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-rw-r--r--Changelog.txt1
-rw-r--r--conf-tmpl/battle_athena.conf86
2 files changed, 50 insertions, 37 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 6a6ef766f..5b7bf426e 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,5 +1,6 @@
Date Added
12/22
+ * Translated the japanese part in battle_athena.conf [celest]
* Added ignore the new skill delays when chaining monk combos [celest]
12/21
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf
index b317575cc..4b740e877 100644
--- a/conf-tmpl/battle_athena.conf
+++ b/conf-tmpl/battle_athena.conf
@@ -144,6 +144,37 @@ item_drop_card_max: 10000
item_drop_mvp_min: 1
item_drop_mvp_max: 10000
+//For fine tuning drop rates for all items
+//details = 0: Don't change anything (Default)
+// 1: Change drop ratios depending on current rates
+// 2: Change drop ratios depending on current rates, but not exceeding minimum
+// and maximum values
+// Example: details=3 rate_1=1000 min=20 If an item's drops is between 1/10000 -
+// 9/10000 it will become at least 1x1000%=10, which is still below 20,
+// so it'll be increase to 20/10000
+//
+item_rate_details: 0
+//
+//Drop rates 1-9
+item_rate_1: 100
+item_rate_1_min: 1
+item_rate_1_max: 9
+//
+//Drop rates 10-99
+item_rate_10: 100
+item_rate_10_min: 10
+item_rate_10_max: 99
+//
+//Drop rates 100-999
+item_rate_100: 100
+item_rate_100_min: 100
+item_rate_100_max: 999
+//
+//Drop rates 1000 and above
+item_rate_1000: 100
+item_rate_1000_min: 1000
+item_rate_1000_max: 10000
+
// Can the monster's drop rate become 0? (Note 1)
drop_rate0item: no
@@ -153,7 +184,14 @@ base_exp_rate: 100
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 100
-// PVP exp. Do players get exp during pvp
+// Players' maximum HP rate? (Default is 100)
+hp_rate: 100
+
+// Players' maximum SP rate? (Default is 100)
+sp_rate: 100
+
+// PVP exp. Do players get exp in PvP maps
+// (Note: NOT exp from players, but from normal leveling)
pvp_exp: no
// When a player dies, how should we penalize them?
@@ -221,7 +259,7 @@ player_skillup_limit: no
// Forging success rate. (Note 2)
weapon_produce_rate: 100
-// Prepare Potion succsss rate. (Note 2)
+// Prepare Potion success rate. (Note 2)
potion_produce_rate: 100
// Allow monsters to be aggresive and attack first? (Note 1)
@@ -769,51 +807,25 @@ mobs_level_up: no
// Use kRO new steal formula?
skill_steal_type: yes
-// In some cases when moving to cast a skill the exe will a send a UseSkill packet
-// before the server has moved us to the correct position, causing it to fail.
-// Setting this at 1 would be enough.
+// Sometimes when using skills while walking it'll fail because of range being too
+// far, should we allow this to happen? (Setting this at 1 would be enough)
skill_range_leniency: 1
// Set this to 1 if your clients have langtype problems and can't display motd properly
motd_type: 0
-// キャラのHP?率を設定。(100で正規の値)
-hp_rate: 100
-
-// キャラのSP?率を設定。(100で正規の値)
-sp_rate: 100
-
-//GMの行動制限 アイテ?ドロップ・倉庫出し入れ・ItemZeny交換
+// The minimum level for GMs' to drop items on the ground, use the Storage or
+// trade Items/Zeny?
gm_can_drop_lv: 0
-//全キャラがGMにHPメ???を常に送信するか
+// Allow GMs' to see the hp of every player?
disp_hpmeter: no
-//PC?亡時に、ドクロをドロップするか
-//0:しない 1:PvP?ップのみ 2:いつでも
+// Players' will drop a 'Bone' when killed?
+// 1 - Dropped only in PvP maps
+// 2 - Dropped in all situations
+// 0 - Disabled
bone_drop: 0
-//敵のアイテ?ドロップ率をレ?トごとに個別?率をかけるかどうか
-//details = 0:個別設定なし(デフォルト) 1:それぞれ?率指定(百分率) ?detailsが0以外の場合、以前のドロップ?率は無視されます
-// 2:それぞれ?率指定(百分率)、ドロップ率上限と下限を設定?ドロップ設定0は無視します
-//例 details = 3 rate_1 = 1000 min = 20 ドロップ率1/10000?9/10000の物を10?に指定 10?しても20/10000未満の物は 20/10000に固定
-item_rate_details: 0
-//ドロップ設定1?9
-item_rate_1: 100
-item_rate_1_min: 1
-item_rate_1_max: 9
-//ドロップ設定10?99
-item_rate_10: 100
-item_rate_10_min: 10
-item_rate_10_max: 99
-//ドロップ設定100?999
-item_rate_100: 100
-item_rate_100_min: 100
-item_rate_100_max: 999
-//ドロップ設定1000?10000
-item_rate_1000: 100
-item_rate_1000_min: 1000
-item_rate_1000_max: 10000
-
import: conf/import/battle_conf.txt