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-rw-r--r--npc/custom/bgqueue/flavius.txt90
-rw-r--r--src/map/battleground.c39
-rw-r--r--src/map/battleground.h9
-rw-r--r--src/map/clif.c6
-rw-r--r--src/map/party.c2
5 files changed, 120 insertions, 26 deletions
diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt
index b3db9f81d..45b261175 100644
--- a/npc/custom/bgqueue/flavius.txt
+++ b/npc/custom/bgqueue/flavius.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Description: =========================================
//= [AEGIS Conversion]
//= Flavius Battleground.
@@ -15,6 +15,7 @@
//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
//= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell.
//= 1.4 Attempt at implementing BG Queue [Ind/Hercules]
+//= 1.5 Attempt at implementing BG Queue team-algorithm [jaBote]
//============================================================
@@ -36,20 +37,87 @@ OnPlayerListReady:
queueopt($@Guill_QueueBG1,HQO_OnLogout,"start#bat_b01::OnGuillaumeQuit");
queueopt($@Croix_QueueBG1,HQO_OnLogout,"start#bat_b01::OnCroixQuit");
- set .@it,queueiterator($@bg_queue_id);
set .@i, 0;
- for( set .@member, qiget(.@it); qicheck(.@it); set .@member,qiget(.@it) ) {
- if( .@i % 2 == 0 ) {
- bg_join_team($@FlaviusBG1_id1,.@member);
- queueadd($@Guill_QueueBG1,.@member);
- } else {
- bg_join_team($@FlaviusBG1_id2,.@member);
- queueadd($@Croix_QueueBG1,.@member);
+ copyarray .@bg_member[0],$@bg_member[0],$@bg_member_size;
+ copyarray .@bg_member_group[0],$@bg_member_group[0],$@bg_member_size;
+ copyarray .@bg_member_type[0],$@bg_member_type[0],$@bg_member_size;
+
+ freeloop(1);
+ // Counting all participants and determining sizes, condensing .@bg_member_group
+ set .@nogroupcount, 0;
+ for (set .@i, 0; .@i < getarraysize(.@bg_member); set .@i, .@i + 1) {
+ // check if .@bg_member_group and .@bg_member_type already exists on these groups.
+ for (set .@j, 0; .@j <= getarraysize(.@bg_groups); set .@j, .@j + 1) { // <= since it has to start working even if the array is still blank
+ if (.@bg_member_group[.@i] == 0) { // Just count them
+ set .@nogroupcount, .@nogroupcount + 1;
+ break;
+ }
+ else if ( (.@bg_member_group[.@i] == .@bg_groups[.@j]) && (.@bg_member_type[.@i] == .@bg_types[.@j]) ) {
+ set .@bg_count[.@j], .@bg_count[.@j] + 1;
+ break;
+ }
+ else if (.@j == (getarraysize(.@bg_groups)) ) { // It isn't there, insert a new entry at j+1 since j is the last known member
+ set .@bg_groups[.@j], .@bg_member_group[.@i];
+ set .@bg_types[.@j], .@bg_member_type[.@i];
+ set .@bg_count[.@j], 1;
+ break;
+ }
+ // Else keep running the loop until we find there's a group already made or make a new one
+ }
+ }
+
+ // Now, sorting the group arrays from amount of population descending! Bubble sort powers, I call upon thee!
+ // Type doesn't matter here for precedence checks, but also needs to be sorted the same way along with groups
+ for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1) {
+ for (set .@j, 0; .@j < (getarraysize(.@bg_groups) - .@i); set .@j, .@j + 1) {
+ if (.@bg_count[.@j] < .@bg_count[.@j+1]){
+ set .@temp1, .@bg_groups[.@j];
+ set .@temp2, .@bg_types[.@j];
+ set .@temp3, .@bg_count[.@j];
+ set .@bg_groups[.@j], .@bg_groups[.@j+1];
+ set .@bg_types[.@j], .@bg_types[.@j+1];
+ set .@bg_count[.@j], .@bg_count[.@j+1];
+ set .@bg_groups[.@j+1], .@temp1;
+ set .@bg_types[.@j+1], .@temp2;
+ set .@bg_count[.@j+1], .@temp3;
+ }
+ }
+ }
+
+ // Add the groups to the queues! :D
+ for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1){
+ if (queuesize($@Croix_QueueBG1) <= queuesize($@Guill_QueueBG1)){ // Catch'em all and add to the queue!
+ for (set .@j, 0; .@j < getarraysize(.@bg_member); set .@j, .@j + 1) {
+ if ( (.@bg_groups[.@i] == .@bg_member_group[.@j]) && (.@bg_types[.@i] == .@bg_member_type[.@j]) ) {
+ bg_join_team($@FlaviusBG1_id1,.@bg_member[.@j]);
+ queueadd($@Croix_QueueBG1, .@bg_member[.@j]);
+ }
+ }
+ }
+ else {
+ for (set .@j, 0; .@j < getarraysize(.@bg_member); set .@j, .@j + 1) {
+ if ( (.@bg_groups[.@i] == .@bg_member_group[.@j]) && (.@bg_types[.@i] == .@bg_member_type[.@j]) ) {
+ bg_join_team($@FlaviusBG1_id2,.@bg_member[.@j]);
+ queueadd($@Guill_QueueBG1, .@bg_member[.@j]);
+ }
+ }
+ }
+ }
+ // Don't forget the people that go on their own!
+ for (set .@i, 0; .@i <= getarraysize(.@bg_member); set .@i, .@i+1) {
+ if (.@bg_member_group[.@i] == 0) { // Get alone people only
+ if (queuesize($@Croix_QueueBG1) <= queuesize($@Guill_QueueBG1)) {
+ bg_join_team($@FlaviusBG1_id1,.@bg_member[.@i]);
+ queueadd($@Croix_QueueBG1, .@bg_member[.@i]);
+ }
+ else {
+ bg_join_team($@FlaviusBG1_id2,.@bg_member[.@i]);
+ queueadd($@Guill_QueueBG1, .@bg_member[.@i]);
+ }
}
- set .@i,.@i + 1;
}
- qiclear(.@it);
+ freeloop(0);
set $@FlaviusBG1, 1;
set $@FlaviusBG1_Victory, 0;
diff --git a/src/map/battleground.c b/src/map/battleground.c
index 62688659e..84b41af29 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -520,13 +520,43 @@ void bg_begin(struct bg_arena *arena) {
bg->queue_pc_cleanup(sd);
}
}
+ /* TODO/FIXME? I *think* it should check what kind of queue the player used, then check if his party/guild
+ * (his team) still meet the join criteria (sort of what bg->can_queue does)
+ */
if( count < arena->min_players ) {
bg->match_over(arena,true);
} else {
arena->ongoing = true;
- mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */
+ /* TODO: make this a arena-independant var? or just .@? */
+ mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id);
mapreg->setregstr(script->add_str("$@bg_delay_var$"),bg->gdelay_var);
+
+ count = 0;
+ for( i = 0; i < queue->size; i++ ) {
+ struct map_session_data * sd = NULL;
+
+ if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) {
+ if( sd->bg_queue.ready == 1 ) {
+
+ mapreg->setreg(reference_uid(script->add_str("$@bg_member"), count), sd->status.account_id);
+
+ mapreg->setreg(reference_uid(script->add_str("$@bg_member_group"), count),
+ sd->bg_queue.type == BGQT_GUILD ? sd->status.guild_id :
+ sd->bg_queue.type == BGQT_PARTY ? sd->status.party_id :
+ 0
+ );
+ mapreg->setreg(reference_uid(script->add_str("$@bg_member_type"), count),
+ sd->bg_queue.type == BGQT_GUILD ? 1 :
+ sd->bg_queue.type == BGQT_PARTY ? 2 :
+ 0
+ );
+ count++;
+ }
+ }
+ }
+ mapreg->setreg(script->add_str("$@bg_member_size"),count);
+
npc->event_do(arena->npc_event);
/* we split evenly? */
/* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */
@@ -685,12 +715,7 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_
if( sd->bg_queue.arena != NULL )
return BGQA_DUPLICATE_REQUEST;
-
- if( type != BGQT_INDIVIDUAL ) {/* until we get the damn balancing correct */
- clif->colormes(sd->fd,COLOR_RED,"Queueing is only currently enabled only for Solo Mode");
- return BGQA_FAIL_TEAM_COUNT;
- }
-
+
switch(type) {
case BGQT_GUILD:
if( !sd->guild || !sd->state.gmaster_flag )
diff --git a/src/map/battleground.h b/src/map/battleground.h
index a5e540924..4150de8be 100644
--- a/src/map/battleground.h
+++ b/src/map/battleground.h
@@ -19,10 +19,11 @@
* Enumerations
**/
enum bg_queue_types {
- BGQT_INVALID,
- BGQT_INDIVIDUAL,
- BGQT_PARTY,
- BGQT_GUILD
+ BGQT_INVALID = 0x0,
+ BGQT_INDIVIDUAL = 0x1,
+ BGQT_PARTY = 0x2,
+ /* yup no 0x3 */
+ BGQT_GUILD = 0x4,
};
struct battleground_member_data {
diff --git a/src/map/clif.c b/src/map/clif.c
index 913a94058..f309a53a9 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -9213,7 +9213,9 @@ void clif_hercules_chsys_mjoin(struct map_session_data *sd) {
/// Notification from the client, that it has finished map loading and is about to display player's character (CZ_NOTIFY_ACTORINIT).
/// 007d
void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
+#if PACKETVER >= 20090218
int i;
+#endif
if(sd->bl.prev != NULL)
return;
@@ -17572,9 +17574,7 @@ void clif_parse_bgqueue_register(int fd, struct map_session_data *sd) {
clif->bgqueue_ack(sd,BGQA_FAIL_BGNAME_INVALID,0);
return;
}
- //debug
- safestrncpy(arena->name, p->bg_name, sizeof(arena->name));
-
+
switch( (enum bg_queue_types)p->type ) {
case BGQT_INDIVIDUAL:
case BGQT_PARTY:
diff --git a/src/map/party.c b/src/map/party.c
index ab05c23f7..1f82028a8 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -849,7 +849,7 @@ int party_send_xy_timer(int tid, int64 tick, int id, intptr_t data) {
for( i = 0; i < MAX_PARTY; i++ )
{
struct map_session_data* sd = p->data[i].sd;
- if( !sd ) continue;
+ if( !sd || sd->bg_id ) continue;
if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y )
{// perform position update