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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--doc/item_bonus.txt48
2 files changed, 47 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 8de8c8e88..66cfbbc01 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,5 +1,7 @@
Date Added
+2011/01/24
+ * Added documentation for undocumented bonuses (bugreport:4727, follow up to r302, r354, r485, r699, r928, r1116, r6221, r7982, r10031, r13596 and r14018). [Ai4rei]
2011/01/23
* Some cleaning here and there. [Ai4rei]
- Fixed a typo in basejob_baseclass_upper sample script (since r3893).
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 3f25dc4c5..840aea3de 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -3,7 +3,7 @@
//===== By ================================================
//= Developers
//===== Version ===========================================
-//= 1.1.20101205
+//= 1.1.20110124
//=========================================================
//= 1.0 - Standardized doc file
//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk,
@@ -19,6 +19,13 @@
//= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm,
//= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and
//= bBreakArmorRate. [Ai4rei]
+//= 1.1.20110124 - added documentation for bAgiVit, bAgiDexStr,
+//= bUnbreakable, bShortWeaponDamageReturn, bLongWeaponDamageReturn,
+//= bWeaponComaEle, bAddEff2, bMagicDamageReturn, bRandomAttackIncrease,
+//= bPerfectHide, bNoKnockback, bClassChange, bHPDrainValue, bWeaponAtk,
+//= bWeaponAtkRate, bDelayrate, bHPDrainRateRace, bSPDrainRateRace,
+//= bAddEffOnSkill, bNoMiscDamage, bLongAtkRate, bUnstripable,
+//= bHPDrainValueRace, bMagicSPGainValue and bMagicHPGainValue. [Ai4rei]
//===== Description =======================================
//= List of script instructions used in item bonuses,
//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
@@ -34,6 +41,8 @@ bonus bInt,n; INT + n
bonus bDex,n; DEX + n
bonus bLuk,n; LUK + n
bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
+bonus bAgiVit,n; AGI + n, VIT + n
+bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
bonus bMaxHP,n; MaxHP + n
bonus bMaxSP,n; MaxSP + n
bonus bMaxHPrate,n; MaxHP + n%
@@ -120,9 +129,9 @@ bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meanin
bonus bHealPower,n; Increase heal amount of all heal skills by n%
bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n%
bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
- e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
+ e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
- e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
+ e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names)
bonus2 bAddSize,n,x; +x% physical damage against size n.
n: 0=Small 1=Medium 2=Large
@@ -395,3 +404,36 @@ bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is m
bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances).
bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances).
+bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%.
+bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it.
+bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it.
+bonus2 bWeaponComaEle,x,n; Adds a n/100% chance to cause Coma when attacking a monster of element x with normal attack.
+ x: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
+ 6=Holy, 7=Dark, 8=Spirit, 9=Undead
+bonus2 bAddEff2,x,n; Adds a n/100% chance to cause status change x on self when attacking.
+ x: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence,
+ Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
+bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it.
+bonus2 bRandomAttackIncrease,x,n; Adds a n% chance to inflict x% additional damage to the enemy with normal attack.
+bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless).
+bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless).
+bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack.
+bonus bHPDrainValue,n; Heals +n HP with normal attack.
+bonus2 bHPDrainValue,n,x; Heals +n HP with normal attack. When x is non-zero, the HP is drained instead.
+bonus2 bWeaponAtk,x,n; Adds n ATK when weapon of type x is equipped.
+ x: see doc/item_db.txt -> view -> weapons for possible values
+bonus2 bWeaponAtkRate,x,n; Adds n% damage to normal attacks when weapon of type x is equipped.
+ x: see doc/item_db.txt -> view -> weapons for possible values
+bonus bDelayrate,n; Increases skill delay by n%.
+bonus3 bHPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of dealed damage as HP from a monster of race r with normal attack.
+bonus3 bSPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of dealed damage as SP from a monster of race r with normal attack.
+bonus3 bAddEffOnSkill,s,x,n; Adds a n/100% chance to cause status change x on enemy when using skill s (supports skill names)
+bonus4 bAddEffOnSkill,s,x,n,t; Adds a n/100% chance to cause status change x when using skill s (supports skill names)
+ t: ATF_SELF = causes status change to oneself
+ ATF_TARGET = causes status change to the enemy
+bonus bNoMiscDamage,n; Adds n% reduction to received misc damage.
+bonus bLongAtkRate,n; Increases damage of ranged attacks by n%.
+bonus bUnstripable,n; Armor cannot be taken off via strip skills (n is meaningless)
+bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack.
+bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with magic attack.
+bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with magic attack.