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-rw-r--r--Changelog.txt1
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/pc.c16
-rw-r--r--src/map/skill.c16
-rw-r--r--src/map/skill.h10
5 files changed, 26 insertions, 19 deletions
diff --git a/Changelog.txt b/Changelog.txt
index adf0c799c..88edac72e 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -4,6 +4,7 @@ Date Added
* Skill updates: [celest]
- Removed annoying skill fail messages from rogue's Snatcher
- Add sc_data check for firewall and fogwall
+ - Fixed Berserk (99% hopefully? ^_^)
11/16
* Fix for compiling against gcc 2.95 [MouseJstr]
diff --git a/src/map/battle.c b/src/map/battle.c
index c0ba107e6..e1367cbc0 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1068,7 +1068,7 @@ int battle_get_dmotion(struct block_list *bl)
else
return 2000;
- if((sc_data && sc_data[SC_ENDURE].timer!=-1) ||
+ if((sc_data && (sc_data[SC_ENDURE].timer!=-1 || sc_data[SC_BERSERK].timer!=-1)) ||
(bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.infinite_endure))
ret=0;
diff --git a/src/map/pc.c b/src/map/pc.c
index 00832d944..8f126e101 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1626,9 +1626,9 @@ int pc_calcstatus(struct map_session_data* sd,int first)
sd->status.max_hp = sd->status.max_hp * 3;
// sd->status.hp = sd->status.hp * 3;
if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
- sd->status.max_hp = battle_config.max_hp;
+ sd->status.max_hp = battle_config.max_hp;
if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris
- sd->status.hp = battle_config.max_hp;
+ sd->status.hp = battle_config.max_hp;
}
if(s_class.job == 23 && sd->status.base_level >= 99){
sd->status.max_hp = sd->status.max_hp + 2000;
@@ -1923,7 +1923,9 @@ int pc_calcstatus(struct map_session_data* sd,int first)
if(sd->sc_data[SC_BERSERK].timer!=-1) { //All Def/MDef reduced to 0 while in Berserk [DracoRPG]
sd->def = sd->def2 = 0;
sd->mdef = sd->mdef2 = 0;
- sd->flee -= sd->flee*50/100;
+ sd->flee -= sd->flee*50/100;
+ aspd_rate -= 30;
+ sd->base_atk *= 3;
}
if(sd->sc_data[SC_KEEPING].timer!=-1)
sd->def = 100;
@@ -4976,7 +4978,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
}
// 歩 いていたら足を止める
- if(sd->sc_data[SC_ENDURE].timer == -1 && !sd->special_state.infinite_endure)
+ if(sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer && !sd->special_state.infinite_endure)
pc_stop_walking(sd,3);
else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB) // [Celest]
if((--sd->sc_data[SC_ENDURE].val2) <= 0)
@@ -6845,7 +6847,8 @@ static int pc_natural_heal_sp(struct map_session_data *sd)
nullpo_retr(0, sd);
- if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
+ if (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT
+ sd->sc_data[SC_BERSERK].timer != -1)
return 0;
if(pc_checkoversp(sd)) {
@@ -7010,7 +7013,8 @@ static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) {
sd->hp_sub = sd->inchealhptick = 0;
sd->sp_sub = sd->inchealsptick = 0;
}
- if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 && !pc_ishiding(sd) && sd->sc_data[SC_POISON].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1){
+ if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 && !pc_ishiding(sd) &&
+ sd->sc_data[SC_POISON].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1){
pc_spirit_heal_hp(sd,skill);
pc_spirit_heal_sp(sd,skill);
}
diff --git a/src/map/skill.c b/src/map/skill.c
index b47fe14c7..24e207fed 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3061,7 +3061,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case LK_BERSERK: /* バ?サ?ク */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- sd->status.hp = sd->status.max_hp * 3;
+ //sd->status.hp = sd->status.max_hp * 3;
break;
case MC_CHANGECART:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -7852,7 +7852,6 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_BERSERK: /* バ?サ?ク */
calc_flag = 1;
clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */
- skill_status_change_end(bl,SC_ENDURE,-1);
break;
case SC_DEVOTION: /* ディボ?ション */
{
@@ -8353,8 +8352,8 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
break;
case SC_BERSERK: /* バ?サ?ク */
if(sd){ /* HPが100以上なら?? */
- if( (sd->status.hp - sd->status.hp/100) > 100 ){ // 5% every 10 seconds [DracoRPG]
- sd->status.hp -= sd->status.hp*5/100;
+ if( (sd->status.hp - sd->status.max_hp*5/100) > 100 ){ // 5% every 10 seconds [DracoRPG]
+ sd->status.hp -= sd->status.max_hp*5/100; // changed to max hp [celest]
clif_updatestatus(sd,SP_HP);
sc_data[type].timer = add_timer( /* タイマ?再設定 */
10000+tick, skill_status_change_timer,
@@ -9076,13 +9075,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
break;
case SC_BERSERK: /* バ?サ?ク */
if(sd){
- sd->status.sp = 0;
+ sd->status.hp = sd->status.max_hp * 3;
+ sd->status.sp = 0;
+ clif_updatestatus(sd,SP_HP);
clif_updatestatus(sd,SP_SP);
- clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */
- skill_status_change_start(bl,SC_ENDURE,10,0,0,0,tick,0 ); // celest
+ clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */
}
*opt3 |= 128;
- tick = 1000;
+ tick = 10000;
calc_flag = 1;
break;
case SC_ASSUMPTIO: /* アスムプティオ */
diff --git a/src/map/skill.h b/src/map/skill.h
index 6b77b4fa3..a9d0129f0 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -332,10 +332,12 @@ enum { // struct map_session_data の status_changeの番号テーブル
SC_MINDBREAKER =191,
SC_SPELLBREAKER =192,
- SC_EDP = 114, // [Celest]
- SC_MARIONETTE2 = 122, // marionette target
- SC_BLEEDING = 124, // temporarily same id as headcrush
- SC_POISON2 = 193, // for EDP
+// [Celest]
+ SC_EDP = 114, //
+ SC_MARIONETTE2 = 122, // Marionette target
+ SC_BLEEDING = 124, // Temporarily same id as headcrush
+ SC_POISON2 = 193, // for EDP -- notes: Not implemented since damage unknown yet
+ SC_GRIMTOOTH = 194, // for grimtooth's slowdown
// -- testing various SC effects
// SC_AURABLADE =81,