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-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/quests/Kiel_Hyre_Quest.txt35
2 files changed, 34 insertions, 2 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index d21fe2c6b..c3d7cde83 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2007/05/04
+ * Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf]
* Updated Veins field spawns with info from RO Monthly [Playtester]
2007/05/03
* Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf]
diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt
index b4b9277cc..5b48bda9d 100644
--- a/npc/quests/Kiel_Hyre_Quest.txt
+++ b/npc/quests/Kiel_Hyre_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf (Script), DZeroX (Timer)
//===== Current Version: =====================================
-//= 2.1
+//= 2.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -37,6 +37,7 @@
//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$.
//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf]
//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf]
+//= 2.2 Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf]
//
//============================================================
@@ -1429,7 +1430,7 @@ kh_school,179,39,1 script Cute Student 895,{
goto KH_Step26;
}
- else if (KielHyreQuest >= 26) {
+ else if (KielHyreQuest == 26) {
KH_Step26:
mes "[Elly]";
mes "Say, "+strcharinfo(0)+",";
@@ -1461,6 +1462,36 @@ kh_school,179,39,1 script Cute Student 895,{
goto KH_Elly_end;
}
+ else if (KielHyreQuest > 26) {
+ mes "[Elly]";
+ mes "Say, "+strcharinfo(0)+",";
+ mes "if it's okay, would you";
+ mes "please go find what my";
+ mes "grandpa left for me in";
+ mes "the ^FF0000cottage study^000000? You're";
+ mes "the only one I can trust!";
+ next;
+ mes "[Elly]";
+ mes "Anyway, I'll see you later";
+ mes "in the evening! Please come";
+ mes "by my ^FF0000dorm room^000000. Um, the";
+ mes "dorms are in the church just";
+ mes "behind the academy, okay?";
+ next;
+ mes "[Elly]";
+ mes "My room is in the back,";
+ mes "and it's on the ^FF0000second floor^000000";
+ mes "^FF0000on the left side^000000. Please use";
+ mes "a ladder to come up, okay?";
+ mes "I'll leave my window open";
+ mes "for you, so just come, okay?";
+ next;
+ mes "[Elly]";
+ mes "Hurry, hurry, the";
+ mes "teacher's coming!";
+ goto KH_Elly_end;
+ }
+
KH_Elly_end:
close2;
cutin "",255;