summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--npc/other/poring_war.txt40
-rw-r--r--npc/re/jobs/3-1/archbishop.txt2
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt4
-rw-r--r--npc/re/jobs/novice/academy.txt6
-rw-r--r--npc/re/quests/cupet.txt14
-rw-r--r--npc/re/quests/quests_malaya.txt18
6 files changed, 42 insertions, 42 deletions
diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt
index 0515cab67..f3a1df913 100644
--- a/npc/other/poring_war.txt
+++ b/npc/other/poring_war.txt
@@ -60,7 +60,7 @@ prt_fild08,159,371,3 script Poring War Recruiter#wop 4_PORING,{
mes "[Poring]";
mes "Oh, and there's an entrance fee of 500 zeny, ring.";
mes "Have a good time, ring.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
Zeny -= 500;
close2;
warp "poring_w01",112,138;
@@ -100,22 +100,22 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
next;
switch(select("Marvelous Medal - 4 P.Co:Union of Tribe - 20 P.Co:Poring Box - 30 P.Co:Next")) {
case 1:
- callsub S_PoringVending,7515,4;
+ callsub S_PoringVending,Marvelous_Medal,4;
case 2:
- callsub S_PoringVending,658,20;
+ callsub S_PoringVending,Union_Of_Tribe,20;
case 3:
- callsub S_PoringVending,12109,30;
+ callsub S_PoringVending,Poring_Box,30;
case 4:
mes "This is a special item.";
mes "Item name - Poring Coin(P.Co)";
next;
switch(select("Wild Rose - 15 P.Co:Doppelganger - 20 P.Co:Egnigem Cenia - 20 P.Co:Collection Item")) {
case 1:
- callsub S_PoringVending,12300,15;
+ callsub S_PoringVending,Wild_Rose_Scroll,15;
case 2:
- callsub S_PoringVending,12301,20;
+ callsub S_PoringVending,Doppelganger_Scroll,20;
case 3:
- callsub S_PoringVending,12302,20;
+ callsub S_PoringVending,Ygnizem_Scroll,20;
case 4:
mes "Figures of 1st Job Class Characters including Novice are finally on sale!";
mes "Figures except for Novice are all ^4d4dffCharacter bound items^000000.";
@@ -124,19 +124,19 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
next;
switch(select("Novice Figure - 50 P.Co:Swordman Figure - 100 P.Co:Thief Figure - 100 P.Co:Merchant Figure - 100 P.Co:Acolyte Figure - 100 P.Co:Mage Figure - 100 P.Co:Archer Figure - 100 P.Co:Random Draw - 50 P.Co:Cancel")) {
case 1:
- callsub S_PoringVending,2765,50;
+ callsub S_PoringVending,Novice_Figure,50;
case 2:
- callsub S_PoringVending,2766,100;
+ callsub S_PoringVending,Swordman_Figure,100;
case 3:
- callsub S_PoringVending,2770,100;
+ callsub S_PoringVending,Thief_Figure,100;
case 4:
- callsub S_PoringVending,2771,100;
+ callsub S_PoringVending,Merchant_Figure,100;
case 5:
- callsub S_PoringVending,2767,100;
+ callsub S_PoringVending,Acolyte_Figure,100;
case 6:
- callsub S_PoringVending,2768,100;
+ callsub S_PoringVending,Mage_Figure,100;
case 7:
- callsub S_PoringVending,2769,100;
+ callsub S_PoringVending,Archer_Figure,100;
case 8:
mes "You have chosen Random Draw.";
mes "1 of 7 diffeent kinds of figures will be selected.";
@@ -326,7 +326,7 @@ OnPCLogoutEvent:
WoP_SaveMap_X = 0;
WoP_SaveMap_Y = 0;
}
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
wop_team = 0;
}
end;
@@ -351,7 +351,7 @@ OnPCDieEvent:
OnPCKillEvent:
getmapxy .@map$,.@x,.@y,0;
if (.@map$ == "poring_w02" && wop_team) {
- getnameditem 7773,rid2name(killedrid);
+ getnameditem War_Badge,rid2name(killedrid);
}
end;
@@ -674,7 +674,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{
case 2:
mes "[Mr. Doppel]";
mes "Very well. Nice you have done everything on time.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",44,82;
@@ -685,7 +685,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{
mes "[Mr. Doppel]";
mes "Right. I'm gonna send you to the battle staging area.";
mes "Wait for all the other party members there.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",44,82;
@@ -805,7 +805,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{
case 2:
mes "[Mr. Doppel]";
mes "Very well. Nice you have done everything on time.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",153,82;
@@ -815,7 +815,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{
mes "[Mr. Doppel]";
mes "Right. I'm gonna send you to the battle staging area.";
mes "Wait for all the other party members there.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",153,82;
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 2bb13bac5..f803d99f8 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -1218,7 +1218,7 @@ OnTouch:
close2;
nude;
if (countitem(Will_Of_Exhausted_Angel))
- delitem Will_Of_Exhausted_Angel,(2798);
+ delitem Will_Of_Exhausted_Angel,countitem(Will_Of_Exhausted_Angel);
delitem Broken_Horn_Pipe,countitem(Broken_Horn_Pipe);
mapwarp "job3_arch02","job3_arch01",29,29;
end;
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index f9c856ddc..0a34ad1cb 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -2295,8 +2295,8 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
next;
.@i = select("I need a make-up brush.:I need a paint brush.:Nothing.");
mes "[Max]";
- if (.@i == 1) setarray .@i[1],6121,1,10,100000;
- else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
+ if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000;
+ else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000;
else {
mes "If you need more";
mes "just visit me!";
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index b33a9d1b6..280547487 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -8204,7 +8204,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{
mes "[Arang]";
mes "It is not an easy way. So I don't like to recommend it to you if you aren't fully prepared. But it is definitely a nice and great way to follow!!";
next;
- if (isequipped(2942) > 0 || countitem(Taekwon_Manual) > 0) {
+ if (isequipped(Taekwon_Manual) > 0 || countitem(Taekwon_Manual) > 0) {
mes "[Arang]";
mes "Introduction to the class may let you know about what Taekwon in more detail.";
next;
@@ -9215,7 +9215,7 @@ iz_ac02,148,110,3 script Mage Chuck#ac 4_M_JOB_WIZARD,{
mes "Anything else you want to know about Mages?";
break;
case 4:
- if (isequippedcnt(2824) > 0 || countitem(Mage_Manual) > 0) {
+ if (isequippedcnt(Mage_Manual) > 0 || countitem(Mage_Manual) > 0) {
mes "[Mage Chuck]";
mes "I think you already received a ^FF0000Mage Manual^000000~!";
mes "I can't offer you two of them.";
@@ -12110,7 +12110,7 @@ iz_ac02,152,165,5 script A Nun#2 4_F_SISTER,{
mes "murmuring";
close;
}
- if (isequippedcnt(2821) > 0 || countitem(Acolyte_Manual) > 0) {
+ if (isequippedcnt(Acolyte_Manual) > 0 || countitem(Acolyte_Manual) > 0) {
mes "[A nun]";
mes "You already have one.";
mes "We do not give two.";
diff --git a/npc/re/quests/cupet.txt b/npc/re/quests/cupet.txt
index 04c9b7303..36ad2dbb3 100644
--- a/npc/re/quests/cupet.txt
+++ b/npc/re/quests/cupet.txt
@@ -36,9 +36,9 @@
- script CPM1 4_M_ALCHE_C,{
.@npc$ = "[Cute Pet Manager]";
- setarray .@tame_id[0],619,620,622,623,624,627,628,629,630;
+ setarray .@tame_id[0],Unripe_Apple,Orange_Juice,Rainbow_Carrot,Earthworm_The_Dude,Rotten_Fish,Sweet_Milk,Well_Dried_Bone,Singing_Flower,Dew_Laden_Moss;
setarray .@tame_amount[0],3,3,3,3,3,3,3,3,3;
- setarray .@hunt_id[0],909,909,705,916,935,919,919,940,921;
+ setarray .@hunt_id[0],Jellopy,Jellopy,Clover,Feather_Of_Birds,Shell,Animal's_Skin,Animal's_Skin,Grasshopper's_Leg,Mushroom_Spore;
setarray .@hunt_amount[0],500,600,500,500,500,500,600,500,500;
setarray .@mob_id[0],1002,1113,1063,1049,1011,1167,1107,1052,1014;
.@tame_gets = 3;
@@ -64,9 +64,9 @@
- script CPM2 4_M_ALCHE_C,{
.@npc$ = "[Cute Pet Manager]";
- setarray .@tame_id[0],621,625,632,631,633,634,635,636,659,637,639,640;
+ setarray .@tame_id[0],Bitter_Herb,Lusty_Iron,Fatty_Chubby_Earthworm,Deadly_Noxious_Herb,Baked_Yam,Tropical_Banana,Horror_Of_Tribe,No_Recipient,Heart_Of_Her,Old_Broom,Armlet_Of_Obedience,Shining_Stone;
setarray .@tame_amount[0],2,2,2,2,2,2,2,2,2,2,2,2;
- setarray .@hunt_id[0],938,935,925,7033,945,942,931,901,1094,1021,936,1035;
+ setarray .@hunt_id[0],Sticky_Mucus,Shell,Bill_Of_Birds,Poison_Spore,Raccoon_Leaf,Yoyo_Tail,Orcish_Voucher,Danggie,Short_Daenggie,Dokkaebi_Horn,Scales_Shell,Dragon_Canine;
setarray .@hunt_amount[0],500,600,500,300,500,500,500,500,500,500,500,500;
setarray .@hunt_item_count[0],1,1,1,1,1,1,1,1,1;
setarray .@mob_id[0],1031,1042,1019,1077,1056,1057,1023,1026,1188,1110,1029;
@@ -93,11 +93,11 @@
- script CPM3 4_M_ALCHE_C,{
.@npc$ = "[Cute Pet Manager]";
- setarray .@tame_id[0],638,626,641,661,660,642;
+ setarray .@tame_id[0],Silver_Knife_Of_Chaste,Monster_Juice,Contracts_In_Shadow,Sway_Apron,Prohibition_Red_Candle,Book_Of_Devil;
setarray .@tame_amount[0],1,1,1,1,1,1;
- setarray .@hunt_id[0],1020,943,1038,7047,1970,923;
+ setarray .@hunt_id[0],Long_Hair,Solid_Shell,Petite_DiablOfs_Horn,Alice's_Apron,Queen's_Whip,Evil_Horn;
setarray .@hunt_amount[0],600,600,600,500,1,100;
- setarray .@hunt_id2[0],0,0,0,0,7017,0;
+ setarray .@hunt_id2[0],0,0,0,0,Executioner's_Mitten,0;
setarray .@hunt_amount2[0],0,0,0,0,20,0;
setarray .@mob_id[0],1170,1035,1109,1275,1200,1101;
.@tame_gets = 1;
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index b75e4969b..b125b4e3a 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -8753,21 +8753,21 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
mes "Hope you enjoy the '^7A96E0Pintados Festival^000000'.";
close;
case 2:
- .@tattoo = 2911; //Bangungot_Tattoo
- .@doll = 6517; //Bangungot_Doll
- .@spirit = 6524; //Bangungot_Spirit_Piece
+ .@tattoo = Bangungot_Tattoo;
+ .@doll = Bangungot_Doll;
+ .@spirit = Bangungot_Spirit_Piece;
.@name$ = "Bangungot";
break;
case 3:
- .@tattoo = 2907; //Buwaya_Tattoo
- .@doll = 6518; //Buwaya_Doll
- .@spirit = 6525; //Buwaya_Spirit_Piece
+ .@tattoo = Buwaya_Tattoo;
+ .@doll = Buwaya_Doll;
+ .@spirit = Buwaya_Spirit_Piece;
.@name$ = "Buwaya";
break;
case 4:
- .@tattoo = 2910; //Bakonawa_Tattoo
- .@doll = 6516; //Bakonawa_Doll
- .@spirit = 6523; //Bakonawa_Spirit_Piece
+ .@tattoo = Bakonawa_Tattoo;
+ .@doll = Bakonawa_Doll;
+ .@spirit = Bakonawa_Spirit_Piece;
.@name$ = "Bakonawa";
break;
}