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-rw-r--r--conf/plugins.conf26
-rw-r--r--db/pre-re/skill_db.txt4
-rw-r--r--db/re/skill_db.txt4
3 files changed, 28 insertions, 6 deletions
diff --git a/conf/plugins.conf b/conf/plugins.conf
index 5233c4ed4..9c2f5af02 100644
--- a/conf/plugins.conf
+++ b/conf/plugins.conf
@@ -8,8 +8,30 @@
//=
//= http://hercules.ws/board/
//====================================================
-// == http://hercules.ws/board/topic/549-introducing-hercules-plugin-manager/
+//== Topic Discussion ================================
+//== http://hercules.ws/board/topic/549-introducing-hercules-plugin-manager/
+//====================================================
+//== Description =====================================
+The plugin system allows you to create customized scripts
+outside of the source. These scripts won't conflict with any
+future source updates - think about it as a /conf/import/ version of the source.
+//====================================================
+
+/* --------------- Format ---------------
+After you have listed your plugin(s) in "quotations",
+you need to put in a comma, to separate the plugins.
+-----------------------------------------
+plugins_list: [
+ "example",
+ "other"
+]
+-----------------------------------------
+Please note that your scripts need to be saved
+in the .c (source code) extension and placed in the /src/plugin/ folder.
+-----------------------------------------
+*/
+
plugins_list:[
- //"sample"
+ //"sample",
//"other"
] \ No newline at end of file
diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt
index df52ec439..3635bca65 100644
--- a/db/pre-re/skill_db.txt
+++ b/db/pre-re/skill_db.txt
@@ -9,8 +9,8 @@
// -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
-// 0x02 - Has splash area
-// 0x04 - Damage should be split among targets
+// 0x02 - Has splash area (requires source modification)
+// 0x04 - Damage should be split among targets (requires 0x02 in order to work)
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index 0406b6237..f6da92528 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -9,8 +9,8 @@
// -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
-// 0x02 - Has splash area
-// 0x04 - Damage should be split among targets
+// 0x02 - Has splash area (requires source modification)
+// 0x04 - Damage should be split among targets (requires 0x02 in order to work)
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)