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-rw-r--r--conf/battle/skill.conf2
-rw-r--r--db/homun_skill_tree.txt4
-rw-r--r--db/re/skill_cast_db.txt36
-rw-r--r--db/re/skill_db.txt14
-rw-r--r--db/re/skill_unit_db.txt4
-rw-r--r--src/map/atcommand.c24
-rw-r--r--src/map/battle.c68
-rw-r--r--src/map/buyingstore.c7
-rw-r--r--src/map/clif.c55
-rw-r--r--src/map/clif.h2
-rw-r--r--src/map/guild.c2
-rw-r--r--src/map/homunculus.c40
-rw-r--r--src/map/homunculus.h5
-rw-r--r--src/map/intif.c66
-rw-r--r--src/map/mail.c23
-rw-r--r--src/map/mob.c4
-rw-r--r--src/map/npc.c140
-rw-r--r--src/map/party.c50
-rw-r--r--src/map/pc.c26
-rw-r--r--src/map/pc.h24
-rw-r--r--src/map/script.c830
-rw-r--r--src/map/skill.c222
-rw-r--r--src/map/status.c216
-rw-r--r--src/map/status.h19
-rw-r--r--src/map/trade.c49
-rw-r--r--src/map/unit.c1
-rw-r--r--src/map/vending.c27
27 files changed, 1151 insertions, 809 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 5f64126ec..ac343f2b6 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -144,7 +144,7 @@ player_cloak_check_type: 1
monster_cloak_check_type: 4
// Can't place unlimited land skills at the same time (Note 3)
-land_skill_limit: 1
+land_skill_limit: 9
//Determines which kind of skill-failed messages should be sent:
// 1 - Disable all skill-failed messages.
diff --git a/db/homun_skill_tree.txt b/db/homun_skill_tree.txt
index e93c6f058..1b21a39ba 100644
--- a/db/homun_skill_tree.txt
+++ b/db/homun_skill_tree.txt
@@ -95,6 +95,8 @@
6049,8031,5,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
+6049,8034,5,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
+6049,8035,5,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
//Sera
6050,8018,5,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,5,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
@@ -111,8 +113,6 @@
6052,8028,5,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,5,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,5,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
-6052,8034,5,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
-6052,8035,5,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
6052,8036,5,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
6052,8037,5,0,0,0,0,0,0,0,0,0,0 //MH_CBC
6052,8038,5,0,0,0,0,0,0,0,0,0,0 //MH_EQC \ No newline at end of file
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 1b69feab3..70c2cc8e0 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -1722,23 +1722,23 @@
//==========================================
//-- MH_SUMMON_LEGION
-8018,2000,0,0,0,20000:30000:40000:50000:60000,0,400:600:800:1000:1200
+8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0,400:600:800:1000:1200
//-- MH_NEEDLE_OF_PARALYZE
-8019,1500,0,0,0,0,0,500:400:300:200:100
+8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0,500:400:300:200:100
//-- MH_POISON_MIST
-8020,1000:1200:1400:1600:1800,0,0,0,12000:14000:16000:18000:20000,0,500
+8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0,500
//-- MH_PAIN_KILLER
-8021,2000,0,0,0,20000:30000:40000:50000:60000,0,1000:800:600:400:200
+8021,1000:1200:1400:1600:1800,0,0,20000:30000:40000:50000:60000,0,0,1000:800:600:400:200
//-- MH_LIGHT_OF_REGENE
-8022,1600:1400:1200:1000:800,0,0,0,360000:420000:480000:540000:600000,0,1600:1400:1200:1000:800
+8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0,1600:1400:1200:1000:800
//-- MH_OVERED_BOOST
-8023,1000,0,0,0,30000:45000:60000:75000:90000,0,200:300:400:500:600
+8023,800:700:600:500:400,0,0,30000:45000:60000:75000:90000,0,0,200:300:400:500:600
//-- MH_ERASER_CUTTER
-8024,1000:1500:2000:2500:3000,0,0,0,0,0,0
+8024,1000:1500:2000:2500:3000,0,0,0,0,0,-1
//-- MH_XENO_SLASHER
-8025,2000:3000:4000:5000:6000,0,0,0,500,0,500
+8025,1500:2500:3500:4500:5500,0,0,500,0,0,500
//-- MH_SILENT_BREEZE
-8026,2000,0,0,0,9000:12000:15000:18000:21000,0,1000:800:600:400:200
+8026,2000,0,0,9000:12000:15000:18000:21000,0,0,1000:800:600:400:200
//-- MH_STYLE_CHANGE
//8027,0,0,0,0,0,0,0
//-- MH_SONIC_CRAW
@@ -1748,15 +1748,15 @@
//-- MH_MIDNIGHT_FRENZY
//8030,0,0,0,0,0,0,0
//-- MH_STAHL_HORN
-8031,1000,0,0,0,0,0,200:400:600:800:1000
+8031,800:600:400:200:0,0,0,5000,0,0,200:400:600:800:1000
//-- MH_GOLDENE_FERSE
-8032,1000:1200:1400:1600:1800,0,0,0,30000:45000:60000:75000:90000,0,0
+8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,-1
//-- MH_STEINWAND
-8033,1000,0,0,0,30000:45000:60000:75000:90000,0,0
+8033,1000,0,0,30000:45000:60000:75000:90000,0,0,-1
//-- MH_HEILIGE_STANGE
8034,2000,0,0,0,0,0,1800:1600:1400:1200:1000
//-- MH_ANGRIFFS_MODUS
-8035,200:400:600:800:1000,0,0,0,30000:45000:60000:75000:90000,0,0
+8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,-1
//-- MH_TINDER_BREAKER
//8036,0,0,0,0,0,0,0
//-- MH_CBC
@@ -1764,15 +1764,15 @@
//-- MH_EQC
//8038,0,0,0,0,0,0,0
//-- MH_MAGMA_FLOW
-8039,4000,0,0,0,30000:45000:60000:75000:90000,0,2000:1500:1000:500:0
+8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0,2000:1500:1000:500:-1
//-- MH_GRANITIC_ARMOR
-8040,6000:5500:5000:4500:4000,0,0,0,0,0,1000
+8040,6000:5500:5000:4500:4000,0,0,60000,0,0,1000
//-- MH_LAVA_SLIDE
-8041,6000:5500:5000:4500:4000,0,0,0,12000:14000:16000:18000:20000,0,1000
+8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0,1000
//-- MH_PYROCLASTIC
-8042,6000:5500:5000:4500:4000,0,0,0,60000:90000:120000:150000:180000,0,1000
+8042,5000:4500:4000:3500:3000,0,0,60000:90000:120000:150000:180000,0,0,1000
//-- MH_VOLCANIC_ASH
-8043,5000:4500:4000:3500:3000,0,0,0,12000:14000:16000:18000:20000,0,1000
+8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0,1000
//===== Mercenary Skills ===================
//-- MS_MAGNUM
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index 989c0e0ed..4d25c6e1c 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -1075,30 +1075,30 @@
8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0, HVAN_INSTRUCT,Instruct
8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0, HVAN_EXPLOSION,Bio Explosion
//
-8018,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0, MH_SUMMON_LEGION,Summon Legion
+8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_SUMMON_LEGION,Summon Legion
8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0, MH_NEEDLE_OF_PARALYZE,Needle of Paralyze
-8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0, MH_POISON_MIST,Nevoa Venenosa
+8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0, MH_POISON_MIST,Poison Mist
8021,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0, MH_PAIN_KILLER,Pain Killer
8022,0,6,4,0,0,0x1,5,1,no,0,0,0,none,0, MH_LIGHT_OF_REGENE,Light of Regene
8023,0,6,4,0,0,0x1,5,1,no,0,0,0,none,0, MH_OVERED_BOOST,Overed Boost
-8024,7,6,1,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0, MH_ERASER_CUTTER,Corte Ilusório
+8024,7,6,1,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0, MH_ERASER_CUTTER,Eraser Cutter
8025,7,6,2,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0, MH_XENO_SLASHER,Xeno Slasher
8026,5:5:7:7:9,6,16,0,0x1,0,5,1,no,0,0,0,magic,0, MH_SILENT_BREEZE,Silent Breeze
8027,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, MH_STYLE_CHANGE,Style Change
8028,1,8,1,0,0,0,5,1,no,0,0,0,weapon,0, MH_SONIC_CRAW,Sonic Claw
8029,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_SILVERVEIN_RUSH,Silver Bain Rush
8030,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_MIDNIGHT_FRENZY,Midnight Frenzy
-8031,5:6:7:8:9,6,1,0,0,0,5,1,no,0,0,0,weapon,3, MH_STAHL_HORN,Chifre de Aço
-8032,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_GOLDENE_FERSE,Ferraduras de Ouro
+8031,5:6:7:8:9,6,1,0,0,0,5,1,no,0,0,0,weapon,3, MH_STAHL_HORN,Steel Horn
+8032,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_GOLDENE_FERSE,Golden Heel
8033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_STEINWAND,Stone Wall
8034,9,6,1,6,0x2,1:1:1:1:2,5,1,no,0,0,0,magic,0, MH_HEILIGE_STANGE,Holy Pole
-8035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_ANGRIFFS_MODUS,Modo de Ataque
+8035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_ANGRIFFS_MODUS,Attack Mode
8036,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0,0,weapon,0, MH_TINDER_BREAKER,Tinder Breaker
8037,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_CBC,Continual Break Combo
8038,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_EQC,Eternal Quick Combo
8039,0,6,4,3,0x2,1:1:1:2:2,5,1,no,0,0,0,weapon,0, MH_MAGMA_FLOW,Magma Flow
8040,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_GRANITIC_ARMOR,Granitic Armor
-8041,7,6,2,3,0x2,0,5,1,no,0,0,1,weapon,0, MH_LAVA_SLIDE,Deslizamento de Lava
+8041,7,6,2,3,0x2,0,5,1,no,0,0,1,weapon,0, MH_LAVA_SLIDE,Lava Slide
8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0, MH_PYROCLASTIC,Pyroclastic
8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0, MH_VOLCANIC_ASH,Volcanic Ash
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index 16b0fba52..83bdb1238 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -163,8 +163,8 @@
8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
-8041,0xf6, , 1:1:2:2:3, 0,1000,enemy, 0x018 //MH_LAVA_SLIDE
-8043,0xf7, , 0, 1,1000,enemy, 0x018 //MH_VOLCANIC_ASH
+8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
+8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 2f54b110e..e656d4eb1 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -2196,7 +2196,7 @@ ACMD_FUNC(killmonster)
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
-
+
drop_flag = strcmp(command+1, "killmonster2");
map_foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag);
@@ -2533,25 +2533,7 @@ ACMD_FUNC(zeny)
clif_displaymessage(fd, msg_txt(1012)); // Please enter an amount (usage: @zeny <amount>).
return -1;
}
-
- new_zeny = sd->status.zeny + zeny;
- if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
- new_zeny = MAX_ZENY;
- else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
- new_zeny = 0;
-
- if (new_zeny != sd->status.zeny) {
- sd->status.zeny = new_zeny;
- clif_updatestatus(sd, SP_ZENY);
- clif_displaymessage(fd, msg_txt(176)); // Current amount of zeny changed.
- } else {
- if (zeny < 0)
- clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
- else
- clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
- return -1;
- }
-
+ pc_getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL);
return 0;
}
@@ -3393,7 +3375,7 @@ ACMD_FUNC(spiritball)
if( sd->spiritball > 0 )
pc_delspiritball(sd, sd->spiritball, 1);
sd->spiritball = number;
- clif_spiritball(sd);
+ clif_spiritball(&sd->bl);
// no message, player can look the difference
return 0;
diff --git a/src/map/battle.c b/src/map/battle.c
index 9c109964c..36d8051ef 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -367,6 +367,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB)
status_change_end(target, SC_CRYSTALIZE, INVALID_TIMER);
if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2;
+ if( tsc->data[SC_ASH]) damage += damage/2; //150%
break;
case ELE_HOLY:
if( tsc->data[SC_ORATIO]) ratio += tsc->data[SC_ORATIO]->val1 * 2;
@@ -482,7 +483,14 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT )
{
struct skill_unit_group* group = skill_id2group(sc->data[SC_SAFETYWALL]->val3);
+ int skill_id = sc->data[SC_SAFETYWALL]->val2;
if (group) {
+ if(skill_id == MH_STEINWAND){
+ if (--group->val2<=0)
+ skill_delunitgroup(group);
+ d->dmg_lv = ATK_BLOCK;
+ return 0;
+ }
/**
* in RE, SW possesses a lifetime equal to 3 times the caster's health
**/
@@ -730,6 +738,16 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
//Reduction: 6% + 6% every 20%
damage -= damage * 6 * (1+per) / 100;
}
+ if(sc->data[SC_GRANITIC_ARMOR]){
+ damage -= damage * sc->data[SC_GRANITIC_ARMOR]->val2/100;
+ }
+ if(sc->data[SC_PAIN_KILLER]){
+ damage -= damage * sc->data[SC_PAIN_KILLER]->val3/100;
+ }
+ if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){
+ skill_castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0);
+ }
+
/**
* In renewal steel body reduces all incoming damage by 1/10
**/
@@ -787,6 +805,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
+ if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
+ TBL_HOM *hd = BL_CAST(BL_HOM,bl);
+ if (hd) hom_addspiritball(hd, 10); //add a sphere
+ }
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
status_change_spread(bl, src); // Deadly infect attacked side
@@ -846,6 +868,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
status_change_spread(src, bl);
+ if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
+ TBL_HOM *hd = BL_CAST(BL_HOM,bl);
+ if (hd) hom_addspiritball(hd, 10);
+ }
}
if (battle_config.pk_mode && sd && bl->type == BL_PC && damage && map[bl->m].flag.pvp)
@@ -1480,6 +1506,14 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
break;
}
+ if (!(nk & NK_NO_ELEFIX) && !n_ele)
+ if (src->type == BL_HOM)
+ n_ele = true; //skill is "not elemental"
+ if (sc && sc->data[SC_GOLDENE_FERSE] && ((!skill_num && (rnd() % 100 < sc->data[SC_GOLDENE_FERSE]->val4)) || skill_num == MH_STAHL_HORN)) {
+ s_ele = s_ele_ = ELE_HOLY;
+ n_ele = false;
+ }
+
if(!skill_num)
{ //Skills ALWAYS use ONLY your right-hand weapon (tested on Aegis 10.2)
if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
@@ -1818,7 +1852,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
skillratio += sc->data[SC_OVERTHRUST]->val3;
if(sc->data[SC_MAXOVERTHRUST])
skillratio += sc->data[SC_MAXOVERTHRUST]->val2;
- if(sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST])
+ if (sc->data[SC_BERSERK] || sc->data[SC_SATURDAYNIGHTFEVER] || sc->data[SC__BLOODYLUST])
skillratio += 100;
if(sc->data[SC_ZENKAI] && sstatus->rhw.ele == sc->data[SC_ZENKAI]->val2 )
skillratio += sc->data[SC_ZENKAI]->val1 * 2;
@@ -2564,12 +2598,18 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case KO_BAKURETSU:
skillratio = 50 * skill_lv * (sd?pc_checkskill(sd,NJ_TOBIDOUGU):10);
break;
+ case MH_NEEDLE_OF_PARALYZE:
+ skillratio += 600 + 100 * skill_lv;
+ break;
case MH_STAHL_HORN:
- skillratio += 500 + 100 * skill_lv;
+ skillratio += 400 + 100 * skill_lv;
break;
case MH_LAVA_SLIDE:
skillratio = 70 * skill_lv;
break;
+ case MH_MAGMA_FLOW:
+ skillratio += -100 + 100 * skill_lv;
+ break;
}
ATK_RATE(skillratio);
@@ -2686,6 +2726,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
ATK_ADDRATE(sc->data[SC_EDP]->val3);
}
}
+ if(sc->data[SC_STYLE_CHANGE]){
+ TBL_HOM *hd = BL_CAST(BL_HOM,src);
+ if (hd) ATK_ADD(hd->spiritball * 3);
+ }
+
}
switch (skill_num) {
@@ -3890,10 +3935,19 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
skillratio += 1100;
break;
case MH_ERASER_CUTTER:
- if (skill_lv >= 3)
- skillratio += 800 + 200 * skill_lv ;
- else
- skillratio += 500 + 400 * skill_lv;
+ if(skill_lv%2) skillratio += 400; //600:800:1000
+ else skillratio += 700; //1000:1200
+ skillratio += 100 * skill_lv;
+ break;
+ case MH_XENO_SLASHER:
+ if(skill_lv%2) skillratio += 350 + 50 * skill_lv; //500:600:700
+ else skillratio += 400 + 100 * skill_lv; //700:900
+ break;
+ case MH_HEILIGE_STANGE:
+ skillratio += 400 + 250 * skill_lv;
+ break;
+ case MH_POISON_MIST:
+ skillratio += 100 * skill_lv;
break;
}
@@ -4403,7 +4457,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if( sd ) {
if ( md.damage > sd->status.zeny )
md.damage = sd->status.zeny;
- pc_payzeny(sd, md.damage);
+ pc_payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL);
}
break;
}
diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c
index a556a41a2..8e3c21bd4 100644
--- a/src/map/buyingstore.c
+++ b/src/map/buyingstore.c
@@ -366,17 +366,14 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int
ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid );
zeny = amount*pl_sd->buyingstore.items[listidx].price;
- // log
- log_zeny(sd, LOG_TYPE_BUYING_STORE, pl_sd, zeny);
-
// move item
pc_additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE);
pc_delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE);
pl_sd->buyingstore.items[listidx].amount-= amount;
// pay up
- pc_payzeny(pl_sd, zeny);
- pc_getzeny(sd, zeny);
+ pc_payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd);
+ pc_getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd);
pl_sd->buyingstore.zenylimit-= zeny;
// notify clients
diff --git a/src/map/clif.c b/src/map/clif.c
index bed3a473f..3b5dc0f57 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1356,7 +1356,7 @@ int clif_spawn(struct block_list *bl)
TBL_PC *sd = ((TBL_PC*)bl);
int i;
if (sd->spiritball > 0)
- clif_spiritball(sd);
+ clif_spiritball(&sd->bl);
if(sd->state.size==SZ_BIG) // tiny/big players [Valaris]
clif_specialeffect(bl,423,AREA);
else if(sd->state.size==SZ_MEDIUM)
@@ -5440,12 +5440,12 @@ void clif_GlobalMessage(struct block_list* bl, const char* message) {
char buf[100];
int len;
nullpo_retv(bl);
-
+
if(!message)
return;
-
+
len = strlen(message)+1;
-
+
if( len > sizeof(buf)-8 ) {
ShowWarning("clif_GlobalMessage: Truncating too long message '%s' (len=%d).\n", message, len);
len = sizeof(buf)-8;
@@ -5465,7 +5465,7 @@ void clif_GlobalMessage(struct block_list* bl, const char* message) {
void clif_MainChatMessage(const char* message) {
uint8 buf[200];
int len;
-
+
if(!message)
return;
@@ -6896,20 +6896,27 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd)
clif_send(buf, packet_len(0x1cf), src, AREA);
}
-
-/// Notifies clients in an area of an object's spirits.
-/// 01d0 <id>.L <amount>.W (ZC_SPIRITS)
-/// 01e1 <id>.L <amount>.W (ZC_SPIRITS2)
-void clif_spiritball(struct map_session_data *sd)
-{
- unsigned char buf[8];
-
- nullpo_retv(sd);
-
- WBUFW(buf,0)=0x1d0;
- WBUFL(buf,2)=sd->bl.id;
- WBUFW(buf,6)=sd->spiritball;
- clif_send(buf,packet_len(0x1d0),&sd->bl,AREA);
+/*==========================================
+ * Server tells clients nearby 'sd' (and himself) to display 'sd->spiritball' number of spiritballs on 'sd'
+ * Notifies clients in an area of an object's spirits.
+ * 01d0 <id>.L <amount>.W (ZC_SPIRITS)
+ * 01e1 <id>.L <amount>.W (ZC_SPIRITS2)
+ *------------------------------------------*/
+void clif_spiritball(struct block_list *bl) {
+ unsigned char buf[16];
+ TBL_PC *sd = BL_CAST(BL_PC,bl);
+ TBL_HOM *hd = BL_CAST(BL_HOM,bl);
+
+ nullpo_retv(bl);
+
+ WBUFW(buf, 0) = 0x1d0;
+ WBUFL(buf, 2) = bl->id;
+ WBUFW(buf, 6) = 0; //init to 0
+ switch(bl->type){
+ case BL_PC: WBUFW(buf, 6) = sd->spiritball; break;
+ case BL_HOM: WBUFW(buf, 6) = hd->spiritball; break;
+ }
+ clif_send(buf, packet_len(0x1d0), bl, AREA);
}
@@ -8205,7 +8212,7 @@ void clif_message(struct block_list* bl, const char* msg) {
unsigned short msg_len = strlen(msg) + 1;
uint8 buf[256];
nullpo_retv(bl);
-
+
if( msg_len > sizeof(buf)-8 ) {
ShowWarning("clif_message: Truncating too long message '%s' (len=%u).\n", msg, msg_len);
msg_len = sizeof(buf)-8;
@@ -8215,7 +8222,7 @@ void clif_message(struct block_list* bl, const char* msg) {
WBUFW(buf,2) = msg_len + 8;
WBUFL(buf,4) = bl->id;
safestrncpy((char*)WBUFP(buf,8), msg, msg_len);
-
+
clif_send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC);
}
@@ -14220,8 +14227,7 @@ void clif_parse_Auction_register(int fd, struct map_session_data *sd)
pc_delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION);
sd->auction.amount = 0;
- log_zeny(sd, LOG_TYPE_AUCTION, sd, -zeny);
- pc_payzeny(sd, zeny);
+ pc_payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL);
}
}
@@ -14265,8 +14271,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd)
else if ( CheckForCharServer() ) // char server is down (bugreport:1138)
clif_Auction_message(fd, 0); // You have failed to bid into the auction
else {
- log_zeny(sd, LOG_TYPE_AUCTION, sd, -bid);
- pc_payzeny(sd, bid);
+ pc_payzeny(sd, bid, LOG_TYPE_AUCTION, NULL);
intif_Auction_bid(sd->status.char_id, sd->status.name, auction_id, bid);
}
}
diff --git a/src/map/clif.h b/src/map/clif.h
index 4e780f66d..0948a12c1 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -454,7 +454,7 @@ void clif_skillunit_update(struct block_list* bl);
void clif_autospell(struct map_session_data *sd,int skilllv);
void clif_devotion(struct block_list *src, struct map_session_data *tsd);
-void clif_spiritball(struct map_session_data *sd);
+void clif_spiritball(struct block_list *bl);
void clif_combo_delay(struct block_list *bl,int wait);
void clif_bladestop(struct block_list *src, int dst_id, int active);
void clif_changemapcell(int fd, int m, int x, int y, int type, enum send_target target);
diff --git a/src/map/guild.c b/src/map/guild.c
index eb9dfbd01..e639301f9 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -408,7 +408,7 @@ int guild_created(int account_id,int guild_id)
sd->status.guild_id=guild_id;
clif_guild_created(sd,0);
if(battle_config.guild_emperium_check)
- pc_delitem(sd,pc_search_inventory(sd,714),1,0,0,LOG_TYPE_CONSUME); // �G���y���E������
+ pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption
return 0;
}
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 081e7078e..0bb41ebe4 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -81,6 +81,46 @@ int hom_class2mapid(int hom_class)
}
}
+int hom_addspiritball(TBL_HOM *hd, int max) {
+ nullpo_ret(hd);
+
+ if (max > MAX_SKILL_LEVEL)
+ max = MAX_SKILL_LEVEL;
+ if (hd->spiritball < 0)
+ hd->spiritball = 0;
+
+ if (hd->spiritball && hd->spiritball >= max) {
+ hd->spiritball = max;
+ }
+ else
+ hd->spiritball++;
+
+ clif_spiritball(&hd->bl);
+
+ return 0;
+}
+
+int hom_delspiritball(TBL_HOM *hd, int count, int type) {
+ nullpo_ret(hd);
+
+ if (hd->spiritball <= 0) {
+ hd->spiritball = 0;
+ return 0;
+ }
+ if (count <= 0)
+ return 0;
+ if (count > MAX_SKILL_LEVEL)
+ count = MAX_SKILL_LEVEL;
+ if (count > hd->spiritball)
+ count = hd->spiritball;
+
+ hd->spiritball -= count;
+ if (!type)
+ clif_spiritball(&hd->bl);
+
+ return 0;
+}
+
void merc_damage(struct homun_data *hd) {
clif_hominfo(hd->master,hd,0);
}
diff --git a/src/map/homunculus.h b/src/map/homunculus.h
index 7ad9268b2..fb18d3394 100644
--- a/src/map/homunculus.h
+++ b/src/map/homunculus.h
@@ -45,6 +45,8 @@ struct homun_data {
int hungry_timer; //[orn]
unsigned int exp_next;
char blockskill[MAX_SKILL]; // [orn]
+
+ int spiritball; //for homun S [lighta]
};
#define HOM_EVO 0x100 //256
@@ -112,4 +114,7 @@ void merc_hom_init_timers(struct homun_data * hd);
void merc_skill_reload(void);
void merc_reload(void);
+int hom_addspiritball(TBL_HOM *hd, int max);
+int hom_delspiritball(TBL_HOM *hd, int count, int type);
+
#endif /* _HOMUNCULUS_H_ */
diff --git a/src/map/intif.c b/src/map/intif.c
index 5804bcfba..a06334e77 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -50,7 +50,7 @@ extern int char_fd; // inter server Fd used for char_fd
#define inter_fd char_fd // alias
//-----------------------------------------------------------------
-// Send to inter server
+// Send to inter server
int CheckForCharServer(void)
{
@@ -417,7 +417,7 @@ int intif_request_partyinfo(int party_id, int char_id)
return 0;
}
-// Request to add a member to party
+// Request to add a member to party
int intif_party_addmember(int party_id,struct party_member *member)
{
if (CheckForCharServer())
@@ -460,11 +460,11 @@ int intif_party_leave(int party_id,int account_id, int char_id)
return 0;
}
-// Request keeping party for new map ??
+// Request keeping party for new map ??
int intif_party_changemap(struct map_session_data *sd,int online)
{
int m, mapindex;
-
+
if (CheckForCharServer())
return 0;
if(!sd)
@@ -487,7 +487,7 @@ int intif_party_changemap(struct map_session_data *sd,int online)
return 1;
}
-// Request breaking party
+// Request breaking party
int intif_break_party(int party_id)
{
if (CheckForCharServer())
@@ -687,7 +687,7 @@ int intif_guild_change_memberinfo(int guild_id,int account_id,int char_id,
return 0;
}
-// Request a change of Guild title
+// Request a change of Guild title
int intif_guild_position(int guild_id,int idx,struct guild_position *p)
{
if (CheckForCharServer())
@@ -702,7 +702,7 @@ int intif_guild_position(int guild_id,int idx,struct guild_position *p)
return 0;
}
-// Request an update of Guildskill skillnum
+// Request an update of Guildskill skillnum
int intif_guild_skillup(int guild_id, int skill_num, int account_id, int max)
{
if( CheckForCharServer() )
@@ -857,7 +857,7 @@ int intif_homunculus_requestdelete(int homun_id)
// Wisp/Page reception // rewritten by [Yor]
int intif_parse_WisMessage(int fd)
-{
+{
struct map_session_data* sd;
char *wisp_source;
char name[NAME_LENGTH];
@@ -881,7 +881,7 @@ int intif_parse_WisMessage(int fd)
sd->ignore[i].name[0] != '\0' &&
strcmp(sd->ignore[i].name, wisp_source) != 0
; i++);
-
+
if (i < MAX_IGNORE_LIST && sd->ignore[i].name[0] != '\0')
{ //Ignored
intif_wis_replay(id, 2);
@@ -913,7 +913,7 @@ static int mapif_parse_WisToGM_sub(struct map_session_data* sd,va_list va)
char *wisp_name;
char *message;
int len;
-
+
if (!pc_has_permission(sd, permission))
return 0;
wisp_name = va_arg(va, char*);
@@ -1006,7 +1006,7 @@ int intif_parse_LoadGuildStorage(int fd)
struct guild_storage *gstor;
struct map_session_data *sd;
int guild_id;
-
+
guild_id = RFIFOL(fd,8);
if(guild_id <= 0)
return 1;
@@ -1426,7 +1426,7 @@ int intif_parse_questlog(int fd)
sd->quest_index[i] = quest_search_db(sd->quest_log[i].quest_id);
if( sd->quest_index[i] < 0 )
- {
+ {
ShowError("intif_parse_questlog: quest %d not found in DB.\n",sd->quest_log[i].quest_id);
sd->avail_quests--;
sd->num_quests--;
@@ -1786,7 +1786,7 @@ static void intif_parse_Auction_results(int fd)
int intif_Auction_register(struct auction_data *auction)
{
int len = sizeof(struct auction_data) + 4;
-
+
if( CheckForCharServer() )
return 0;
@@ -1795,7 +1795,7 @@ int intif_Auction_register(struct auction_data *auction)
WFIFOW(inter_fd,2) = len;
memcpy(WFIFOP(inter_fd,4), auction, sizeof(struct auction_data));
WFIFOSET(inter_fd,len);
-
+
return 1;
}
@@ -1827,8 +1827,7 @@ static void intif_parse_Auction_register(int fd)
clif_Auction_message(sd->fd, 4);
pc_additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION);
- log_zeny(sd, LOG_TYPE_AUCTION, sd, zeny);
- pc_getzeny(sd, zeny);
+ pc_getzeny(sd, zeny, LOG_TYPE_AUCTION,NULL);
}
}
@@ -1925,8 +1924,7 @@ static void intif_parse_Auction_bid(int fd)
clif_Auction_message(sd->fd, result);
if( bid > 0 )
{
- log_zeny(sd, LOG_TYPE_AUCTION, sd, bid);
- pc_getzeny(sd, bid);
+ pc_getzeny(sd, bid, LOG_TYPE_AUCTION,NULL);
}
if( result == 1 )
{ // To update the list, display your buy list
@@ -2041,10 +2039,10 @@ int intif_parse_mercenary_saved(int fd)
int intif_elemental_create(struct s_elemental *ele)
{
int size = sizeof(struct s_elemental) + 4;
-
+
if( CheckForCharServer() )
return 0;
-
+
WFIFOHEAD(inter_fd,size);
WFIFOW(inter_fd,0) = 0x307c;
WFIFOW(inter_fd,2) = size;
@@ -2062,7 +2060,7 @@ int intif_parse_elemental_received(int fd)
ShowError("intif: create elemental data size error %d != %d\n", sizeof(struct s_elemental), len);
return 0;
}
-
+
elemental_data_received((struct s_elemental*)RFIFOP(fd,5), RFIFOB(fd,4));
return 0;
}
@@ -2071,7 +2069,7 @@ int intif_elemental_request(int ele_id, int char_id)
{
if (CheckForCharServer())
return 0;
-
+
WFIFOHEAD(inter_fd,10);
WFIFOW(inter_fd,0) = 0x307d;
WFIFOL(inter_fd,2) = ele_id;
@@ -2084,7 +2082,7 @@ int intif_elemental_delete(int ele_id)
{
if (CheckForCharServer())
return 0;
-
+
WFIFOHEAD(inter_fd,6);
WFIFOW(inter_fd,0) = 0x307e;
WFIFOL(inter_fd,2) = ele_id;
@@ -2096,17 +2094,17 @@ int intif_parse_elemental_deleted(int fd)
{
if( RFIFOB(fd,2) != 1 )
ShowError("Elemental data delete failure\n");
-
+
return 0;
}
int intif_elemental_save(struct s_elemental *ele)
{
int size = sizeof(struct s_elemental) + 4;
-
+
if( CheckForCharServer() )
return 0;
-
+
WFIFOHEAD(inter_fd,size);
WFIFOW(inter_fd,0) = 0x307f;
WFIFOW(inter_fd,2) = size;
@@ -2119,7 +2117,7 @@ int intif_parse_elemental_saved(int fd)
{
if( RFIFOB(fd,2) != 1 )
ShowError("Elemental data save failure\n");
-
+
return 0;
}
@@ -2127,18 +2125,18 @@ void intif_request_accinfo( int u_fd, int aid, int group_id, char* query ) {
WFIFOHEAD(inter_fd,2 + 4 + 4 + 4 + NAME_LENGTH);
-
+
WFIFOW(inter_fd,0) = 0x3007;
WFIFOL(inter_fd,2) = u_fd;
WFIFOL(inter_fd,6) = aid;
WFIFOL(inter_fd,10) = group_id;
safestrncpy(WFIFOP(inter_fd,14), query, NAME_LENGTH);
-
+
WFIFOSET(inter_fd,2 + 4 + 4 + 4 + NAME_LENGTH);
-
+
return;
}
-
+
void intif_parse_MessageToFD(int fd) {
int u_fd = RFIFOL(fd,4);
@@ -2151,9 +2149,9 @@ void intif_parse_MessageToFD(int fd) {
safestrncpy(msg, (char*)RFIFOP(fd,12), RFIFOW(fd,2) - 12);
clif_displaymessage(u_fd,msg);
}
-
+
}
-
+
return;
}
@@ -2250,7 +2248,7 @@ int intif_parse(int fd)
case 0x387c: intif_parse_elemental_received(fd); break;
case 0x387d: intif_parse_elemental_deleted(fd); break;
case 0x387e: intif_parse_elemental_saved(fd); break;
-
+
case 0x3880: intif_parse_CreatePet(fd); break;
case 0x3881: intif_parse_RecvPetData(fd); break;
case 0x3882: intif_parse_SavePetOk(fd); break;
diff --git a/src/map/mail.c b/src/map/mail.c
index 70c73c0a4..62d046ea4 100644
--- a/src/map/mail.c
+++ b/src/map/mail.c
@@ -48,9 +48,7 @@ int mail_removezeny(struct map_session_data *sd, short flag)
if (flag && sd->mail.zeny > 0)
{ //Zeny send
- log_zeny(sd, LOG_TYPE_MAIL, sd, -sd->mail.zeny);
-
- sd->status.zeny -= sd->mail.zeny;
+ pc_payzeny(sd,sd->mail.zeny,LOG_TYPE_MAIL, NULL);
}
sd->mail.zeny = 0;
clif_updatestatus(sd, SP_ZENY);
@@ -59,10 +57,10 @@ int mail_removezeny(struct map_session_data *sd, short flag)
}
unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) {
-
+
if( pc_istrading(sd) )
return 1;
-
+
if( idx == 0 ) { // Zeny Transfer
if( amount < 0 || !pc_can_give_items(sd) )
return 1;
@@ -88,7 +86,7 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) {
sd->mail.index = idx;
sd->mail.nameid = sd->status.inventory[idx].nameid;
sd->mail.amount = amount;
-
+
return 0;
}
}
@@ -96,7 +94,7 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) {
bool mail_setattachment(struct map_session_data *sd, struct mail_message *msg)
{
int n;
-
+
nullpo_retr(false,sd);
nullpo_retr(false,msg);
@@ -140,8 +138,7 @@ void mail_getattachment(struct map_session_data* sd, int zeny, struct item* item
if( zeny > 0 )
{ //Zeny receive
- log_zeny(sd, LOG_TYPE_MAIL, sd, zeny);
- pc_getzeny(sd, zeny);
+ pc_getzeny(sd, zeny,LOG_TYPE_MAIL, NULL);
}
}
@@ -170,13 +167,9 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg)
if( msg->zeny > 0 )
{
- //Zeny receive (due to failure)
- log_zeny(sd, LOG_TYPE_MAIL, sd, msg->zeny);
-
- sd->status.zeny += msg->zeny;
- clif_updatestatus(sd, SP_ZENY);
+ pc_getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure)
}
-
+
clif_Mail_send(sd->fd, true);
}
diff --git a/src/map/mob.c b/src/map/mob.c
index 465f1f74e..6c221e662 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2290,7 +2290,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
}
if(zeny) // zeny from mobs [Valaris]
- pc_getzeny(tmpsd[i], zeny);
+ pc_getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL);
}
}
@@ -2430,7 +2430,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( sd->bonus.get_zeny_num && rnd()%100 < sd->bonus.get_zeny_rate ) {
i = sd->bonus.get_zeny_num > 0 ? sd->bonus.get_zeny_num : -md->level * sd->bonus.get_zeny_num;
if (!i) i = 1;
- pc_getzeny(sd, 1+rnd()%i);
+ pc_getzeny(sd, 1+rnd()%i, LOG_TYPE_OTHER, NULL);
}
}
diff --git a/src/map/npc.c b/src/map/npc.c
index 60f8b14ad..c23d67951 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -199,7 +199,7 @@ int npc_enable(const char* name, int flag)
} else
clif_changeoption(&nd->bl);
- if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
+ if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
return 0;
@@ -302,7 +302,7 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char
/**
* Exec name (NPC events) on player or global
- * Do on all NPC when called with foreach
+ * Do on all NPC when called with foreach
* @see DBApply
*/
int npc_event_doall_sub(DBKey key, DBData *data, va_list ap)
@@ -411,22 +411,22 @@ int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data)
case 6: day = "Sat"; break;
default:day = ""; break;
}
-
+
sprintf(buf,"OnMinute%02d",t->tm_min);
c += npc_event_doall(buf);
-
+
sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
c += npc_event_doall(buf);
-
+
sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
c += npc_event_doall(buf);
}
-
+
if (t->tm_hour != ev_tm_b.tm_hour) {
sprintf(buf,"OnHour%02d",t->tm_hour);
c += npc_event_doall(buf);
}
-
+
if (t->tm_mday != ev_tm_b.tm_mday) {
sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
c += npc_event_doall(buf);
@@ -539,13 +539,13 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
sd->npc_timer_id = INVALID_TIMER;
else
nd->u.scr.timerid = INVALID_TIMER;
-
+
ers_free(timer_event_ers, ted);
}
// Run the script
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
-
+
nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway.
if( sd )
{ // Restore previous data, only if this timer is a player-attached one.
@@ -564,7 +564,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
unsigned int tick = gettick();
struct map_session_data *sd = NULL; //Player to whom script is attached.
struct timer_event_data *ted;
-
+
nullpo_ret(nd);
// Check if there is an OnTimer Event
@@ -584,7 +584,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
}
else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick )
return 0;
-
+
if (j < nd->u.scr.timeramount)
{
// Arrange for the next event
@@ -606,7 +606,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
}
else if (!sd)
{
- nd->u.scr.timertick = tick;
+ nd->u.scr.timertick = tick;
}
return 0;
@@ -627,7 +627,7 @@ int npc_timerevent_stop(struct npc_data* nd)
ShowError("npc_timerevent_stop: Attached player not found!\n");
return 1;
}
-
+
tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop
return 0;
@@ -700,7 +700,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
nd->u.scr.rid = sd->bl.id;
nd->u.scr.timertick = gettick();
nd->u.scr.timer = ted->time;
-
+
//Execute label
run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
@@ -855,7 +855,7 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
- if( sd->bl.m != nd->bl.m ||
+ if( sd->bl.m != nd->bl.m ||
sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs ||
sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys ||
pc_ishiding(sd) || leavemap )
@@ -1012,7 +1012,7 @@ int npc_check_areanpc(int flag, int m, int x, int y, int range)
y0 = max(y-range, 0);
x1 = min(x+range, map[m].xs-1);
y1 = min(y+range, map[m].ys-1);
-
+
//First check for npc_cells on the range given
i = 0;
for (ys = y0; ys <= y1 && !i; ys++) {
@@ -1106,7 +1106,7 @@ void run_tomb(struct map_session_data* sd, struct npc_data* nd)
{
char buffer[200];
char time[10];
-
+
strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time));
// TODO: Find exact color?
@@ -1117,7 +1117,7 @@ void run_tomb(struct map_session_data* sd, struct npc_data* nd)
snprintf(buffer, sizeof(buffer), msg_txt(659), time);
clif_scriptmes(sd, nd->bl.id, buffer);
-
+
clif_scriptmes(sd, nd->bl.id, msg_txt(660));
snprintf(buffer, sizeof(buffer), msg_txt(661), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : "Unknown");
@@ -1128,7 +1128,7 @@ void run_tomb(struct map_session_data* sd, struct npc_data* nd)
/*==========================================
* NPC 1st call when clicking on npc
- * Do specific action for NPC type (openshop, run scripts...)
+ * Do specific action for NPC type (openshop, run scripts...)
*------------------------------------------*/
int npc_click(struct map_session_data* sd, struct npc_data* nd)
{
@@ -1179,7 +1179,7 @@ int npc_scriptcont(struct map_session_data* sd, int id)
nd?(char*)nd->name:"'Unknown NPC'", (int)id);
return 1;
}
-
+
if(id != fake_nd->bl.id) { // Not item script
if ((npc_checknear(sd,map_id2bl(id))) == NULL){
ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
@@ -1218,7 +1218,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
return 1;
-
+
if (nd->subtype!=SHOP) {
ShowError("no such shop npc : %d\n",id);
if (sd->npc_id == id)
@@ -1459,7 +1459,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
int nameid, amount, value;
// find this entry in the shop's sell list
- ARR_FIND( 0, nd->u.shop.count, j,
+ ARR_FIND( 0, nd->u.shop.count, j,
item_list[i*2+1] == nd->u.shop.shop_item[j].nameid || //Normal items
item_list[i*2+1] == itemdb_viewid(nd->u.shop.shop_item[j].nameid) //item_avail replacement
);
@@ -1515,11 +1515,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
if( pc_inventoryblank(sd) < new_ )
return 3; // Not enough space to store items
- //Logs (S)hopping Zeny [Lupus]
- log_zeny(sd, LOG_TYPE_NPC, sd, -(int)z);
- //Logs
-
- pc_payzeny(sd,(int)z);
+ pc_payzeny(sd,(int)z,LOG_TYPE_NPC, NULL);
for( i = 0; i < n; ++i )
{
@@ -1584,7 +1580,7 @@ static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short*
snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
script_cleararray_pc(sd, card_slot, (void*)0);
}
-
+
// save list of to be sold items
for( i = 0; i < n; i++ )
{
@@ -1598,7 +1594,7 @@ static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short*
script_setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine);
script_setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute);
script_setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify);
-
+
for( j = 0; j < MAX_SLOTS; j++ )
{// store each of the cards from the equipment in the array
snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
@@ -1691,11 +1687,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
if( z > MAX_ZENY )
z = MAX_ZENY;
- //Logs (S)hopping Zeny [Lupus]
- log_zeny(sd, LOG_TYPE_NPC, sd, (int)z);
- //Logs
-
- pc_getzeny(sd, (int)z);
+ pc_getzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
// custom merchant shop exp bonus
if( battle_config.shop_exp > 0 && z > 0 && ( skill = pc_checkskill(sd,MC_OVERCHARGE) ) > 0)
@@ -1793,13 +1785,13 @@ int npc_unload(struct npc_data* nd, bool single) {
if( nd->path && nd->path != npc_last_ref ) {
npd = strdb_get(npc_path_db, nd->path);
}
-
+
if( npd && --npd->references == 0 ) {
strdb_remove(npc_path_db, nd->path);/* remove from db */
aFree(nd->path);/* remove now that no other instances exist */
}
}
-
+
if( (nd->subtype == SHOP || nd->subtype == CASHSHOP) && nd->src_id == 0) //src check for duplicate shops [Orcao]
aFree(nd->u.shop.shop_item);
else if( nd->subtype == SCRIPT ) {
@@ -1809,7 +1801,7 @@ int npc_unload(struct npc_data* nd, bool single) {
if( single )
ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related
- iter = mapit_geteachpc();
+ iter = mapit_geteachpc();
for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
struct map_session_data *sd = ((TBL_PC*)bl);
if( sd && sd->npc_timer_id != INVALID_TIMER ) {
@@ -1823,13 +1815,13 @@ int npc_unload(struct npc_data* nd, bool single) {
delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = INVALID_TIMER;
}
- }
+ }
mapit_free(iter);
if (nd->u.scr.timerid != INVALID_TIMER) {
const struct TimerData *td = NULL;
td = get_timer(nd->u.scr.timerid);
- if (td && td->data)
+ if (td && td->data)
ers_free(timer_event_ers, (void*)td->data);
delete_timer(nd->u.scr.timerid, npc_timerevent);
}
@@ -1988,20 +1980,20 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta
ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y);
safestrncpy(nd->exname, newname, sizeof(nd->exname));
}
-
+
if( npc_last_path != filepath ) {
struct npc_path_data * npd = NULL;
-
+
if( !(npd = strdb_get(npc_path_db,filepath) ) ) {
CREATE(npd, struct npc_path_data, 1);
strdb_put(npc_path_db, filepath, npd);
-
+
CREATE(npd->path, char, strlen(filepath)+1);
safestrncpy(npd->path, filepath, strlen(filepath)+1);
-
+
npd->references = 0;
}
-
+
nd->path = npd->path;
npd->references++;
@@ -2122,7 +2114,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
/// Parses a shop/cashshop npc.
static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
- //TODO: could be rewritten to NOT need this temp array [ultramage]
+ //TODO: could be rewritten to NOT need this temp array [ultramage]
#define MAX_SHOPITEM 100
struct npc_item_list items[MAX_SHOPITEM];
char *p;
@@ -2144,7 +2136,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
-
+
m = map_mapname2mapid(mapname);
}
@@ -2464,17 +2456,17 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons
if( runOnInit ) {
char evname[EVENT_NAME_LENGTH];
struct event_data *ev;
-
+
snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname);
-
+
if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) {
-
+
//Execute OnInit
run_script(nd->u.scr.script,ev->pos,0,nd->bl.id);
-
+
}
}
-
+
return end;
}
@@ -2630,7 +2622,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
int npc_duplicate4instance(struct npc_data *snd, int m) {
char newname[NAME_LENGTH];
-
+
if( map[m].instance_id == 0 )
return 1;
@@ -2858,9 +2850,9 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c
// split atcmd parameters based on spaces
i = 0;
j = 0;
-
+
temp = (char*)aMalloc(strlen(message) + 1);
-
+
while( message[i] != '\0' ) {
if( message[i] == ' ' && k < 127 ) {
temp[j] = '\0';
@@ -3108,7 +3100,7 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
if (w4 && !strcmpi(w4, "off"))
state = 0; //Disable mapflag rather than enable it. [Skotlex]
-
+
if (!strcmpi(w3, "nosave")) {
char savemap[32];
int savex, savey;
@@ -3556,7 +3548,7 @@ void npc_read_event_script(void)
ShowWarning("npc_read_event_script: too many occurences of event '%s'!\n", config[i].event_name);
break;
}
-
+
if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 )
{
script_event[i].event[count] = ed;
@@ -3576,14 +3568,14 @@ void npc_read_event_script(void)
void npc_clear_pathlist(void) {
struct npc_path_data *npd = NULL;
- DBIterator *path_list = db_iterator(npc_path_db);
-
+ DBIterator *path_list = db_iterator(npc_path_db);
+
/* free all npc_path_data filepaths */
for( npd = dbi_first(path_list); dbi_exists(path_list); npd = dbi_next(path_list) ) {
if( npd->path )
aFree(npd->path);
}
-
+
dbi_destroy(path_list);
}
@@ -3596,12 +3588,12 @@ int npc_reload(void) {
struct block_list* bl;
npc_clear_pathlist();
-
+
db_clear(npc_path_db);
db_clear(npcname_db);
db_clear(ev_db);
-
+
//Remove all npcs/mobs. [Skotlex]
iter = mapit_geteachiddb();
@@ -3662,20 +3654,20 @@ int npc_reload(void) {
npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
do_final_instance();
-
+
for( i = 0; i < ARRAYLENGTH(instance); ++i )
instance_init(instance[i].instance_id);
//Re-read the NPC Script Events cache.
npc_read_event_script();
-
+
/* refresh guild castle flags on both woe setups */
npc_event_doall("OnAgitInit");
npc_event_doall("OnAgitInit2");
-
+
//Execute the OnInit event for freshly loaded npcs. [Skotlex]
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
-
+
// Execute rest of the startup events if connected to char-server. [Lance]
if(!CheckForCharServer()){
ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
@@ -3689,7 +3681,7 @@ bool npc_unloadfile( const char* path ) {
DBIterator * iter = db_iterator(npcname_db);
struct npc_data* nd = NULL;
bool found = false;
-
+
for( nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter) ) {
if( nd->path && strcasecmp(nd->path,path) == 0 ) {
found = true;
@@ -3697,12 +3689,12 @@ bool npc_unloadfile( const char* path ) {
npc_unload(nd, true);
}
}
-
+
dbi_destroy(iter);
-
+
if( found ) /* refresh event cache */
npc_read_event_script();
-
+
return found;
}
@@ -3712,7 +3704,7 @@ void do_clear_npc(void) {
}
/*==========================================
- * Destructor
+ * Destructor
*------------------------------------------*/
int do_final_npc(void) {
npc_clear_pathlist();
@@ -3770,15 +3762,15 @@ int do_init_npc(void)
//Stock view data for normal npcs.
memset(&npc_viewdb, 0, sizeof(npc_viewdb));
npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
- for( i = 1; i < MAX_NPC_CLASS; i++ )
+ for( i = 1; i < MAX_NPC_CLASS; i++ )
npc_viewdb[i].class_ = i;
ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),2*NAME_LENGTH+2+1);
npcname_db = strdb_alloc(DB_OPT_BASE,NAME_LENGTH);
npc_path_db = strdb_alloc(DB_OPT_BASE|DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,80);
-
+
timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE);
-
+
// process all npc files
ShowStatus("Loading NPCs...\r");
for( file = npc_src_files; file != NULL; file = file->next ) {
@@ -3822,6 +3814,6 @@ int do_init_npc(void)
fake_nd->u.scr.timerid = INVALID_TIMER;
map_addiddb(&fake_nd->bl);
// End of initialization
-
+
return 0;
}
diff --git a/src/map/party.c b/src/map/party.c
index 9cb8adf64..dfcae5421 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -36,7 +36,7 @@ static unsigned long party_booking_nextid = 1;
int party_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data);
/*==========================================
- * Fills the given party_member structure according to the sd provided.
+ * Fills the given party_member structure according to the sd provided.
* Used when creating/adding people to a party. [Skotlex]
*------------------------------------------*/
static void party_fill_member(struct party_member* member, struct map_session_data* sd, unsigned int leader)
@@ -254,7 +254,7 @@ int party_recv_info(struct party* sp, int char_id)
int added_count = 0;
int i;
int member_id;
-
+
nullpo_ret(sp);
p = (struct party_data*)idb_get(party_db, sp->party_id);
@@ -336,7 +336,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
{
struct party_data *p;
int i;
-
+
nullpo_ret(sd);
if( ( p = party_search(sd->status.party_id) ) == NULL )
@@ -357,7 +357,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
clif_party_inviteack(sd, (tsd?tsd->status.name:""), 3);
return 0;
}
-
+
// confirm whether the account has the ability to invite before checking the player
if( !pc_has_permission(sd, PC_PERM_PARTY) || (tsd && !pc_has_permission(tsd, PC_PERM_PARTY)) ) {
clif_displaymessage(sd->fd, msg_txt(81)); // "Your GM level doesn't authorize you to preform this action on the specified player."
@@ -386,7 +386,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
clif_party_inviteack(sd,tsd->status.name,0);
return 0;
}
-
+
tsd->party_invite=sd->status.party_id;
tsd->party_invite_account=sd->status.account_id;
@@ -588,7 +588,7 @@ int party_broken(int party_id)
p = party_search(party_id);
if( p == NULL )
return 0;
-
+
if( p->instance_id )
{
instance[p->instance_id].party_id = 0;
@@ -650,7 +650,7 @@ bool party_changeleader(struct map_session_data *sd, struct map_session_data *ts
}
if( map[sd->bl.m].flag.partylock )
- {
+ {
clif_displaymessage(sd->fd, msg_txt(287));
return false;
}
@@ -714,7 +714,7 @@ int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short m
m->lv = lv;
//Check if they still exist on this map server
p->data[i].sd = party_sd_check(party_id, account_id, char_id);
-
+
clif_party_info(p,NULL);
return 0;
}
@@ -741,7 +741,7 @@ void party_send_movemap(struct map_session_data *sd)
if (sd->fd) { // synchronize minimap positions with the rest of the party
for(i=0; i < MAX_PARTY; i++) {
- if (p->data[i].sd &&
+ if (p->data[i].sd &&
p->data[i].sd != sd &&
p->data[i].sd->bl.m == sd->bl.m)
{
@@ -765,7 +765,7 @@ int party_send_logout(struct map_session_data *sd)
if(!sd->status.party_id)
return 0;
-
+
intif_party_changemap(sd,0);
p=party_search(sd->status.party_id);
if(!p) return 0;
@@ -775,7 +775,7 @@ int party_send_logout(struct map_session_data *sd)
memset(&p->data[i], 0, sizeof(p->data[0]));
else
ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id);
-
+
return 1;
}
@@ -823,7 +823,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in
default:
return 0; //Unknown case?
}
-
+
for(i=0;i<MAX_PARTY;i++){
if ((p_sd = p->data[i].sd) == NULL)
continue;
@@ -949,7 +949,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
pc_gainexp(sd[i], src, base_exp, job_exp, false);
if (zeny) // zeny from mobs [Valaris]
- pc_getzeny(sd[i],zeny);
+ pc_getzeny(sd[i],zeny,LOG_TYPE_OTHER,NULL);
}
return 0;
}
@@ -973,7 +973,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i
if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
continue;
-
+
if (pc_additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))
continue; //Chosen char can't pick up loot.
@@ -1008,7 +1008,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i
}
}
- if (!target) {
+ if (!target) {
target = sd; //Give it to the char that picked it up
if ((i=pc_additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)))
return i;
@@ -1036,7 +1036,7 @@ int party_sub_count(struct block_list *bl, va_list ap)
if (sd->state.autotrade)
return 0;
-
+
if (battle_config.idle_no_share && pc_isidle(sd))
return 0;
@@ -1052,9 +1052,9 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess
struct block_list *list[MAX_PARTY];
int blockcount=0;
int total = 0; //Return value.
-
+
nullpo_ret(sd);
-
+
if((p=party_search(sd->status.party_id))==NULL)
return 0;
@@ -1073,11 +1073,11 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess
(psd->bl.x<x0 || psd->bl.y<y0 ||
psd->bl.x>x1 || psd->bl.y>y1 ) )
continue;
- list[blockcount++]=&psd->bl;
+ list[blockcount++]=&psd->bl;
}
map_freeblock_lock();
-
+
for(i=0;i<blockcount;i++)
{
va_list ap;
@@ -1120,7 +1120,7 @@ void party_booking_register(struct map_session_data *sd, short level, short mapi
clif_PartyBookingRegisterAck(sd, 2);
return;
}
-
+
memcpy(pb_ad->charname,sd->status.name,NAME_LENGTH);
pb_ad->starttime = (int)time(NULL);
pb_ad->p_detail.level = level;
@@ -1141,10 +1141,10 @@ void party_booking_update(struct map_session_data *sd, short* job)
struct party_booking_ad_info *pb_ad;
pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id);
-
+
if( pb_ad == NULL )
return;
-
+
pb_ad->starttime = (int)time(NULL);// Update time.
for(i=0;i<PARTY_BOOKING_JOBS;i++)
@@ -1162,9 +1162,9 @@ void party_booking_search(struct map_session_data *sd, short level, short mapid,
struct party_booking_ad_info* result_list[PARTY_BOOKING_RESULTS];
bool more_result = false;
DBIterator* iter = db_iterator(party_booking_db);
-
+
memset(result_list, 0, sizeof(result_list));
-
+
for( pb_ad = dbi_first(iter); dbi_exists(iter); pb_ad = dbi_next(iter) )
{
if (pb_ad->index < lastindex || (level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level)))
diff --git a/src/map/pc.c b/src/map/pc.c
index e2a224c84..09e541141 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -171,7 +171,7 @@ static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data
memmove(sd->spirit_timer+i, sd->spirit_timer+i+1, (sd->spiritball-i)*sizeof(int));
sd->spirit_timer[sd->spiritball] = INVALID_TIMER;
- clif_spiritball(sd);
+ clif_spiritball(&sd->bl);
return 0;
}
@@ -206,7 +206,7 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max)
if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
clif_millenniumshield(sd,sd->spiritball);
else
- clif_spiritball(sd);
+ clif_spiritball(&sd->bl);
return 0;
}
@@ -245,7 +245,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type)
if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
clif_millenniumshield(sd,sd->spiritball);
else
- clif_spiritball(sd);
+ clif_spiritball(&sd->bl);
}
return 0;
}
@@ -3586,7 +3586,7 @@ int pc_inventoryblank(struct map_session_data *sd)
/*==========================================
* attempts to remove zeny from player (sd)
*------------------------------------------*/
-int pc_payzeny(struct map_session_data *sd,int zeny)
+int pc_payzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd)
{
nullpo_ret(sd);
@@ -3602,6 +3602,8 @@ int pc_payzeny(struct map_session_data *sd,int zeny)
sd->status.zeny -= zeny;
clif_updatestatus(sd,SP_ZENY);
+ if(!tsd) tsd = sd;
+ log_zeny(sd, type, tsd, -zeny);
if( zeny > 0 && sd->state.showzeny ) {
char output[255];
sprintf(output, "Removed %dz.", zeny);
@@ -3700,8 +3702,9 @@ void pc_getcash(struct map_session_data *sd, int cash, int points)
/*==========================================
* Attempts to give zeny to player (sd)
+ * tsd (optional) from who for log (if null take sd)
*------------------------------------------*/
-int pc_getzeny(struct map_session_data *sd,int zeny)
+int pc_getzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd)
{
nullpo_ret(sd);
@@ -3717,6 +3720,8 @@ int pc_getzeny(struct map_session_data *sd,int zeny)
sd->status.zeny += zeny;
clif_updatestatus(sd,SP_ZENY);
+ if(!sd) tsd = sd;
+ log_zeny(sd, type, tsd, zeny);
if( zeny > 0 && sd->state.showzeny ) {
char output[255];
sprintf(output, "Gained %dz.", zeny);
@@ -4569,8 +4574,7 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
{
int amount = md->level*10 + rnd()%100;
- log_zeny(sd, LOG_TYPE_STEAL, sd, amount);
- pc_getzeny(sd, amount);
+ pc_getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
md->state.steal_coin_flag = 1;
return 1;
}
@@ -6449,8 +6453,10 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
pet_unlocktarget(sd->pd);
}
- if( sd->status.hom_id > 0 && battle_config.homunculus_auto_vapor )
- merc_hom_vaporize(sd, 0);
+ if (sd->status.hom_id > 0){
+ if(battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE])
+ merc_hom_vaporize(sd, 0);
+ }
if( sd->md )
merc_delete(sd->md, 3); // Your mercenary soldier has ran away.
@@ -6646,7 +6652,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
{
base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
if(base_penalty)
- pc_payzeny(sd, base_penalty);
+ pc_payzeny(sd, base_penalty, LOG_TYPE_OTHER, NULL); //@TODO that type suck
}
}
diff --git a/src/map/pc.h b/src/map/pc.h
index 6384c292d..1cc81eb9c 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -74,7 +74,7 @@ struct s_addeffectonskill {
unsigned char target;
};
-struct s_add_drop {
+struct s_add_drop {
short id, group;
int race, rate;
};
@@ -165,7 +165,7 @@ struct map_session_data {
int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
struct mmo_charstatus status;
struct registry save_reg;
-
+
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
short equip_index[14];
unsigned int weight,max_weight;
@@ -216,7 +216,7 @@ struct map_session_data {
unsigned int cansendmail_tick; // [Mail System Flood Protection]
unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection]
-
+
struct {
short nameid;
unsigned int tick;
@@ -226,7 +226,7 @@ struct map_session_data {
short disguise; // [Valaris]
struct weapon_data right_weapon, left_weapon;
-
+
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
int subele[ELE_MAX];
@@ -350,7 +350,7 @@ struct map_session_data {
struct script_regstr *regstr;
int trade_partner;
- struct {
+ struct {
struct {
short index, amount;
} item[10];
@@ -464,7 +464,7 @@ struct map_session_data {
unsigned short *id;/* array of combo ids */
unsigned char count;
} combos;
-
+
/**
* Guarantees your friend request is legit (for bugreport:4629)
**/
@@ -533,7 +533,7 @@ enum ammo_type {
//Equip position constants
enum equip_pos {
- EQP_HEAD_LOW = 0x0001,
+ EQP_HEAD_LOW = 0x0001,
EQP_HEAD_MID = 0x0200, //512
EQP_HEAD_TOP = 0x0100, //256
EQP_HAND_R = 0x0002,
@@ -559,7 +559,7 @@ enum equip_pos {
/// Equip positions that use a visible sprite
#if PACKETVER < 20110111
#define EQP_VISIBLE EQP_HELM
-#else
+#else
#define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
#endif
@@ -608,7 +608,7 @@ enum equip_index {
#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
#define pc_maxparameter(sd) ( ((((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) || (sd)->class_&JOBL_THIRD ? ((sd)->class_&JOBL_BABY ? battle_config.max_baby_third_parameter : battle_config.max_third_parameter) : ((sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter)) )
-/**
+/**
* Ranger
**/
#define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
@@ -649,7 +649,7 @@ enum equip_index {
#define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
#define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
#define pc_leftside_def(sd) ((sd)->battle_status.def)
- #define pc_rightside_def(sd) ((sd)->battle_status.def2)
+ #define pc_rightside_def(sd) ((sd)->battle_status.def2)
#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
#define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
#endif
@@ -695,9 +695,9 @@ int pc_memo(struct map_session_data* sd, int pos);
int pc_checkadditem(struct map_session_data*,int,int);
int pc_inventoryblank(struct map_session_data*);
int pc_search_inventory(struct map_session_data *sd,int item_id);
-int pc_payzeny(struct map_session_data*,int);
+int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*);
int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type);
-int pc_getzeny(struct map_session_data*,int);
+int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*);
int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type);
// Special Shop System
diff --git a/src/map/script.c b/src/map/script.c
index a058e8ddc..eebc52a21 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -72,7 +72,7 @@
//## TODO possible enhancements: [FlavioJS]
// - 'callfunc' supporting labels in the current npc "::LabelName"
// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
-// - 'function FuncName;' function declarations reverting to global functions
+// - 'function FuncName;' function declarations reverting to global functions
// if local label isn't found
// - join callfunc and callsub's functionality
// - remove dynamic allocation in add_word()
@@ -230,7 +230,7 @@ static int buildin_callsub_ref = 0;
static int buildin_callfunc_ref = 0;
static int buildin_getelementofarray_ref = 0;
-// Caches compiled autoscript item code.
+// Caches compiled autoscript item code.
// Note: This is not cleared when reloading itemdb.
static DBMap* autobonus_db=NULL; // char* script -> char* bytecode
@@ -282,9 +282,9 @@ static struct {
int count;
int flag;
struct linkdb_node *case_label;
- } curly[256]; // �E�J�b�R�̏��
- int curly_count; // �E�J�b�R�̐�
- int index; // �X�N���v�g���Ŏg�p�����\���̐�
+ } curly[256]; // ?��E?��J?��b?��R?��̏�?��
+ int curly_count; // ?��E?��J?��b?��R?��̐�
+ int index; // ?��X?��N?��?��?��v?��g?��?��?��Ŏg?��p?��?��?��?��?��\?��?��?��̐�
} syntax;
const char* parse_curly_close(const char* p);
@@ -337,7 +337,7 @@ struct {
#endif
/*==========================================
- * ���[�J���v���g�^�C�v�錾 (�K�v�ȕ��̂�)
+ * ?��?��?��[?��J?��?��?��v?��?��?��g?��^?��C?��v?��錾 (?��K?��v?��ȕ�?��̂�)
*------------------------------------------*/
const char* parse_subexpr(const char* p,int limit);
int run_func(struct script_state *st);
@@ -617,7 +617,7 @@ static void script_reportfunc(struct script_state* st)
/*==========================================
- * �G���[���b�Z�[�W�o��
+ * ?��G?��?��?��[?��?��?��b?��Z?��[?��W?��o?��?��
*------------------------------------------*/
static void disp_error_message2(const char *mes,const char *pos,int report)
{
@@ -800,7 +800,7 @@ static void add_scripti(int a)
///
/// @param l The id of the str_data entry
-// �ő�16M�܂�
+// ?��ő�16M?��܂�
static void add_scriptl(int l)
{
int backpatch = str_data[l].backpatch;
@@ -815,7 +815,7 @@ static void add_scriptl(int l)
break;
case C_NOP:
case C_USERFUNC:
- // ���x���̉”\��������̂�backpatch�p�f�[�^���ߍ���
+ // ?��?��?��x?��?��?��̉”\?��?��?��?��?��?��?��?��̂�backpatch?��p?��f?��[?��^?��?��?��ߍ�?��?��
add_scriptc(C_NAME);
str_data[l].backpatch = script_pos;
add_scriptb(backpatch);
@@ -837,7 +837,7 @@ static void add_scriptl(int l)
}
/*==========================================
- * ���x������������
+ * ?��?��?��x?��?��?��?��?��?��?��?��?��?��?��?��
*------------------------------------------*/
void set_label(int l,int pos, const char* script_pos)
{
@@ -947,7 +947,7 @@ int add_word(const char* p)
word = (char*)aMalloc(len+1);
memcpy(word, p, len);
word[len] = 0;
-
+
// add the word
i = add_str(word);
aFree(word);
@@ -1080,7 +1080,7 @@ const char* parse_variable(const char* p) {
c_op type = C_NOP;
const char *p2 = NULL;
const char *var = p;
-
+
// skip the variable where applicable
p = skip_word(p);
p = skip_space(p);
@@ -1140,7 +1140,7 @@ const char* parse_variable(const char* p) {
if( p == NULL ) {// end of line or invalid buffer
return NULL;
}
-
+
// push the set function onto the stack
add_scriptl(buildin_set_ref);
add_scriptc(C_ARG);
@@ -1152,7 +1152,7 @@ const char* parse_variable(const char* p) {
// increment the total curly count for the position in the script
++ syntax.curly_count;
-
+
// parse the variable currently being modified
word = add_word(var);
@@ -1168,7 +1168,7 @@ const char* parse_variable(const char* p) {
add_scriptl(buildin_getelementofarray_ref);
add_scriptc(C_ARG);
add_scriptl(word);
-
+
// process the sub-expression for this assignment
p3 = parse_subexpr(p2 + 1, 1);
p3 = skip_space(p3);
@@ -1183,10 +1183,10 @@ const char* parse_variable(const char* p) {
} else {// simply push the variable or value onto the stack
add_scriptl(word);
}
-
+
if( type != C_EQ )
add_scriptc(C_REF);
-
+
if( type == C_ADD_PP || type == C_SUB_PP ) {// incremental operator for the method
add_scripti(1);
add_scriptc(type == C_ADD_PP ? C_ADD : C_SUB);
@@ -1201,16 +1201,16 @@ const char* parse_variable(const char* p) {
// decrement the curly count for the position within the script
-- syntax.curly_count;
-
+
// close the script by appending the function operator
add_scriptc(C_FUNC);
-
+
// push the buffer from the method
return p;
}
/*==========================================
- * ���̉��
+ * ?��?��?��̉�?��
*------------------------------------------*/
const char* parse_simpleexpr(const char *p)
{
@@ -1296,7 +1296,7 @@ const char* parse_simpleexpr(const char *p)
add_scriptl(buildin_getelementofarray_ref);
add_scriptc(C_ARG);
add_scriptl(l);
-
+
p=parse_subexpr(p+1,-1);
p=skip_space(p);
if( *p != ']' )
@@ -1312,7 +1312,7 @@ const char* parse_simpleexpr(const char *p)
}
/*==========================================
- * ���̉��
+ * ?��?��?��̉�?��
*------------------------------------------*/
const char* parse_subexpr(const char* p,int limit)
{
@@ -1374,7 +1374,7 @@ const char* parse_subexpr(const char* p,int limit)
}
/*==========================================
- * ���̕]��
+ * ?��?��?��̕]?��?��
*------------------------------------------*/
const char* parse_expr(const char *p)
{
@@ -1388,7 +1388,7 @@ const char* parse_expr(const char *p)
}
/*==========================================
- * �s�̉��
+ * ?��s?��̉�?��
*------------------------------------------*/
const char* parse_line(const char* p)
{
@@ -1396,7 +1396,7 @@ const char* parse_line(const char* p)
p=skip_space(p);
if(*p==';') {
- // if(); for(); while(); �̂��߂ɕ‚�����
+ // if(); for(); while(); ?��̂�?��߂ɕ‚�?��?��?��?��
p = parse_syntax_close(p + 1);
return p;
}
@@ -1413,8 +1413,8 @@ const char* parse_line(const char* p)
} else if(p[0] == '}') {
return parse_curly_close(p);
}
-
- // �\���֘A�̏���
+
+ // ?��\?��?��?��֘A?��̏�?��?��
p2 = parse_syntax(p);
if(p2 != NULL)
return p2;
@@ -1429,7 +1429,7 @@ const char* parse_line(const char* p)
p = parse_callfunc(p,0,0);
p = skip_space(p);
-
+
if(parse_syntax_for_flag) {
if( *p != ')' )
disp_error_message("parse_line: need ')'",p);
@@ -1438,13 +1438,13 @@ const char* parse_line(const char* p)
disp_error_message("parse_line: need ';'",p);
}
- // if, for , while �̕‚�����
+ // if, for , while ?��̕‚�?��?��?��?��
p = parse_syntax_close(p+1);
return p;
}
-// { ... } �̕‚�����
+// { ... } ?��̕‚�?��?��?��?��
const char* parse_curly_close(const char* p)
{
if(syntax.curly_count <= 0) {
@@ -1452,46 +1452,46 @@ const char* parse_curly_close(const char* p)
return p + 1;
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
syntax.curly_count--;
- // if, for , while �̕‚�����
+ // if, for , while ?��̕‚�?��?��?��?��
p = parse_syntax_close(p + 1);
return p;
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
- // switch() �‚�����
+ // switch() ?��‚�?��?��?��?��
int pos = syntax.curly_count-1;
char label[256];
int l;
- // �ꎞ�ϐ�������
+ // ?��ꎞ�ϐ�?��?��?��?��?��?��
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // �������ŏI���|�C���^�Ɉړ�
+ // ?��?��?��?��?��?��?��ŏI?��?��?��|?��C?��?��?��^?��Ɉړ�
sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // ���ݒn�̃��x����t����
+ // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?��
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
l=add_str(label);
set_label(l,script_pos, p);
if(syntax.curly[pos].flag) {
- // default �����݂���
+ // default ?��?��?��?��?��݂�?��?��
sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
}
- // �I�����x����t����
+ // ?��I?��?��?��?��?��x?��?��?��?��t?��?��?��?��
sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos, p);
linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
syntax.curly_count--;
- // if, for , while �̕‚�����
+ // if, for , while ?��̕‚�?��?��?��?��
p = parse_syntax_close(p + 1);
return p;
} else {
@@ -1500,9 +1500,9 @@ const char* parse_curly_close(const char* p)
}
}
-// �\���֘A�̏���
+// ?��\?��?��?��֘A?��̏�?��?��
// break, case, continue, default, do, for, function,
-// if, switch, while �����̓����ŏ������܂��B
+// if, switch, while ?��?��?��?��?��̓�?��?��?��ŏ�?��?��?��?��?��܂�?��B
const char* parse_syntax(const char* p)
{
const char *p2 = skip_word(p);
@@ -1511,7 +1511,7 @@ const char* parse_syntax(const char* p)
case 'B':
case 'b':
if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
- // break �̏���
+ // break ?��̏�?��?��
char label[256];
int pos = syntax.curly_count - 1;
while(pos >= 0) {
@@ -1540,7 +1540,7 @@ const char* parse_syntax(const char* p)
p = skip_space(p2);
if(*p != ';')
disp_error_message("parse_syntax: need ';'",p);
- // if, for , while �̕‚�����
+ // if, for , while ?��̕‚�?��?��?��?��
p = parse_syntax_close(p + 1);
return p;
}
@@ -1548,7 +1548,7 @@ const char* parse_syntax(const char* p)
case 'c':
case 'C':
if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
- // case �̏���
+ // case ?��̏�?��?��
int pos = syntax.curly_count-1;
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
disp_error_message("parse_syntax: unexpected 'case' ",p);
@@ -1558,18 +1558,18 @@ const char* parse_syntax(const char* p)
int l,v;
char *np;
if(syntax.curly[pos].count != 1) {
- // FALLTHRU �p�̃W�����v
+ // FALLTHRU ?��p?��̃W?��?��?��?��?��v
sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // ���ݒn�̃��x����t����
+ // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?��
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
l=add_str(label);
set_label(l,script_pos, p);
}
- // switch ���蕶
+ // switch ?��?��?��蕶
p = skip_space(p2);
if(p == p2) {
disp_error_message("parse_syntax: expect space ' '",p);
@@ -1597,12 +1597,12 @@ const char* parse_syntax(const char* p)
sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- // �Q��parse ���Ȃ��ƃ_��
+ // ?��Q?��?��parse ?��?��?��Ȃ�?��ƃ_?��?��
p2 = parse_line(label);
parse_line(p2);
syntax.curly_count--;
if(syntax.curly[pos].count != 1) {
- // FALLTHRU �I����̃��x��
+ // FALLTHRU ?��I?��?��?��?���??��?��x?��?��
sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
l=add_str(label);
set_label(l,script_pos,p);
@@ -1614,20 +1614,20 @@ const char* parse_syntax(const char* p)
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
-
+
parse_line(label);
syntax.curly_count--;
syntax.curly[pos].count++;
}
return p + 1;
} else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
- // continue �̏���
+ // continue ?��̏�?��?��
char label[256];
int pos = syntax.curly_count - 1;
while(pos >= 0) {
if(syntax.curly[pos].type == TYPE_DO) {
sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
- syntax.curly[pos].flag = 1; // continue �p�̃����N����t���O
+ syntax.curly[pos].flag = 1; // continue ?��p?���??��?��?��?��N?��?��?��?��t?��?��?��O
break;
} else if(syntax.curly[pos].type == TYPE_FOR) {
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
@@ -1648,7 +1648,7 @@ const char* parse_syntax(const char* p)
p = skip_space(p2);
if(*p != ';')
disp_error_message("parse_syntax: need ';'",p);
- // if, for , while �̕‚�����
+ // if, for , while ?��̕‚�?��?��?��?��
p = parse_syntax_close(p + 1);
return p;
}
@@ -1656,7 +1656,7 @@ const char* parse_syntax(const char* p)
case 'd':
case 'D':
if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
- // switch - default �̏���
+ // switch - default ?��̏�?��?��
int pos = syntax.curly_count-1;
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
disp_error_message("parse_syntax: unexpected 'default'",p);
@@ -1665,7 +1665,7 @@ const char* parse_syntax(const char* p)
} else {
char label[256];
int l;
- // ���ݒn�̃��x����t����
+ // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?��
p = skip_space(p2);
if(*p != ':') {
disp_error_message("parse_syntax: need ':'",p);
@@ -1674,13 +1674,13 @@ const char* parse_syntax(const char* p)
l=add_str(label);
set_label(l,script_pos,p);
- // �������Ŏ��̃����N�ɔ�΂�
+ // ?��?��?��?��?��?��?��Ŏ�?���??��?��?��?��N?��ɔ�΂�
sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // default �̃��x����t����
+ // default ?���??��?��x?��?��?��?��t?��?��?��?��
sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
@@ -1698,7 +1698,7 @@ const char* parse_syntax(const char* p)
syntax.curly[syntax.curly_count].count = 1;
syntax.curly[syntax.curly_count].index = syntax.index++;
syntax.curly[syntax.curly_count].flag = 0;
- // ���ݒn�̃��x���`������
+ // ?��?��?��ݒn?���??��?��x?��?��?��`?��?��?��?��?��?��
sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
l=add_str(label);
set_label(l,script_pos,p);
@@ -1724,22 +1724,22 @@ const char* parse_syntax(const char* p)
disp_error_message("parse_syntax: need '('",p);
p++;
- // ���������s����
+ // ?��?��?��?��?��?��?��?��?��s?��?��?��?��
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
p=parse_line(p);
syntax.curly_count--;
- // �������f�J�n�̃��x���`������
+ // ?��?��?��?��?��?��?��f?��J?��n?���??��?��x?��?��?��`?��?��?��?��?��?��
sprintf(label,"__FR%x_J",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
p=skip_space(p);
if(*p == ';') {
- // for(;;) �̃p�^�[���Ȃ̂ŕK���^
+ // for(;;) ?��̃p?��^?��[?��?��?��Ȃ̂ŕK?��?��?��^
;
} else {
- // �������U�Ȃ�I���n�_�ɔ�΂�
+ // ?��?��?��?��?��?��?��U?��Ȃ�I?��?��?��n?��_?��ɔ�΂�
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
add_scriptl(add_str("jump_zero"));
add_scriptc(C_ARG);
@@ -1751,33 +1751,33 @@ const char* parse_syntax(const char* p)
if(*p != ';')
disp_error_message("parse_syntax: need ';'",p);
p++;
-
- // ���[�v�J�n�ɔ�΂�
+
+ // ?��?��?��[?��v?��J?��n?��ɔ�΂�
sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // ���̃��[�v�ւ̃��x���`������
+ // ?��?��?���??��?��[?��v?��ւ�??��?��x?��?��?��`?��?��?��?��?��?��
sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
-
- // ���̃��[�v�ɓ�鎞�̏���
- // for �Ō�� ')' �� ';' �Ƃ��Ĉ����t���O
+
+ // ?��?��?���??��?��[?��v?��ɓ�鎞�̏�?��?��
+ // for ?��Ō�?�� ')' ?��?�� ';' ?��Ƃ�?��Ĉ�?��?��?��t?��?��?��O
parse_syntax_for_flag = 1;
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
p=parse_line(p);
syntax.curly_count--;
parse_syntax_for_flag = 0;
- // �������菈���ɔ�΂�
+ // ?��?��?��?��?��?��?��菈�?��?��ɔ�΂�
sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // ���[�v�J�n�̃��x���t��
+ // ?��?��?��[?��v?��J?��n?���??��?��x?��?��?��t?��?��
sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
@@ -1804,7 +1804,7 @@ const char* parse_syntax(const char* p)
else
disp_error_message("parse_syntax:function: function name is invalid", func_name);
- // if, for , while �̕‚�����
+ // if, for , while ?��̕‚�?��?��?��?��
p = parse_syntax_close(p2 + 1);
return p;
}
@@ -1849,7 +1849,7 @@ const char* parse_syntax(const char* p)
case 'i':
case 'I':
if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
- // if() �̏���
+ // if() ?��̏�?��?��
char label[256];
p=skip_space(p2);
if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
@@ -1873,7 +1873,7 @@ const char* parse_syntax(const char* p)
case 's':
case 'S':
if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
- // switch() �̏���
+ // switch() ?��̏�?��?��
char label[256];
p=skip_space(p2);
if(*p != '(') {
@@ -1910,12 +1910,12 @@ const char* parse_syntax(const char* p)
syntax.curly[syntax.curly_count].count = 1;
syntax.curly[syntax.curly_count].index = syntax.index++;
syntax.curly[syntax.curly_count].flag = 0;
- // �������f�J�n�̃��x���`������
+ // ?��?��?��?��?��?��?��f?��J?��n?���??��?��x?��?��?��`?��?��?��?��?��?��
sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
l=add_str(label);
set_label(l,script_pos,p);
- // �������U�Ȃ�I���n�_�ɔ�΂�
+ // ?��?��?��?��?��?��?��U?��Ȃ�I?��?��?��n?��_?��ɔ�΂�
sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
syntax.curly_count++;
add_scriptl(add_str("jump_zero"));
@@ -1932,7 +1932,7 @@ const char* parse_syntax(const char* p)
}
const char* parse_syntax_close(const char *p) {
- // if(...) for(...) hoge(); �̂悤�ɁA�P�x�‚���ꂽ��ēx�‚����邩�m�F����
+ // if(...) for(...) hoge(); ?��̂悤?��ɁA?��P?��x?��‚�?��?��ꂽ?��?��ēx?��‚�?��?��?��邩?��m?��F?��?��?��?��
int flag;
do {
@@ -1941,9 +1941,9 @@ const char* parse_syntax_close(const char *p) {
return p;
}
-// if, for , while , do �̕‚�����
-// flag == 1 : �‚���ꂽ
-// flag == 0 : �‚����Ȃ�
+// if, for , while , do ?��̕‚�?��?��?��?��
+// flag == 1 : ?��‚�?��?��ꂽ
+// flag == 0 : ?��‚�?��?��?��Ȃ�
const char* parse_syntax_close_sub(const char* p,int* flag)
{
char label[256];
@@ -1961,13 +1961,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
// if-block and else-block end is a new line
parse_nextline(false, p);
- // if �ŏI�ꏊ�֔�΂�
+ // if ?��ŏI?��ꏊ�֔�΂�
sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // ���ݒn�̃��x����t����
+ // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?��
sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
l=add_str(label);
set_label(l,script_pos,p);
@@ -2003,14 +2003,14 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
}
}
}
- // if �‚�
+ // if ?��‚�
syntax.curly_count--;
- // �ŏI�n�̃��x����t����
+ // ?��ŏI?��n?���??��?��x?��?��?��?��t?��?��?��?��
sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
if(syntax.curly[pos].flag == 1) {
- // ����if�ɑ΂���else����Ȃ��̂Ń|�C���^�̈ʒu�͓���
+ // ?��?��?��?��if?��ɑ΂�?��?��else?��?��?��?��Ȃ�?��̂Ń|?��C?��?��?��^?��̈ʒu?��͓�?��?��
return bp;
}
return p;
@@ -2020,13 +2020,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
const char *p2;
if(syntax.curly[pos].flag) {
- // ���ݒn�̃��x���`������(continue �ł����ɗ���)
+ // ?��?��?��ݒn?���??��?��x?��?��?��`?��?��?��?��?��?��(continue ?��ł�?��?��?��ɗ�?��?��)
sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
}
- // �������U�Ȃ�I���n�_�ɔ�΂�
+ // ?��?��?��?��?��?��?��U?��Ȃ�I?��?��?��n?��_?��ɔ�΂�
p = skip_space(p);
p2 = skip_word(p);
if(p2 - p != 5 || strncasecmp(p,"while",5))
@@ -2048,13 +2048,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
add_scriptl(add_str(label));
add_scriptc(C_FUNC);
- // �J�n�n�_�ɔ�΂�
+ // ?��J?��n?��n?��_?��ɔ�΂�
sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // �����I���n�_�̃��x���`������
+ // ?��?��?��?��?��I?��?��?��n?��_?���??��?��x?��?��?��`?��?��?��?��?��?��
sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
@@ -2070,13 +2070,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
// for-block end is a new line
parse_nextline(false, p);
- // ���̃��[�v�ɔ�΂�
+ // ?��?��?���??��?��[?��v?��ɔ�΂�
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // for �I���̃��x���t��
+ // for ?��I?��?��?���??��?��x?��?��?��t?��?��
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
@@ -2086,13 +2086,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
// while-block end is a new line
parse_nextline(false, p);
- // while �������f�֔�΂�
+ // while ?��?��?��?��?��?��?��f?��֔�΂�
sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // while �I���̃��x���t��
+ // while ?��I?��?��?���??��?��x?��?��?��t?��?��
sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
@@ -2102,13 +2102,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
int pos = syntax.curly_count-1;
char label[256];
int l;
- // �߂�
+ // ?��߂�
sprintf(label,"return;");
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
- // ���ݒn�̃��x����t����
+ // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?��
sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
@@ -2121,7 +2121,7 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
}
/*==========================================
- * �g�ݍ��݊֐��̒lj�
+ * ?��g?��ݍ�?��݊֐�?��̒lj�
*------------------------------------------*/
static void add_buildin_func(void)
{
@@ -2194,7 +2194,7 @@ void script_set_constant(const char* name, int value, bool isparameter)
}
/*==========================================
- * �萔�f�[�^�x�[�X�̓ǂݍ���
+ * ?��萔�f?��[?��^?��x?��[?��X?��̓ǂݍ�?��?��
*------------------------------------------*/
static void read_constdb(void)
{
@@ -2222,13 +2222,13 @@ static void read_constdb(void)
}
/*==========================================
- * �G���[�\��
+ * ?��G?��?��?��[?��\?��?��
*------------------------------------------*/
static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line)
{
int i;
if( p == NULL || !p[0] ) return NULL;
- if( line < 0 )
+ if( line < 0 )
StringBuf_Printf(buf, "*% 5d : ", -line);
else
StringBuf_Printf(buf, " % 5d : ", line);
@@ -2244,7 +2244,7 @@ static const char* script_print_line(StringBuf* buf, const char* p, const char*
void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos)
{
- // �G���[�����������s�����߂�
+ // ?��G?��?��?��[?��?��?��?��?��?��?��?��?��?��?��s?��?��?��?��?��߂�
int j;
int line = start_line;
const char *p;
@@ -2279,7 +2279,7 @@ void script_error(const char* src, const char* file, int start_line, const char*
}
/*==========================================
- * �X�N���v�g�̉��
+ * ?��X?��N?��?��?��v?��g?��̉�?��
*------------------------------------------*/
struct script_code* parse_script(const char *src,const char *file,int line,int options)
{
@@ -2375,7 +2375,7 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
{
if( *p == '\0' )
disp_error_message("unexpected end of script",p);
- // label�������ꏈ��
+ // label?��?��?��?��?��?��?��ꏈ�?��
tmpp=skip_space(skip_word(p));
if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
i=add_word(p);
@@ -2387,7 +2387,7 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
continue;
}
- // ���͑S���ꏏ����
+ // ?��?��?��͑S?��?��?��ꏏ�?��?��?��
p=parse_line(p);
p=skip_space(p);
@@ -2827,7 +2827,7 @@ int conv_num(struct script_state* st, struct script_data* data)
data->u.num = (int)num;
}
#if 0
- // FIXME this function is being used to retrieve the position of labels and
+ // FIXME this function is being used to retrieve the position of labels and
// probably other stuff [FlavioJS]
else
{// unsupported data type
@@ -2973,7 +2973,7 @@ void pop_stack(struct script_state* st, int start, int end)
///
/*==========================================
- * �X�N���v�g�ˑ��ϐ��A�֐��ˑ��ϐ��̉��
+ * ?��X?��N?��?��?��v?��g?��ˑ�?��ϐ�?��A?��֐�?��ˑ�?��ϐ�?��̉�?��
*------------------------------------------*/
void script_free_vars(struct DBMap* storage)
{
@@ -3038,10 +3038,10 @@ void script_free_state(struct script_state* st)
}
//
-// ���s��main
+// ?��?��?��s?��?��main
//
/*==========================================
- * �R�}���h�̓ǂݎ��
+ * ?��R?��}?��?��?��h?��̓ǂݎ�?��
*------------------------------------------*/
c_op get_com(unsigned char *script,int *pos)
{
@@ -3058,7 +3058,7 @@ c_op get_com(unsigned char *script,int *pos)
}
/*==========================================
- * ���l�̏���
+ * ?��?��?��l?��̏�?��?��
*------------------------------------------*/
int get_num(unsigned char *script,int *pos)
{
@@ -3072,7 +3072,7 @@ int get_num(unsigned char *script,int *pos)
}
/*==========================================
- * �X�^�b�N����l�����o��
+ * ?��X?��^?��b?��N?��?��?��?��l?��?��?��?��?��o?��?��
*------------------------------------------*/
int pop_val(struct script_state* st)
{
@@ -3533,7 +3533,7 @@ void script_stop_sleeptimers(int id)
}
/*==========================================
- * �w��m�[�h��sleep_db����폜
+ * ?��w?��?��m?��[?��h?��?��sleep_db?��?��?��?��?��
*------------------------------------------*/
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
{
@@ -3549,11 +3549,11 @@ struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
n->next->prev = n->prev;
retnode = n->next;
aFree( n );
- return retnode; // ���̃m�[�h��Ԃ�
+ return retnode; // ?��?��?��̃m?��[?��h?��?��Ԃ�
}
/*==========================================
- * sleep�p�^�C�}�[�֐�
+ * sleep?��p?��^?��C?��}?��[?��֐�
*------------------------------------------*/
int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
{
@@ -3657,7 +3657,7 @@ static void script_attach_state(struct script_state* st)
}
/*==========================================
- * �X�N���v�g�̎��s���C������
+ * ?��X?��N?��?��?��v?��g?��̎�?��s?��?��?��C?��?��?��?��?��?��
*------------------------------------------*/
void run_script_main(struct script_state *st)
{
@@ -3967,89 +3967,89 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle);
int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) {
int i, cursor = 0;
bool allOk = true;
-
+
EnterSpinLock(&queryThreadLock);
-
+
for( i = 0; i < queryThreadData.count; i++ ) {
struct queryThreadEntry *entry = queryThreadData.entry[i];
-
+
if( !entry->ok ) {
allOk = false;
continue;
}
run_script_main(entry->st);
-
+
entry->st = NULL;/* empty entries */
aFree(entry);
queryThreadData.entry[i] = NULL;
}
-
+
if( allOk ) {
/* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */
delete_timer(queryThreadData.timer, queryThread_timer);
queryThreadData.timer = INVALID_TIMER;
}
-
+
/* now lets clear the mess. */
for( i = 0; i < queryThreadData.count; i++ ) {
struct queryThreadEntry *entry = queryThreadData.entry[i];
if( entry == NULL )
continue;/* entry on hold */
-
+
/* move */
memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*));
-
+
cursor++;
}
-
+
queryThreadData.count = cursor;
-
+
LeaveSpinLock(&queryThreadLock);
-
+
return 0;
}
void queryThread_add(struct script_state *st, bool type) {
int idx = 0;
struct queryThreadEntry* entry = NULL;
-
+
EnterSpinLock(&queryThreadLock);
-
+
if( queryThreadData.count++ != 0 )
RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count);
-
+
idx = queryThreadData.count-1;
-
+
CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1);
-
+
entry = queryThreadData.entry[idx];
-
+
entry->st = st;
entry->ok = false;
entry->type = type;
if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */
queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100);
}
-
+
LeaveSpinLock(&queryThreadLock);
-
+
/* unlock the queryThread */
racond_signal(queryThreadCond);
}
/* adds a new log to the queue */
void queryThread_log(char * entry, int length) {
int idx = logThreadData.count;
-
+
EnterSpinLock(&queryThreadLock);
-
+
if( logThreadData.count++ != 0 )
- RECREATE(logThreadData.entry, char* , logThreadData.count);
-
+ RECREATE(logThreadData.entry, char* , logThreadData.count);
+
CREATE(logThreadData.entry[idx], char, length + 1 );
safestrncpy(logThreadData.entry[idx], entry, length + 1 );
-
+
LeaveSpinLock(&queryThreadLock);
/* unlock the queryThread */
@@ -4060,48 +4060,48 @@ void queryThread_log(char * entry, int length) {
static void *queryThread_main(void *x) {
Sql *queryThread_handle = Sql_Malloc();
int i;
-
+
if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
exit(EXIT_FAILURE);
-
+
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) )
Sql_ShowDebug(queryThread_handle);
if( log_config.sql_logs ) {
logmysql_handle = Sql_Malloc();
-
+
if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) )
exit(EXIT_FAILURE);
-
+
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
Sql_ShowDebug(logmysql_handle);
}
-
+
while( 1 ) {
-
+
if(queryThreadTerminate > 0)
break;
-
+
EnterSpinLock(&queryThreadLock);
-
+
/* mess with queryThreadData within the lock */
for( i = 0; i < queryThreadData.count; i++ ) {
struct queryThreadEntry *entry = queryThreadData.entry[i];
-
+
if( entry->ok )
continue;
else if ( !entry->st || !entry->st->stack ) {
entry->ok = true;/* dispose */
continue;
}
-
+
buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle);
-
+
entry->ok = true;/* we're done with this */
}
-
+
/* also check for any logs in need to be sent */
if( log_config.sql_logs ) {
for( i = 0; i < logThreadData.count; i++ ) {
@@ -4111,26 +4111,26 @@ static void *queryThread_main(void *x) {
}
logThreadData.count = 0;
}
-
+
LeaveSpinLock(&queryThreadLock);
-
+
ramutex_lock( queryThreadMutex );
racond_wait( queryThreadCond, queryThreadMutex, -1 );
ramutex_unlock( queryThreadMutex );
}
-
+
Sql_Free(queryThread_handle);
-
+
if( log_config.sql_logs ) {
Sql_Free(logmysql_handle);
}
-
+
return NULL;
}
#endif
/*==========================================
- * �I��
+ * ?��I?��?��
*------------------------------------------*/
int do_final_script() {
int i;
@@ -4212,7 +4212,7 @@ int do_final_script() {
for( i = 0; i < atcmd_binding_count; i++ ) {
aFree(atcmd_binding[i]);
}
-
+
if( atcmd_binding_count != 0 )
aFree(atcmd_binding);
#ifdef BETA_THREAD_TEST
@@ -4220,29 +4220,29 @@ int do_final_script() {
InterlockedIncrement(&queryThreadTerminate);
racond_signal(queryThreadCond);
rathread_wait(queryThread, NULL);
-
+
// Destroy cond var and mutex.
racond_destroy( queryThreadCond );
ramutex_destroy( queryThreadMutex );
-
+
/* Clear missing vars */
for( i = 0; i < queryThreadData.count; i++ ) {
aFree(queryThreadData.entry[i]);
}
-
+
aFree(queryThreadData.entry);
-
+
for( i = 0; i < logThreadData.count; i++ ) {
aFree(logThreadData.entry[i]);
}
-
- aFree(logThreadData.entry);
+
+ aFree(logThreadData.entry);
#endif
-
+
return 0;
}
/*==========================================
- * ����
+ * ?��?��?��?��
*------------------------------------------*/
int do_init_script() {
userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
@@ -4256,16 +4256,16 @@ int do_init_script() {
CREATE(logThreadData.entry, char *, 1);
logThreadData.count = 0;
/* QueryThread Start */
-
+
InitializeSpinLock(&queryThreadLock);
-
+
queryThreadData.timer = INVALID_TIMER;
queryThreadTerminate = 0;
queryThreadMutex = ramutex_create();
queryThreadCond = racond_create();
-
+
queryThread = rathread_create(queryThread_main, NULL);
-
+
if(queryThread == NULL){
ShowFatalError("do_init_script: cannot spawn Query Thread.\n");
exit(EXIT_FAILURE);
@@ -4282,21 +4282,21 @@ int script_reload() {
#ifdef BETA_THREAD_TEST
/* we're reloading so any queries undergoing should be...exterminated. */
EnterSpinLock(&queryThreadLock);
-
+
for( i = 0; i < queryThreadData.count; i++ ) {
aFree(queryThreadData.entry[i]);
}
queryThreadData.count = 0;
-
+
if( queryThreadData.timer != INVALID_TIMER ) {
delete_timer(queryThreadData.timer, queryThread_timer);
queryThreadData.timer = INVALID_TIMER;
}
-
+
LeaveSpinLock(&queryThreadLock);
#endif
-
+
userfunc_db->clear(userfunc_db, db_script_free_code_sub);
db_clear(scriptlabel_db);
@@ -4305,10 +4305,10 @@ int script_reload() {
for( i = 0; i < atcmd_binding_count; i++ ) {
aFree(atcmd_binding[i]);
}
-
+
if( atcmd_binding_count != 0 )
aFree(atcmd_binding);
-
+
atcmd_binding_count = 0;
if(sleep_db) {
@@ -4518,7 +4518,7 @@ BUILDIN_FUNC(menu)
}
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
-
+
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
@@ -4532,7 +4532,7 @@ BUILDIN_FUNC(menu)
aFree(menu);
} else
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
-
+
StringBuf_Destroy(&buf);
if( sd->npc_menu >= 0xff )
@@ -4609,7 +4609,7 @@ BUILDIN_FUNC(select)
sd->npc_menu = 0;
for( i = 2; i <= script_lastdata(st); ++i ) {
text = script_getstr(st, i);
-
+
if( sd->npc_menu > 0 )
StringBuf_AppendStr(&buf, ":");
@@ -4619,7 +4619,7 @@ BUILDIN_FUNC(select)
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
-
+
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
@@ -4660,7 +4660,7 @@ BUILDIN_FUNC(select)
}
/// Displays a menu with options and returns the selected option.
-/// Behaves like 'menu' without the target labels, except when cancel is
+/// Behaves like 'menu' without the target labels, except when cancel is
/// pressed.
/// When cancel is pressed, the script continues and 255 is returned.
///
@@ -4694,7 +4694,7 @@ BUILDIN_FUNC(prompt)
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
-
+
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
@@ -4997,35 +4997,35 @@ BUILDIN_FUNC(warp)
return 0;
}
/*==========================================
- * �G���A�w�胏�[�v
+ * ?��G?��?��?��A?��w?��胏�[?��v
*------------------------------------------*/
static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
{
int x2,y2,x3,y3;
unsigned int index;
-
+
index = va_arg(ap,unsigned int);
x2 = va_arg(ap,int);
y2 = va_arg(ap,int);
x3 = va_arg(ap,int);
y3 = va_arg(ap,int);
-
+
if(index == 0)
pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
else if(x3 && y3) {
int max, tx, ty, j = 0;
-
+
// choose a suitable max number of attempts
if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
max = 1000;
-
+
// find a suitable map cell
do {
tx = rnd()%(x3-x2+1)+x2;
ty = rnd()%(y3-y2+1)+y2;
j++;
} while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
-
+
pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
}
else
@@ -5047,7 +5047,7 @@ BUILDIN_FUNC(areawarp)
str = script_getstr(st,7);
x2 = script_getnum(st,8);
y2 = script_getnum(st,9);
-
+
if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){
x3 = 0;
@@ -5105,7 +5105,7 @@ BUILDIN_FUNC(areapercentheal)
/*==========================================
* warpchar [LuzZza]
- * Useful for warp one player from
+ * Useful for warp one player from
* another player npc-session.
* Using: warpchar "mapname",x,y,Char_ID;
*------------------------------------------*/
@@ -5114,7 +5114,7 @@ BUILDIN_FUNC(warpchar)
int x,y,a;
const char *str;
TBL_PC *sd;
-
+
str=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
@@ -5131,9 +5131,9 @@ BUILDIN_FUNC(warpchar)
pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
else
pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
-
+
return 0;
-}
+}
/*==========================================
* Warpparty - [Fredzilla] [Paradox924X]
* Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
@@ -5159,7 +5159,7 @@ BUILDIN_FUNC(warpparty)
p = party_search(p_id);
if(!p)
return 0;
-
+
type = ( strcmp(str,"Random")==0 ) ? 0
: ( strcmp(str,"SavePointAll")==0 ) ? 1
: ( strcmp(str,"SavePoint")==0 ) ? 2
@@ -5216,7 +5216,7 @@ BUILDIN_FUNC(warpparty)
break;
case 3: // Leader
case 4: // m,x,y
- if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
+ if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
break;
}
@@ -5244,7 +5244,7 @@ BUILDIN_FUNC(warpguild)
g = guild_search(gid);
if( g == NULL )
return 0;
-
+
type = ( strcmp(str,"Random")==0 ) ? 0
: ( strcmp(str,"SavePointAll")==0 ) ? 1
: ( strcmp(str,"SavePoint")==0 ) ? 2
@@ -5292,10 +5292,10 @@ BUILDIN_FUNC(heal)
{
TBL_PC *sd;
int hp,sp;
-
+
sd = script_rid2sd(st);
if (!sd) return 0;
-
+
hp=script_getnum(st,2);
sp=script_getnum(st,3);
status_heal(&sd->bl, hp, sp, 1);
@@ -5317,7 +5317,7 @@ BUILDIN_FUNC(itemheal)
potion_sp = sp;
return 0;
}
-
+
sd = script_rid2sd(st);
if (!sd) return 0;
pc_itemheal(sd,sd->itemid,hp,sp);
@@ -5365,7 +5365,7 @@ BUILDIN_FUNC(jobchange)
if (pcdb_checkid(job))
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
@@ -5387,9 +5387,9 @@ BUILDIN_FUNC(jobname)
}
/// Get input from the player.
-/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
+/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
-/// For string inputs it returns 1 if the string was longer than 'max', -1 is
+/// For string inputs it returns 1 if the string was longer than 'max', -1 is
/// shorter than 'min' and 0 otherwise.
///
/// input(<var>{,<min>{,<max>}}) -> <int>
@@ -5867,7 +5867,7 @@ BUILDIN_FUNC(deletearray)
for( ; start < end; ++start )
set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data));
}
- else
+ else
{
for( ; start < end; ++start )
set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data));
@@ -5990,7 +5990,7 @@ BUILDIN_FUNC(viewpoint)
y=script_getnum(st,4);
id=script_getnum(st,5);
color=script_getnum(st,6);
-
+
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
@@ -6056,7 +6056,7 @@ BUILDIN_FUNC(countitem2)
int i;
struct item_data* id = NULL;
struct script_data* data;
-
+
TBL_PC* sd = script_rid2sd(st);
if (!sd) {
script_pushint(st,0);
@@ -6106,7 +6106,7 @@ BUILDIN_FUNC(countitem2)
}
/*==========================================
- * �d�ʃ`�F�b�N
+ * ?��d?��ʃ`?��F?��b?��N
*------------------------------------------*/
BUILDIN_FUNC(checkweight)
{
@@ -6314,7 +6314,7 @@ BUILDIN_FUNC(getitem2)
c3=(short)script_getnum(st,9);
c4=(short)script_getnum(st,10);
- if(nameid<0) { // �����_��
+ if(nameid<0) { // ?��?��?��?��?��_?��?��
nameid = -nameid;
flag = 1;
}
@@ -6427,7 +6427,7 @@ BUILDIN_FUNC(rentitem)
clif_additem(sd, 0, 0, flag);
return 1;
}
-
+
return 0;
}
@@ -6448,9 +6448,9 @@ BUILDIN_FUNC(getnameditem)
if (sd == NULL)
{ //Player not attached!
script_pushint(st,0);
- return 0;
+ return 0;
}
-
+
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
@@ -6477,7 +6477,7 @@ BUILDIN_FUNC(getnameditem)
tsd=map_nick2sd(conv_str(st,data));
else //Char Id was given
tsd=map_charid2sd(conv_num(st,data));
-
+
if( tsd == NULL )
{ //Failed
script_pushint(st,0);
@@ -6550,7 +6550,7 @@ BUILDIN_FUNC(makeitem)
} else
m=map_mapname2mapid(mapname);
- if(nameid<0) { // �����_��
+ if(nameid<0) { // ?��?��?��?��?��_?��?��
nameid = -nameid;
flag = 1;
}
@@ -6879,7 +6879,7 @@ BUILDIN_FUNC(disableitemuse)
}
/*==========================================
- *�L�����֌W�̃p�����[�^�擾
+ *?��L?��?��?��?��?��֌W?��̃p?��?��?��?��?��[?��^?��擾
*------------------------------------------*/
BUILDIN_FUNC(readparam)
{
@@ -6902,7 +6902,7 @@ BUILDIN_FUNC(readparam)
return 0;
}
/*==========================================
- *�L�����֌W��ID�擾
+ *?��L?��?��?��?��?��֌W?��?��ID?��擾
*------------------------------------------*/
BUILDIN_FUNC(getcharid)
{
@@ -6931,7 +6931,7 @@ BUILDIN_FUNC(getcharid)
script_pushint(st,0);
break;
}
-
+
return 0;
}
/*==========================================
@@ -6965,7 +6965,7 @@ BUILDIN_FUNC(getnpcid)
return 0;
}
/*==========================================
- *�w��ID��PT���擾
+ *?��w?��?��ID?��?��PT?��?��?��擾
*------------------------------------------*/
BUILDIN_FUNC(getpartyname)
{
@@ -6985,7 +6985,7 @@ BUILDIN_FUNC(getpartyname)
return 0;
}
/*==========================================
- *�w��ID��PT�l���ƃ����o�[ID�擾
+ *?��w?��?��ID?��?��PT?��l?��?��?���??��?��?��?��o?��[ID?��擾
*------------------------------------------*/
BUILDIN_FUNC(getpartymember)
{
@@ -6996,7 +6996,7 @@ BUILDIN_FUNC(getpartymember)
if( script_hasdata(st,3) )
type=script_getnum(st,3);
-
+
if(p!=NULL){
for(i=0;i<MAX_PARTY;i++){
if(p->party.member[i].account_id){
@@ -7020,7 +7020,7 @@ BUILDIN_FUNC(getpartymember)
}
/*==========================================
- * Retrieves party leader. if flag is specified,
+ * Retrieves party leader. if flag is specified,
* return some of the leader data. Otherwise, return name.
*------------------------------------------*/
BUILDIN_FUNC(getpartyleader)
@@ -7057,7 +7057,7 @@ BUILDIN_FUNC(getpartyleader)
}
/*==========================================
- *�w��ID�̃M���h���擾
+ *?��w?��?��ID?��̃M?��?��?��h?��?��?��擾
*------------------------------------------*/
BUILDIN_FUNC(getguildname)
{
@@ -7078,7 +7078,7 @@ BUILDIN_FUNC(getguildname)
}
/*==========================================
- *�w��ID��GuildMaster���擾
+ *?��w?��?��ID?��?��GuildMaster?��?��?��擾
*------------------------------------------*/
BUILDIN_FUNC(getguildmaster)
{
@@ -7117,7 +7117,7 @@ BUILDIN_FUNC(getguildmasterid)
}
/*==========================================
- * �L�����N�^�̖��O
+ * ?��L?��?��?��?��?��N?��^?��̖�?��O
*------------------------------------------*/
BUILDIN_FUNC(strcharinfo)
{
@@ -7169,7 +7169,7 @@ BUILDIN_FUNC(strcharinfo)
}
/*==========================================
- * �Ăяo������NPC�����擾����
+ * ?��Ăяo?��?��?��?��?��?��NPC?��?��?��?��?��擾?��?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(strnpcinfo)
{
@@ -7247,7 +7247,7 @@ BUILDIN_FUNC(getequipid)
script_pushint(st,-1);
return 0;
}
-
+
item = sd->inventory_data[i];
if( item != 0 )
script_pushint(st,item->nameid);
@@ -7258,7 +7258,7 @@ BUILDIN_FUNC(getequipid)
}
/*==========================================
- * ������������i���B���j���[�p�j
+ * ?��?��?��?��?��?��?��?��?��?��?��?��i?��?��?��B?��?��?��j?��?��?��[?��p?��j
*------------------------------------------*/
BUILDIN_FUNC(getequipname)
{
@@ -7384,7 +7384,7 @@ BUILDIN_FUNC(repairall)
}
/*==========================================
- * �����`�F�b�N
+ * ?��?��?��?��?��`?��F?��b?��N
*------------------------------------------*/
BUILDIN_FUNC(getequipisequiped)
{
@@ -7407,7 +7407,7 @@ BUILDIN_FUNC(getequipisequiped)
}
/*==========================================
- * �����i���B�”\�`�F�b�N
+ * ?��?��?��?��?��i?��?��?��B?��”\?��`?��F?��b?��N
*------------------------------------------*/
BUILDIN_FUNC(getequipisenableref)
{
@@ -7430,7 +7430,7 @@ BUILDIN_FUNC(getequipisenableref)
}
/*==========================================
- * �����i�Ӓ�`�F�b�N
+ * ?��?��?��?��?��i?��Ӓ�`?��F?��b?��N
*------------------------------------------*/
BUILDIN_FUNC(getequipisidentify)
{
@@ -7453,7 +7453,7 @@ BUILDIN_FUNC(getequipisidentify)
}
/*==========================================
- * �����i���B�x
+ * ?��?��?��?��?��i?��?��?��B?��x
*------------------------------------------*/
BUILDIN_FUNC(getequiprefinerycnt)
{
@@ -7476,7 +7476,7 @@ BUILDIN_FUNC(getequiprefinerycnt)
}
/*==========================================
- * �����i����LV
+ * ?��?��?��?��?��i?��?��?��?��LV
*------------------------------------------*/
BUILDIN_FUNC(getequipweaponlv)
{
@@ -7499,7 +7499,7 @@ BUILDIN_FUNC(getequipweaponlv)
}
/*==========================================
- * �����i���B������
+ * ?��?��?��?��?��i?��?��?��B?��?��?��?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(getequippercentrefinery)
{
@@ -7522,7 +7522,7 @@ BUILDIN_FUNC(getequippercentrefinery)
}
/*==========================================
- * ���B����
+ * ?��?��?��B?��?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(successrefitem)
{
@@ -7576,7 +7576,7 @@ BUILDIN_FUNC(successrefitem)
}
/*==========================================
- * ���B���s
+ * ?��?��?��B?��?��?��s
*------------------------------------------*/
BUILDIN_FUNC(failedrefitem)
{
@@ -7593,11 +7593,11 @@ BUILDIN_FUNC(failedrefitem)
if(i >= 0) {
sd->status.inventory[i].refine = 0;
pc_unequipitem(sd,i,3);
- // ���B���s�G�t�F�N�g�̃p�P�b�g
+ // ?��?��?��B?��?��?��s?��G?��t?��F?��N?��g?��̃p?��P?��b?��g
clif_refine(sd->fd,1,i,sd->status.inventory[i].refine);
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
- // ���̐l�ɂ����s��ʒm
+ // ?��?��?��̐l?��ɂ�?��?��?��s?��?��ʒm
clif_misceffect(&sd->bl,2);
}
@@ -7998,7 +7998,7 @@ BUILDIN_FUNC(getgdskilllv)
}
/// Returns the 'basic_skill_check' setting.
-/// This config determines if the server checks the skill level of NV_BASIC
+/// This config determines if the server checks the skill level of NV_BASIC
/// before allowing the basic actions.
///
/// basicskillcheck() -> <bool>
@@ -8380,7 +8380,7 @@ BUILDIN_FUNC(gettimetick) /* Asgard Version */
type=script_getnum(st,2);
switch(type){
- case 2:
+ case 2:
//type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
// from the system clock.)
script_pushint(st,(int)time(NULL));
@@ -8471,7 +8471,7 @@ BUILDIN_FUNC(gettimestr)
}
/*==========================================
- * �J�v���q�ɂ��J��
+ * ?��J?��v?��?��?��q?��ɂ�?��J?��?��
*------------------------------------------*/
BUILDIN_FUNC(openstorage)
{
@@ -8500,7 +8500,7 @@ BUILDIN_FUNC(guildopenstorage)
}
/*==========================================
- * �A�C�e���ɂ��X�L������
+ * ?��A?��C?��e?��?��?��ɂ�?��X?��L?��?��?��?��?��?��
*------------------------------------------*/
/// itemskill <skill id>,<level>
/// itemskill "<skill name>",<level>
@@ -8523,7 +8523,7 @@ BUILDIN_FUNC(itemskill)
return 0;
}
/*==========================================
- * �A�C�e���쐬
+ * ?��A?��C?��e?��?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(produce)
{
@@ -8555,7 +8555,7 @@ BUILDIN_FUNC(cooking)
return 0;
}
/*==========================================
- * NPC�Ńy�b�g���
+ * NPC?��Ńy?��b?��g?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(makepet)
{
@@ -8583,7 +8583,7 @@ BUILDIN_FUNC(makepet)
return 0;
}
/*==========================================
- * NPC�Ōo���l�グ��
+ * NPC?��Ōo?��?��?��l?��グ?��?��
*------------------------------------------*/
BUILDIN_FUNC(getexp)
{
@@ -8653,7 +8653,7 @@ BUILDIN_FUNC(guildchangegm)
}
/*==========================================
- * �����X�^�[����
+ * ?��?��?��?��?��X?��^?��[?��?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(monster)
{
@@ -8675,7 +8675,7 @@ BUILDIN_FUNC(monster)
event = script_getstr(st, 8);
check_event(st, event);
}
-
+
if (script_hasdata(st, 9))
{
size = script_getnum(st, 9);
@@ -8685,7 +8685,7 @@ BUILDIN_FUNC(monster)
return 1;
}
}
-
+
if (script_hasdata(st, 10))
{
ai = script_getnum(st, 10);
@@ -8758,7 +8758,7 @@ BUILDIN_FUNC(getmobdrops)
return 0;
}
/*==========================================
- * �����X�^�[����
+ * ?��?��?��?��?��X?��^?��[?��?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(areamonster)
{
@@ -8782,7 +8782,7 @@ BUILDIN_FUNC(areamonster)
event = script_getstr(st, 10);
check_event(st, event);
}
-
+
if (script_hasdata(st, 11))
{
size = script_getnum(st, 11);
@@ -8792,7 +8792,7 @@ BUILDIN_FUNC(areamonster)
return 1;
}
}
-
+
if (script_hasdata(st, 12))
{
ai = script_getnum(st, 12);
@@ -8819,12 +8819,12 @@ BUILDIN_FUNC(areamonster)
}
}
}
-
+
mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
return 0;
}
/*==========================================
- * �����X�^�[�폜
+ * ?��?��?��?��?��X?��^?��[?��?��
*------------------------------------------*/
static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
{ //same fix but with killmonster instead - stripping events from mobs.
@@ -8833,7 +8833,7 @@ BUILDIN_FUNC(areamonster)
int allflag=va_arg(ap,int);
md->state.npc_killmonster = 1;
-
+
if(!allflag){
if(strcmp(event,md->npc_event)==0)
status_kill(bl);
@@ -8872,7 +8872,7 @@ BUILDIN_FUNC(killmonster)
if( (m=map_mapname2mapid(mapname))<0 )
return 0;
-
+
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
return 0;
@@ -8882,7 +8882,7 @@ BUILDIN_FUNC(killmonster)
return 0;
}
}
-
+
map_freeblock_lock();
map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
map_freeblock_unlock();
@@ -8892,11 +8892,11 @@ BUILDIN_FUNC(killmonster)
static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
{ //Strips the event from the mob if it's killed the old method.
struct mob_data *md;
-
+
md = BL_CAST(BL_MOB, bl);
if (md->npc_event[0])
md->npc_event[0] = 0;
-
+
status_kill(bl);
return 0;
}
@@ -8910,7 +8910,7 @@ BUILDIN_FUNC(killmonsterall)
const char *mapname;
int m;
mapname=script_getstr(st,2);
-
+
if( (m = map_mapname2mapid(mapname))<0 )
return 0;
@@ -8923,7 +8923,7 @@ BUILDIN_FUNC(killmonsterall)
return 0;
}
}
-
+
map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
return 0;
}
@@ -8953,7 +8953,7 @@ BUILDIN_FUNC(clone)
if( script_hasdata(st,9) )
flag=script_getnum(st,9);
-
+
if( script_hasdata(st,10) )
duration=script_getnum(st,10);
@@ -8979,7 +8979,7 @@ BUILDIN_FUNC(clone)
return 0;
}
/*==========================================
- * �C�x���g���s
+ * ?��C?��x?��?��?��g?��?��?��s
*------------------------------------------*/
BUILDIN_FUNC(doevent)
{
@@ -8996,7 +8996,7 @@ BUILDIN_FUNC(doevent)
return 0;
}
/*==========================================
- * NPC��̃C�x���g���s
+ * NPC?��?��̃C?��x?��?��?��g?��?��?��s
*------------------------------------------*/
BUILDIN_FUNC(donpcevent)
{
@@ -9025,7 +9025,7 @@ BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
}
/*==========================================
- * �C�x���g�^�C�}�[�lj�
+ * ?��C?��x?��?��?��g?��^?��C?��}?��[?��lj�
*------------------------------------------*/
BUILDIN_FUNC(addtimer)
{
@@ -9042,7 +9042,7 @@ BUILDIN_FUNC(addtimer)
return 0;
}
/*==========================================
- * �C�x���g�^�C�}�[�폜
+ * ?��C?��x?��?��?��g?��^?��C?��}?��[?��?��
*------------------------------------------*/
BUILDIN_FUNC(deltimer)
{
@@ -9059,7 +9059,7 @@ BUILDIN_FUNC(deltimer)
return 0;
}
/*==========================================
- * �C�x���g�^�C�}�[�̃J�E���g�l�lj�
+ * ?��C?��x?��?��?��g?��^?��C?��}?��[?��̃J?��E?��?��?��g?��l?��lj�
*------------------------------------------*/
BUILDIN_FUNC(addtimercount)
{
@@ -9079,7 +9079,7 @@ BUILDIN_FUNC(addtimercount)
}
/*==========================================
- * NPC�^�C�}�[����
+ * NPC?��^?��C?��}?��[?��?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(initnpctimer)
{
@@ -9128,7 +9128,7 @@ BUILDIN_FUNC(initnpctimer)
return 0;
}
/*==========================================
- * NPC�^�C�}�[�J�n
+ * NPC?��^?��C?��}?��[?��J?��n
*------------------------------------------*/
BUILDIN_FUNC(startnpctimer)
{
@@ -9175,7 +9175,7 @@ BUILDIN_FUNC(startnpctimer)
return 0;
}
/*==========================================
- * NPC�^�C�}�[��~
+ * NPC?��^?��C?��}?��[?��?��~
*------------------------------------------*/
BUILDIN_FUNC(stopnpctimer)
{
@@ -9217,7 +9217,7 @@ BUILDIN_FUNC(stopnpctimer)
return 0;
}
/*==========================================
- * NPC�^�C�}�[��񏊓�
+ * NPC?��^?��C?��}?��[?��?��?����
*------------------------------------------*/
BUILDIN_FUNC(getnpctimer)
{
@@ -9230,7 +9230,7 @@ BUILDIN_FUNC(getnpctimer)
nd = npc_name2id(script_getstr(st,3));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,0);
@@ -9262,7 +9262,7 @@ BUILDIN_FUNC(getnpctimer)
return 0;
}
/*==========================================
- * NPC�^�C�}�[�l�ݒ�
+ * NPC?��^?��C?��}?��[?��l?��ݒ�
*------------------------------------------*/
BUILDIN_FUNC(setnpctimer)
{
@@ -9358,7 +9358,7 @@ BUILDIN_FUNC(playerattached)
}
/*==========================================
- * �V�̐��A�i�E���X
+ * ?��V?��̐�?��A?��i?��E?��?��?��X
*------------------------------------------*/
BUILDIN_FUNC(announce)
{
@@ -9369,14 +9369,14 @@ BUILDIN_FUNC(announce)
int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
-
+
if (flag&0x0f) // Broadcast source or broadcast region defined
{
send_target target;
struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
if (bl == NULL)
return 0;
-
+
flag &= 0x07;
target = (flag == 1) ? ALL_SAMEMAP :
(flag == 2) ? AREA :
@@ -9397,7 +9397,7 @@ BUILDIN_FUNC(announce)
return 0;
}
/*==========================================
- * �V�̐��A�i�E���X�i����}�b�v�j
+ * ?��V?��̐�?��A?��i?��E?��?��?��X?��i?��?��?��?��}?��b?��v?��j
*------------------------------------------*/
static int buildin_announce_sub(struct block_list *bl, va_list ap)
{
@@ -9436,7 +9436,7 @@ BUILDIN_FUNC(mapannounce)
return 0;
}
/*==========================================
- * �V�̐��A�i�E���X�i����G���A�j
+ * ?��V?��̐�?��A?��i?��E?��?��?��X?��i?��?��?��?��G?��?��?��A?��j
*------------------------------------------*/
BUILDIN_FUNC(areaannounce)
{
@@ -9463,7 +9463,7 @@ BUILDIN_FUNC(areaannounce)
}
/*==========================================
- * ���[�U�[������
+ * ?��?��?��[?��U?��[?��?��?��?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(getusers)
{
@@ -9526,7 +9526,7 @@ BUILDIN_FUNC(getusersname)
clif_scriptmes(sd,st->oid,pl_sd->status.name);
}
mapit_free(iter);
-
+
return 0;
}
/*==========================================
@@ -9558,7 +9558,7 @@ BUILDIN_FUNC(getmapguildusers)
return 0;
}
/*==========================================
- * �}�b�v�w�胆�[�U�[������
+ * ?��}?��b?��v?��w?���??��[?��U?��[?��?��?��?��?��?��
*------------------------------------------*/
BUILDIN_FUNC(getmapusers)
{
@@ -9573,7 +9573,7 @@ BUILDIN_FUNC(getmapusers)
return 0;
}
/*==========================================
- * �G���A�w�胆�[�U�[������
+ * ?��G?��?��?��A?��w?���??��[?��U?��[?��?��?��?��?��?��
*------------------------------------------*/
static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
{
@@ -9601,7 +9601,7 @@ BUILDIN_FUNC(getareausers)
}
/*==========================================
- * �G���A�w��h���b�v�A�C�e��������
+ * ?��G?��?��?��A?��w?��?��h?��?��?��b?��v?��A?��C?��e?��?��?��?��?��?��?��?��
*------------------------------------------*/
static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
{
@@ -9647,7 +9647,7 @@ BUILDIN_FUNC(getareadropitem)
return 0;
}
/*==========================================
- * NPC�̗L��
+ * NPC?��̗L?��?��
*------------------------------------------*/
BUILDIN_FUNC(enablenpc)
{
@@ -9657,7 +9657,7 @@ BUILDIN_FUNC(enablenpc)
return 0;
}
/*==========================================
- * NPC�̖���
+ * NPC?��̖�?��?��
*------------------------------------------*/
BUILDIN_FUNC(disablenpc)
{
@@ -9668,7 +9668,7 @@ BUILDIN_FUNC(disablenpc)
}
/*==========================================
- * �B��Ă���NPC�̕\��
+ * ?��B?��?��Ă�?��?��NPC?��̕\?��?��
*------------------------------------------*/
BUILDIN_FUNC(hideoffnpc)
{
@@ -9678,7 +9678,7 @@ BUILDIN_FUNC(hideoffnpc)
return 0;
}
/*==========================================
- * NPC���n�C�f�B���O
+ * NPC?��?��?��n?��C?��f?��B?��?��?��O
*------------------------------------------*/
BUILDIN_FUNC(hideonnpc)
{
@@ -9818,7 +9818,7 @@ BUILDIN_FUNC(sc_end)
bl = map_id2bl(script_getnum(st,3));
else
bl = map_id2bl(st->rid);
-
+
if( potion_flag==1 && potion_target )
{//##TODO how does this work [FlavioJS]
bl = map_id2bl(potion_target);
@@ -9840,7 +9840,7 @@ BUILDIN_FUNC(sc_end)
}
/*==========================================
- * ��Ԉُ�ϐ����v�Z�����m����Ԃ�
+ * ?��?��Ԉُ�ϐ�?��?��?��v?��Z?��?��?��?��?��m?��?��?��?��Ԃ�
*------------------------------------------*/
BUILDIN_FUNC(getscrate)
{
@@ -9849,7 +9849,7 @@ BUILDIN_FUNC(getscrate)
type=script_getnum(st,2);
rate=script_getnum(st,3);
- if( script_hasdata(st,4) ) //�w�肵���L�����̑ϐ����v�Z����
+ if( script_hasdata(st,4) ) //?��w?��肵?��?��?��L?��?��?��?��?��̑ϐ�?��?��?��v?��Z?��?��?��?��
bl = map_id2bl(script_getnum(st,4));
else
bl = map_id2bl(st->rid);
@@ -9888,7 +9888,7 @@ BUILDIN_FUNC(getstatus)
script_pushint(st, 0);
return 0;
}
-
+
switch( type )
{
case 1: script_pushint(st, sd->sc.data[id]->val1); break;
@@ -9923,7 +9923,7 @@ BUILDIN_FUNC(debugmes)
}
/*==========================================
- *�ߊl�A�C�e���g�p
+ *?��ߊl?��A?��C?��e?��?��?��g?��p
*------------------------------------------*/
BUILDIN_FUNC(catchpet)
{
@@ -9981,7 +9981,7 @@ BUILDIN_FUNC(homunculus_mutate)
if(merc_is_hom_active(sd->hd)) {
m_class = hom_class2mapid(sd->hd->homunculus.class_);
m_id = hom_class2mapid(homun_id);
-
+
if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 )
hom_mutate(sd->hd, homun_id);
else
@@ -10077,7 +10077,7 @@ BUILDIN_FUNC(resetlvl)
return 0;
}
/*==========================================
- * �X�e�[�^�X���Z�b�g
+ * ?��X?��e?��[?��^?��X?��?��?��Z?��b?��g
*------------------------------------------*/
BUILDIN_FUNC(resetstatus)
{
@@ -10130,7 +10130,7 @@ BUILDIN_FUNC(changebase)
{
if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
- )
+ )
return 0;
}
@@ -10148,7 +10148,7 @@ BUILDIN_FUNC(changebase)
}
/*==========================================
- * ���ʕϊ�
+ * ?��?��?��ʕϊ�
*------------------------------------------*/
BUILDIN_FUNC(changesex)
{
@@ -10173,16 +10173,16 @@ BUILDIN_FUNC(globalmes)
struct npc_data *nd = (struct npc_data *)bl;
const char *name=NULL,*mes;
- mes=script_getstr(st,2); // ���b�Z�[�W�̎擾
+ mes=script_getstr(st,2); // ?��?��?��b?��Z?��[?��W?��̎擾
if(mes==NULL) return 0;
-
- if(script_hasdata(st,3)){ // NPC���̎擾(123#456)
+
+ if(script_hasdata(st,3)){ // NPC?��?��?��̎擾(123#456)
name=script_getstr(st,3);
} else {
name=nd->name;
}
- npc_globalmessage(name,mes); // �O���[�o�����b�Z�[�W���M
+ npc_globalmessage(name,mes); // ?��O?��?��?��[?��o?��?��?��?��?��b?��Z?��[?��W?��?��?��M
return 0;
}
@@ -10384,7 +10384,7 @@ BUILDIN_FUNC(warpwaitingpc)
{// no zeny to cover set fee
break;
}
- pc_payzeny(sd, cd->zeny);
+ pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
}
mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
@@ -10417,7 +10417,7 @@ static void script_detach_rid(struct script_state* st)
}
/*==========================================
- * RID�̃A�^�b�`
+ * RID?��̃A?��^?��b?��`
*------------------------------------------*/
BUILDIN_FUNC(attachrid)
{
@@ -10435,7 +10435,7 @@ BUILDIN_FUNC(attachrid)
return 0;
}
/*==========================================
- * RID�̃f�^�b�`
+ * RID?��̃f?��^?��b?��`
*------------------------------------------*/
BUILDIN_FUNC(detachrid)
{
@@ -10443,7 +10443,7 @@ BUILDIN_FUNC(detachrid)
return 0;
}
/*==========================================
- * ���݃`�F�b�N
+ * ?��?��?��݃`?��F?��b?��N
*------------------------------------------*/
BUILDIN_FUNC(isloggedin)
{
@@ -10471,7 +10471,7 @@ BUILDIN_FUNC(setmapflagnosave)
y=script_getnum(st,5);
m = map_mapname2mapid(str);
mapindex = mapindex_name2id(str2);
-
+
if(m >= 0 && mapindex) {
map[m].flag.nosave=1;
map[m].save.map=mapindex;
@@ -10801,7 +10801,7 @@ BUILDIN_FUNC(pvpoff)
if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
return 0;
-
+
map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
return 0;
}
@@ -10843,14 +10843,14 @@ BUILDIN_FUNC(emotion)
{
int type;
int player=0;
-
+
type=script_getnum(st,2);
if(type < 0 || type > 100)
return 0;
if( script_hasdata(st,3) )
player=script_getnum(st,3);
-
+
if (player) {
TBL_PC *sd = NULL;
if( script_hasdata(st,4) )
@@ -11067,7 +11067,7 @@ BUILDIN_FUNC(setcastledata)
}
/* =====================================================================
- * �M���h����v������
+ * ?��M?��?��?��h?��?��?��?��v?��?��?��?��?��?��
* ---------------------------------------------------------------------*/
BUILDIN_FUNC(requestguildinfo)
{
@@ -11133,7 +11133,7 @@ BUILDIN_FUNC(successremovecards) {
return 0;
}
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
@@ -11145,18 +11145,18 @@ BUILDIN_FUNC(successremovecards) {
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // ���ĂȂ��Ȃ�h���b�v
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // ?��?��?��ĂȂ�?��Ȃ�h?��?��?��b?��v
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
- if(cardflag == 1) {// �J�[�h����菜�����A�C�e������
+ if(cardflag == 1) {// ?��J?��[?��h?��?��?��?��菜�?��?��?��?��A?��C?��e?��?��?��?��?��?��
int flag;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
@@ -11167,7 +11167,7 @@ BUILDIN_FUNC(successremovecards) {
item_tmp.card[j]=sd->status.inventory[i].card[j];
pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // ���ĂȂ��Ȃ�h���b�v
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // ?��?��?��ĂȂ�?��Ȃ�h?��?��?��b?��v
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
@@ -11203,12 +11203,12 @@ BUILDIN_FUNC(failedremovecards) {
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
cardflag = 1;
- if(typefail == 2) {// add cards to inventory, clear
+ if(typefail == 2) {// add cards to inventory, clear
int flag;
struct item item_tmp;
-
+
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
@@ -11221,15 +11221,15 @@ BUILDIN_FUNC(failedremovecards) {
}
if(cardflag == 1) {
- if(typefail == 0 || typefail == 2){ // �����
+ if(typefail == 0 || typefail == 2){ // ?��?��?��?��?��?��
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
}
- if(typefail == 1){ // �J�[�h�̂ݑ����i�����Ԃ��j
+ if(typefail == 1){ // ?��J?��[?��h?��̂ݑ�?��?��?��i?��?��?��?��?��Ԃ�?��j
int flag;
struct item item_tmp;
-
+
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
@@ -11238,7 +11238,7 @@ BUILDIN_FUNC(failedremovecards) {
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
-
+
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
@@ -11344,7 +11344,7 @@ BUILDIN_FUNC(mobcount) // Added by RoVeRT
script_pushint(st,-1);
return 0;
}
-
+
if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
{
script_pushint(st,-1);
@@ -11563,7 +11563,7 @@ BUILDIN_FUNC(setwall)
const char *map, *name;
int x, y, m, size, dir;
bool shootable;
-
+
map = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
@@ -11628,7 +11628,7 @@ BUILDIN_FUNC(guardianinfo)
}
/*==========================================
- * ID����Item��
+ * ID?��?��?��?��Item?��?��
*------------------------------------------*/
BUILDIN_FUNC(getitemname)
{
@@ -11839,7 +11839,7 @@ BUILDIN_FUNC(petloot)
int max;
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || sd->pd==NULL)
return 0;
@@ -11849,7 +11849,7 @@ BUILDIN_FUNC(petloot)
max = 1; //Let'em loot at least 1 item.
else if (max > MAX_PETLOOT_SIZE)
max = MAX_PETLOOT_SIZE;
-
+
pd = sd->pd;
if (pd->loot != NULL)
{ //Release whatever was there already and reallocate memory
@@ -11860,7 +11860,7 @@ BUILDIN_FUNC(petloot)
pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
-
+
pd->loot->max=max;
pd->loot->count = 0;
pd->loot->weight = 0;
@@ -11868,13 +11868,13 @@ BUILDIN_FUNC(petloot)
return 0;
}
/*==========================================
- * PC�̏����i���ǂݎ��
+ * PC?��̏�?��?��?��i?��?��?��ǂݎ�?��
*------------------------------------------*/
BUILDIN_FUNC(getinventorylist)
{
TBL_PC *sd=script_rid2sd(st);
char card_var[NAME_LENGTH];
-
+
int i,j=0,k;
if(!sd) return 0;
for(i=0;i<MAX_INVENTORY;i++){
@@ -11966,9 +11966,9 @@ BUILDIN_FUNC(undisguise)
}
/*==========================================
- * NPC�N���X�`�F���W
- * class�͕ς�肽��class
- * type�͒ʏ�0�Ȃ̂��ȁH
+ * NPC?��N?��?��?��X?��`?��F?��?��?��W
+ * class?��͕ς�肽?��?��class
+ * type?��͒ʏ�0?��Ȃ̂�?��ȁH
*------------------------------------------*/
BUILDIN_FUNC(classchange)
{
@@ -11984,7 +11984,7 @@ BUILDIN_FUNC(classchange)
}
/*==========================================
- * NPC���甭������G�t�F�N�g
+ * NPC?��?��?��甭?��?��?��?��?��?��G?��t?��F?��N?��g
*------------------------------------------*/
BUILDIN_FUNC(misceffect)
{
@@ -12071,7 +12071,7 @@ BUILDIN_FUNC(playBGMall)
}
/*==========================================
- * �T�E���h�G�t�F�N�g
+ * ?��T?��E?��?��?��h?��G?��t?��F?��N?��g
*------------------------------------------*/
BUILDIN_FUNC(soundeffect)
{
@@ -12154,14 +12154,14 @@ BUILDIN_FUNC(petrecovery)
return 0;
pd=sd->pd;
-
+
if (pd->recovery)
{ //Halt previous bonus
if (pd->recovery->timer != INVALID_TIMER)
delete_timer(pd->recovery->timer, pet_recovery_timer);
} else //Init
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
-
+
pd->recovery->type = (sc_type)script_getnum(st,2);
pd->recovery->delay = script_getnum(st,3);
pd->recovery->timer = INVALID_TIMER;
@@ -12191,8 +12191,8 @@ BUILDIN_FUNC(petheal)
delete_timer(pd->s_skill->timer, pet_heal_timer);
}
} else //init memory
- pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
+ pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
+
pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
//Use the lv as the amount to heal
pd->s_skill->lv=script_getnum(st,2);
@@ -12225,7 +12225,7 @@ BUILDIN_FUNC(petskillattack)
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
+
pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = 0;
@@ -12251,7 +12251,7 @@ BUILDIN_FUNC(petskillattack2)
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
+
pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = script_getnum(st,4);
@@ -12285,8 +12285,8 @@ BUILDIN_FUNC(petskillsupport)
delete_timer(pd->s_skill->timer, pet_heal_timer);
}
} else //init memory
- pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
+ pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
+
pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->s_skill->lv=script_getnum(st,3);
pd->s_skill->delay=script_getnum(st,4);
@@ -12485,7 +12485,7 @@ BUILDIN_FUNC(recovery)
return 0;
}
/*==========================================
- * Get your pet info: getpetinfo(n)
+ * Get your pet info: getpetinfo(n)
* n -> 0:pet_id 1:pet_class 2:pet_name
* 3:friendly 4:hungry, 5: rename flag.
*------------------------------------------*/
@@ -12494,7 +12494,7 @@ BUILDIN_FUNC(getpetinfo)
TBL_PC *sd=script_rid2sd(st);
TBL_PET *pd;
int type=script_getnum(st,2);
-
+
if(!sd || !sd->pd) {
if (type == 2)
script_pushconststr(st,"null");
@@ -12518,7 +12518,7 @@ BUILDIN_FUNC(getpetinfo)
}
/*==========================================
- * Get your homunculus info: gethominfo(n)
+ * Get your homunculus info: gethominfo(n)
* n -> 0:hom_id 1:class 2:name
* 3:friendly 4:hungry, 5: rename flag.
* 6: level
@@ -12944,7 +12944,7 @@ BUILDIN_FUNC(getmapxy)
x= bl->x;
y= bl->y;
safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
-
+
//Set MapName$
num=st->stack->stack_data[st->start+2].u.num;
name=get_str(num&0x00ffffff);
@@ -13010,7 +13010,7 @@ BUILDIN_FUNC(summon)
sd=script_rid2sd(st);
if (!sd) return 0;
-
+
str =script_getstr(st,2);
_class=script_getnum(st,3);
if( script_hasdata(st,4) )
@@ -13066,12 +13066,12 @@ BUILDIN_FUNC(isequippedcnt)
script_pushint(st,0);
return 0;
}
-
+
for (i=0; id!=0; i++) {
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
-
+
for (j=0; j<EQI_MAX; j++) {
int index;
index = sd->equip_index[j];
@@ -13079,7 +13079,7 @@ BUILDIN_FUNC(isequippedcnt)
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
+
if(!sd->inventory_data[index])
continue;
@@ -13090,13 +13090,13 @@ BUILDIN_FUNC(isequippedcnt)
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
continue; //No cards
for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[k] == id)
+ if (sd->status.inventory[index].card[k] == id)
ret++; //[Lupus]
}
}
}
}
-
+
script_pushint(st,ret);
return 0;
}
@@ -13117,7 +13117,7 @@ BUILDIN_FUNC(isequipped)
unsigned int setitem_hash = 0, setitem_hash2 = 0;
sd = script_rid2sd(st);
-
+
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
script_pushint(st,0);
return 0;
@@ -13136,10 +13136,10 @@ BUILDIN_FUNC(isequipped)
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
+
if(!sd->inventory_data[index])
continue;
-
+
if (itemdb_type(id) != IT_CARD) {
if (sd->inventory_data[index]->nameid != id)
continue;
@@ -13199,15 +13199,15 @@ BUILDIN_FUNC(cardscnt)
int index;
sd = script_rid2sd(st);
-
+
for (i=0; id!=0; i++) {
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
-
+
index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
if(index < 0) continue;
-
+
if(!sd->inventory_data[index])
continue;
@@ -13326,7 +13326,7 @@ BUILDIN_FUNC(setbattleflag)
flag = script_getstr(st,2);
value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
-
+
if (battle_set_value(flag, value) == 0)
ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
else
@@ -13404,7 +13404,7 @@ BUILDIN_FUNC(charislower)
BUILDIN_FUNC(charat) {
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
-
+
if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
char output[2];
output[0] = str[pos];
@@ -13537,7 +13537,7 @@ BUILDIN_FUNC(substr)
len = end - start + 1;
output = (char*)aMalloc(len + 1);
memcpy(output, &str[start], len);
- } else
+ } else
output = (char*)aMalloc(1);
output[len] = '\0';
@@ -13559,7 +13559,7 @@ BUILDIN_FUNC(explode)
size_t len = strlen(str);
int i = 0, j = 0;
int start;
-
+
char *temp;
const char* name;
@@ -14004,8 +14004,8 @@ BUILDIN_FUNC(strpos) {
//===============================================================
// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
//
-// Note: Finds all instances of <search> in <input> and replaces
-// with <replace>. If specified will only replace as many
+// Note: Finds all instances of <search> in <input> and replaces
+// with <replace>. If specified will only replace as many
// instances as specified in <count>. By default will be case
// sensitive.
//---------------------------------------------------------------
@@ -14090,7 +14090,7 @@ BUILDIN_FUNC(replacestr)
//========================================================
// countstr <input>, <search>{, <usecase>}
//
-// Note: Counts the number of times <search> occurs in
+// Note: Counts the number of times <search> occurs in
// <input>. By default will be case sensitive.
//--------------------------------------------------------
BUILDIN_FUNC(countstr)
@@ -14301,7 +14301,7 @@ BUILDIN_FUNC(setd)
} else {
setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL);
}
-
+
return 0;
}
@@ -14389,7 +14389,7 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle)
// Free data
Sql_FreeResult(handle);
script_pushint(st, i);
-
+
return 0;
}
@@ -14401,7 +14401,7 @@ BUILDIN_FUNC(query_sql) {
st->state = RERUNLINE;/* will continue when the query is finished running. */
} else
st->state = RUN;
-
+
return 0;
#else
return buildin_query_sql_sub(st, mmysql_handle);
@@ -14417,12 +14417,12 @@ BUILDIN_FUNC(query_logsql) {
#ifdef BETA_THREAD_TEST
if( st->state != RERUNLINE ) {
queryThread_add(st,true);
-
+
st->state = RERUNLINE;/* will continue when the query is finished running. */
} else
st->state = RUN;
-
- return 0;
+
+ return 0;
#else
return buildin_query_sql_sub(st, logmysql_handle);
#endif
@@ -14510,7 +14510,7 @@ BUILDIN_FUNC(callshop)
script_pushint(st,0);
return 1;
}
-
+
if( nd->subtype == SHOP )
{
// flag the user as using a valid script call for opening the shop (for floating NPCs)
@@ -15063,7 +15063,7 @@ BUILDIN_FUNC(unitwarp)
mapname = script_getstr(st, 3);
x = (short)script_getnum(st,4);
y = (short)script_getnum(st,5);
-
+
if (!unit_id) //Warp the script's runner
bl = map_id2bl(st->rid);
else
@@ -15083,7 +15083,7 @@ BUILDIN_FUNC(unitwarp)
}
/// Makes the unit attack the target.
-/// If the unit is a player and <action type> is not 0, it does a continuous
+/// If the unit is a player and <action type> is not 0, it does a continuous
/// attack instead of a single attack.
/// Returns if the request was successfull.
///
@@ -15102,7 +15102,7 @@ BUILDIN_FUNC(unitattack)
script_pushint(st, 0);
return 0;
}
-
+
data = script_getdata(st, 3);
get_val(st, data);
if( data_isstring(data) )
@@ -15118,7 +15118,7 @@ BUILDIN_FUNC(unitattack)
script_pushint(st, 0);
return 0;
}
-
+
// get actiontype
if( script_hasdata(st,4) )
actiontype = script_getnum(st,4);
@@ -15271,7 +15271,7 @@ BUILDIN_FUNC(unitskillusepos)
BUILDIN_FUNC(sleep)
{
int ticks;
-
+
ticks = script_getnum(st,2);
// detach the player
@@ -15300,7 +15300,7 @@ BUILDIN_FUNC(sleep)
BUILDIN_FUNC(sleep2)
{
int ticks;
-
+
ticks = script_getnum(st,2);
if( ticks <= 0 )
@@ -15532,7 +15532,7 @@ BUILDIN_FUNC(mercenary_create)
if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 )
return 0;
-
+
class_ = script_getnum(st,2);
if( !merc_class(class_) )
@@ -15931,7 +15931,7 @@ BUILDIN_FUNC(bg_monster_set_team)
struct block_list *mbl;
int id = script_getnum(st,2),
bg_id = script_getnum(st,3);
-
+
if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
return 0;
md = (TBL_MOB *)mbl;
@@ -15950,7 +15950,7 @@ BUILDIN_FUNC(bg_leave)
struct map_session_data *sd = script_rid2sd(st);
if( sd == NULL || !sd->bg_id )
return 0;
-
+
bg_team_leave(sd,0);
return 0;
}
@@ -16068,7 +16068,7 @@ BUILDIN_FUNC(instance_create)
script_pushint(st, -2);
return 0;
}
-
+
script_pushint(st, res);
return 0;
}
@@ -16103,7 +16103,7 @@ BUILDIN_FUNC(instance_attachmap)
int m;
int instance_id;
bool usebasename = false;
-
+
name = script_getstr(st,2);
instance_id = script_getnum(st,3);
if( script_hasdata(st,4) && script_getnum(st,4) > 0)
@@ -16116,7 +16116,7 @@ BUILDIN_FUNC(instance_attachmap)
return 0;
}
script_pushconststr(st, map[m].name);
-
+
return 0;
}
@@ -16126,7 +16126,7 @@ BUILDIN_FUNC(instance_detachmap)
struct party_data *p;
const char *str;
int m, instance_id;
-
+
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
@@ -16135,7 +16135,7 @@ BUILDIN_FUNC(instance_detachmap)
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
else return 0;
-
+
if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 )
{
ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
@@ -16149,11 +16149,11 @@ BUILDIN_FUNC(instance_detachmap)
BUILDIN_FUNC(instance_attach)
{
int instance_id;
-
+
instance_id = script_getnum(st, 2);
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
return 0;
-
+
st->instance_id = instance_id;
return 0;
}
@@ -16163,7 +16163,7 @@ BUILDIN_FUNC(instance_id)
int type, instance_id;
struct map_session_data *sd;
struct party_data *p;
-
+
if( script_hasdata(st, 2) )
{
type = script_getnum(st, 2);
@@ -16187,7 +16187,7 @@ BUILDIN_FUNC(instance_set_timeout)
int instance_id;
struct map_session_data *sd;
struct party_data *p;
-
+
progress_timeout = script_getnum(st, 2);
idle_timeout = script_getnum(st, 3);
@@ -16201,7 +16201,7 @@ BUILDIN_FUNC(instance_set_timeout)
if( instance_id > 0 )
instance_set_timeout(instance_id, progress_timeout, idle_timeout);
-
+
return 0;
}
@@ -16245,7 +16245,7 @@ BUILDIN_FUNC(instance_announce)
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
return 0;
-
+
for( i = 0; i < instance[instance_id].num_map; i++ )
map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC,
mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
@@ -16261,7 +16261,7 @@ BUILDIN_FUNC(instance_npcname)
struct map_session_data *sd;
struct party_data *p;
struct npc_data *nd;
-
+
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
@@ -16292,7 +16292,7 @@ BUILDIN_FUNC(has_instance)
struct party_data *p;
const char *str;
int m, instance_id = 0;
-
+
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
@@ -16382,21 +16382,21 @@ BUILDIN_FUNC(instance_check_party)
}
for( i = 0; i < MAX_PARTY; i++ )
- if( (pl_sd = p->data[i].sd) )
- if(map_id2bl(pl_sd->bl.id)){
+ if( (pl_sd = p->data[i].sd) )
+ if(map_id2bl(pl_sd->bl.id)){
if(pl_sd->status.base_level < min){
script_pushint(st, 0);
- return 0;
+ return 0;
}else if(pl_sd->status.base_level > max){
script_pushint(st, 0);
return 0;
}
c++;
}
-
+
if(c < amount){
script_pushint(st, 0); // Not enough Members in the Party to join Instance.
- }else
+ }else
script_pushint(st, 1);
return 0;
@@ -16416,7 +16416,7 @@ BUILDIN_FUNC(setfont)
sd->user_font = font;
else
sd->user_font = 0;
-
+
clif_font(sd);
return 0;
}
@@ -16490,7 +16490,7 @@ BUILDIN_FUNC(areamobuseskill)
cancel = script_getnum(st,10);
emotion = script_getnum(st,11);
target = script_getnum(st,12);
-
+
map_foreachinrange(buildin_mobuseskill_sub, &center, range, BL_MOB, mobid, skillid, skilllv, casttime, cancel, emotion, target);
return 0;
}
@@ -16797,19 +16797,19 @@ BUILDIN_FUNC(bindatcmd) {
const char* eventName;
int i, level = 0, level2 = 0;
bool create = false;
-
+
atcmd = script_getstr(st,2);
eventName = script_getstr(st,3);
if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
atcmd++;
-
+
if( script_hasdata(st,4) ) level = script_getnum(st,4);
if( script_hasdata(st,5) ) level2 = script_getnum(st,5);
if( atcmd_binding_count == 0 ) {
CREATE(atcmd_binding,struct atcmd_binding_data*,1);
-
+
create = true;
} else {
ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0);
@@ -16820,21 +16820,21 @@ BUILDIN_FUNC(bindatcmd) {
} else
create = true;
}
-
+
if( create ) {
i = atcmd_binding_count;
-
+
if( atcmd_binding_count++ != 0 )
RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count);
-
+
CREATE(atcmd_binding[i],struct atcmd_binding_data,1);
-
+
safestrncpy(atcmd_binding[i]->command, atcmd, 50);
safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
atcmd_binding[i]->level = level;
atcmd_binding[i]->level2 = level2;
}
-
+
return 0;
}
@@ -16846,12 +16846,12 @@ BUILDIN_FUNC(unbindatcmd) {
if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
atcmd++;
-
+
if( atcmd_binding_count == 0 ) {
script_pushint(st, 0);
return 0;
}
-
+
ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0);
if( i < atcmd_binding_count ) {
int cursor = 0;
@@ -16861,21 +16861,21 @@ BUILDIN_FUNC(unbindatcmd) {
for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) {
if( atcmd_binding[i] == NULL )
continue;
-
+
if( cursor != i ) {
memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*));
}
-
+
cursor++;
}
if( (atcmd_binding_count = cursor) == 0 )
aFree(atcmd_binding);
-
+
script_pushint(st, 1);
} else
script_pushint(st, 0);/* not found */
-
+
return 0;
}
@@ -16987,10 +16987,10 @@ BUILDIN_FUNC(getrandgroupitem) {
TBL_PC* sd;
int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3);
struct item item_tmp;
-
+
if( !( sd = script_rid2sd(st) ) )
return 0;
-
+
if( qty <= 0 ) {
ShowError("getrandgroupitem: qty is <= 0!\n");
return 1;
@@ -16998,18 +16998,18 @@ BUILDIN_FUNC(getrandgroupitem) {
if( (nameid = itemdb_searchrandomid(group)) == UNKNOWN_ITEM_ID ) {
return 1;/* itemdb_searchrandomid will already scream a error */
}
-
+
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = nameid;
item_tmp.identify = itemdb_isidentified(nameid);
-
+
//Check if it's stackable.
if (!itemdb_isstackable(nameid))
get_count = 1;
else
get_count = qty;
-
+
for (i = 0; i < qty; i += get_count) {
// if not pet egg
if (!pet_create_egg(sd, nameid)) {
@@ -17020,7 +17020,7 @@ BUILDIN_FUNC(getrandgroupitem) {
}
}
}
-
+
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 65ea0b600..5ebb7a59c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -615,6 +615,22 @@ int skillnotok_hom(int skillid, struct homun_data *hd)
if (hd->blockskill[i] > 0)
return 1;
+ switch(skillid){
+ case MH_LIGHT_OF_REGENE:
+ if(hd->homunculus.intimacy <= 750) //if not cordial
+ return 1;
+ break;
+ case MH_OVERED_BOOST:
+ if(hd->homunculus.hunger <= 1) //if we starving
+ return 1;
+ case MH_GOLDENE_FERSE: //can be used with angriff
+ if(hd->sc.data[SC_ANGRIFFS_MODUS])
+ return 1;
+ case MH_ANGRIFFS_MODUS:
+ if(hd->sc.data[SC_GOLDENE_FERSE])
+ return 1;
+ break;
+ }
//Use master's criteria.
return skillnotok(skillid, hd->master);
@@ -796,17 +812,18 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start(src,SC_COMBO, 15, TK_TURNKICK,
(2000 - 4*sstatus->agi - 2*sstatus->dex)))
; //Stance triggered
- else if(sc->data[SC_READYCOUNTER])
- { //additional chance from SG_FRIEND [Komurka]
+ else if (sc->data[SC_READYCOUNTER]) { //additional chance from SG_FRIEND [Komurka]
rate = 20;
if (sc->data[SC_SKILLRATE_UP] && sc->data[SC_SKILLRATE_UP]->val1 == TK_COUNTER) {
rate += rate*sc->data[SC_SKILLRATE_UP]->val2/100;
status_change_end(src, SC_SKILLRATE_UP, INVALID_TIMER);
}
- sc_start4(src,SC_COMBO, rate, TK_COUNTER, bl->id,0,0,
+ sc_start2(src, SC_COMBO, rate, TK_COUNTER, bl->id,
(2000 - 4*sstatus->agi - 2*sstatus->dex));
}
}
+ if(sc && sc->data[SC_PYROCLASTIC] && (rnd() % 1000 <= sstatus->luk * 10 / 3 + 1) )
+ skill_castend_pos2(src, bl->x, bl->y, BS_HAMMERFALL,sc->data[SC_PYROCLASTIC]->val1, tick, 0);
}
if (sc) {
@@ -1350,18 +1367,21 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case EL_TYPOON_MIS:
sc_start(bl,SC_SILENCE,10*skilllv,skilllv,skill_get_time(skillid,skilllv));
break;
- case MH_LAVA_SLIDE:
- sc_start4(bl,SC_BURNING,10*skilllv,skilllv,1000,src->id,0,skill_get_time(skillid,skilllv));
- break;
- case MH_STAHL_HORN:
- sc_start(bl,SC_STUN,(20 + 4 * skilllv),skilllv,skill_get_time2(skillid,skilllv));
- break;
case KO_JYUMONJIKIRI: // needs more info
sc_start(bl,SC_JYUMONJIKIRI,25,skilllv,skill_get_time(skillid,skilllv));
break;
case KO_MAKIBISHI:
sc_start(bl, SC_STUN, 100, skilllv, skill_get_time2(skillid,skilllv));
break;
+ case MH_LAVA_SLIDE:
+ if (tsc && !tsc->data[SC_BURNING]) sc_start4(bl, SC_BURNING, 10 * skilllv, skilllv, 1000, src->id, 0, skill_get_time(skillid, skilllv));
+ break;
+ case MH_STAHL_HORN:
+ sc_start(bl, SC_STUN, (20 + 4 * (skilllv-1)), skilllv, skill_get_time(skillid, skilllv));
+ break;
+ case MH_NEEDLE_OF_PARALYZE:
+ sc_start(bl, SC_PARALYSIS, 40 + (5*skilllv), skilllv, skill_get_time(skillid, skilllv));
+ break;
}
if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai)
@@ -2787,10 +2807,11 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap)
g_skillid = unit->group->skill_id;
switch (skillid) {
+ case MH_STEINWAND:
case MG_SAFETYWALL:
case AL_PNEUMA:
case SC_MAELSTROM:
- if(g_skillid != MG_SAFETYWALL && g_skillid != AL_PNEUMA && g_skillid != SC_MAELSTROM)
+ if(g_skillid != MH_STEINWAND && g_skillid != MG_SAFETYWALL && g_skillid != AL_PNEUMA && g_skillid != SC_MAELSTROM)
return 0;
break;
case AL_WARP:
@@ -3483,7 +3504,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case WM_SEVERE_RAINSTORM_MELEE:
case WM_GREAT_ECHO:
case GN_SLINGITEM_RANGEMELEEATK:
- case MH_STAHL_HORN:
case KO_JYUMONJIKIRI:
case KO_SETSUDAN:
case KO_KAIHOU:
@@ -3720,7 +3740,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case SO_VARETYR_SPEAR:
case GN_CART_TORNADO:
case GN_CARTCANNON:
- case MH_LAVA_SLIDE:
case KO_HAPPOKUNAI:
case KO_HUUMARANKA:
case KO_MUCHANAGE:
@@ -4528,6 +4547,21 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
+ //recursive homon skill
+ case MH_MAGMA_FLOW:
+ case MH_XENO_SLASHER:
+ case MH_HEILIGE_STANGE:
+ if(flag & 1)
+ skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
+ else {
+ map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill_castend_damage_id);
+ }
+ break;
+ case MH_STAHL_HORN:
+ case MH_NEEDLE_OF_PARALYZE:
+ skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
+ break;
+
case 0:/* no skill - basic/normal attack */
if(sd) {
if (flag & 3){
@@ -4545,11 +4579,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
default:
- if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) {
- if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd )
- clif_colormes(((TBL_HOM*)src)->master, COLOR_RED, "This skill is not yet supported");
- } else /* temporary until all the homun-s skills are supported otherwise console would fill up with pointless warnings */
- ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skillid);
+ ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skillid);
clif_skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion,
0, abs(skill_get_num(skillid, skilllv)),
skillid, skilllv, skill_get_hit(skillid));
@@ -4660,6 +4690,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case NPC_SMOKING: //Since it is a self skill, this one ends here rather than in damage_id. [Skotlex]
return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
+ case MH_STEINWAND: {
+ struct block_list *s_src = battle_get_master(src);
+ short ret;
+ if(!skill_check_unit_range(src, src->x, src->y, skillid, skilllv)) //prevent reiteration
+ ret = skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,flag); //cast on homon
+ if(s_src && !skill_check_unit_range(s_src, s_src->x, s_src->y, skillid, skilllv))
+ ret |= skill_castend_pos2(s_src,s_src->x,s_src->y,skillid,skilllv,tick,flag); //cast on master
+ if (hd)
+ skill_blockhomun_start(hd, skillid, skill_get_cooldown(skillid, skilllv));
+ return ret;
+ }
+ break;
default:
//Skill is actually ground placed.
if (src == bl && skill_get_unit_id(skillid,0))
@@ -4961,7 +5003,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case SA_FORTUNE:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(sd) pc_getzeny(sd,status_get_lv(bl)*100);
+ if(sd) pc_getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_OTHER,NULL);
break;
case SA_TAMINGMONSTER:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -7213,12 +7255,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
}
break;
- case MH_STAHL_HORN:
- if (sd) {
- if( skillid == MH_GOLDENE_FERSE )
- clif_skill_fail(sd,skillid,USESKILL_FAIL_CONDITION,0);
- }
- break;
+
case HAMI_CASTLE: //[orn]
if(rnd()%100 < 20*skilllv && src != bl)
{
@@ -7370,7 +7407,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case RK_IGNITIONBREAK:
case LG_EARTHDRIVE:
- case MH_LAVA_SLIDE:
clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6);
i = skill_get_splash(skillid,skilllv);
if( skillid == LG_EARTHDRIVE ) {
@@ -8830,12 +8866,98 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_nodamage_id);
}
break;
+
+ case MH_SILENT_BREEZE: {
+ struct status_change *ssc = status_get_sc(src);
+ struct block_list *m_bl = battle_get_master(src);
+ const enum sc_type scs[] = {
+ SC_MANDRAGORA, SC_HARMONIZE, SC_DEEPSLEEP, SC_VOICEOFSIREN, SC_SLEEP, SC_CONFUSION, SC_HALLUCINATION
+ };
+ int heal;
+ if(tsc){
+ for (i = 0; i < ARRAYLENGTH(scs); i++) {
+ if (tsc->data[scs[i]]) status_change_end(bl, scs[i], INVALID_TIMER);
+ }
+ if (!tsc->data[SC_SILENCE]) //put inavoidable silence on target
+ status_change_start(bl, SC_SILENCE, 100, skilllv, 0,0,0, skill_get_time(skillid, skilllv),1|2|8);
+ }
+ heal = status_get_matk_min(src)*4;
+ status_heal(bl, heal, 0, 7);
+
+ //now inflict silence on everyone
+ if(ssc && !ssc->data[SC_SILENCE]) //put inavoidable silence on homun
+ status_change_start(src, SC_SILENCE, 100, skilllv, 0,0,0, skill_get_time(skillid, skilllv),1|2|8);
+ if(m_bl){
+ struct status_change *msc = status_get_sc(m_bl);
+ if(msc && !msc->data[SC_SILENCE]) //put inavoidable silence on master
+ status_change_start(m_bl, SC_SILENCE, 100, skilllv, 0,0,0, skill_get_time(skillid, skilllv),1|2|8);
+ }
+ if (hd)
+ skill_blockhomun_start(hd, skillid, skill_get_cooldown(skillid, skilllv));
+ }
+ break;
+ case MH_OVERED_BOOST:
+ if (hd){
+ struct block_list *s_bl = battle_get_master(src);
+ if(hd->homunculus.hunger>50) //reduce hunger
+ hd->homunculus.hunger = hd->homunculus.hunger/2;
+ else
+ hd->homunculus.hunger = min(1,hd->homunculus.hunger);
+ if(s_bl && s_bl->type==BL_PC){
+ status_set_sp(s_bl,status_get_max_sp(s_bl)/2,0); //master drain 50% sp
+ clif_send_homdata(((TBL_PC *)s_bl), SP_HUNGRY, hd->homunculus.hunger); //refresh hunger info
+ sc_start(s_bl, type, 100, skilllv, skill_get_time(skillid, skilllv)); //gene bonus
+ }
+ sc_start(bl, type, 100, skilllv, skill_get_time(skillid, skilllv));
+ skill_blockhomun_start(hd, skillid, skill_get_cooldown(skillid, skilllv));
+ }
+ break;
+ case MH_GRANITIC_ARMOR:
+ case MH_PYROCLASTIC: {
+ struct block_list *s_bl = battle_get_master(src);
+ if(s_bl) sc_start2(s_bl, type, 100, skilllv, hd->homunculus.level, skill_get_time(skillid, skilllv)); //start on master
+ sc_start2(bl, type, 100, skilllv, hd->homunculus.level, skill_get_time(skillid, skilllv));
+ if (hd) skill_blockhomun_start(hd, skillid, skill_get_cooldown(skillid, skilllv));
+ }
+ break;
+
+ case MH_LIGHT_OF_REGENE:
+ if(hd){
+ hd->homunculus.intimacy = 251; //change to neutral (can't be cast if < 750)
+ if(sd) clif_send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy); //refresh intimacy info
+ }
+ //don't break need to start status and start block timer
+ case MH_STYLE_CHANGE:
+ case MH_MAGMA_FLOW:
+ case MH_PAIN_KILLER:
+ sc_start(bl, type, 100, skilllv, skill_get_time(skillid, skilllv));
+ if (hd)
+ skill_blockhomun_start(hd, skillid, skill_get_cooldown(skillid, skilllv));
+ break;
+ case MH_SUMMON_LEGION:
+ {
+ int summons[5] = {1004, 1303, 1303, 1994, 1994};
+ int qty[5] = {3 , 3 , 4 , 4 , 5};
+ struct mob_data *md;
+ int i;
+
+ for(i=0; i<qty[skilllv - 1]; i++){ //easy way
+ md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), summons[skilllv - 1], "", SZ_SMALL, AI_ATTACK);
+ if (md) {
+ md->master_id = src->id;
+ if (md->deletetimer != INVALID_TIMER)
+ delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = add_timer(gettick() + skill_get_time(skillid, skilllv), mob_timer_delete, md->bl.id, 0);
+ mob_spawn(md); //Now it is ready for spawning.
+ sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_ASSIST, 0, 60000);
+ }
+ }
+ if (hd)
+ skill_blockhomun_start(hd, skillid, skill_get_cooldown(skillid, skilllv));
+ }
+ break;
default:
- if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) {
- if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd )
- clif_colormes(((TBL_HOM*)src)->master, COLOR_RED, "This skill is not yet supported");
- } else /* temporary until all the homun-s skills are supported otherwise console would fill up with pointless warnings */
- ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
+ ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_freeblock_unlock();
return 1;
@@ -9548,11 +9670,15 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case SO_WATER_INSIGNIA:
case SO_WIND_INSIGNIA:
case SO_EARTH_INSIGNIA:
- case MH_POISON_MIST:
case KO_HUUMARANKA:
case KO_MUCHANAGE:
case KO_BAKURETSU:
case KO_ZENKAI:
+ case MH_LAVA_SLIDE:
+ case MH_VOLCANIC_ASH:
+ case MH_POISON_MIST:
+ case MH_STEINWAND:
+ case MH_XENO_SLASHER:
flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
skill_unitsetting(src,skillid,skilllv,x,y,0);
@@ -10018,15 +10144,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
for( i = 0; i < (skilllv+2); i++ ) {
x = src->x - 1 + rnd()%3;
y = src->y - 1 + rnd()%3;
- skill_unitsetting(src,skillid,skilllv,x,y,0);
+ skill_unitsetting(src,skillid,skilllv,x,y,0);
}
break;
+
default:
- if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) {
- if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd )
- clif_colormes(((TBL_HOM*)src)->master, COLOR_RED, "This skill is not yet supported");
- } else /* temporary until all the homun-s skills are supported otherwise console would fill up with pointless warnings */
- ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid);
+ ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid);
return 1;
}
@@ -10335,6 +10458,9 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
sc = status_get_sc(src); // for traps, firewall and fogwall - celest
switch( skillid ) {
+ case MH_STEINWAND:
+ val2 = 4 + skilllv; //nb of attack blocked
+ break;
case MG_SAFETYWALL:
#ifdef RENEWAL
/**
@@ -10841,7 +10967,7 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
break;
case UNT_SAFETYWALL:
if (!sce)
- sc_start4(bl,type,100,sg->skill_lv,sg->group_id,sg->group_id,0,sg->limit);
+ sc_start4(bl,type,100,sg->skill_lv,sg->skill_id,sg->group_id,0,sg->limit);
break;
case UNT_PNEUMA:
@@ -10991,6 +11117,11 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
skill_attack(skill_get_type(sg->skill_id), ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
break;
+ case UNT_VOLCANIC_ASH:
+ if (!sce)
+ sc_start(bl, SC_ASH, 50, sg->skill_lv, skill_get_time(MH_VOLCANIC_ASH, sg->skill_lv)); //50% chance
+ break;
+
case UNT_GD_LEADERSHIP:
case UNT_GD_GLORYWOUNDS:
case UNT_GD_SOULCOLD:
@@ -11703,6 +11834,16 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
sg->limit = DIFF_TICK(tick, sg->tick);
sg->unit_id = UNT_USED_TRAPS;
break;
+
+ case UNT_LAVA_SLIDE:
+ skill_attack(BF_WEAPON, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
+ if(++sg->val1 > 4) //after 5 stop hit and destroy me
+ sg->limit = DIFF_TICK(tick, sg->tick);
+ break;
+ case UNT_POISON_MIST:
+ skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
+ status_change_start(bl, SC_BLIND, rnd() % 100 > sg->skill_lv * 10, sg->skill_lv, sg->skill_id, 0, 0, skill_get_time2(sg->skill_id, sg->skill_lv), 2|8);
+ break;
}
if (bl->type == BL_MOB && ss != bl)
@@ -11807,6 +11948,7 @@ static int skill_unit_onleft (int skill_id, struct block_list *bl, unsigned int
//your own. Let's pray that scenario is pretty unlikely and noone will complain too much about it.
status_change_end(bl, SC_DANCING, INVALID_TIMER);
}
+ case MH_STEINWAND:
case MG_SAFETYWALL:
case AL_PNEUMA:
case SA_VOLCANO:
@@ -13139,7 +13281,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
req.zeny = 0; //Zeny is reduced on skill_attack.
if( sd->status.zeny < req.zeny )
req.zeny = sd->status.zeny;
- pc_payzeny(sd,req.zeny);
+ pc_payzeny(sd,req.zeny,LOG_TYPE_OTHER,NULL); //@Need proper type
}
}
@@ -13489,6 +13631,8 @@ int skill_castfix_sc (struct block_list *bl, int time)
if (sc && sc->count) {
if (sc->data[SC_SLOWCAST])
time += time * sc->data[SC_SLOWCAST]->val2 / 100;
+ if (sc->data[SC_PARALYSIS])
+ time += sc->data[SC_PARALYSIS]->val3;
if (sc->data[SC_SUFFRAGIUM]) {
time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100;
status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER);
diff --git a/src/map/status.c b/src/map/status.c
index 3b641cf92..282e2313b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -491,6 +491,26 @@ void initChangeTables(void) {
set_sc( HAMI_DEFENCE , SC_DEFENCE , SI_BLANK , SCB_DEF );
set_sc( HAMI_BLOODLUST , SC_BLOODLUST , SI_BLANK , SCB_BATK|SCB_WATK );
+ // Homunculus S
+ add_sc(MH_STAHL_HORN, SC_STUN);
+ set_sc(MH_ANGRIFFS_MODUS, SC_ANGRIFFS_MODUS, SI_ANGRIFFS_MODUS, SCB_BATK | SCB_DEF | SCB_FLEE | SCB_MAXHP);
+ set_sc(MH_GOLDENE_FERSE, SC_GOLDENE_FERSE, SI_GOLDENE_FERSE, SCB_ASPD|SCB_MAXHP);
+ add_sc( MH_STEINWAND, SC_SAFETYWALL );
+ add_sc(MH_ERASER_CUTTER, SC_ERASER_CUTTER);
+ set_sc(MH_OVERED_BOOST, SC_OVERED_BOOST, SI_BLANK, SCB_FLEE|SCB_ASPD);
+ add_sc(MH_LIGHT_OF_REGENE, SC_LIGHT_OF_REGENE);
+ set_sc(MH_VOLCANIC_ASH, SC_ASH, SI_VOLCANIC_ASH, SCB_DEF|SCB_DEF2|SCB_HIT|SCB_BATK|SCB_FLEE);
+ set_sc(MH_GRANITIC_ARMOR, SC_GRANITIC_ARMOR, SI_GRANITIC_ARMOR, SCB_NONE);
+ set_sc(MH_MAGMA_FLOW, SC_MAGMA_FLOW, SI_MAGMA_FLOW, SCB_NONE);
+ set_sc(MH_PYROCLASTIC, SC_PYROCLASTIC, SI_PYROCLASTIC, SCB_BATK|SCB_ATK_ELE);
+ add_sc(MH_LAVA_SLIDE, SC_BURNING);
+ set_sc(MH_NEEDLE_OF_PARALYZE, SC_PARALYSIS, SI_NEEDLE_OF_PARALYZE, SCB_DEF2);
+ add_sc(MH_POISON_MIST, SC_BLIND);
+ set_sc(MH_PAIN_KILLER, SC_PAIN_KILLER, SI_PAIN_KILLER, SCB_ASPD);
+
+ add_sc(MH_STYLE_CHANGE, SC_STYLE_CHANGE);
+
+
add_sc( MER_CRASH , SC_STUN );
set_sc( MER_PROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK );
add_sc( MS_MAGNUM , SC_WATK_ELEMENT );
@@ -728,13 +748,6 @@ void initChangeTables(void) {
set_sc_with_vfx( OB_AKAITSUKI , SC_AKAITSUKI , SI_AKAITSUKI , SCB_NONE );
set_sc( OB_OBOROGENSOU , SC_GENSOU , SI_GENSOU , SCB_NONE );
- add_sc( MH_STAHL_HORN , SC_STUN );
- set_sc( MH_ANGRIFFS_MODUS , SC_ANGRIFFS_MODUS , SI_ANGRIFFS_MODUS , SCB_BATK|SCB_WATK|SCB_DEF|SCB_FLEE );
- set_sc( MH_GOLDENE_FERSE , SC_GOLDENE_FERSE , SI_GOLDENE_FERSE , SCB_SPEED|SCB_FLEE|SCB_ATK_ELE );
- add_sc( MH_LAVA_SLIDE , SC_BURNING );
- add_sc( MH_POISON_MIST , SC_BLIND );
- set_sc( MH_ERASER_CUTTER , SC_ERASER_CUTTER , SI_BLANK , SCB_NONE );
-
// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST,
SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK,
@@ -1034,6 +1047,9 @@ void initChangeTables(void) {
StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOCAST;
StatusChangeStateTable[SC_SILENCE] |= SCS_NOCAST;
+ //Homon S
+ StatusChangeStateTable[SC_PARALYSIS] |= SCS_NOMOVE;
+
}
static void initDummyData(void)
@@ -1294,9 +1310,17 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
return hp+sp;
}
-
- if( target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*)target)->state.rebirth )
- {// Ensure the monster has not already rebirthed before doing so.
+ if(target->type == BL_PC){
+ TBL_PC *sd = BL_CAST(BL_PC,target);
+ TBL_HOM *hd = sd->hd;
+ if(hd && hd->sc.data[SC_LIGHT_OF_REGENE]){
+ clif_skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill_get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage
+ clif_skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status_revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0));
+ status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER);
+ return hp + sp;
+ }
+ }
+ if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so.
status_revive(target, sc->data[SC_REBIRTH]->val2, 0);
status_change_clear(target,0);
((TBL_MOB*)target)->state.rebirth = 1;
@@ -3254,6 +3278,7 @@ static unsigned short status_calc_dmotion(struct block_list *bl, struct status_c
#ifdef RENEWAL_ASPD
static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag);
#endif
+static short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int);
static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,unsigned int);
static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int);
static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element);
@@ -3809,10 +3834,10 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if(status->aspd_rate != 1000) // absolute percentage modifier
amotion = ( 200 - (200-amotion/10) * status->aspd_rate / 1000 ) * 10;
#endif
- //fixed value added
+ //@TODO move FIGHTINGSPIRIT in fix_aspd
if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 )
amotion -= (sd?pc_checkskill(sd, RK_RUNEMASTERY):10) / 10 * 40;
-
+ amotion = status_calc_fix_aspd(bl, sc, amotion);
status->amotion = cap_value(amotion,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000);
status->adelay = 2*status->amotion;
@@ -3826,6 +3851,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if(status->aspd_rate != 1000)
amotion = amotion*status->aspd_rate/1000;
+ amotion = status_calc_fix_aspd(bl, sc, amotion);
status->amotion = cap_value(amotion,battle_config.max_aspd,2000);
status->adelay = status->amotion;
@@ -3838,6 +3864,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if(status->aspd_rate != 1000)
amotion = amotion*status->aspd_rate/1000;
+ amotion = status_calc_fix_aspd(bl, sc, amotion);
status->amotion = cap_value(amotion, battle_config.monster_max_aspd, 2000);
temp = b_status->adelay*status->aspd_rate/1000;
@@ -4407,10 +4434,17 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
batk += sc->data[SC_FULL_SWING_K]->val1;
if(sc->data[SC_ODINS_POWER])
batk += 70;
- if(sc->data[SC_ANGRIFFS_MODUS])
- batk += batk * sc->data[SC_ANGRIFFS_MODUS]->val2/100;
if( sc->data[SC_ZANGETSU] )
batk += batk * sc->data[SC_ZANGETSU]->val2 / 100;
+ if(sc->data[SC_ASH] && (bl->type==BL_MOB)){
+ if(status_get_element(bl) == ELE_WATER) //water type
+ batk /= 2;
+ }
+ if(sc->data[SC_PYROCLASTIC])
+ batk += sc->data[SC_PYROCLASTIC]->val2;
+ if (sc->data[SC_ANGRIFFS_MODUS])
+ batk += sc->data[SC_ANGRIFFS_MODUS]->val2;
+
return (unsigned short)cap_value(batk,0,USHRT_MAX);
}
@@ -4597,6 +4631,8 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
hit -= hit * 20 / 100;
if(sc->data[SC_INSPIRATION])
hit += 5 * sc->data[SC_INSPIRATION]->val1;
+ if (sc->data[SC_ASH])
+ hit /= 2;
return (short)cap_value(hit,1,SHRT_MAX);
}
@@ -4668,14 +4704,18 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
flee += flee * sc->data[SC_ZEPHYR]->val2 / 100;
if( sc->data[SC_MARSHOFABYSS] )
flee -= (9 * sc->data[SC_MARSHOFABYSS]->val3 / 10 + sc->data[SC_MARSHOFABYSS]->val2 / 10) * (bl->type == BL_MOB ? 2 : 1);
- if( sc->data[SC_ANGRIFFS_MODUS] )
- flee -= flee * sc->data[SC_ANGRIFFS_MODUS]->val3 / 100;
- if( sc->data[SC_GOLDENE_FERSE ] )
- flee -= flee * sc->data[SC_GOLDENE_FERSE ]->val2 / 100;
#ifdef RENEWAL
if( sc->data[SC_SPEARQUICKEN] )
flee += 2 * sc->data[SC_SPEARQUICKEN]->val1;
#endif
+ if (sc->data[SC_ANGRIFFS_MODUS])
+ flee -= sc->data[SC_ANGRIFFS_MODUS]->val3;
+ if (sc->data[SC_OVERED_BOOST])
+ flee = max(flee,sc->data[SC_OVERED_BOOST]->val2);
+ if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ //mob
+ if(status_get_element(bl) == ELE_WATER) //water type
+ flee /= 2;
+ }
return (short)cap_value(flee,1,SHRT_MAX);
}
@@ -4765,7 +4805,11 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
if(sc->data[SC_ODINS_POWER])
def -= 20;
if( sc->data[SC_ANGRIFFS_MODUS] )
- def -= def * sc->data[SC_ANGRIFFS_MODUS]->val4 / 100;
+ def -= 30 + 20 * sc->data[SC_ANGRIFFS_MODUS]->val1;
+ if(sc->data[SC_ASH] && (bl->type==BL_MOB)){
+ if(status_get_race(bl)==RC_PLANT)
+ def /= 2;
+ }
return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX);;
}
@@ -4823,6 +4867,12 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
def2 += (5 + sc->data[SC_BANDING]->val1) * (sc->data[SC_BANDING]->val2);
if( sc->data[SC_GT_REVITALIZE] && sc->data[SC_GT_REVITALIZE]->val4)
def2 += def2 * sc->data[SC_GT_REVITALIZE]->val4 / 100;
+ if(sc->data[SC_ASH] && (bl->type==BL_MOB)){
+ if(status_get_race(bl)==RC_PLANT)
+ def2 /= 2;
+ }
+ if (sc->data[SC_PARALYSIS])
+ def2 -= def2 * sc->data[SC_PARALYSIS]->val2 / 100;
#ifdef RENEWAL
return (short)cap_value(def2,SHRT_MIN,SHRT_MAX);
@@ -5212,6 +5262,28 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s
}
#endif
+static short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) {
+ if (!sc || !sc->count)
+ return cap_value(aspd, 0, 2000);
+
+ if (!sc->data[SC_QUAGMIRE]) {
+ if (sc->data[SC_FIGHTINGSPIRIT])
+ aspd += sc->data[SC_FIGHTINGSPIRIT]->val3;
+ if ((sc->data[SC_GUST_OPTION]
+ || sc->data[SC_BLAST_OPTION]
+ || sc->data[SC_WILD_STORM_OPTION])
+ )
+ aspd -= 50; // ventus passive = +5 ASPD
+ if (sc->data[SC_OVERED_BOOST]){
+ aspd = 2000 - sc->data[SC_OVERED_BOOST]->val3*10;
+ }
+// if(sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 )
+// aspd -= (sd?pc_checkskill(sd, RK_RUNEMASTERY):10) * 4;
+ }
+
+ return cap_value(aspd, 0, 2000); // will be recap for proper bl anyway
+}
+
/// Calculates an object's ASPD modifier (alters the base amotion value).
/// Note that the scale of aspd_rate is 1000 = 100%.
static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
@@ -5258,9 +5330,6 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
max < sc->data[SC_FLEET]->val2)
max = sc->data[SC_FLEET]->val2;
- if( sc->data[SC_GOLDENE_FERSE] && max < sc->data[SC_GOLDENE_FERSE]->val3 )
- max = sc->data[SC_GOLDENE_FERSE]->val3;
-
if(sc->data[SC_ASSNCROS] &&
max < sc->data[SC_ASSNCROS]->val2)
{
@@ -5346,6 +5415,10 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
aspd_rate -= sc->data[SC_EXTRACT_SALAMINE_JUICE]->val1 * 10;
if( sc->data[SC_INCASPDRATE] )
aspd_rate -= sc->data[SC_INCASPDRATE]->val1 * 10;
+ if( sc->data[SC_PAIN_KILLER])
+ aspd_rate += sc->data[SC_PAIN_KILLER]->val2 * 10;
+ if( sc->data[SC_GOLDENE_FERSE])
+ aspd_rate -= sc->data[SC_GOLDENE_FERSE]->val3 * 10;
return (short)cap_value(aspd_rate,0,SHRT_MAX);
}
@@ -5416,6 +5489,10 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
maxhp -= sc->data[SC_MYSTERIOUS_POWDER]->val1 / 100;
if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2)
maxhp += 500;
+ if (sc->data[SC_ANGRIFFS_MODUS])
+ maxhp += maxhp * 5 * sc->data[SC_ANGRIFFS_MODUS]->val1 /100;
+ if (sc->data[SC_GOLDENE_FERSE])
+ maxhp += (maxhp * sc->data[SC_GOLDENE_FERSE]->val2) / 100;
return cap_value(maxhp,1,UINT_MAX);
}
@@ -5516,8 +5593,8 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch
return ELE_GHOST;
if(sc->data[SC_TIDAL_WEAPON_OPTION] || sc->data[SC_TIDAL_WEAPON] )
return ELE_WATER;
- if(sc->data[SC_GOLDENE_FERSE] && rand()%100 < sc->data[SC_GOLDENE_FERSE]->val4)
- return ELE_HOLY;
+ if(sc->data[SC_PYROCLASTIC])
+ return ELE_FIRE;
return (unsigned char)cap_value(element,0,UCHAR_MAX);
}
@@ -6118,6 +6195,9 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
case SC_KYOUGAKU:
tick -= 30*status->int_;
break;
+ case SC_PARALYSIS:
+ tick -= 50 * (status->vit + status->luk); //(1000/20);
+ break;
default:
//Effect that cannot be reduced? Likely a buff.
if (!(rnd()%10000 < rate))
@@ -6306,6 +6386,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
undead_flag = battle_check_undead(status->race,status->def_ele);
//Check for inmunities / sc fails
switch (type) {
+ case SC_ANGRIFFS_MODUS:
+ case SC_GOLDENE_FERSE:
+ if ((type==SC_GOLDENE_FERSE && sc->data[SC_ANGRIFFS_MODUS])
+ || (type==SC_ANGRIFFS_MODUS && sc->data[SC_GOLDENE_FERSE])
+ )
+ return 0;
case SC_STONE:
if(sc->data[SC_POWER_OF_GAIA])
return 0;
@@ -6609,6 +6695,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil]
case SC_MARSHOFABYSS:
case SC_ADORAMUS:
+ case SC_PARALYSIS:
// Exploit prevention - kRO Fix
case SC_PYREXIA:
@@ -7654,16 +7741,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val3 = 3*val1; //Leech chance
val4 = 20; //Leech percent
break;
- case SC_ANGRIFFS_MODUS:
- val2 = 70 + 30*val1; //atk
- val3 = 50 + 20*val1; //flee
- val4 = 60 + 20*val1; //def
- break;
- case SC_GOLDENE_FERSE:
- val2 = 20 + 10*val1; //flee
- val3 = 10 + 4*val1; //aspd
- val4 = 2 + 2*val1; //chance to issue holy-ele attack
- break;
case SC_FLEET:
val2 = 30*val1; //Aspd change
val3 = 5+5*val1; //bAtk/wAtk rate change
@@ -8318,7 +8395,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_KYOUGAKU:
val2 = 2*val1 + rand()%val1;
- clif_status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0);
+ clif_status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0);
break;
case SC_KAGEMUSYA:
val3 = val1 * 2;
@@ -8351,6 +8428,41 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
status_zap(bl, hp * (lv*4) / 100, status_get_sp(bl) * (lv*3) / 100);
}
break;
+ case SC_ANGRIFFS_MODUS:
+ val2 = 50 + 20 * val1; //atk bonus
+ val3 = 40 + 20 * val1; // Flee reduction.
+ val4 = tick/1000; // hp/sp reduction timer
+ tick_time = 1000;
+ break;
+ case SC_GOLDENE_FERSE:
+ val2 = 10 + 10*val1; //max hp bonus
+ val3 = 6 + 4 * val1; // Aspd Bonus
+ val4 = 2 + 2 * val1; // Chance of holy attack
+ break;
+ case SC_OVERED_BOOST:
+ val2 = 300 + 40*val1; //flee bonus
+ val3 = 179 + 2*val1; //aspd bonus
+ break;
+ case SC_GRANITIC_ARMOR:
+ val2 = 2*val1; //dmg reduction
+ val3 = 6*val1; //dmg on status end
+ break;
+ case SC_MAGMA_FLOW:
+ val2 = 3*val1; //activation chance
+ break;
+ case SC_PYROCLASTIC:
+ val2 += 10*val1; //atk bonus
+ break;
+ case SC_PARALYSIS: //[Lighta] need real info
+ val2 = 2*val1; //def reduction
+ val3 = 500*val1; //varcast augmentation
+ break;
+ case SC_PAIN_KILLER: //[Lighta] need real info
+ val2 = 2*val1; //aspd reduction %
+ val3 = 2*val1; //dmg reduction %
+ if(sc->data[SC_PARALYSIS])
+ sc_start(bl, SC_ENDURE, 100, val1, tick); //start endure for same duration
+ break;
default:
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
{ //Status change with no calc, no icon, and no skill associated...?
@@ -8407,6 +8519,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_NETHERWORLD:
case SC_MEIKYOUSISUI:
case SC_KYOUGAKU:
+ case SC_PARALYSIS:
unit_stop_walking(bl,1);
break;
case SC_HIDING:
@@ -8877,6 +8990,17 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
vd = status_get_viewdata(bl);
calc_flag = StatusChangeFlagTable[type];
switch(type){
+ case SC_GRANITIC_ARMOR:{
+ int dammage = status->max_hp*sce->val3/100;
+ if(status->hp < dammage) //to not kill him
+ dammage = status->hp-1;
+ status_damage(NULL, bl, dammage,0,0,1);
+ break;
+ }
+ case SC_PYROCLASTIC:
+ if(bl->type == BL_PC)
+ skill_break_equip(bl,EQP_WEAPON,10000,BCT_SELF);
+ break;
case SC_WEDDING:
case SC_XMAS:
case SC_SUMMER:
@@ -10274,8 +10398,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_WIND_STEP:
case SC_STONE_SHIELD:
case SC_SOLID_SKIN:
- if( !status_charge(bl,0,sce->val2) )
- {
+ if( !status_charge(bl,0,sce->val2) ){
struct block_list *s_bl = battle_get_master(bl);
if( s_bl )
status_change_end(s_bl,type+1,INVALID_TIMER);
@@ -10286,8 +10409,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
return 0;
case SC_STOMACHACHE:
- if( --(sce->val4) > 0 )
- {
+ if( --(sce->val4) > 0 ){
status_charge(bl,0,sce->val2); // Reduce 8 every 10 seconds.
if( sd && !pc_issit(sd) ) // Force to sit every 10 seconds.
{
@@ -10308,8 +10430,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
sc_timer_next(600000 + tick, status_change_timer, bl->id, data);
return 0;
case SC_MEIKYOUSISUI:
- if( --(sce->val4) > 0 )
- {
+ if( --(sce->val4) > 0 ){
status_heal(bl, status->max_hp * (sce->val1+1) / 100, status->max_sp * sce->val1 / 100, 0);
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
return 0;
@@ -10317,13 +10438,18 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
break;
case SC_IZAYOI:
case SC_KAGEMUSYA:
- if( --(sce->val2) > 0 )
- {
- if(!status_charge(bl, 0, 1))
- break;
+ if( --(sce->val2) > 0 ){
+ if(!status_charge(bl, 0, 1)) break;
sc_timer_next(1000+tick, status_change_timer, bl->id, data);
return 0;
}
+ break;
+ case SC_ANGRIFFS_MODUS:
+ if(--(sce->val4) >= 0) { //drain hp/sp
+ if( !status_charge(bl,100,20) ) break;
+ sc_timer_next(1000+tick,status_change_timer,bl->id, data);
+ return 0;
+ }
break;
}
diff --git a/src/map/status.h b/src/map/status.h
index 076720c9d..d96fdd0b1 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -613,10 +613,6 @@ typedef enum sc_type {
* To increase the maximum value just add another status type before SC_MAXSPELLBOOK (ex. SC_SPELLBOOK7, SC_SPELLBOOK8 and so on)
**/
SC_MAXSPELLBOOK,
- /* homun-s */
- SC_ANGRIFFS_MODUS,
- SC_GOLDENE_FERSE,
- SC_ERASER_CUTTER,
/* Max HP & SP */
SC_INCMHP,
SC_INCMSP,
@@ -635,6 +631,21 @@ typedef enum sc_type {
SC_ZANGETSU,
SC_GENSOU,
SC_AKAITSUKI,
+
+ //homon S
+ SC_STYLE_CHANGE,
+ SC_GOLDENE_FERSE,
+ SC_ANGRIFFS_MODUS,
+ SC_ERASER_CUTTER,
+ SC_OVERED_BOOST,
+ SC_LIGHT_OF_REGENE,
+ SC_ASH,
+ SC_GRANITIC_ARMOR,
+ SC_MAGMA_FLOW,
+ SC_PYROCLASTIC,
+ SC_PARALYSIS,
+ SC_PAIN_KILLER,
+
#ifdef RENEWAL
SC_EXTREMITYFIST2,
#endif
diff --git a/src/map/trade.c b/src/map/trade.c
index a423b4118..0b6431c07 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -74,15 +74,15 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta
clif_displaymessage(sd->fd, msg_txt(246));
clif_tradestart(sd, 2); // GM is not allowed to trade
return;
- }
-
+ }
+
// Players can not request trade from far away, unless they are allowed to use @trade.
if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
(sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
clif_tradestart(sd, 0); // too far
return ;
}
-
+
target_sd->trade_partner = sd->status.account_id;
sd->trade_partner = target_sd->status.account_id;
clif_traderequest(target_sd, sd->status.name);
@@ -106,7 +106,7 @@ void trade_tradeack(struct map_session_data *sd, int type)
if (sd->state.trading || !sd->trade_partner)
return; //Already trading or no partner set.
-
+
if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
clif_tradestart(sd, 1); // character does not exist
sd->trade_partner=0;
@@ -177,7 +177,7 @@ int impossible_trade_check(struct map_session_data *sd)
int i, index;
nullpo_retr(1, sd);
-
+
if(sd->deal.zeny > sd->status.zeny)
{
pc_setglobalreg(sd,"ZENY_HACKER",1);
@@ -220,7 +220,7 @@ int impossible_trade_check(struct map_session_data *sd)
} else
// message about the ban
strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled).
-
+
intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
return 1;
}
@@ -257,7 +257,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
n = sd->deal.item[trade_i].index;
if (amount > inventory[n].amount)
return 0; //qty Exploit?
-
+
data = itemdb_search(inventory[n].nameid);
i = MAX_INVENTORY;
if (itemdb_isstackable2(data)) { //Stackable item.
@@ -272,7 +272,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
break;
}
}
-
+
if (i == MAX_INVENTORY) {// look for an empty slot.
for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
if (i == MAX_INVENTORY)
@@ -439,7 +439,7 @@ void trade_tradeok(struct map_session_data *sd)
if(sd->state.deal_locked || !sd->state.trading)
return;
-
+
if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
trade_tradecancel(sd);
return;
@@ -470,7 +470,7 @@ void trade_tradecancel(struct map_session_data *sd)
clif_tradecancelled(sd);
return;
}
-
+
for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
if (!sd->deal.item[trade_i].amount)
continue;
@@ -498,7 +498,7 @@ void trade_tradecancel(struct map_session_data *sd)
target_sd->deal.item[trade_i].index = 0;
target_sd->deal.item[trade_i].amount = 0;
}
-
+
if (target_sd->deal.zeny) {
clif_updatestatus(target_sd, SP_ZENY);
target_sd->deal.zeny = 0;
@@ -525,9 +525,9 @@ void trade_tradecommit(struct map_session_data *sd)
trade_tradecancel(sd);
return;
}
-
+
sd->state.deal_locked = 2;
-
+
if (tsd->state.deal_locked < 2)
return; //Not yet time for trading.
@@ -547,7 +547,7 @@ void trade_tradecommit(struct map_session_data *sd)
trade_tradecancel(sd);
return;
}
-
+
// trade is accepted and correct.
for( trade_i = 0; trade_i < 10; trade_i++ )
{
@@ -580,37 +580,28 @@ void trade_tradecommit(struct map_session_data *sd)
if( sd->deal.zeny || tsd->deal.zeny )
{
- sd->status.zeny += tsd->deal.zeny - sd->deal.zeny;
- tsd->status.zeny += sd->deal.zeny - tsd->deal.zeny;
-
- //Logs Zeny (T)rade [Lupus]
- if( sd->deal.zeny )
- log_zeny(tsd, LOG_TYPE_TRADE, sd, sd->deal.zeny);
- if( tsd->deal.zeny )
- log_zeny(sd, LOG_TYPE_TRADE, tsd, tsd->deal.zeny);
+ pc_getzeny(sd,tsd->deal.zeny - sd->deal.zeny,LOG_TYPE_TRADE, tsd);
+ pc_getzeny(tsd,sd->deal.zeny - tsd->deal.zeny,LOG_TYPE_TRADE, sd);
sd->deal.zeny = 0;
tsd->deal.zeny = 0;
-
- clif_updatestatus(sd, SP_ZENY);
- clif_updatestatus(tsd, SP_ZENY);
}
-
+
sd->state.deal_locked = 0;
sd->trade_partner = 0;
sd->state.trading = 0;
-
+
tsd->state.deal_locked = 0;
tsd->trade_partner = 0;
tsd->state.trading = 0;
-
+
clif_tradecompleted(sd, 0);
clif_tradecompleted(tsd, 0);
// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
if (save_settings&1)
{
- chrif_save(sd,0);
+ chrif_save(sd,0);
chrif_save(tsd,0);
}
}
diff --git a/src/map/unit.c b/src/map/unit.c
index 89aaf9bd6..11a7b5898 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1249,6 +1249,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
case RA_WUGDASH:
if (sc && sc->data[SC_WUGDASH])
casttime = -1;
+ break;
}
// moved here to prevent Suffragium from ending if skill fails
diff --git a/src/map/vending.c b/src/map/vending.c
index a61e6fc79..723cb014f 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -59,7 +59,7 @@ void vending_vendinglistreq(struct map_session_data* sd, int id)
{ // GM is not allowed to trade
clif_displaymessage(sd->fd, msg_txt(246));
return;
- }
+ }
sd->vended_id = vsd->vender_id; // register vending uid
@@ -139,11 +139,11 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
return;
}
-
+
//Check to see if cart/vend info is in sync.
if( vending[j].amount > vsd->status.cart[idx].amount )
vending[j].amount = vsd->status.cart[idx].amount;
-
+
// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
// here, we check cumulative amounts
if( vending[j].amount < amount )
@@ -152,7 +152,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
return;
}
-
+
vending[j].amount -= amount;
switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
@@ -168,13 +168,10 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
}
}
- //Logs (V)ending Zeny [Lupus]
- log_zeny(vsd, LOG_TYPE_VENDING, sd, (int)z);
-
- pc_payzeny(sd, (int)z);
+ pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
if( battle_config.vending_tax )
z -= z * (battle_config.vending_tax/10000.);
- pc_getzeny(vsd, (int)z);
+ pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
for( i = 0; i < count; i++ )
{
@@ -202,7 +199,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
{
if( vsd->vending[i].amount == 0 )
continue;
-
+
if( cursor != i ) // speedup
{
vsd->vending[cursor].index = vsd->vending[i].index;
@@ -236,18 +233,18 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
}
static int vending_checknearnpc_sub(struct block_list* bl, va_list args) {
struct npc_data *nd = (struct npc_data*)bl;
-
+
if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) )
return 0;
return 1;
}
bool vending_checknearnpc(struct block_list * bl) {
-
+
if( battle_config.min_npc_vending_distance > 0 &&
map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC) )
return true;
-
+
return false;
}
/*==========================================
@@ -287,8 +284,8 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return;
}
-
-
+
+
// filter out invalid items
i = 0;
for( j = 0; j < count; j++ )