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-rw-r--r--Changelog-Trunk.txt8
-rw-r--r--src/map/battle.c6
-rw-r--r--src/map/skill.c31
-rw-r--r--src/map/unit.c7
4 files changed, 41 insertions, 11 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index db6ef9435..835313a0f 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/09/21
+ * Corrected skill Charge Attack as described in bugreport:67 [ultramage]
+ - cast time is between 100% and 300% (+ infinite waiting fixed)
+ - damage is also between 100% and 300% (doesn't increase past range 9)
+ - added knockback that's equal to the distance to target
+ - no longer causes teleportation on WoE grounds
+ - if target runs behind an obstacle, the skill will still teleport you,
+ but will not perform the attack or do knockback
+ - this should be official behavior, so enjoy the weirdness!
* Makefile deleting .svn in save folder.
* Limited the number of packets parsed per cycle to 3.
* Fixed sql login throwing an out-of-place debug message and escaping too
diff --git a/src/map/battle.c b/src/map/battle.c
index 2994dfa6a..58d9a216a 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1546,7 +1546,11 @@ static struct Damage battle_calc_weapon_attack(
skillratio += 100*(skill_lv-1);
break;
case KN_CHARGEATK:
- skillratio += 100*((wflag-1)/3); //+100% every 3 cells.of distance
+ {
+ int k = (wflag-1)/3; //+100% every 3 cells of distance
+ if( k > 2 ) k = 2; // ...but hard-limited to 300%.
+ skillratio += 100 * k;
+ }
break;
case HT_PHANTASMIC:
skillratio += 50;
diff --git a/src/map/skill.c b/src/map/skill.c
index df7564629..d5462eef8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2799,10 +2799,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (bl->prev == NULL)
return 1;
- if (src->type == BL_PC)
- sd = (struct map_session_data *)src;
- if (bl->type == BL_PC)
- tsd = (struct map_session_data *)bl;
+ BL_CAST(BL_PC, src, sd);
+ BL_CAST(BL_PC, bl, tsd);
if (status_isdead(bl))
return 1;
@@ -2942,10 +2940,27 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case KN_CHARGEATK:
- flag = distance_bl(src, bl);
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if (unit_movepos(src, bl->x, bl->y, 1, 1))
- clif_slide(src,bl->x,bl->y);
+ {
+ bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y);
+ unsigned int dist = distance_bl(src, bl);
+ unsigned int dir = map_calc_dir(bl, src->x, src->y);
+
+ // teleport to target (if not on WoE grounds)
+ if( !map_flag_gvg(src->m) && unit_movepos(src, bl->x, bl->y, 0, 1) )
+ clif_slide(src, bl->x, bl->y);
+
+ // cause damage and knockback if the path to target was a straight one
+ if( path )
+ {
+ skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, dist);
+ skill_blown(src, bl, dist, dir, 0);
+ //HACK: since knockback officially defaults to the left, the client also turns to the left... therefore,
+ // make the caster look in the direction of the target
+ unit_setdir(src, (dir+4)%8);
+ clif_changed_dir(src, AREA);
+ }
+
+ }
break;
case TK_JUMPKICK:
diff --git a/src/map/unit.c b/src/map/unit.c
index 3befc3f2d..52856a19f 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -987,8 +987,11 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
casttime = 0;
break;
case KN_CHARGEATK:
- //Taken from jA: Casttime is increased by dist/3*100%
- casttime+= casttime * (distance_bl(src,target)-1)/3;
+ {
+ unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance
+ if( k > 2 ) k = 2; // ...but hard-limited to 300%.
+ casttime += casttime * k;
+ }
break;
}