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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/status.c2
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 936694f60..470b1ff12 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/09/16
+ * Fixed the status change duration reduction equation was was totally
+ wrong, thanks to k3dt [Skotlex]
2006/09/15
* Now mobs won't do a distance check to lose their target on every ai
iteration, but only when they finish walking (unless you set monster_ai&1)
diff --git a/src/map/status.c b/src/map/status.c
index c314c824b..7045e1f8b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4467,7 +4467,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
if (def && tick && !(flag&2))
{
- tick -= rate*def/10000;
+ tick -= tick*def/10000;
if (tick <= 0)
return 0;
}