diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | doc/item_bonus.txt | 48 |
2 files changed, 47 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8de8c8e88..66cfbbc01 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -1,5 +1,7 @@ Date Added +2011/01/24 + * Added documentation for undocumented bonuses (bugreport:4727, follow up to r302, r354, r485, r699, r928, r1116, r6221, r7982, r10031, r13596 and r14018). [Ai4rei] 2011/01/23 * Some cleaning here and there. [Ai4rei] - Fixed a typo in basejob_baseclass_upper sample script (since r3893). diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 3f25dc4c5..840aea3de 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -3,7 +3,7 @@ //===== By ================================================ //= Developers //===== Version =========================================== -//= 1.1.20101205 +//= 1.1.20110124 //========================================================= //= 1.0 - Standardized doc file //= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk, @@ -19,6 +19,13 @@ //= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm, //= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and //= bBreakArmorRate. [Ai4rei] +//= 1.1.20110124 - added documentation for bAgiVit, bAgiDexStr, +//= bUnbreakable, bShortWeaponDamageReturn, bLongWeaponDamageReturn, +//= bWeaponComaEle, bAddEff2, bMagicDamageReturn, bRandomAttackIncrease, +//= bPerfectHide, bNoKnockback, bClassChange, bHPDrainValue, bWeaponAtk, +//= bWeaponAtkRate, bDelayrate, bHPDrainRateRace, bSPDrainRateRace, +//= bAddEffOnSkill, bNoMiscDamage, bLongAtkRate, bUnstripable, +//= bHPDrainValueRace, bMagicSPGainValue and bMagicHPGainValue. [Ai4rei] //===== Description ======================================= //= List of script instructions used in item bonuses, //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments @@ -34,6 +41,8 @@ bonus bInt,n; INT + n bonus bDex,n; DEX + n bonus bLuk,n; LUK + n bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n +bonus bAgiVit,n; AGI + n, VIT + n +bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n bonus bMaxHP,n; MaxHP + n bonus bMaxSP,n; MaxSP + n bonus bMaxHPrate,n; MaxHP + n% @@ -120,9 +129,9 @@ bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meanin bonus bHealPower,n; Increase heal amount of all heal skills by n% bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n% bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) - e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding + e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) - e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding + e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names) bonus2 bAddSize,n,x; +x% physical damage against size n. n: 0=Small 1=Medium 2=Large @@ -395,3 +404,36 @@ bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is m bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless) bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances). bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances). +bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%. +bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it. +bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it. +bonus2 bWeaponComaEle,x,n; Adds a n/100% chance to cause Coma when attacking a monster of element x with normal attack. + x: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, + 6=Holy, 7=Dark, 8=Spirit, 9=Undead +bonus2 bAddEff2,x,n; Adds a n/100% chance to cause status change x on self when attacking. + x: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, + Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding +bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it. +bonus2 bRandomAttackIncrease,x,n; Adds a n% chance to inflict x% additional damage to the enemy with normal attack. +bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless). +bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless). +bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack. +bonus bHPDrainValue,n; Heals +n HP with normal attack. +bonus2 bHPDrainValue,n,x; Heals +n HP with normal attack. When x is non-zero, the HP is drained instead. +bonus2 bWeaponAtk,x,n; Adds n ATK when weapon of type x is equipped. + x: see doc/item_db.txt -> view -> weapons for possible values +bonus2 bWeaponAtkRate,x,n; Adds n% damage to normal attacks when weapon of type x is equipped. + x: see doc/item_db.txt -> view -> weapons for possible values +bonus bDelayrate,n; Increases skill delay by n%. +bonus3 bHPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of dealed damage as HP from a monster of race r with normal attack. +bonus3 bSPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of dealed damage as SP from a monster of race r with normal attack. +bonus3 bAddEffOnSkill,s,x,n; Adds a n/100% chance to cause status change x on enemy when using skill s (supports skill names) +bonus4 bAddEffOnSkill,s,x,n,t; Adds a n/100% chance to cause status change x when using skill s (supports skill names) + t: ATF_SELF = causes status change to oneself + ATF_TARGET = causes status change to the enemy +bonus bNoMiscDamage,n; Adds n% reduction to received misc damage. +bonus bLongAtkRate,n; Increases damage of ranged attacks by n%. +bonus bUnstripable,n; Armor cannot be taken off via strip skills (n is meaningless) +bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack. +bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with magic attack. +bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with magic attack. |