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-rw-r--r--db/re/refine_db.txt11
-rw-r--r--npc/re/merchants/refine.txt14
2 files changed, 12 insertions, 13 deletions
diff --git a/db/re/refine_db.txt b/db/re/refine_db.txt
index a9b7fedd1..2b78a9d44 100644
--- a/db/re/refine_db.txt
+++ b/db/re/refine_db.txt
@@ -27,15 +27,14 @@
// Chance:
// 100 = 100%
//
-// Note: Chances for +11 and higher are not verified - 10% is a rumor from iRO wiki.
// A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF)
-0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,100:300,100:300,100:400,100:400,90:400,60:400,60:500,30:500,30:500,10:500
+0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,8:300,8:300,8:400,8:400,7:400,7:400,7:500,7:500,5:500,5:500
// Level 1 weapons
-1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,100:0,100:0,100:0,100:0,100:0,100:300,100:300,90:300,60:300,20:300
+1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,18:0,18:0,18:0,18:0,18:0,17:300,17:300,17:300,15:300,15:300
// Level 2 weapons
-2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,100:0,100:0,100:0,100:0,100:0,100:600,90:600,60:600,30:600,20:600
+2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:600,17:600,17:600,15:600,15:600
// Level 3 weapons
-3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,100:0,100:0,100:0,100:0,100:0,90:900,75:900,30:900,30:900,20:900
+3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:900,17:900,17:900,15:900,15:900
// Level 4 weapons
-4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,100:0,100:0,100:0,100:0,90:0,60:1200,60:1200,30:1200,30:1200,10:1200
+4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,8:0,8:0,8:0,8:0,8:0,7:1200,7:1200,7:1200,5:1200,5:1200
diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt
index fa1853520..fa5bab042 100644
--- a/npc/re/merchants/refine.txt
+++ b/npc/re/merchants/refine.txt
@@ -102,10 +102,10 @@ function script refinenew {
set .@material,6224; //Bradium
set .@price,100000;
switch(getequipweaponlv(.@part)) {
- case 1: set .@safe,17; break;
- case 2: set .@safe,16; break;
- case 3: set .@safe,15; break;
- case 4: set .@safe,14; break;
+ case 1: set .@safe,10; break;
+ case 2: set .@safe,10; break;
+ case 3: set .@safe,10; break;
+ case 4: set .@safe,10; break;
}
mes "["+ getarg(0) +"]";
mes "Hmm a weapon, is that ok?";
@@ -115,7 +115,7 @@ function script refinenew {
set .@type$,"armor";
set .@material,6223; //Carnium
set .@price,100000;
- set .@safe,14;
+ set .@safe,10;
mes "["+ getarg(0) +"]";
mes "Hmm an armor, is that ok?";
mes "If you want to refine this armor,";
@@ -187,7 +187,7 @@ function script refinenew {
if (rand(100) < 80) {
mes "["+ getarg(0) +"]";
mes "Clang! Clang! Clang! Clang!";
- downrefitem .@part;
+ downrefitem .@part, 3; // Failed refine attempts decrease the item's refine level by 3
next;
emotion (!rand(5))?e_cash:e_omg;
mes "["+ getarg(0) +"]";
@@ -296,7 +296,7 @@ function script refinenew {
if (rand(100) < 80) {
mes "["+ getarg(0) +"]";
mes "Clang! Clang! Clang! Clang!";
- downrefitem .@part;
+ downrefitem .@part, 3; // Failed refine attempts decrease the item's refine level by 3
next;
emotion (!rand(5))?e_cash:e_omg;
mes "["+ getarg(0) +"]";