diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 53cff79e2..669f96247 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/12
+ * Poem of bragi/magic String's base delay reduction at level 10 (or above)
+ is now 50% instead of 3*lv%. [Skotlex]
* status_damage will no longer fail when the target is not on a map AND the
flag is 2 (charge rather than damage). Fixes SP-draining status changes
ending suddenly when in-between maps. [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c index 9b99dd8c2..08dce3b6d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6352,7 +6352,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, break; case BA_POEMBRAGI: val1 = 3*skilllv+status->dex/10; // Casting time reduction - val2 = 3*skilllv+status->int_/10; // After-cast delay reduction + //For some reason at level 10 the base delay reduction is 50%. + val2 = (skilllv<10?3*skilllv:50)+status->int_/10; // After-cast delay reduction if(sd){ val1 += pc_checkskill(sd,BA_MUSICALLESSON); val2 += pc_checkskill(sd,BA_MUSICALLESSON); |