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-rw-r--r--Changelog-Trunk.txt9
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/skill_db.txt6
-rw-r--r--doc/script_commands.txt15
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/mob.c36
-rw-r--r--src/map/script.c29
7 files changed, 82 insertions, 16 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 8255b55f1..77c8cc891 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,15 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/08/07
+ * Expanded isloggedin script command to support an optional argument (char id)
+ * Expanded warpparty command to accept target "Leader", this will warp the
+ party to the leader.
+ * Added a summon structure to handle non-dead-branch mob-groups since the
+ current implementation totally fails for mob groups that don't have MANY
+ integrants.
+ * Fixed mobs not attempting an IDLE skill right before unlocking a target.
+ [Skotlex]
2007/08/06
* Slightly deobfuscated the max-hp calculation functionality
- fixed hp/sp calc code adding extra few points from item bonuses
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 0fa023b6c..53f59625c 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -48,6 +48,8 @@
13107 Western_Outlaw Need correct HIT and ASPD Rate
----
========================
+08/07
+ * Fixed some missing max levels for npc skills [Skotlex]
08/06
* Added custom Hollow Poring mob_db2 entry
* Added Job_Baby_Alchemist define to complement the Job_Alchemist update
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 995e9c79f..7f4b6894f 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -376,7 +376,7 @@
335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 //WE_FEMALE#I Look up to You#
336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARTNER#I miss You#
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk#
-338,-1,8,1,7,0,0,0,-2,no,0,0x2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness#
+338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness#
339,5,6,4,7,0x48,0,10,1,no,33,0x102,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness#
340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness#
341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter#
@@ -389,9 +389,9 @@
348,9,0,1,9,0x1,0,5,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD
349,0,6,4,0,0x1,0,10,0,no,0,0x2,0,weapon,0 //NPC_POWERUP
350,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 //NPC_AGIUP
-351,0,0,0,0,0x1,0,0,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE
+351,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE
352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_CALLSLAVE
-353,0,0,0,0,0x1,0,0,0,no,0,0x2,0,none,0 //NPC_INVISIBLE
+353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_INVISIBLE
354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0 //NPC_RUN
355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //LK_AURABLADE#Aura Blade#
356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //LK_PARRYING#Parrying#
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index fee717683..1bf9c5b88 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2876,10 +2876,10 @@ account ID.
-------------------------
-*isloggedin(<account id>)
+*isloggedin(<account id>{,<char id>});
This function returns 1 if the specified account is logged in and 0 if they
-aren't.
+aren't. You can also pass the char_id to check for both account and char id.
---------------------------------------
@@ -3235,7 +3235,16 @@ See also 'warp'.
Warps a party to specified map and coordinate given the party ID, which you can get with
getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>).
-
+
+You can use the following "map names" for special warping behaviour:
+Random: All party members are randomly warped in their current map (as if they
+ all used a fly wing)
+SavePointAll: All party members are warped to their respective save point.
+SavePoint: All party members are warped to the save point of the currently
+ attached player (will fail if there's no player attached).
+Leader: All party members are warped to the leader's position. The leader must
+ be online and in the current map-server for this to work.
+
Example:
mes "[Party Warper]";
mes "Here you go!";
diff --git a/src/map/map.h b/src/map/map.h
index 6fca83945..745e2013c 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -981,7 +981,6 @@ struct pet_data {
struct pet_db *petDB;
int pet_hungry_timer;
int target_id;
- short n;
struct {
unsigned skillbonus : 1;
} state;
diff --git a/src/map/mob.c b/src/map/mob.c
index 60c5ad603..a7c8f878c 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -56,6 +56,12 @@ struct mob_db *mob_db(int index) { if (index < 0 || index > MAX_MOB_DB || mob_db
static struct eri *item_drop_ers; //For loot drops delay structures.
static struct eri *item_drop_list_ers;
+
+static struct {
+ int qty;
+ int class_[150];
+} summon[MAX_RANDOMMONSTER];
+
#define CLASSCHANGE_BOSS_NUM 21
/*==========================================
@@ -249,7 +255,10 @@ int mob_get_random_id(int type, int flag, int lv)
return 0;
}
do {
- class_ = rand() % MAX_MOB_DB;
+ if (type)
+ class_ = summon[type].class_[rand()%summon[type].qty];
+ else //Dead branch
+ class_ = rand() % MAX_MOB_DB;
mob = mob_db(class_);
} while ((mob == mob_dummy ||
mob_is_clone(class_) ||
@@ -986,7 +995,7 @@ int mob_unlocktarget(struct mob_data *md,int tick)
md->state.skillstate = MSS_IDLE;
case MSS_IDLE:
// Idle skill.
- if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL) &&
+ if ((md->target_id || !(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) &&
mobskill_use(md, tick, -1))
break;
//Random walk.
@@ -3555,6 +3564,8 @@ static int mob_read_randommonster(void)
"mob_boss.txt",
"mob_pouch.txt"};
+ memset(&summon, 0, sizeof(summon));
+
for(i=0;i<MAX_RANDOMMONSTER;i++){
mob_db_data[0]->summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく
sprintf(line, "%s/%s", db_path, mobfile[i]);
@@ -3565,7 +3576,7 @@ static int mob_read_randommonster(void)
}
while(fgets(line, sizeof(line), fp))
{
- int class_,per;
+ int class_;
if(line[0] == '/' && line[1] == '/')
continue;
memset(str,0,sizeof(str));
@@ -3579,9 +3590,22 @@ static int mob_read_randommonster(void)
continue;
class_ = atoi(str[0]);
- per=atoi(str[2]);
- if(mob_db(class_) != mob_dummy)
- mob_db_data[class_]->summonper[i]=per;
+ if(mob_db(class_) == mob_dummy)
+ continue;
+ mob_db_data[class_]->summonper[i]=atoi(str[2]);
+ if (i) {
+ if (summon[i].qty < sizeof(summon[i].class_)/sizeof(summon[i].class_[0])) //MvPs
+ summon[i].class_[summon[i].qty++] = class_;
+ else {
+ ShowDebug("Can't store more random mobs from %s, increase size of mob.c:summon variable!\n", mobfile[i]);
+ break;
+ }
+ }
+ }
+ if (i && !summon[i].qty)
+ { //At least have the default here.
+ summon[i].class_[0] = mob_db_data[0]->summonper[i];
+ summon[i].qty = 1;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",mobfile[i]);
diff --git a/src/map/script.c b/src/map/script.c
index 54866ba5d..ec68e2b9f 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -4215,7 +4215,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(warpwaitingpc,"sii?"),
BUILDIN_DEF(attachrid,"i"),
BUILDIN_DEF(detachrid,""),
- BUILDIN_DEF(isloggedin,"i"),
+ BUILDIN_DEF(isloggedin,"i?"),
BUILDIN_DEF(setmapflagnosave,"ssii"),
BUILDIN_DEF(setmapflag,"si*"),
BUILDIN_DEF(removemapflag,"si"),
@@ -5118,6 +5118,26 @@ BUILDIN_FUNC(warpparty)
}
}
}
+ else if(strcmp(str,"Leader")==0)
+ {
+ for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
+ if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
+ return 0;
+ if(map[p->data[i].sd->bl.m].flag.nowarpto)
+ return 0;
+ mapindex = p->data[i].sd->mapindex;
+ x = p->data[i].sd->bl.x;
+ y = p->data[i].sd->bl.y;
+ for (i = 0; i < MAX_PARTY; i++)
+ {
+ pl_sd = p->data[i].sd;
+ if (!pl_sd)
+ continue;
+ if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
+ continue;
+ pc_setpos(pl_sd,mapindex,x,y,3);
+ }
+ }
else
{
mapindex = mapindex_name2id(str);
@@ -9195,8 +9215,11 @@ BUILDIN_FUNC(detachrid)
*------------------------------------------*/
BUILDIN_FUNC(isloggedin)
{
- push_val(st->stack,C_INT, map_id2sd(
- script_getnum(st,2) )!=NULL );
+ TBL_PC* sd = map_id2sd(script_getnum(st,2));
+ if (script_hasdata(st,3) && sd &&
+ sd->status.char_id != script_getnum(st,3))
+ sd = NULL;
+ push_val(st->stack,C_INT,sd!=NULL);
return 0;
}