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-rw-r--r--db/skill_db.txt1
-rw-r--r--src/map/battle.c2
2 files changed, 1 insertions, 2 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 51c7e5e40..31bcc3678 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -585,7 +585,6 @@
543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0 //NJ_NEN#NJ_NEN#
544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN#
-// new NPC skills (not yet implemented)
653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,3,no,0,0x2,0,magic,0 //NPC_EARTHQUAKE
654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0 //NPC_FIREBREATH
655,9,6,1,1,0,5,10,1,no,0,0x2,14,weapon,0 //NPC_ICEBREATH
diff --git a/src/map/battle.c b/src/map/battle.c
index a8ba51b69..df6b7866e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -26,7 +26,6 @@
#include <string.h>
#include <math.h>
-
int attr_fix_table[4][ELE_MAX][ELE_MAX];
struct Battle_Config battle_config;
@@ -1390,6 +1389,7 @@ static struct Damage battle_calc_weapon_attack(
case NPC_ICEBREATH:
case NPC_THUNDERBREATH:
case NPC_HELLJUDGEMENT:
+ case NPC_PULSESTRIKE:
skillratio += 100*(skill_lv-1);
break;
case RG_BACKSTAP: