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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/script.c19
2 files changed, 14 insertions, 8 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 4dac143ab..6b8b978c3 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/09
+ * [Fixed]:
+ - Execution of sleep/sleep2 more than once will hang the script_state.
+ [Lance]
* Fixed @mapinfo displaying incorrectly maps with nosave which send you
back to your last savepoint. [Skotlex]
* Moved guild_exp_rate from a mapserver battle config setting to a char
diff --git a/src/map/script.c b/src/map/script.c
index 9e082a61c..a7c9f4b6e 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -11442,6 +11442,15 @@ int run_script_main(struct script_state *st)
aFree(st);
st = NULL;
return 0;
+ }else{
+ if(st->sleep.tick > 0)
+ { //Delay execution
+ TBL_PC *sd = (TBL_PC *)map_id2bl(st->rid);
+ st->sleep.charid = sd?sd->char_id:0;
+ st->sleep.timer = add_timer(gettick()+st->sleep.tick,
+ run_script_timer, st->sleep.charid, (int)st);
+ linkdb_insert(&sleep_db, (void*)st->oid, st);
+ }
}
return 1;
@@ -11507,15 +11516,9 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
st->sleep.timer = -1;
if(run_script_main(st)){
- if(st->state != END){
+ if (st->state != END){
pos = st->pos;
- if(st->sleep.tick > 0)
- { //Delay execution
- st->sleep.charid = sd?sd->char_id:0;
- st->sleep.timer = add_timer(gettick()+st->sleep.tick,
- run_script_timer, st->sleep.charid, (int)st);
- linkdb_insert(&sleep_db, (void*)st->oid, st);
- } else if (sd) {
+ if(!st->sleep.tick && sd) {
// script is not finished, store data in sd.
sd->npc_script = st->script;
sd->npc_scriptroot = rootscript;