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-rw-r--r--conf/battle/monster.conf4
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h1
3 files changed, 0 insertions, 6 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index 301a1b8eb..779a69f43 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -183,10 +183,6 @@ mob_remove_damaged: yes
// Delay before removing mobs from empty maps (default 5 min = 300 secs)
mob_remove_delay: 300000
-// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off)
-// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10.
-mob_clear_delay: 0
-
// Defines on who the mob npc_event gets executed when a mob is killed.
// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
// Type 0: On the player that did the most damage to the mob.
diff --git a/src/map/battle.c b/src/map/battle.c
index 11e9fb81f..a384b2f2a 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4669,7 +4669,6 @@ static const struct _battle_data {
{ "show_hp_sp_drain", &battle_config.show_hp_sp_drain, 0, 0, 1, },
{ "show_hp_sp_gain", &battle_config.show_hp_sp_gain, 1, 0, 1, },
{ "mob_npc_event_type", &battle_config.mob_npc_event_type, 1, 0, 1, },
- { "mob_clear_delay", &battle_config.mob_clear_delay, 0, 0, INT_MAX, },
{ "character_size", &battle_config.character_size, 1|2, 0, 1|2, },
{ "mob_max_skilllvl", &battle_config.mob_max_skilllvl, MAX_SKILL_LEVEL, 1, MAX_SKILL_LEVEL, },
{ "retaliate_to_master", &battle_config.retaliate_to_master, 1, 0, 1, },
diff --git a/src/map/battle.h b/src/map/battle.h
index de59f5717..46d785a2b 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -410,7 +410,6 @@ extern struct Battle_Config
int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
- int mob_clear_delay; // [Valaris]
int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
int mob_max_skilllvl; // Max possible skill level [Lupus]