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-rw-r--r--src/map/skill.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 92af54cb9..8c25f823b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4531,12 +4531,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
}
if (dstsd) {
- for (i=0;i<11;i++) {
+ for (i=0;i<EQI_MAX;i++) {
if (dstsd->equip_index[i]<0 || !dstsd->inventory_data[dstsd->equip_index[i]])
continue;
switch (i) {
- case 8: //Shield / left-hand weapon
- if(dstsd->inventory_data[dstsd->equip_index[8]]->type == 5)
+ case EQI_HAND_L: //Shield / left-hand weapon
+ if(dstsd->inventory_data[dstsd->equip_index[EQI_HAND_L]]->type == IT_ARMOR)
{ //Shield
if (equip&EQP_SHIELD &&
!(dstsd->unstripable_equip&EQP_SHIELD) &&
@@ -4548,7 +4548,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
continue;
}
//Continue to weapon
- case 9:
+ case EQI_HAND_R:
if (equip &EQP_WEAPON &&
!(dstsd->unstripable_equip&EQP_WEAPON) &&
!(tsc && tsc->data[SC_CP_WEAPON].timer != -1)
@@ -4557,7 +4557,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
pc_unequipitem(dstsd,dstsd->equip_index[i],3);
}
break;
- case 7: //Armor
+ case EQI_ARMOR: //Armor
if (equip &EQP_ARMOR &&
!(dstsd->unstripable_equip &EQP_ARMOR) &&
!(tsc && tsc->data[SC_CP_ARMOR].timer != -1)
@@ -4566,7 +4566,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
pc_unequipitem(dstsd,dstsd->equip_index[i],3);
}
break;
- case 6: //Helm
+ case EQI_HEAD_TOP: //Helm
if (equip &EQP_HELM &&
!(dstsd->unstripable_equip &EQP_HELM) &&
!(tsc && tsc->data[SC_CP_HELM].timer != -1)