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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/mob.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 8e036e59b..fa5d713db 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/11/09
+ * Added a check to make sure killed monster's level was greater than half of the mercenary owner's level before incrementing mercenary's killcount. (bugreport:2410) [Paradox924X]
2008/11/07
* Rev. 13358 Changed how mobcount works since it wasn't counting last mob death. (bugreport:2419) [L0ne_W0lf]
2008/11/06
diff --git a/src/map/mob.c b/src/map/mob.c
index 9e734926a..1daeda3b0 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2324,7 +2324,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
case BL_MER: sd = ((TBL_MER*)src)->master; break;
}
- if( sd && sd->md && src && src->type != BL_HOM )
+ if( sd && sd->md && src && src->type != BL_HOM && mob_db(md->class_)->lv > sd->status.base_level/2 )
mercenary_kills(sd->md);
if( md->npc_event[0] && !md->state.npc_killmonster )