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-rw-r--r--Changelog.txt3
-rw-r--r--src/map/map.c31
-rw-r--r--src/map/skill.c1
3 files changed, 35 insertions, 0 deletions
diff --git a/Changelog.txt b/Changelog.txt
index ea0f583bb..181fd2f2c 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
02/11
+ * not realy fixing the "unknown skill" error
+ but returning skill_castend_damage_id when called with skillid < 0
+ still need to search a reason why it is called with -1 [Shinomori]
* EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
* Added script commands isday and isnight - checks whether its night or
daytime. Example: if(isnight()) ... [celest]
diff --git a/src/map/map.c b/src/map/map.c
index cdac73838..6cab9afba 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -683,6 +683,37 @@ void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int
in = y0 - s * x0;
}
//printf ("%lf %d\n", s, in);
+// I'm not finished thinking on it
+// but first it might better use a parameter equation
+// x=(x1-x0)*t+x0; y=(y1-y0)*t+y0; t=[0,1]
+// would not need special case aproximating for infinity/zero slope
+// so maybe this way:
+/*
+ double deltax = 0.0;
+ double deltay = 0.0;
+ int t;
+ // find maximum runindex
+ int tmax = abs(y1-y0);
+ if(tmax < abs(x1-x0))
+ tmax = abs(x1-x0);
+
+ // pre-calculate delta values for x and y destination
+ // should speed up cause you don't need to divide in the loop
+ if(tmax>0)
+ {
+ deltax = ((double)(x1-x0)) / ((double)tmax);
+ deltay = ((double)(y1-y0)) / ((double)tmax);
+ }
+ // go along the index
+ for(t=0; t<=tmax; t++)
+ {
+ int x = (int)floor(deltax * (double)t +0.5)+x0;
+ int y = (int)floor(deltay * (double)t +0.5)+y0;
+ // the xy pairs of points in line between x0y0 and x1y1
+ // including start and end point
+ printf("%i\t%i\n",x,y);
+ }
+ */
if (type == 0 || type != BL_MOB)
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
diff --git a/src/map/skill.c b/src/map/skill.c
index 8caaca02c..7f5843d55 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2212,6 +2212,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
struct status_change *sc_data = status_get_sc_data(src);
int i;
+ if(skillid < 0) return 0;
if(skillid > 0 && skilllv <= 0) return 0;
nullpo_retr(1, src);