diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 4120508df..eb5774441 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/23
+ * Fixed Energy Coat reducing and consuming more than it should when you
+ have 100% SP [Skotlex]
* Cleaned up getmapxy script function, also added support for type 4 so
that it returns a player's homunculus position if such exists. [Skotlex]
* SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791.
diff --git a/src/map/battle.c b/src/map/battle.c index 0c417243a..9a7402bcb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -365,7 +365,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){ struct status_data *status = status_get_status_data(bl); - int per = 100*status->sp / status->max_sp; + int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval per /=20; //Uses 20% SP intervals. //SP Cost: 1% + 0.5% per every 20% SP if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000)) |