diff options
-rw-r--r-- | conf/map_athena.conf | 3 | ||||
-rw-r--r-- | src/char_sql/int_quest.c | 125 | ||||
-rw-r--r-- | src/char_sql/int_quest.h | 3 | ||||
-rw-r--r-- | src/char_sql/inter.c | 2 | ||||
-rw-r--r-- | src/common/mmo.h | 3 | ||||
-rw-r--r-- | src/map/chrif.c | 2 | ||||
-rw-r--r-- | src/map/intif.c | 80 | ||||
-rw-r--r-- | src/map/intif.h | 4 | ||||
-rw-r--r-- | src/map/mob.c | 6 | ||||
-rw-r--r-- | src/map/quest.c | 205 | ||||
-rw-r--r-- | src/map/quest.h | 12 | ||||
-rw-r--r-- | src/map/script.c | 11 |
12 files changed, 205 insertions, 251 deletions
diff --git a/conf/map_athena.conf b/conf/map_athena.conf index fcd368668..644bafd53 100644 --- a/conf/map_athena.conf +++ b/conf/map_athena.conf @@ -107,11 +107,12 @@ minsave_time: 100 // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction +// 64: After successfully get/delete/complete a quest // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. -save_settings: 63 +save_settings: 127 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt diff --git a/src/char_sql/int_quest.c b/src/char_sql/int_quest.c index 98c0f28fa..5a1cd09b7 100644 --- a/src/char_sql/int_quest.c +++ b/src/char_sql/int_quest.c @@ -2,6 +2,7 @@ // For more information, see LICENCE in the main folder #include "../common/mmo.h" +#include "../common/db.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "../common/socket.h" @@ -57,41 +58,73 @@ int mapif_quests_fromsql(int char_id, struct quest questlog[]) return i; } -//Delete a quest -int mapif_parse_quest_delete(int fd) +//Save quests +int mapif_parse_quest_save(int fd) { + int i, j, num2, num1 = (RFIFOW(fd,2)-8)/sizeof(struct quest); + int char_id = RFIFOL(fd,4); + struct quest qd1[MAX_QUEST_DB],qd2[MAX_QUEST_DB]; + uint8 buf[MAX_QUEST_DB]; + int count = 0; - bool success = true; - int char_id = RFIFOL(fd,2); - int quest_id = RFIFOL(fd,6); + memset(qd1, 0, sizeof(qd1)); + memset(qd2, 0, sizeof(qd2)); + memcpy(&qd1, RFIFOP(fd,8), RFIFOW(fd,2)-8); + num2 = mapif_quests_fromsql(char_id, qd2); - if ( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, quest_id, char_id) ) + for( i = 0; i < num1; i++ ) { - Sql_ShowDebug(sql_handle); - success = false; + ARR_FIND( 0, num2, j, qd1[i].quest_id == qd2[j].quest_id ); + if( j < num2 ) // Update existed quests + { // Only states and counts are changable. + if( qd1[i].state != qd2[j].state || qd1[i].count[0] != qd2[j].count[0] || qd1[i].count[1] != qd2[j].count[1] || qd1[i].count[2] != qd2[j].count[2] ) + mapif_quest_update(char_id, qd1[i]); + + if( j < (--num2) ) + { + memmove(&qd2[j],&qd2[j+1],sizeof(struct quest)*(num2-j)); + memset(&qd2[num2], 0, sizeof(struct quest)); + } + + } + else // Add new quests + { + mapif_quest_add(char_id, qd1[i]); + + WBUFL(buf,count*4) = qd1[i].quest_id; + count++; + } } - WFIFOHEAD(fd,11); - WFIFOW(fd,0) = 0x3862; - WFIFOL(fd,2) = char_id; - WFIFOL(fd,6) = quest_id; - WFIFOB(fd,10) = success?1:0; - WFIFOSET(fd,11); + for( i = 0; i < num2; i++ ) // Quests not in qd1 but in qd2 are to be erased. + mapif_quest_delete(char_id, qd2[i].quest_id); + + WFIFOHEAD(fd,8+4*count); + WFIFOW(fd,0) = 0x3861; + WFIFOW(fd,2) = 8+4*count; + WFIFOL(fd,4) = char_id; + memcpy(WFIFOP(fd,8), buf, count*4); + WFIFOSET(fd,WFIFOW(fd,2)); return 0; +} +//Delete a quest +int mapif_quest_delete(int char_id, int quest_id) +{ + if ( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, quest_id, char_id) ) + { + Sql_ShowDebug(sql_handle); + return -1; + } + + return 1; } //Add a quest to a questlog -int mapif_parse_quest_add(int fd) +int mapif_quest_add(int char_id, struct quest qd) { - StringBuf buf; - bool success = true; - int char_id = RFIFOL(fd,4); - struct quest qd; - - memcpy(&qd, RFIFOP(fd,8), RFIFOW(fd,2)-8); StringBuf_Init(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s`(`quest_id`, `char_id`, `state`, `time`, `mob1`, `count1`, `mob2`, `count2`, `mob3`, `count3`) VALUES ('%d', '%d', '%d','%d', '%d', '%d', '%d', '%d', '%d', '%d')", quest_db, qd.quest_id, char_id, qd.state, qd.time, qd.mob[0], qd.count[0], qd.mob[1], qd.count[1], qd.mob[2], qd.count[2]); @@ -99,32 +132,18 @@ int mapif_parse_quest_add(int fd) if ( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) { Sql_ShowDebug(sql_handle); - success = false; + return -1; } - WFIFOHEAD(fd,11); - WFIFOW(fd,0) = 0x3861; - WFIFOL(fd,2) = char_id; - WFIFOL(fd,6) = qd.quest_id; - WFIFOB(fd,10) = success?1:0; - WFIFOSET(fd,11); - StringBuf_Destroy(&buf); - return 0; - + return 1; } //Update a questlog -int mapif_parse_quest_update(int fd) +int mapif_quest_update(int char_id, struct quest qd) { - StringBuf buf; - bool success = true; - int char_id = RFIFOL(fd,4); - struct quest qd; - - memcpy(&qd, RFIFOP(fd,8), RFIFOW(fd,2)-8); StringBuf_Init(&buf); StringBuf_Printf(&buf, "UPDATE `%s` SET `state`='%d', `count1`='%d', `count2`='%d', `count3`='%d' WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, qd.state, qd.count[0], qd.count[1], qd.count[2], qd.quest_id, char_id); @@ -132,25 +151,18 @@ int mapif_parse_quest_update(int fd) if ( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) { Sql_ShowDebug(sql_handle); - success = false; + return -1; } - WFIFOHEAD(fd,11); - WFIFOW(fd,0) = 0x3863; - WFIFOL(fd,2) = char_id; - WFIFOL(fd,6) = qd.quest_id; - WFIFOB(fd,10) = success?1:0; - WFIFOSET(fd,11); - StringBuf_Destroy(&buf); - return 0; - + return 1; } //Send questlog to map server -int mapif_send_quests(int fd, int char_id) +int mapif_parse_quest_load(int fd) { + int char_id = RFIFOL(fd,2); struct quest tmp_questlog[MAX_QUEST_DB]; int num_quests, i, num_complete = 0; int complete[MAX_QUEST_DB]; @@ -185,25 +197,14 @@ int mapif_send_quests(int fd, int char_id) return 0; } -//Map server requesting a character's quest log -int mapif_parse_loadquestrequest(int fd) -{ - mapif_send_quests(fd, RFIFOL(fd,2)); - return 0; -} - int inter_quest_parse_frommap(int fd) { - switch(RFIFOW(fd,0)) { - case 0x3060: mapif_parse_loadquestrequest(fd); break; - case 0x3061: mapif_parse_quest_add(fd); break; - case 0x3062: mapif_parse_quest_delete(fd); break; - case 0x3063: mapif_parse_quest_update(fd); break; + case 0x3060: mapif_parse_quest_load(fd); break; + case 0x3061: mapif_parse_quest_save(fd); break; default: return 0; } return 1; - } diff --git a/src/char_sql/int_quest.h b/src/char_sql/int_quest.h index f2a0b626e..a6b19f05d 100644 --- a/src/char_sql/int_quest.h +++ b/src/char_sql/int_quest.h @@ -8,6 +8,9 @@ struct quest; int inter_quest_parse_frommap(int fd); +int mapif_quest_delete(int char_id, int quest_id); +int mapif_quest_add(int char_id, struct quest qd); +int mapif_quest_update(int char_id, struct quest qd); #endif diff --git a/src/char_sql/inter.c b/src/char_sql/inter.c index 5b61ab281..671ff8e5f 100644 --- a/src/char_sql/inter.c +++ b/src/char_sql/inter.c @@ -51,7 +51,7 @@ int inter_recv_packet_length[] = { -1, 6,-1,-1, 55,19, 6,-1, 14,-1,-1,-1, 18,19,186,-1, // 3030- 5, 9, 0, 0, 0, 0, 0, 0, 7, 6,10,10, 10,-1, 0, 0, // 3040- -1,-1,10,10, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3050- Auction System [Zephyrus] - 6,-1,10,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3060- Quest system [Kevin] [Inkfish] + 6,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3060- Quest system [Kevin] [Inkfish] -1,10, 6,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3070- Mercenary packets [Zephyrus] 48,14,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3080- -1,10,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3090- Homunculus packets [albator] diff --git a/src/common/mmo.h b/src/common/mmo.h index 61c2f5217..3c82a8ad7 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -50,7 +50,7 @@ #define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf] #define MAX_GUILDLEVEL 50 #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex] -#define MAX_QUEST_DB 500 //Max quests that the server will load +#define MAX_QUEST_DB 1200 //Max quests that the server will load #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest #define MIN_HAIR_STYLE battle_config.min_hair_style @@ -135,7 +135,6 @@ struct quest { int mob[MAX_QUEST_OBJECTIVES]; int count[MAX_QUEST_OBJECTIVES]; quest_state state; - bool save_quest; int num_objectives; }; diff --git a/src/map/chrif.c b/src/map/chrif.c index 63aa5dac0..c725ff30a 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -289,7 +289,7 @@ int chrif_save(struct map_session_data *sd, int flag) if( sd->md && mercenary_get_lifetime(sd->md) > 0 ) mercenary_save(sd->md); if( sd->num_quests ) - quest_save(sd); + intif_quest_save(sd); return 0; } diff --git a/src/map/intif.c b/src/map/intif.c index 06f93f52e..d3a46001f 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -38,7 +38,7 @@ static const int packet_len_table[]={ 10,-1,15, 0, 79,19, 7,-1, 0,-1,-1,-1, 14,67,186,-1, //0x3830 9, 9,-1,14, 0, 0, 0, 0, -1,74,-1,11, 11,-1, 0, 0, //0x3840 -1,-1, 7, 7, 7,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3850 Auctions [Zephyrus] - -1,11,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3860 Quests [Kevin] [Inkfish] + -1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3860 Quests [Kevin] [Inkfish] -1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3870 Mercenaries [Zephyrus] 11,-1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3880 -1,-1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3890 Homunculus [albator] @@ -1364,66 +1364,48 @@ int intif_parse_questlog(int fd) return 0; } -int intif_parse_questDelete(int fd) +int intif_parse_questsave(int fd) { - quest_delete_ack(RFIFOL(fd, 2), RFIFOL(fd, 6), RFIFOB(fd, 10)); - return 0; -} + TBL_PC * sd = map_charid2sd(RFIFOL(fd, 4)); + int i,j; + int count = (RFIFOW(fd, 2) - 8) / 4; -int intif_quest_delete(int char_id, int quest_id) -{ - if(CheckForCharServer()) - return 0; - - WFIFOHEAD(inter_fd, 10); - WFIFOW(inter_fd,0) = 0x3062; - WFIFOL(inter_fd,2) = char_id; - WFIFOL(inter_fd,6) = quest_id; - WFIFOSET(inter_fd, 10); + if( !sd ) + return -1; - return 0; -} + for( i = 0; i < count; i++ ) + { + int qid = RFIFOL(fd, 4*i+8); + + ARR_FIND(0, sd->avail_quests, j, sd->quest_log[j].quest_id == qid); + if(j == sd->avail_quests) //shouldn't happen + { + ShowError("intif_parse_questsave: Quest %d not found in your quest log!\n", qid); + continue; + } + //This packet can't go before 'close' and 'next'. That's weird and why I send it here. [Inkfish] + clif_send_quest_info(sd, &sd->quest_log[j]); + } -int intif_parse_questAdd(int fd) -{ - quest_add_ack(RFIFOL(fd, 2), RFIFOL(fd, 6), RFIFOB(fd, 10)); return 0; } -int intif_quest_add(int char_id, struct quest * qd) +int intif_quest_save(TBL_PC *sd) { + int len; if(CheckForCharServer()) return 0; - WFIFOHEAD(inter_fd, sizeof(struct quest) + 8); - WFIFOW(inter_fd,0) = 0x3061; - WFIFOW(inter_fd,2) = sizeof(struct quest) + 8; - WFIFOL(inter_fd,4) = char_id; - memcpy(WFIFOP(inter_fd,8), qd, sizeof(struct quest)); - WFIFOSET(inter_fd, WFIFOW(inter_fd,2)); - - return 0; -} - -int intif_quest_save(int char_id, struct quest * qd) -{ - if(CheckForCharServer()) - return 0; - - WFIFOHEAD(inter_fd, sizeof(struct quest) + 8); - WFIFOW(inter_fd,0) = 0x3063; - WFIFOW(inter_fd,2) = sizeof(struct quest) + 8; - WFIFOL(inter_fd,4) = char_id; - memcpy(WFIFOP(inter_fd,8), qd, sizeof(struct quest)); - WFIFOSET(inter_fd, WFIFOW(inter_fd,2)); + len = sizeof(struct quest)*sd->num_quests + 8; - return 0; -} + WFIFOHEAD(inter_fd, len); + WFIFOW(inter_fd,0) = 0x3061; + WFIFOW(inter_fd,2) = len; + WFIFOL(inter_fd,4) = sd->status.char_id; + memcpy(WFIFOP(inter_fd,8), &sd->quest_log, sizeof(struct quest)*sd->num_quests); + WFIFOSET(inter_fd, len); -int intif_parse_questSave(int fd) -{ - quest_save_ack(RFIFOL(fd, 2), RFIFOL(fd, 6), RFIFOB(fd, 10)); return 0; } @@ -2062,9 +2044,7 @@ int intif_parse(int fd) //Quest system case 0x3860: intif_parse_questlog(fd); break; - case 0x3861: intif_parse_questAdd(fd); break; - case 0x3862: intif_parse_questDelete(fd); break; - case 0x3863: intif_parse_questSave(fd); break; + case 0x3861: intif_parse_questsave(fd); break; #ifndef TXT_ONLY // Mail System diff --git a/src/map/intif.h b/src/map/intif.h index 51389bd5b..25bda1765 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -75,9 +75,7 @@ int intif_homunculus_requestdelete(int homun_id); /******QUEST SYTEM*******/ int intif_request_questlog(struct map_session_data * sd); -int intif_quest_delete(int char_id, int quest_id); -int intif_quest_add(int char_id, struct quest * qd); -int intif_quest_save(int char_id, struct quest * qd); +int intif_quest_save(struct map_session_data * sd); // MERCENARY SYSTEM int intif_mercenary_create(struct s_mercenary *merc); diff --git a/src/map/mob.c b/src/map/mob.c index abcb9f469..c6020e05c 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -34,7 +34,6 @@ #include "date.h" #include "quest.h" - #include <stdio.h> #include <stdlib.h> #include <stdarg.h> @@ -1993,9 +1992,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) clif_mission_info(sd, temp, 0); } pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count); + + if( sd->avail_quests ) + quest_update_objective(sd, md->class_); } - if( sd->avail_quests ) - quest_update_objective(sd, md->class_); } // filter out entries not eligible for exp distribution diff --git a/src/map/quest.c b/src/map/quest.c index 360cebd29..6c4ef7b14 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -12,7 +12,6 @@ #include "../common/utils.h" #include "map.h" -#include "chrif.h" #include "pc.h" #include "npc.h" #include "itemdb.h" @@ -26,6 +25,7 @@ #include "clif.h" #include "quest.h" #include "intif.h" +#include "chrif.h" #include <stdio.h> #include <stdlib.h> @@ -45,7 +45,7 @@ struct s_quest_db quest_db[MAX_QUEST_DB]; //Send quest info on login int quest_pc_login(TBL_PC * sd) { - if(sd->num_quests == 0) + if(sd->avail_quests == 0) return 1; clif_send_questlog(sd); @@ -59,7 +59,13 @@ int quest_add(TBL_PC * sd, int quest_id) int i, j, count; - if( quest_check_quest(sd, quest_id, HAVEQUEST) >= 0 ) + if( sd->num_quests >= MAX_QUEST_DB ) + { + ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB); + return 1; + } + + if( quest_check(sd, quest_id, HAVEQUEST) >= 0 ) { ShowError("quest_add: you already have quest %d.\n",quest_id); return -1; @@ -71,14 +77,9 @@ int quest_add(TBL_PC * sd, int quest_id) return -1; } - if( sd->num_quests >= MAX_QUEST_DB ) - { - ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB); - return 1; - } - i = sd->avail_quests; memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests)); + memset(&sd->quest_log[i], 0, sizeof(struct quest)); sd->quest_log[i].quest_id = quest_db[j].id; if( quest_db[j].time ) @@ -91,82 +92,99 @@ int quest_add(TBL_PC * sd, int quest_id) sd->num_quests++; sd->avail_quests++; - //Notify inter server - intif_quest_add(sd->status.char_id, &sd->quest_log[i]); + if( save_settings&64 ) + chrif_save(sd,0); + else + intif_quest_save(sd); return 0; } -int quest_add_ack(int char_id, int quest_id, int success) +int quest_change(TBL_PC * sd, int qid1, int qid2) { - int i; - TBL_PC * sd = map_charid2sd(char_id); - ///Player no longer on map - if(!sd) - return -1; - - ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); - if( i == sd->avail_quests ) - return -1; //Shouldn't happen! + int i, j, count; - if( success ) - clif_send_quest_info(sd, &sd->quest_log[i]); //Notify client - else + if( sd->num_quests >= MAX_QUEST_DB ) { - sd->avail_quests--; - if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) - memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); - memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest)); - ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id); + ShowError("quest_change: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB); return 1; } - return 0; -} + if( quest_check(sd, qid2, HAVEQUEST) >= 0 ) + { + ShowError("quest_change: you already have quest %d.\n",qid2); + return -1; + } -int quest_delete(TBL_PC * sd, int quest_id) -{ - //Search for quest - if( quest_check_quest(sd, quest_id, HAVEQUEST) < 0 ) //Quest not found + if( quest_check(sd, qid1, HAVEQUEST) < 0 ) { - ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id); + ShowError("quest_change: you don't have quest %d.\n",qid1); return -1; } - intif_quest_delete(sd->status.char_id, quest_id); + if( (j = quest_search_db(qid2)) < 0 ) + { + ShowError("quest_change: quest %d not found in DB.\n",qid2); + return -1; + } + + ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1); + if(i == sd->avail_quests) + { + ShowError("quest_change: Quest %d not found in your quest log!\n", qid1); + return -1; + } + + // Complete quest + sd->quest_log[i].state = Q_COMPLETE; + memcpy(&sd->quest_log[sd->num_quests], &sd->quest_log[i],sizeof(struct quest)); + clif_send_quest_delete(sd, qid1); + + // Add new quest + memset(&sd->quest_log[i], 0, sizeof(struct quest)); + sd->quest_log[i].quest_id = quest_db[j].id; + if( quest_db[j].time ) + sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time); + sd->quest_log[i].state = Q_ACTIVE; + for( count = 0; count < MAX_QUEST_OBJECTIVES && quest_db[j].mob[count]; count++ ) + sd->quest_log[i].mob[count] = quest_db[j].mob[count]; + sd->quest_log[i].num_objectives = count; + + sd->num_quests++; + + if( save_settings&64 ) + chrif_save(sd,0); + else + intif_quest_save(sd); return 0; } -int quest_delete_ack(int char_id, int quest_id, int success) +int quest_delete(TBL_PC * sd, int quest_id) { int i; - TBL_PC * sd = map_charid2sd(char_id); - - ///Player no longer on map - if(!sd) - return -1; //Search for quest ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); - if(i == sd->num_quests) //Shouldn't happen! - return -1; - - if(success) + if(i == sd->num_quests) { - if( sd->quest_log[i].state != Q_COMPLETE ) - sd->avail_quests--; - if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) - memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); - memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest)); - clif_send_quest_delete(sd, quest_id); + ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id); + return -1; } + + if( sd->quest_log[i].state != Q_COMPLETE ) + sd->avail_quests--; + if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) + memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); + memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest)); + + clif_send_quest_delete(sd, quest_id); + + if( save_settings&64 ) + chrif_save(sd,0); else - { - ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id); - return 1; - } + intif_quest_save(sd); return 0; } @@ -184,87 +202,54 @@ void quest_update_objective(TBL_PC * sd, int mob) if( sd->quest_log[i].mob[j] == mob ) { sd->quest_log[i].count[j]++; - sd->quest_log[i].save_quest = true; - //clif_send_quest_info(sd, &sd->quest_log[i]); //TODO: Figure out the real packet [Inkfish] + + // Should figure out the real packet. + clif_send_quest_delete(sd, sd->quest_log[i].quest_id); + clif_send_quest_info(sd, &sd->quest_log[i]); //break; } } } -int quest_update_status(TBL_PC * sd, int quest_id, int status) +int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) { int i; - //Search for quest - ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); // Only status of active and inactive quests can't be updated and completed quests can't [Inkfish] - if(i == sd->avail_quests) //Quest not found + //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish] + ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); + if(i == sd->avail_quests) { - ShowError("Quest %d not found in your quest log!\n", quest_id); + ShowError("quest_update_status: Quest %d not found in your quest log!\n", quest_id); return -1; } - sd->quest_log[i].state = (quest_state)status; - if( status != Q_COMPLETE ) + sd->quest_log[i].state = status; + + if( status < Q_COMPLETE ) { clif_send_quest_status(sd, quest_id, (bool)status); - sd->quest_log[i].save_quest = true; + return 0; } - else + + if( i != (--sd->avail_quests) ) { struct quest tmp_quest; - - clif_send_quest_delete(sd, quest_id); - sd->avail_quests--; - memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest)); memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest)); memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest)); - - sd->quest_log[sd->avail_quests].save_quest = true; } - return 0; -} - -int quest_save(TBL_PC * sd) -{ - int i; - - for( i = 0; i < sd->num_quests; i++ ) - if( sd->quest_log[i].save_quest ) - intif_quest_save(sd->status.char_id, &sd->quest_log[i]); - - return 0; -} - -int quest_save_ack(int char_id, int quest_id, int success) -{ + clif_send_quest_delete(sd, quest_id); - int i; - TBL_PC * sd = map_charid2sd(char_id); - - ///Player no longer on map - if(!sd) - return -1; - - //Search for quest - ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); - if(i == sd->num_quests) //Quest not found - return -1; - - if(success) - sd->quest_log[i].save_quest = false; + if( save_settings&64 ) + chrif_save(sd,0); else - { - ShowError("Quest %d for character %d could not be saved!\n", quest_id, char_id); - return 1; - } + intif_quest_save(sd); return 0; - } -int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type) +int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) { int i; diff --git a/src/map/quest.h b/src/map/quest.h index ff351796c..39e1f3461 100644 --- a/src/map/quest.h +++ b/src/map/quest.h @@ -9,17 +9,11 @@ typedef enum quest_check_type { HAVEQUEST, PLAYTIME, HUNTING } quest_check_type; int quest_pc_login(TBL_PC * sd); int quest_add(TBL_PC * sd, int quest_id); -int quest_add_ack(int char_id, int quest_id, int success); - int quest_delete(TBL_PC * sd, int quest_id); -int quest_delete_ack(int char_id, int quest_id, int success); - +int quest_change(TBL_PC * sd, int qid1, int qid2); void quest_update_objective(TBL_PC * sd, int mob); -int quest_update_status(TBL_PC * sd, int quest_id, int status); -int quest_save(TBL_PC * sd); -int quest_save_ack(int char_id, int quest_id, int success); - -int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type); +int quest_update_status(TBL_PC * sd, int quest_id, quest_state status); +int quest_check(TBL_PC * sd, int quest_id, quest_check_type type); int quest_search_db(int quest_id); diff --git a/src/map/script.c b/src/map/script.c index a2a60c13d..184e9121c 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -13447,21 +13447,14 @@ BUILDIN_FUNC(completequest) TBL_PC * sd = script_rid2sd(st); quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE); - intif_quest_save(sd->status.char_id, &sd->quest_log[sd->avail_quests]); return 0; } BUILDIN_FUNC(changequest) { TBL_PC * sd = script_rid2sd(st); - int q1 = script_getnum(st, 2), q2 = script_getnum(st, 3); - - if( quest_check_quest(sd, q1, HAVEQUEST) == Q_ACTIVE && !quest_add(sd, q2) ) - { - quest_update_status(sd, q1, Q_COMPLETE); - intif_quest_save(sd->status.char_id, &sd->quest_log[sd->avail_quests]); - } + quest_change(sd, script_getnum(st, 2),script_getnum(st, 3)); return 0; } @@ -13473,7 +13466,7 @@ BUILDIN_FUNC(checkquest) if( script_hasdata(st, 3) ) type = (quest_check_type)script_getnum(st, 3); - script_pushint(st, quest_check_quest(sd, script_getnum(st, 2), type)); + script_pushint(st, quest_check(sd, script_getnum(st, 2), type)); return 0; } |