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-rw-r--r--Changelog-Trunk.txt11
-rw-r--r--db/skill_require_db.txt4
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/skill.c19
-rw-r--r--src/map/status.c21
-rw-r--r--src/map/unit.c3
6 files changed, 44 insertions, 18 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index a2c7ea9ed..65e8b3dfe 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,17 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/06/20
+ * Updated skill_require_db to place the Zeny requirements of ZenyNage and
+ Fling. [Skotlex]
+ * Fixed crash when non-players use ZenyNage. Added the correct Zeny check
+ in skill_check_condition, fixed the skill so that it's damage is based on
+ whatever zeny is specified in skill_require_db. [Skotlex]
+ * Can-act delay will not be reset when warping now. [Skotlex]
+ * Fixed Quagmire not altering walking-speed. [Skotlex]
+ * Silence now blocks skills both on begin/end casting. [Skotlex]
+ * Updated status_calc_bl so that when walking speed changes, the character
+ is made to rewalk so that the new speed takes effect inmediately. [Skotlex]
2006/06/19
* Added Ayothaya to nopenalty and nopvp mapflags. [Evera]
* Combo-used Skills with State "move_enable" will now override the "can't
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt
index e6115fe7c..7737f3f53 100644
--- a/db/skill_require_db.txt
+++ b/db/skill_require_db.txt
@@ -390,7 +390,7 @@
498,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO#
//temp plugs
-500,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
+500,0,0,10,0,0,1,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
501,0,0,10,0,0,0,17:18:19:20:21,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
502,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
503,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
@@ -412,7 +412,7 @@
523,0,0,10,0,0,0,0,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN
524,0,0,10,0,0,0,0,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
525,0,0,20:25:30:35:40,0,0,0,0,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA
-526,0,0,50,0,0,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE
+526,0,0,50,0,0,1000:2000:3000:4000:5000,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE
527,0,0,40,0,0,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI
528,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI
529,0,0,40,0,0,0,0,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP
diff --git a/src/map/battle.c b/src/map/battle.c
index b2be1e295..91541270f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2516,7 +2516,9 @@ struct Damage battle_calc_misc_attack(
if (tsd) md.damage>>=1;
break;
case NJ_ZENYNAGE:
- md.damage = 500*skill_lv +rand()%(500*skill_lv);
+ md.damage = skill_get_zeny(skill_num ,skill_lv);
+ if (!md.damage) md.damage = 2;
+ md.damage = md.damage/2 + rand()%md.damage;
if (sd) pc_payzeny(sd, md.damage);
if(map_flag_vs(target->m) || is_boss(target))
md.damage>>=1; //temp value
diff --git a/src/map/skill.c b/src/map/skill.c
index c316c6b74..22dfc71a7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1454,7 +1454,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
rate = sd?(sd->addeff2[type]+(sd->state.arrow_atk?sd->arrow_addeff2[type]:0)):0;
- if (rate) //Self infliced status from attacking.
+ if (rate) //Self inflicted status from attacking.
status_change_start(src,i,rate,7,0,0,0,skill_get_time2(StatusSkillChangeTable[type],7),0);
rate = dstsd?dstsd->addeff3[type]:0;
@@ -2934,6 +2934,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_SMOKING:
case NPC_SELFDESTRUCTION:
case GS_FLING:
+ case NJ_ZENYNAGE:
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break;
@@ -2999,12 +3000,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
skill_castend_damage_id);
}
break;
- case NJ_ZENYNAGE:
- if(sd->status.zeny < skilllv*1000)
- clif_skill_fail(sd,skillid,5,0);
- else
- skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
- break;
case NJ_KASUMIKIRI:
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv));
@@ -3032,7 +3027,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
//case NJ_SYURIKEN:
//case NJ_KUNAI:
//case NJ_HUUMA:
- //case NJ_ZENYNAGE:
case NJ_TATAMIGAESHI:
//case NJ_KASUMIKIRI:
//case NJ_KIRIKAGE:
@@ -7904,13 +7898,20 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
clif_skill_fail(sd,skill,0,0);
return 0;
}
- zeny = 1;
break;
case NJ_ISSEN:
if (sc && sc->data[SC_NEN].timer!=-1)
return 0;
break;
+
+ case NJ_ZENYNAGE:
+ if(sd->status.zeny < zeny) {
+ clif_skill_fail(sd,skill,5,0);
+ return 0;
+ }
+ zeny = 0; //Zeny is reduced on skill_attack.
+ break;
}
if(!(type&2)){
diff --git a/src/map/status.c b/src/map/status.c
index 9d384bac6..8fe79f999 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -165,7 +165,7 @@ void initChangeTables(void) {
add_sc(WZ_VERMILION, SC_BLIND);
add_sc(WZ_FROSTNOVA, SC_FREEZE);
add_sc(WZ_STORMGUST, SC_FREEZE);
- set_sc(WZ_QUAGMIRE, SC_QUAGMIRE, SI_QUAGMIRE, SCB_AGI|SCB_DEX|SCB_ASPD);
+ set_sc(WZ_QUAGMIRE, SC_QUAGMIRE, SI_QUAGMIRE, SCB_AGI|SCB_DEX|SCB_ASPD|SCB_SPEED);
set_sc(BS_ADRENALINE, SC_ADRENALINE, SI_ADRENALINE, SCB_ASPD);
set_sc(BS_WEAPONPERFECT, SC_WEAPONPERFECTION, SI_WEAPONPERFECTION, SCB_NONE);
set_sc(BS_OVERTHRUST, SC_OVERTHRUST, SI_OVERTHRUST, SCB_NONE);
@@ -898,11 +898,16 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
(sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
- sc->data[SC_SILENCE].timer != -1 ||
sc->data[SC_STEELBODY].timer != -1 ||
sc->data[SC_BERSERK].timer != -1
))
return 0;
+
+ if (flag != 2 && ( //Those that block begin/end casting.
+ sc->data[SC_SILENCE].timer != -1
+ ))
+ return 0;
+
//Skill blocking.
if (
(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
@@ -2425,8 +2430,11 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
if (flag == SCB_ALL)
return; //Refresh is done on invoking function (status_calc_pc)
- if(flag&SCB_SPEED)
+ if(flag&SCB_SPEED) {
clif_updatestatus(sd,SP_SPEED);
+ if (sd->ud.walktimer != -1) //Re-walk to adjust speed. [Skotlex]
+ unit_walktoxy(&sd->bl, sd->ud.to_x, sd->ud.to_y, sd->ud.state.walk_easy);
+ }
if(flag&SCB_STR)
clif_updatestatus(sd,SP_STR);
if(flag&SCB_AGI)
@@ -2582,9 +2590,12 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_) +((status->vit - b_status->vit)>>1));
}
- if(flag&SCB_SPEED)
+ if(flag&SCB_SPEED) {
+ struct unit_data *ud = unit_bl2ud(bl);
status->speed = status_calc_speed(bl, sc, b_status->speed);
-
+ if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex]
+ unit_walktoxy(bl, ud->to_x, ud->to_y, ud->state.walk_easy);
+ }
if(flag&SCB_CRI && b_status->cri) {
if (status->luk == b_status->luk)
status->cri = status_calc_critical(bl, sc, b_status->cri);
diff --git a/src/map/unit.c b/src/map/unit.c
index 249b1db71..8dd38f5ea 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1466,7 +1466,8 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
unit_stop_attack(bl);
if (ud->skilltimer != -1)
unit_skillcastcancel(bl,0);
- ud->attackabletime = ud->canmove_tick = ud->canact_tick = gettick();
+// Do not reset can-act delay. [Skotlex]
+ ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
clif_clearchar_area(bl,clrtype);
if(sc && sc->count ) { //map-change/warp dispells.