "as it has been a while since the last time that I talked this much.";
+ mes "Excuse me.";
+ close;
+ }
+ else if (moza_valkylie == 1) {
+ mes "[Ghenirhemin]";
+ mes "You must be pretty surprised by now.";
+ mes "Yes, it is surely understandable.";
+ mes "If you have travelled many places,";
+ mes "and heard many stories, you would know what this is.";
+ mes "Yes, it is ^FF0000Valkyre's Helm^000000.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "A legendary helm only allowed to men";
+ mes "who have transcended their limit.";
+ mes "A godly armor that is blessed with an incredible power.";
+ mes "Can you see now that my story is true?";
+ next;
+ mes "[Ghenirhemin]";
+ mes "It has passed so many years, and thus";
+ mes "its power has become weakened,";
+ mes "but you can still feel something holy about the helm.";
+ mes "Don't you think?";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Well...I am not allowed to wear this helm.";
+ mes "Thus, if I find someone who is just perfect for this helm,";
+ mes "I am going to give this to him without any regret.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Of course, I can't give away";
+ mes "such a valuable thing for nothing in return.";
+ mes "That's how it goes, you know?";
+ mes "I maybe think about giving it to you";
+ mes "because you seem to be wealthier than others,";
+ mes "and I can sense special aura from you.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "So, what do you say?";
+ mes "I think that I have an eye for right men.";
+ mes "I feel that you will be able to fully recreate this Valkyre's Helm";
+ mes "as well as use it to its full potential.";
+ next;
+ if (select("Sure.:No, thanks.") == 1) {
+ mes "[Ghenirhemin]";
+ mes "You are an ambitious young man as I expected.";
+ mes "It is surely a great advantage.";
+ mes "Okay, I will tell you what I know from now on.";
+ mes "So, listen carefully.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "First, we have to fully restore the helm's power.";
+ mes "To do so, we must find monster cards";
+ mes "that possess mysterious powers.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "That's not all. You know,";
+ mes "we can't just glue those monster cards";
+ mes "on the helm. Thus, we need a power that";
+ mes "enables us to fuse the cards and the helm into one.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Ancient runes are perfect to supply the power,";
+ mes "especially we need Rune of the Darkness, and Bloody Rune.";
+ mes "Perhaps, they were chosen because of their sealed dark power";
+ mes "and bloody sticky power? That's just my guess, hahahaha!";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Once we successfully restore the helm's power,";
+ mes "you are expected to purchase the helm from me.";
+ mes "As I said earlier, I am not going to";
+ mes "give away such a valuable thing with nothing in return.";
+ mes "It will also demonstrate your qualification to become the helm's owner.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Basically, you have to bring me...";
+ mes "Ah, there are so many things that you need to bring me.";
+ mes "I suggest you to write down, and memorize them.";
+ next;
+ mes "Please bring me";
+ mes "^FF00001 Sage Worm Card, 1Argiope Card,";
+ mes "1 Dryad Card, 1 Wooden Golem Card,";
+ mes "1 Bongun Card, 1 Pirate Skeleton Card,";
+ mes "1 Marduk Card, 1 Hode Card,";
+ mes "1 Elder Card, 1 Nightmare Terror Card,^000000";
+ next;
+ mes "[Ghenirhemin]";
+ mes "^FF00001,000 Rune of the Darkness,";
+ mes "1,000 Bloody Rune,";
+ mes "and the helm price, 10,000,000 zeny^000000.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "It surely is a reasonable price considering that ";
+ mes "you are about to obtain a godly power, don't you think?";
+ next;
+ set moza_valkylie,2;
+ mes "[Ghenirhemin]";
+ mes "Let's discuss it later";
+ mes "once you prepare the money and the items.";
+ mes "Now I am so exhausted";
+ mes "as it has been a while since the last time that I talked this much.";
+ mes "Excuse me.";
+ close;
+ }
+ mes "[Ghenirhemin]";
+ mes "Haha, I understand that";
+ mes "it is not an easy choice to make.";
+ mes "Take your time, my friend.";
+ mes "If you still don't want the helm, I respect your decision.";
+ close;
+ }
+ else if (Zeny > 9999999) {
+ mes "[Ghenirhemin]";
+ mes "Hmm...you look like a poor-looking wanderer,";
+ mes "but you seem to have an enormous amount of money with you.";
+ mes "I guess that the old saying was right:";
+ mes "''Don't judge a book by its cover.''";
+ next;
+ mes "[Ghenirhemin]";
+ mes "You maybe understand my story.";
+ mes "Would you like to listen to my long story?";
+ mes "It may or may not be interesting to you,";
+ mes "but I gurantee that it will never bore you in either way.";
+ next;
+ if (select("Listen.:Don't listen.") == 1) {
+ mes "[Ghenirhemin]";
+ mes "Good, let me introduce myself.";
+ mes "My name is Ghenirhemin.";
+ mes "I am no different than others,";
+ mes "if I may speak of my only advantage,";
+ mes "I have little more money than them. Hahaha.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "However, I did not earn my money,";
+ mes "but I inherited the fortune from my ancestors,";
+ mes "who were all gifted businessmen.";
+ mes "I thank to him for handing over such great fortune.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "In fact, I am ashamed to tell you that";
+ mes "I do not know what exactly my ancestors did";
+ mes "to make this much fortune. Perhaps some would have held business,";
+ mes "some others would have been great artists...";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Our family is just blessed enough to have";
+ mes "such great ancestors, who brought wealth to their family.";
+ mes "It would take me at least a week to list";
+ mes "every single successful ancestor of mine.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "However, I like to tell you about one of my amazing ancestors,";
+ mes "who has become our family hero.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "Well, actually I do not know exactly";
+ mes "what he did, but I know that";
+ mes "he brought glory and fame";
+ mes "to our family for the first time.";
+ mes "However, since it has been so long, we do not have";
+ mes "any document about him, so...";
+ next;
+ mes "[Ghenirhemin]";
+ mes "I clearly remember one thing about him though.";
+ mes "He was the only human who was able to";
+ mes "become close to the gods, and he demonstrated";
+ mes "his godly power to bring light to us, humans.";
+ next;
+ mes "[Ghenirhemin]";
+ mes "I don't know how he obtained the godly power,";
+ mes "or how he could become close to the gods.";
+ mes "I just remember these things because I was repeatedly told";
+ mes "about his amazing story ever since I was born...";
+ next;
+ mes "[Ghenirhemin]";
+ mes "I can show you that I am not making things up.";
+ mes "I told you that we do not have any document about him, right?";
+ mes "However, there is something that I can show you.";
+ mes "Now, take a look at this.";
+ next;
+ set moza_valkylie,1;
+ mes "[Ghenirhemin]";
+ mes "See? This surely tells you that";
+ mes "I am not making things up!";
+ mes "This is what my ancestor used to use!";
+ close;
+ }
+ mes "[Ghenirhemin]";
+ mes "What a shame! However, I don't want to force you to";
+ mes "do something that you don't want to do. Hahaha.";
+ mes "Just remember, you just have made another choice for your life.";
+ close;
+ }
+ mes "[Ghenirhemin]";
+ mes "Everything has meaning and reason to exist in this world.";
+ mes "You and I, we are destined to meet with each other today.";
next;
- mes @npcname$;
- mes "So, which one will it be?";
+ mes "[Ghenirhemin]";
+ mes "Well...although I said that everything has meaning,";
+ mes "unfortunately you are not interesting to me at all.";
+ mes "Call me a money monger,";
+ mes "but I like the rich.";
next;
- switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind."))
- {
+ mes "[Ghenirhemin]";
+ mes "If you prove me that you are wealthy,";
+ mes "I maybe change my mind, and become interested in you.";
+ mes "But, I will decide whether or not I will be interested in you";
+ mes "when you show me your money. Hahahaha!";
+ close;
+}
- case 1:
- mes @npcname$;
- mes "Okay, for the Smiling Mask I need:";
- mes "1 Four-Leaf Clover,";
- mes "500 Trunks,";
- mes "10 Elastic Bands,";
- mes "20 Memory Bookmarks,";
- mes "1 Cigarette,";
- mes "100 Cactus Needles and";
- mes "100 Manes.";
+//======================= Smiling Mask / Lion Masquerade / Bride Mask ===============================
+payon,135,320,3 script Chungwolmang 97,{
+ if (moza_tal == 2) {
+ if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99 || countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0 || countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
+ mes "[Chungwolmang]";
+ mes "Oh, you have brought everything";
+ mes "to make a Mythical Lion Mask. Excellent.";
+ mes "Please give me the materials. I will make the mask right away.";
next;
-
- if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
- mes @npcname$;
- mes "Come back and talk to me when you've gathered all the items.";
+ if (select("Give him the items.:Don't give him the items.") == 1) {
+ mes "[Chungwolmang]";
+ mes "Great, I like your unhesitating attitude!";
+ mes "Alright then, I will make the mask as quickly as I can!";
+ next;
+ mes "[Chungwolmang]";
+ mes "- Fumble Fumble Fumble -";
+ mes "- Fumble Fumble Fumble -";
+ mes "- Fumble Fumble Fumble -";
+ mes "- Thud Thud Thud Thud -";
+ next;
+ mes "[Chungwolmang]";
+ mes "- Fumble Fumble Fumble -";
+ mes "- Fumble Fumble Fumble -";
+ mes "- Fumble Fumble Fumble -";
+ mes "- Thud Thud Thud Thud -";
+ next;
+
+ if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) {
+ delitem 7015,20; //Bookclip_In_Memory
+ delitem 952,100; //Cactus_Needle
+ delitem 1028,100; //Wild_Boar's_Mane
+ getitem 5176,1; //Smiling_Mask
+ }
+ else if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
+ delitem 1049,20; //Skirt_Of_Virgin
+ delitem 1059,500; //Transparent_Cloth
+ delitem 1054,2; //Lip_Of_Ancient_Fish
+ delitem 1024,100; //Chinese_Ink
+ getitem 5169,1; //Bride_Mask
+ }
+ else if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) {
+ delitem 1048,500; //Slender_Snake
+ delitem 1053,2; //Tooth_Of_Ancient_Fish
+ delitem 980,1; //Orange_Dyestuffs
+ getitem 5177,1; //Lion_Masquerade
+ }
+ set moza_tal,0;
+ mes "[Chungwolmang]";
+ mes "Wow, it was a piece of cake!";
+ mes "You know, I am not an artisan only in title.";
+ mes "Hahaha, here, take your Mythical Lion Mask.";
+ mes "I hope that you will wear it with pride, hahaha!";
+ next;
+ mes "[Chungwolmang]";
+ mes "Aright, I need to take a rest";
+ mes "until I have next customer. Hahaha, bye!";
close;
}
-
- mes @npcname$;
- mes "You brought all the items, thanks. Here give them to me.";
- delitem 706,1;
- delitem 1019,500;
- delitem 7200,10;
- delitem 7015,20;
- delitem 2267,1;
- delitem 952,100;
- delitem 1028,100;
- next;
- getitem 5176,1;
- mes @npcname$;
- mes "Thanks, you can have your mask now.";
+ mes "[Chungwolmang]";
+ mes "Err? Don't you want Mythical Lion Mask?";
+ mes "Alright then...coward.";
close;
-
+ }
+
+ mes "[Chungwolmang]";
+ mes "Well well, have you not gathered the materials yet?";
+ mes "You'd better hurry because I can't wait so long!";
+ mes "Wait, what mask did you ask me to make anyways?";
+ next;
+ switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
+ case 1:
+ mes "[Chungwolmang]";
+ mes "Oh, yes, you want Hahoe Mask.";
+ mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
+ mes "^FF0000100 Cactus Needle^000000, and";
+ mes "^FF0000100 Mane^000000.";
+ break;
case 2:
- mes @npcname$;
- mes "Okay, for the Lion Masquerade I need:";
- mes "1 Four-Leaf Clover,";
- mes "500 Trunks,";
- mes "10 Elastic Bands,";
- mes "500 Horrendous Hairs,";
- mes "2 Ancient Teeth and";
- mes "1 Orange Dyestuff.";
- next;
-
- if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
- mes @npcname$;
- mes "Come back and talk to me when you've gathered all the items.";
- close;
- }
-
- mes @npcname$;
- mes "You brought all the items, thanks. Here give them to me.";
- delitem 706,1;
- delitem 1019,500;
- delitem 7200,10;
- delitem 1048,500;
- delitem 1053,2;
- delitem 980,1;
- next;
- getitem 5177,1;
- mes @npcname$;
- mes "Thanks, you can have your mask now.";
- close;
-
-
+ mes "[Chungwolmang]";
+ mes "Oh, yes, you want Bride Mask.";
+ mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
+ mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
+ mes "and ^FF0000100 Squid Ink^000000.";
+ break;
case 3:
- mes @npcname$;
- mes "Okay, for the Bride Mask I need:";
- mes "1 Four-Leaf Clover,";
- mes "500 Trunks,";
- mes "10 Elastic Bands,";
- mes "20 Skirts of Virgin,";
- mes "500 Transparent Celestial Robes,";
- mes "2 Ancient Lips and";
- mes "100 Squid Inks.";
+ mes "[Chungwolmang]";
+ mes "Oh, yes, you want Mythical Lion Mask.";
+ mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
+ mes "^FF00002 Ancient Tooth^000000, and";
+ mes "^FF00001 Orange Dyestuffs^000000.";
+ break;
+ }
+ mes "Bring the exact amount of materials, then I will give you the mask right away.";
+ close;
+ }
+ if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) {
+ mes "[Chungwolmang]";
+ mes "Ah, Four Leaf Clover must bring me luck";
+ mes "because you came back faster than I thought! Wow...";
+ mes "Thank you so much, now I think that";
+ mes "I have fortune on my side. Hahaha!";
+ next;
+ mes "[Chungwolmang]";
+ mes "Alright! I will return your favor as I promised.";
+ mes "I will tell you everything. In fact,";
+ mes "I am a traditional mask craftsman.";
+ mes "I am proud to tell you that no one can beat me";
+ mes "in crafting traditional masks! Ahem!";
+ next;
+ mes "[Chungwolmang]";
+ mes "I had experienced emotional instability";
+ mes "as well as had bad luck with everything due to various reasons.";
+ mes "But, that's history now! I am back, hahahaha!";
+ next;
+ mes "[Chungwolmang]";
+ mes "I feel good, and I have fortune back to my side.";
+ mes "I really appreciate you for helping me to feel better.";
+ mes "In return, I am going to make you a traditional mask! Hahaha!";
+ mes "You should be thankful for that I am offering you a great gift.";
+ next;
+ mes "[Chungwolmang]";
+ mes "You know why? Because there is no one who can offer you";
+ mes "such a valuable item except me.";
+ mes "Anyhow, I can make 3 different masks:";
+ mes "Hahoe Mask, Bride Mask and Mythical Lion Mask.";
+ mes "Which one whould you like to have? Pick one.";
+ next;
+ switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
+ case 1:
+ delitem 7201,500; //Log
+ delitem 7200,10; //Flexible_String
+ set moza_tal,2;
+ mes "[Chungwolmang]";
+ mes "Great, you want Hahoe Mask, eh? That's easy!";
+ mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
+ mes "^FF0000100 Cactus Needle^000000, and";
+ mes "^FF0000100 Mane^000000.";
+ mes "Bring the exact amount of materials, then I will give you the mask right away.";
+ break;
+ case 2:
+ mes "Great, you want Bride Mask, eh? That's easy!";
+ mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
+ mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
+ mes "and ^FF0000100 Squid Ink^000000.";
+ mes "Bring the exact amount of materials, then I will give you the mask right away.";
+ break;
+ case 3:
+ mes "Great, you want Mythical Lion Mask, eh? That's easy!";
+ mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
+ mes "^FF00002 Ancient Tooth^000000, and";
+ mes "^FF00001 Orange Dyestuffs^000000.";
+ mes "Bring the exact amount of materials, then I will give you the mask right away.";
+ break;
+ }
+ next;
+ mes "[Chungwolmang]";
+ mes "...Why are you eyeing at me?";
+ mes "What, did you expect me to make the mask for free?";
+ mes "If you did, you must think of it this way.";
+ mes "My term of payback is to use my skills,";
+ mes "and let you have my precious mask,";
+ mes "not making the mask for you at free of charge, understood?";
+ next;
+ mes "[Chungwolmang]";
+ mes "At least I am not charging you with service fee, am I?";
+ mes "Just bring me the materials, I will do my best";
+ mes "to make an incredible mask for you!";
+ next;
+ mes "[Chungwolmang]";
+ mes "In the meantime, I am going to prepare";
+ mes "the work by using these Log and Elastic Band.";
+ mes "So come back as soon as you can, okay?";
+ close;
+ }
+ if (moza_tal == 1) {
+ mes "[Chungwolmang]";
+ mes "Umm...the things that I've asked you were";
+ mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000.";
+ mes "Thanks in advance.";
+ close;
+ }
+ if (countitem(706) > 0) {
+ mes "[Chungwolmang]";
+ mes "Ah...! Hey! I can tell something unique about you.";
+ mes "Do you have a Four Leaf Clover by any chance?";
+ mes "Do you mind if I ask you to give me the clover?";
+ next;
+ mes "[Chungwolmang]";
+ mes "I am not asking you to give it to me for free.";
+ mes "Although I can't gurantee it,";
+ mes "I will be able to pay back your favor sooner or later.";
+ mes "So, can I take it?";
+ next;
+ if (select("Sure.:No, you can't.") == 1) {
+ mes "[Chungwolmang]";
+ mes "Oh! Thank you so much!";
+ mes "Muhahahahahaha! Now I will become a lucky guy!";
+ mes "With the clover, fortune will be on my side again!";
next;
-
- if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
- mes @npcname$;
- mes "Come back and talk to me when you've gathered all the items.";
- close;
- }
-
- mes @npcname$;
- mes "You brought all the items, thanks. Here give them to me.";
- delitem 706,1;
- delitem 1019,500;
- delitem 7200,10;
- delitem 1049,20;
- delitem 7165,500;
- delitem 1054,2;
- delitem 1024,100;
- next;
- getitem 5169,1;
- mes @npcname$;
- mes "Thanks, you can have your mask now.";
- close;
-
-
- case 4:
- mes @npcname$;
- mes "Okay, come back if you feel up to it later.";
+ mes "[Chungwolmang]";
+ mes "Oh, right! I almost forgot.";
+ mes "I promised you to pay back your favor, right?";
+ mes "I know that this might sound selfish,";
+ mes "but, hey, can you do me one more favor?";
+ mes "Since you did me a favor already,";
+ mes "I don't think that it would be";
+ mes "that hard for you to help me one more time?";
+ mes "Please, show me your generosity~";
+ next;
+ mes "[Chungwolmang]";
+ mes "I need... ^FF0000500 Log^000000 and";
+ mes "^FF000010 Elastic Band^000000.";
+ mes "Will you be so kind to bring them to me?";
+ mes "In fact, I can't pay you back unless I have them.";
+ next;
+ delitem 706,1; //Four_Leaf_Clover
+ set moza_tal,1;
+ mes "[Chungwolmang]";
+ mes "You want me to pay you back, don't you?";
+ mes "So, please bring them to me, please~";
close;
-
+ }
+ mes "[Chungwolmang]";
+ mes "I see... Well, it is not easy to give away the lucky charm";
+ mes "to a stranger without a second thought.";
+ mes "...Haha, but that doesn't make me stop being upset.";
+ mes "How dare you to refuse my request? Hah!";
+ close;
}
-
-}
-
-
-
-//====================== Judge Hat / A-Yam Hat =============================================
-
-payon,137,123,5 script Hangaram 740,{
- set @npcname$,"[Hangaram]";
-
- mes @npcname$;
- mes "Hello adventurer!";
- mes "Our life is complicated.";
+ mes "[Chungwolmang]";
+ mes "Arrrgghhh... I neeed... I need...";
next;
-
- mes @npcname$;
- mes "But if you want I can help you by making 2 Hats.";
+ mes "[Chungwolmang]";
+ mes "I want to be lucky! Someone, please bring me luck!";
+ mes "I am not asking too much! I need one thing!";
next;
-
- mes @npcname$;
- mes "My creations are the Judge Hat and the A-Yam Hat.";
- mes "Which Hat do you want?";
- next;
-
- switch(select("Judge Hat","A-Yam Hat","No thanks"))
- {
-
- case 1:
- mes @npcname$;
- mes "^3355FFJudge Hat^000000";
- mes "7 Red Bijou,";
- mes "7 Blue Bijou,";
- mes "7 Yellow Bijou,";
- mes "7 Green Bijou,";
- mes "300 Shining Scales,";
- next;
- mes "1 Black Dyestuff,";
- mes "5 Cracked Diamond and";
- mes "1 Slotted Hat.";
- next;
- mes @npcname$;
- if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
- mes "Please, return when you have everything I need.";
- close;
- }
- delitem 7445,7;
- delitem 7446,7;
- delitem 7447,7;
- delitem 7448,7;
- delitem 954,300;
- delitem 983,1;
- delitem 733,5;
- delitem 2221,1;
+ mes "[Chungwolmang]";
+ mes "I need a ^FF0000Four Leaf Clover^000000!";
+ mes "Somebody, please bring me a Four Leaf Clover!";
+ close;
+}
- mes "Ok you seem to have all the items.";
+//====================== Judge Hat / A-Yam Hat =============================================
+payon_in03,139,124,3 script Han Garam 88,{
+ if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) {
+ mes "[Han Garam]";
+ mes "You came back faster than I expected.";
+ mes "Great, I am also highly motivated for the fact that";
+ mes "my Ayam will belong to someone like you,";
+ mes "who are competent and trustworthy.";
+ next;
+ mes "[Han Garam]";
+ mes "Okay then, I will make the hat as quickly as I can.";
+ mes "Now, hand me all the materials.";
+ next;
+ if (select("Give him the items.:Don't give him the items.") == 1) {
+ mes "[Han Garam]";
+ mes "Excellent! I don't have to be mediumized";
+ mes "by the Dragon God for this work";
+ mes "because I can perfectly do it on my own.";
+ mes "So, hold it right there, okay?";
next;
-
- mes @npcname$;
- mes "Hmmm.. We now make this... Mmm.";
- emotion 9;
+ mes "[Han Garam]";
+ mes "Yes...right...umm hmm.";
next;
-
- mes @npcname$;
- mes "Now we use the Dyestuff like this.";
- emotion 23;
+ mes "[Han Garam]";
+ mes ".................";
next;
-
- mes @npcname$;
- mes "OMG!!! this isn't meant to be like this.";
- emotion 28;
+ mes "- Han Garam started hammering, -";
+ mes "- and assembling the materials without a word. -";
next;
-
- mes @npcname$;
- mes "....";
+ mes "[Han Garam]";
+ mes ".................";
next;
-
- mes @npcname$;
- mes "Sorry, it didn't work.";
+ mes "[Han Garam]";
+ mes "Phew, it was quite difficult,";
+ mes "as I had not done this for quite a while.";
next;
-
- mes @npcname$;
- mes "Well that's the way life is.";
+ mes "[Han Garam]";
+ mes "I still feel good that I had a chance";
+ mes "to exercise my skills, you know. It was fun, too.";
+ mes "Please take this Ayam.";
+ mes "As I promised, this is my gift for you.";
next;
-
- mes @npcname$;
- mes "JAJAJAJA... I was just kidding here is your item !!";
- emotion 29;
+ delitem 954,300; //Shining_Scales
+ delitem 733,5; //Crystal_Jewel___
+ delitem 975,1; //Scarlet_Dyestuffs
+ delitem 7166,50; //Soft_Silk_Cloth
+ set moza_korea,0;
+ getitem 5174,1; //A_yam
+ mes "[Han Garam]";
+ mes "Now I need to meet with the Dragon God again,";
+ mes "if I want to make another hat...umm...";
+ mes "Oh well, somehow I was able to make one this time with your help,";
+ mes "so I guess that it will happen when the time is right.";
next;
-
- getitem 5173,1;
-
- mes @npcname$;
- mes "Good Work.";
+ mes "[Han Garam]";
+ mes "Thank you so much! Please take my Ayam with care,";
+ mes "and be proud that you are the owner of Ayam!";
close;
-
- case 2:
- mes @npcname$;
- mes "^3355FFA-Yam Hat^000000";
- mes "7 Red Bijou,";
- mes "7 Blue Bijou,";
- mes "7 Yellow Bijou,";
- mes "7 Green Bijou,";
- mes "300 Shining Scales,";
- next;
- mes "1 Scarlet Dyestuff,";
- mes "5 Cracked Diamonds and";
- mes "50 Soft Silks.";
- next;
- mes @npcname$;
- if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
- mes "Please return when you have everything I need.";
- close;
- }
- delitem 7445,7;
- delitem 7446,7;
- delitem 7447,7;
- delitem 7448,7;
- delitem 954,300;
- delitem 975,1;
- delitem 733,5;
- delitem 7166,50;
-
- mes "Well, you have everything.";
+ }
+ mes "[Han Garam]";
+ mes "...? What? Do you need more time?";
+ mes "Can't you just give them to me already?";
+ close;
+ }
+ else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) {
+ mes "[Han Garam]";
+ mes "You came back faster than I expected.";
+ mes "Great, I am also highly motivated for the fact that";
+ mes "my Magistrate Hat will belong to someone like you,";
+ mes "who are competent and trustworthy.";
+ next;
+ mes "[Han Garam]";
+ mes "Okay then, I will make the hat as quickly as I can.";
+ mes "Now, hand me all the materials.";
+ next;
+ if (select("Give him the items.:Don't give him the items.") == 1) {
+ mes "[Han Garam]";
+ mes "Excellent! I don't have to be mediumized";
+ mes "by the Dragon God for this work";
+ mes "because I can perfectly do it on my own.";
+ mes "So, hold it right there, okay?";
next;
-
- mes @npcname$;
- mes "Mmm now we just split this part...";
- emotion 9;
+ mes "[Han Garam]";
+ mes "Yes...right...umm hmm.";
next;
-
- mes @npcname$;
- mes "We throw this... Mmm..";
- emotion 23;
+ mes "[Han Garam]";
+ mes ".................";
next;
-
- mes @npcname$;
- mes "This isn't meant to be like this..";
- emotion 28;
+ mes "- Han Garam started hammering, -";
+ mes "- and assembling the materials without a word. -";
next;
-
- mes @npcname$;
- mes "... ready!!!";
- emotion 21;
+ mes "[Han Garam]";
+ mes ".................";
next;
-
- getitem 5174,1;
-
- mes @npcname$;
- mes "Here you have my young fella !";
+ mes "[Han Garam]";
+ mes "Phew, it was quite difficult,";
+ mes "as I had not done this for quite a while.";
+ next;
+ mes "[Han Garam]";
+ mes "I still feel good that I had a chance";
+ mes "to exercise my skills, you know. It was fun, too.";
+ mes "Please take this Ayam.";
+ mes "As I promised, this is my gift for you.";
+ next;
+ delitem 954,300; //Shining_Scales
+ delitem 733,5; //Crystal_Jewel___
+ delitem 983,1; //Black_Dyestuffs
+ delitem 2221,1; //Hat_
+ set moza_korea,0;
+ getitem 5173,1; //Judge_Hat
+ mes "[Han Garam]";
+ mes "Now I need to meet with the Dragon God again,";
+ mes "if I want to make another hat...umm...";
+ mes "Oh well, somehow I was able to make one this time with your help,";
+ mes "so I guess that it will happen when the time is right.";
+ next;
+ mes "[Han Garam]";
+ mes "Thank you so much! Please take my Ayam with care,";
+ mes "and be proud that you are the owner of Ayam!";
close;
-
-
- case 3:
- mes @npcname$;
- mes "Goodbye then.";
- close;
-
+ }
+ mes "[Han Garam]";
+ mes "...? What? Do you need more time?";
+ mes "Can't you just give them to me already?";
+ close;
+ }
+ else if (moza_korea == 2) {
+ mes "[Han Garam]";
+ mes "To make Ayam, I need";
+ mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
+ mes "^FF00001 Scarlet Dyestuffs^000000, and";
+ mes "^FF000050 Soft Silk^000000!";
+ next;
+ mes "[Han Garam]";
+ mes "To make Magistrate Hat, I need";
+ mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
+ mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
+ next;
+ mes "[Han Garam]";
+ mes "...That's what I said.";
+ mes "So, choose a hat, and bring me";
+ mes "its materials without missing anything.";
+ next;
+ mes "[Han Garam]";
+ mes "Ah~ it's been a while since the last time that I felt the Dragon God in me.";
+ mes "I felt like that I have learned something unworldly.";
+ close;
}
+ else if (moza_korea == 1) {
+ mes "[Han Garam]";
+ mes ".............";
+ next;
+ mes "[Han Garam]";
+ mes ".............";
+ next;
+ mes "[Han Garam]";
+ mes ".............";
+ next;
+ mes "[Han Garam]";
+ mes "...*Tremble Tremble*...He...He's here...He's here!";
+ mes "*Tremble Tremble* I can feel";
+ mes "the Dragon God inside of me! Waaah!";
+ mes "He is waving his tail, and showing me future!";
+ mes "Aaaaaahhhhhhh!";
+ next;
+ misceffect 90; //EF_LORD;
+ mes "[Han Garam]";
+ mes "Waaaahhhh!";
+ next;
+ mes "[Han Garam]";
+ mes ".............";
+ next;
+ mes "[Han Garam]";
+ mes ".............";
+ next;
+ mes "[Han Garam]";
+ mes "Yes... yes, I can! I can make ^FF0000Ayam^000000";
+ mes "and ^FF0000Magistrate Hat^000000 now!";
+ mes "Oh, I can see how to make them,";
+ mes "I know what I need to make them! Everything is in my vision!";
+ mes "I feel like that I am alreadying making one!";
+ next;
+ mes "[Han Garam]";
+ mes "To make Ayam, I need";
+ mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
+ mes "^FF00001 Scarlet Dyestuffs^000000, and";
+ mes "^FF000050 Soft Silk^000000!";
+ next;
+ mes "[Han Garam]";
+ mes "To make Magistrate Hat, I need";
+ mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
+ mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
+ next;
+ mes "[Han Garam]";
+ mes "Anyone who brings these, I will create hat for him!";
+ mes "Ahhh~ Dragon God!";
+ next;
+ misceffect 7; //EF_EXIT;
+ mes "[Han Garam]";
+ mes ".............";
+ next;
+ mes "[Han Garam]";
+ mes ".............";
+ next;
+ mes "[Han Garam]";
+ mes "Phew... Dragon God has gone now.";
+ mes "However, I still clearly remember";
+ mes "what I need, and how to make the hats.";
+ mes "So, you don't have to worry about that.";
+ mes "You know...are they Ayam and Magistrate Hat?";
+ next;
+ mes "[Han Garam]";
+ mes "You heard what materials I need, don't you?";
+ mes "Choose a hat, and bring me its materials without missing anything.";
+ next;
+ set moza_korea,2;
+ mes "[Han Garam]";
+ mes "Okay then, I will be waiting you to come back.";
+ close;
+ }
+ if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) {
+ mes "[Han Garam]";
+ mes "My name is Han Garam,";
+ mes "and I am a proud heir of a renown family... eh?";
+ mes "Wait, I feel something mysteriously familiar from you...";
+ mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?";
+ next;
+ mes "[Han Garam]";
+ mes "...Wow! This is crazy! You do have them, don't you?";
+ mes "Wow, how did you gather all of them? They are so hard to find...";
+ next;
+ mes "[Han Garam]";
+ mes "........Umm.";
+ next;
+ mes "[Han Garam]";
+ mes "Hey, if you don't mind, can I have them?";
+ mes "In fact, I am the only traditional hat craftsman";
+ mes "in this Rune-Midgarts Kingdom.";
+ mes "However, I have recently gotten into trouble,";
+ mes "and have not been able to focus on my business.";
+ next;
+ mes "[Han Garam]";
+ mes "The trouble is that I have ran out of those Bijous.";
+ mes "You know, those colorful beads that you have.";
+ mes "I could restart my business again,";
+ mes "only if I have them...*Sigh*";
+ next;
+ mes "[Han Garam]";
+ mes "Can you please let me have them?";
+ mes "I will pay you back with one of my proud traditional hats.";
+ mes "Well, since I am the only one who can make them,";
+ mes "in fact, you are not doing a losing business with me, don't you think?";
+ next;
+ mes "[Han Garam]";
+ mes "Please? I assure you that I can make traditional hats.";
+ next;
+ if (select("Give him the items.:Don't give him the items.") == 1) {
+ mes "[Han Garam]";
+ mes "Wow, wow, thank you so much!";
+ mes "As I promised, I will make you a hat in return.";
+ mes "But, can you wait for a while?";
+ mes "To make hat, I have to contact the Dragon God first.";
+ next;
+ delitem 7446,7; //Blue_Orb
+ delitem 7448,7; //Yellow_Orb
+ delitem 7445,7; //Green_Orb
+ delitem 7447,7; //Red_Orb
+ set moza_korea,1;
+ mes "[Han Garam]";
+ mes "...Okay, give me some time to focus.";
+ close;
+ }
+ mes "[Han Garam]";
+ mes "Bah, that's your choice.";
+ mes "If you change your mind, tell me immediately though.";
+ mes "You should know that";
+ mes "those things belong to someone else, not you.";
+ close;
+ }
+ mes "[Han Garam]";
+ mes "I am Han Garam, and a heir of a formerly renown family.";
+ mes "Do you want to know why I say ''formerly renown''?";
+ mes "It is because my grandfather lost my family's wealth,";
+ mes "and now we are just like other ordinary families, hahahaha!";
+ next;
+ mes "[Han Garam]";
+ mes "I have inherited nothing but this traditional hat making skill.";
+ mes "Even then, it is a quite extraordinary inheritance,";
+ mes "since I am the only one in the Rune-Midgarts Kingdom";
+ mes "who can make traditional hats.";
+ next;
+ mes "[Han Garam]";
+ mes "Unfortunately, I haven't been able to";
+ mes "exercise my skill because I haven't met with the Dragon God...";
+ mes "Eh? What do I mean, you ask?";
+ mes "You know what mediums do, right?";
+ mes "They receive spirits into their bodies,";
+ mes "and communicate with them.";
+ next;
+ mes "[Han Garam]";
+ mes "So, in my case, a Dragon God comes into my body,";
+ mes "and gives me strength and wisdom.";
+ mes "When my family was wealthy,";
+ mes "we had enough invocation materials";
+ mes "to summon the Dragon God,";
+ mes "but now, as you see,";
+ mes "we cannot afford such expensive things.";
+ next;
+ mes "[Han Garam]";
+ mes "Basically, I may have inherited my family's heirloom,";
+ mes "but I can't use it";
+ mes "because I cannot afford buying the invocation materials.";
+ next;
+ mes "[Han Garam]";
+ mes "To summon the Dragon God,";
+ mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000.";
+ mes "^FF0000I need 7 Bijous for each of the Blue, ";
+ mes "^FF0000Yellow, Green, and Red colors^000000.";
+ mes "Basically I need total 28 Bijous...umm.";
+ next;
+ mes "[Han Garam]";
+ mes "As I said earlier, not only they are expensive,";
+ mes "but also they are hard to find...";
+ mes "*Sigh* I am afraid that my family's heirloom skill";
+ mes "might be discontinued at my generation...";
+ close;
}
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index 504053904..7d539c90e 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -175,6 +175,18 @@ npc: npc/kafras/dts_warper.txt
//npc: npc/events/whiteday.txt
//npc: npc/events/twintowers.txt
+
+//Novice WoE is a kRO Event, after the event, the scripts were disabled.
+//Novice Castles doesn't have real dungeons. They're connected to the common ones.
+//So it's better not to uncomment this line.
+//npc: npc/events/nguild/nguild_dunsw.txt
+//npc: npc/events/nguild/nguild_treas.txt
+//npc: npc/events/nguild/nguild_guardians.txt
+//npc: npc/events/nguild/nguild_warper.txt
+//npc: npc/events/nguild/nguild_ev_agit.txt
+//npc: npc/events/nguild/nguild_flags.txt
+//npc: npc/events/nguild/nguild_managers.txt
+//npc: npc/events/nguild/nguild_kafras.txt
// --------------------------------------------------------------
// --------------------------- Others ---------------------------
npc: npc/other/pvp.txt
@@ -186,4 +198,5 @@ npc: npc/other/marriage.txt
npc: npc/other/divorce.txt
npc: npc/other/comodo_gambling.txt
npc: npc/other/powernpc.txt
+npc: npc/other/resetskill.txt
// --------------------------------------------------------------
diff --git a/npc/scripts_guild.conf b/npc/scripts_guild.conf
index a5a1d531b..11412d06d 100644
--- a/npc/scripts_guild.conf
+++ b/npc/scripts_guild.conf
@@ -53,15 +53,4 @@ npc: npc/guild/prtg/prtg_kafras.txt
npc: npc/guild/prtg/prtg_dunsw.txt
npc: npc/guild/prtg/prtg_treas.txt
npc: npc/guild/prtg/prtg_guardians.txt
-// -- Guild Wars: NGuild
-npc: npc/guild/nguild/nguild_ev_agit.txt
-npc: npc/guild/nguild/nguild_flags.txt
-npc: npc/guild/nguild/nguild_managers.txt
-npc: npc/guild/nguild/nguild_kafras.txt
-//N Guild doesn't have REAL dungeons. They are connected to the common ones.
-//So better don't uncomment this line.
-//npc: npc/guild/nguild/nguild_dunsw.txt
-npc: npc/guild/nguild/nguild_treas.txt
-npc: npc/guild/nguild/nguild_guardians.txt
-npc: npc/guild/nguild/nguild_warper.txt
// --------------------------------------------------------------