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-rw-r--r--Changelog.txt1
-rw-r--r--src/map/guild.c7
-rw-r--r--src/map/pc.c8
-rw-r--r--src/map/skill.c94
4 files changed, 75 insertions, 35 deletions
diff --git a/Changelog.txt b/Changelog.txt
index bfca05f9a..9a4273545 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
11/24
* Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri]
+ * Skill Updates: - Updated guild skills (60%) [celest]
11/23
* Fixed script loading small/large monsters. [Valaris]
diff --git a/src/map/guild.c b/src/map/guild.c
index fff6305d4..411289aa7 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -865,8 +865,13 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
{
nullpo_retr(0, sd);
+ struct guild *g = NULL;
- return intif_guild_emblem(sd->status.guild_id,len,data);
+ if ((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)
+ return intif_guild_emblem(sd->status.guild_id,len,data);
+
+ clif_skill_fail(sd,GD_GLORYGUILD,0,0);
+ return 0;
}
// ギルドエンブレム変更通知
int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
diff --git a/src/map/pc.c b/src/map/pc.c
index d8893407f..b037efbeb 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2106,13 +2106,7 @@ int pc_calcspeed (struct map_session_data *sd)
b_speed = sd->speed;
sd->speed = DEFAULT_WALK_SPEED ;
- sd->speed_rate = 100;
- sd->speed_add_rate = 100;
- if(sd->speed_add_rate != 100)
- sd->speed_rate += sd->speed_add_rate - 100;
- if(sd->aspd_add_rate != 100)
- sd->aspd_rate += sd->aspd_add_rate - 100;
-
+
if(sd->sc_count){
if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // 速度?加
sd->speed -= sd->speed *25/100;
diff --git a/src/map/skill.c b/src/map/skill.c
index 9840d76dc..cd83e2b39 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4396,55 +4396,93 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case GD_BATTLEORDER:
{
struct guild *g = NULL;
- if (sd && sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) &&
- strcmp(sd->status.name,g->master)==0) {
- for(i = 0; i < g->max_member; i++) {
- if ((dstsd = g->member[i].sd) != NULL && sd->bl.m == dstsd->bl.m) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(&dstsd->bl,SC_BATTLEORDERS,skilllv,0,0,0,0,0 );
- }
+ // Only usable during WoE
+ if (!agit_flag) {
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 0;
+ }
+ if(flag&1) {
+ if (dstsd && dstsd->status.guild_id == sd->status.guild_id) {
+ skill_status_change_start(&dstsd->bl,SC_BATTLEORDERS,skilllv,0,0,0,0,0 );
}
}
+ else if (sd && sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) &&
+ strcmp(sd->status.name,g->master)==0) {
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ map_foreachinarea(skill_area_sub,
+ src->m,src->x-15,src->y-15,src->x+15,src->y+15,0,
+ src,skillid,skilllv,tick, flag|BCT_ALL|1,
+ skill_castend_nodamage_id);
+ }
}
break;
case GD_REGENERATION:
{
struct guild *g = NULL;
- if (sd && sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) &&
- strcmp(sd->status.name,g->master)==0) {
- for(i = 0; i < g->max_member; i++) {
- if ((dstsd = g->member[i].sd) != NULL && sd->bl.m == dstsd->bl.m) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(&dstsd->bl,SC_REGENERATION,skilllv,0,0,0,0,0 );
- }
+ // Only usable during WoE
+ if (!agit_flag) {
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 0;
+ }
+ if(flag&1) {
+ if (dstsd && dstsd->status.guild_id == sd->status.guild_id) {
+ skill_status_change_start(&dstsd->bl,SC_REGENERATION,skilllv,0,0,0,0,0 );
}
}
+ else if (sd && sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) &&
+ strcmp(sd->status.name,g->master)==0) {
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ map_foreachinarea(skill_area_sub,
+ src->m,src->x-15,src->y-15,src->x+15,src->y+15,0,
+ src,skillid,skilllv,tick, flag|BCT_ALL|1,
+ skill_castend_nodamage_id);
+ }
}
break;
case GD_RESTORE:
{
struct guild *g = NULL;
- int hp, sp;
- if (sd && sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) &&
- strcmp(sd->status.name,g->master)==0) {
- for(i = 0; i < g->max_member; i++) {
- if ((dstsd = g->member[i].sd) != NULL && sd->bl.m == dstsd->bl.m) {
- hp = dstsd->status.max_hp*0.9;
- sp = dstsd->status.sp + hp <= dstsd->status.max_sp ? hp : dstsd->status.max_sp - dstsd->status.sp;
- clif_skill_nodamage(src,bl,AL_HEAL,hp,1);
- battle_heal(NULL,bl,hp,sp,0);
- }
+ // Only usable during WoE
+ if (!agit_flag) {
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 0;
+ }
+ if(flag&1) {
+ if (dstsd && dstsd->status.guild_id == sd->status.guild_id) {
+ int hp, sp;
+ hp = dstsd->status.max_hp*0.9;
+ sp = dstsd->status.max_sp*0.9;
+ sp = dstsd->status.sp + sp <= dstsd->status.max_sp ? sp : dstsd->status.max_sp - dstsd->status.sp;
+ clif_skill_nodamage(src,bl,AL_HEAL,hp,1);
+ battle_heal(NULL,bl,hp,sp,0);
}
}
+ else if (sd && sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) &&
+ strcmp(sd->status.name,g->master)==0) {
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ map_foreachinarea(skill_area_sub,
+ src->m,src->x-15,src->y-15,src->x+15,src->y+15,0,
+ src,skillid,skilllv,tick, flag|BCT_ALL|1,
+ skill_castend_nodamage_id);
+ }
}
break;
case GD_EMERGENCYCALL:
{
struct guild *g = NULL;
+ // Only usable during WoE
+ if (!agit_flag) {
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 0;
+ }
// i don't know if it actually summons in a circle, but oh well. ;P
- int dx[9]={-2, 0, 2,-2, 0, 2,-2, 0, 2};
- int dy[9]={-2,-2,-2, 0, 0, 0, 2, 2, 2};
- int j = 0;
+ int dx[9]={-1, 1, 0, 0,-1, 1,-1, 1, 0};
+ int dy[9]={ 0, 0, 1,-1, 1,-1,-1, 1, 0};
+ int c, j = 0;
if (sd && sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) &&
strcmp(sd->status.name,g->master)==0) {
for(i = 0; i < g->max_member; i++, j++) {
@@ -4452,6 +4490,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if ((dstsd = g->member[i].sd) != NULL && sd != dstsd &&
!map[sd->bl.m].flag.nowarpto && !map[dstsd->bl.m].flag.nowarp) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ if ((c=read_gat(sd->bl.m,sd->bl.x+dx[j],sd->bl.y+dy[j]))==1 || c==5)
+ dx[j] = dy[j] = 0;
pc_setpos(dstsd, sd->mapname, sd->bl.x+dx[j], sd->bl.y+dy[j], 2);
}
}