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-rw-r--r--Changelog-Trunk.txt7
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/skill_db.txt20
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/skill.c29
-rw-r--r--src/map/status.c2
6 files changed, 33 insertions, 29 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 1f551c6a6..f60c56738 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2010/08/16
+ * Rev. 14378 Attempting to tackle, and fix some simple errors in skills. [L0ne_W0lf]
+ - Stormgust hit counter no longer resets under new casts of stormgust.
+ - RG_STEALCOIN will now cause the monster to aggro player on success. (bugreport:3547)
+ - SL_WIZARD will now consume one crystal fragement per reflected hit. (bugreport:3603)
+ - WZ_FROSTNOVA will now ignore targets in area that are already frozen. (bugreport:3980)
+ - SL_KAAHI will no longer uses SP if player has full health already. (bugreport:3918)
+ - CG_TAROTCARD "The Lovers" will heal source player instead of target. (bugreport:4171)
* Merged Shinryo's patch which speeds up map-cache loading (with a few changes, see eA forum thread #253218 for details) [Skotlex]
2010/08/14
* Rev. 14373 Quest log kill count now updated properly. (Added from topic 253813) [L0ne_W0lf]
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 29a8da57d..660edbeb8 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -8,6 +8,8 @@
1475 Equestrian's Spear: NEED INFO.
13005 Angelic Wing Dagger: NEED INFO.
=======================
+2010/08/16
+ * Rev. 14378 Flag some skills so they won't be given with @allskills. (bugreport:3933) [L0ne_W0lf]
2010/07/30
* Rev. 14367 Added two new monster mercenaries. [L0ne_W0lf]
- Added information for the three new mercenary skills.
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 19f31c3a6..b534986c8 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -631,17 +631,17 @@
// Additional Skill (??)
//688,0,0,0,0,0,0,9,0,no,0,0,0,none,0, GM_SANDMAN,GM Sandman
-689,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0, CASH_BLESSING,Party Blessing
-690,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0, CASH_INCAGI,Party Increase AGI
-691,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0, CASH_ASSUMPTIO,Party Assumptio
-//692,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_CATCRY,Cat Cry
-//693,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_PARTYFLEE,Party Flee
-//694,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_ANGEL_PROTECT,Angel's Protection
-//695,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_DREAM_SUMMERNIGHT,Summer Night Dream
-//696,0,0,0,0,0,0,9,0,no,0,0,0,none,0, NPC_CHANGEUNDEAD2,Change Undead
+689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_BLESSING,Party Blessing
+690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_INCAGI,Party Increase AGI
+691,0,6,4,0,0x3,-1,5,1,yes,0,0x2,0,magic,0, CASH_ASSUMPTIO,Party Assumptio
+//692,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_CATCRY,Cat Cry
+//693,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_PARTYFLEE,Party Flee
+//694,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_ANGEL_PROTECT,Angel's Protection
+//695,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_DREAM_SUMMERNIGHT,Summer Night Dream
+//696,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, NPC_CHANGEUNDEAD2,Change Undead
//697,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0, ALL_REVERSEORCISH,Reverse Orcish
-698,0,6,4,0,0x01,0,1,1,no,0,0,0,none,0, ALL_WEWISH,Christmas Carol
-//699,0,0,0,0,0,0,9,0,no,0,0,0,none,0, ALL_SONKRAN,ALL_SONKRAN
+698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0, ALL_WEWISH,Christmas Carol
+//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_SONKRAN,ALL_SONKRAN
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0, KN_CHARGEATK,Charge Attack
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2, CR_SHRINK,Shrink
diff --git a/src/map/battle.c b/src/map/battle.c
index 3ed1aa33c..0f800b759 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3052,7 +3052,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
return (damage_lv)skill_attack(BF_MAGIC,src,src,target,NPC_MAGICALATTACK,sc->data[SC_MAGICALATTACK]->val1,tick,0);
}
- if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == -1)
+ if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == -1 && tstatus->hp < tstatus->max_hp)
tsc->data[SC_KAAHI]->val4 = add_timer(tick + skill_get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
wd = battle_calc_attack(BF_WEAPON, src, target, 0, 0, flag);
diff --git a/src/map/skill.c b/src/map/skill.c
index 5fd1fe54d..e214a7f55 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1677,15 +1677,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
//Spirit of Wizard blocks Kaite's reflection
if( type == 2 && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
- { //It should only consume once per skill casted. Val3 is the skill id and val4 is the ID of the damage src.
+ { //Consume one Fragment per hit of the casted skill. Val3 is the skill id and val4 is the ID of the damage src.
//This should account for ground spells (and single target spells will be completed on castend_id) [Skotlex]
- if (tsd && !(sc->data[SC_SPIRIT]->val3 == skillid && sc->data[SC_SPIRIT]->val4 == dsrc->id) )
- { //Check if you have stone to consume.
- type = pc_search_inventory (tsd, 7321);
- if (type >= 0)
- pc_delitem(tsd, type, 1, 0);
- } else
- type = 0;
+ type = pc_search_inventory (tsd, 7321);
+ if (type >= 0)
+ pc_delitem(tsd, type, 1, 0);
if (type >= 0) {
dmg.damage = dmg.damage2 = 0;
@@ -4258,7 +4254,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case RG_STEALCOIN:
if(sd) {
if(pc_steal_coin(sd,bl))
+ {
+ dstmd->state.provoke_flag = src->id;
+ mob_target(dstmd, src, skill_get_range2(src,skillid,skilllv));
clif_skill_nodamage(src,bl,skillid,skilllv,1);
+
+ }
else
clif_skill_fail(sd,skillid,0,0);
}
@@ -5373,7 +5374,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
sc_start(bl,SC_INCATKRATE,100,-50,skill_get_time2(skillid,skilllv));
break;
case 5: // 2000HP heal, random teleported
- status_heal(bl, 2000, 0, 0);
+ status_heal(src, 2000, 0, 0);
if( !map_flag_vs(bl->m) )
unit_warp(bl, -1,-1,-1, 3);
break;
@@ -7539,15 +7540,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
++count < SKILLUNITTIMER_INTERVAL/sg->interval && !status_isdead(bl) );
}
break;
- case WZ_STORMGUST:
- if (tsc)
- { //Reset hit counter when under new storm gust.
- if (tsc->sg_id != sg->group_id) {
- tsc->sg_id = sg->group_id;
- tsc->sg_counter = 0;
- }
+ case WZ_STORMGUST: //SG counter does not reset per stormgust. IE: One hit from a SG and two hits from another will freeze you.
+ if (tsc)
tsc->sg_counter++; //SG hit counter.
- }
if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) <= 0 && tsc)
tsc->sg_counter=0; //Attack absorbed.
break;
diff --git a/src/map/status.c b/src/map/status.c
index aa639337e..f1315f23f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1175,7 +1175,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
{
if(!skill_num && !(status->mode&MD_BOSS) && tsc->data[SC_TRICKDEAD])
return 0;
- if((skill_num == WZ_STORMGUST || skill_num == NJ_HYOUSYOURAKU)
+ if((skill_num == WZ_STORMGUST || skill_num == WZ_FROSTNOVA || skill_num == NJ_HYOUSYOURAKU)
&& tsc->data[SC_FREEZE])
return 0;
if(skill_num == PR_LEXAETERNA && (tsc->data[SC_FREEZE] || (tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE)))