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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/battle.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 4120508df..eb5774441 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/23
+ * Fixed Energy Coat reducing and consuming more than it should when you
+ have 100% SP [Skotlex]
* Cleaned up getmapxy script function, also added support for type 4 so
that it returns a player's homunculus position if such exists. [Skotlex]
* SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791.
diff --git a/src/map/battle.c b/src/map/battle.c
index 0c417243a..9a7402bcb 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -365,7 +365,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){
struct status_data *status = status_get_status_data(bl);
- int per = 100*status->sp / status->max_sp;
+ int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval
per /=20; //Uses 20% SP intervals.
//SP Cost: 1% + 0.5% per every 20% SP
if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000))