diff options
-rw-r--r-- | src/map/skill.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index bf060d107..9f447e2fa 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3805,7 +3805,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 if( (skill->area_temp[1] != bl->id && !(skill->get_inf2(skill_id)&INF2_NPC_SKILL)) || flag&SD_ANIMATION ) sflag |= SD_ANIMATION; // original target gets no animation (as well as all NPC skills) - if ( tsc && tsc->data[SC_HOVERING] && ( skill_id == SR_WINDMILL || skill_id == LG_MOONSLASHER ) )
+ if ( tsc && tsc->data[SC_HOVERING] && ( skill_id == SR_WINDMILL || skill_id == LG_MOONSLASHER ) ) break; heal = skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag); @@ -11342,7 +11342,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick if (sc && sc->data[SC_VACUUM_EXTREME] && map->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR)) status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER); - if ( sc && sc->data[SC_HOVERING] && ( sg->skill_id == SO_VACUUM_EXTREME || sg->skill_id == SO_ELECTRICWALK || sg->skill_id == SO_FIREWALK || sg->skill_id == WZ_QUAGMIRE ) )
+ if ( sc && sc->data[SC_HOVERING] && ( sg->skill_id == SO_VACUUM_EXTREME || sg->skill_id == SO_ELECTRICWALK || sg->skill_id == SO_FIREWALK || sg->skill_id == WZ_QUAGMIRE ) ) return 0; type = status->skill2sc(sg->skill_id); @@ -11573,13 +11573,13 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 type = status->skill2sc(sg->skill_id); skill_id = sg->skill_id; - if ( tsc && tsc->data[SC_HOVERING] ) {
- switch ( skill_id ) {
- case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_FLASHER: case HT_SHOCKWAVE:
- case HT_SANDMAN: case HT_FREEZINGTRAP: case HT_BLASTMINE: case HT_CLAYMORETRAP: case HW_GRAVITATION:
- case SA_DELUGE: case SA_VOLCANO: case SA_VIOLENTGALE: case NJ_SUITON:
- return 0;
- }
+ if ( tsc && tsc->data[SC_HOVERING] ) { + switch ( skill_id ) { + case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_FLASHER: case HT_SHOCKWAVE: + case HT_SANDMAN: case HT_FREEZINGTRAP: case HT_BLASTMINE: case HT_CLAYMORETRAP: case HW_GRAVITATION: + case SA_DELUGE: case SA_VOLCANO: case SA_VIOLENTGALE: case NJ_SUITON: + return 0; + } } if (sg->interval == -1) { |