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-rw-r--r--npc/airports/airships.txt2
-rw-r--r--npc/cities/comodo.txt8
-rw-r--r--npc/cities/lighthalzen.txt26
-rw-r--r--npc/other/hugel_bingo.txt6
-rw-r--r--npc/other/marriage.txt2
-rw-r--r--npc/pre-re/guides/guides_comodo.txt4
-rw-r--r--npc/quests/dandelion_request.txt18
-rw-r--r--npc/quests/doomed_swords.txt42
-rw-r--r--npc/quests/partyrelay.txt2
-rw-r--r--npc/quests/quests_comodo.txt52
-rw-r--r--npc/quests/quests_nameless.txt46
-rw-r--r--npc/quests/skills/assassin_skills.txt14
-rw-r--r--npc/quests/skills/bard_skills.txt14
-rw-r--r--npc/quests/skills/blacksmith_skills.txt12
-rw-r--r--npc/quests/skills/crusader_skills.txt4
-rw-r--r--npc/quests/skills/dancer_skills.txt4
-rw-r--r--npc/quests/skills/knight_skills.txt8
-rw-r--r--npc/quests/skills/monk_skills.txt10
-rw-r--r--npc/quests/skills/priest_skills.txt6
-rw-r--r--npc/quests/skills/rogue_skills.txt16
-rw-r--r--npc/quests/skills/sage_skills.txt6
-rw-r--r--npc/quests/skills/wizard_skills.txt6
22 files changed, 154 insertions, 154 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index 115072b3f..eaf042978 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -383,7 +383,7 @@ airplane,221,158,2 script Pilot#airplane 4_M_EIN_SOLDIER,{
mes "......";
mes "No one ever really";
mes "comes into this room.";
- mes "And the captain IS a reindeer.^FFFFFF ^000000 I could just strip to my boxers.";
+ mes "And the captain IS a reindeer. I could just strip to my boxers.";
next;
emotion e_omg;
mes "[Pilot]";
diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt
index 7342d2e08..f50ef96bb 100644
--- a/npc/cities/comodo.txt
+++ b/npc/cities/comodo.txt
@@ -130,7 +130,7 @@ cmd_in02,172,105,4 script G . J#cmd 4_M_04,{
mes "it seems smarter to make";
mes "money in other ways. Sure,";
mes "working hard is no fun, but";
- mes "there are ways to use your^FFFFFF ^000000 money to make more of it, right?";
+ mes "there are ways to use your money to make more of it, right?";
next;
mes "[G . J]";
mes "There's also the matter of";
@@ -215,7 +215,7 @@ cmd_in02,57,62,4 script Moo#cmd 4_M_MANAGER,{
mes "manager of the Comodo";
mes "Casino. We pride ourselves in";
mes "serving all of our customers'";
- mes "needs, doing all we can so that^FFFFFF ^000000 your visit here is unforgettable.";
+ mes "needs, doing all we can so that your visit here is unforgettable.";
next;
mes "[Moo]";
mes "All of our guests can enjoy";
@@ -249,7 +249,7 @@ cmd_fild04,188,74,4 script Zyosegirl#cmd 4_F_04,{
mes "It's nice to be able to work";
mes "outdoors, but someday, I want";
mes "to save enough money and move";
- mes "to the city. I'm still young, you^FFFFFF ^000000 know, and I've got dreams";
+ mes "to the city. I'm still young, you know, and I've got dreams";
mes "that I want to fulfill~";
close;
}
@@ -406,7 +406,7 @@ moc_fild12,35,303,4 script Serutero#cmd 1_M_ORIENT01,{
mes "guardian of the roads that";
mes "lead to Sandaruman Fortress.";
mes "If you really want to go there,";
- mes "I'll permit you to continue, but^FFFFFF ^000000 you must beware of its dangers...";
+ mes "I'll permit you to continue, but you must beware of its dangers...";
next;
switch(select("I'm going there!:Sandaruman Fortress?:Cancel")) {
case 1:
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index 01a5c7404..3c91ce933 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -301,7 +301,7 @@ lighthalzen,230,182,4 script Klaubis#zen3 4_M_LGTGRAND,{
mes "many people stay in their";
mes "hometowns. Even if you do";
mes "leave, though, you can always";
- mes "come back. It wouldn't be your^FFFFFF ^000000 hometown if you couldn't, right?";
+ mes "come back. It wouldn't be your hometown if you couldn't, right?";
close;
case 2:
mes "[Klaubis]";
@@ -429,7 +429,7 @@ lighthalzen,132,103,5 script Sefith#li_01 4_M_JOB_KNIGHT2,{
mes "Good looks. Intelligence.";
mes "Excellent manners. A strong,";
mes "manly chin and overpowering,";
- mes "piercing eyes. Perfectly balanced^FFFFFF ^000000 passion and charimsma. All the";
+ mes "piercing eyes. Perfectly balanced passion and charimsma. All the";
mes "good things that ladies want.";
next;
mes "[Sefith]";
@@ -1052,8 +1052,8 @@ OnTouch:
mes "[Beggar]";
mes "What you can see and";
mes "understand might not match";
- mes "with reality. Like the stars that^FFFFFF ^000000 are always there, but not visible";
- mes "during the day, we'll always have^FFFFFF ^000000 hope, even if we can't see it.";
+ mes "with reality. Like the stars that are always there, but not visible";
+ mes "during the day, we'll always have hope, even if we can't see it.";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
@@ -1081,7 +1081,7 @@ OnTouch:
mes "sort of don't. Let me explain";
mes "it this way. I take life day by";
mes "day, with each day covering its";
- mes "own spectrum with miracle on^FFFFFF ^000000 one end and tragedy on the other.";
+ mes "own spectrum with miracle on one end and tragedy on the other.";
next;
mes "[Beggar]";
mes "So each day has the capacity";
@@ -1101,7 +1101,7 @@ OnTouch:
next;
mes "[Beggar]";
mes "Stand up when you're down";
- mes "and live your life with passion.^FFFFFF ^000000 The capacity for miracles will";
+ mes "and live your life with passion. The capacity for miracles will";
mes "always be there and know that";
mes "you can be someone else's";
mes "miracle. Isn't that wonderful?";
@@ -1142,14 +1142,14 @@ OnTouch:
mes "isn't so productive. More of";
mes "a frustration that you can let";
mes "go. Someone cut you off on the";
- mes "freeway or a friend innocently^FFFFFF ^000000 forgot your birthday? No biggie.";
+ mes "freeway or a friend innocently forgot your birthday? No biggie.";
next;
mes "[Beggar]";
mes "Don't let this kind of";
mes "anger get to you or you'll";
mes "look like a loser. Think of";
mes "the big picture and if you're";
- mes "still upset, vent appropriately.^FFFFFF ^000000 Be honest without hurting anyone.";
+ mes "still upset, vent appropriately. Be honest without hurting anyone.";
next;
mes "[Beggar]";
mes "The second kind of anger";
@@ -1172,7 +1172,7 @@ OnTouch:
mes "righteous anger, say to protect";
mes "someone dear to you, will make";
mes "you a hero. Fighting with anger";
- mes "born of frustration will make you^FFFFFF ^000000 a bully. Know the difference.";
+ mes "born of frustration will make you a bully. Know the difference.";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
@@ -1351,7 +1351,7 @@ lhz_in01,139,40,7 script Enoz#oz 1_M_INNKEEPER,{
mes "[Enoz]";
mes "So, the novel I ordered from";
mes "the Rune-Midgarts Kingdom";
- mes "just recently arrived. It's real^FFFFFF ^000000 good, by the guy who wrote";
+ mes "just recently arrived. It's real good, by the guy who wrote";
mes "''Roda Frog Adventure''";
mes "years ago. Remember?";
next;
@@ -2560,7 +2560,7 @@ lighthalzen,107,107,3 script Kosit#zen1 4_M_LGTMAN,{
mes "these rules is because of all";
mes "the unruly gangsters that can";
mes "sometimes get into the city.";
- mes "I mean, it's relatively peaceful^FFFFFF ^000000 and all. But these rules...";
+ mes "I mean, it's relatively peaceful and all. But these rules...";
next;
mes "[Kosit]";
mes "It's good to be safe,";
@@ -2637,7 +2637,7 @@ lighthalzen,364,282,3 script Bodger#zen5 4_M_LGTPOOR,{
mes "I hear that the people";
mes "who live Uptown eat totally";
mes "delicious, gourmet food eight";
- mes "times a day! Hopefully it's just^FFFFFF ^000000 an exaggeration. 'Cuz if it";
+ mes "times a day! Hopefully it's just an exaggeration. 'Cuz if it";
mes "wasn't, I'd be so mad...";
close;
}
@@ -2954,7 +2954,7 @@ lhz_in01,139,48,7 script Leimi#mimir 1_F_MERCHANT_01,{
mes "[Leimi]";
mes "Oh, you're an Assassin!";
mes "Oh, you boys are soooo cute!";
- mes "And so cool and so mysterious^FFFFFF ^000000 all at the same time! I love you!";
+ mes "And so cool and so mysterious all at the same time! I love you!";
}
else {
next;
diff --git a/npc/other/hugel_bingo.txt b/npc/other/hugel_bingo.txt
index 15b87b117..d84c94cd3 100644
--- a/npc/other/hugel_bingo.txt
+++ b/npc/other/hugel_bingo.txt
@@ -951,7 +951,7 @@ que_bingo,54,17,5 script Arcade Owner 4_M_05,{
mes "game, you will be rewarded";
mes "with ''Marvelous Medals,''";
mes "which can only be used within";
- mes "this arcade. You also can't^FFFFFF ^000000 trade medals with other players.";
+ mes "this arcade. You also can't trade medals with other players.";
next;
mes "[Arcade Owner]";
mes "You usually get 1 Marvelous";
@@ -964,8 +964,8 @@ que_bingo,54,17,5 script Arcade Owner 4_M_05,{
mes "[Arcade Owner]";
mes "Collect as many Marvelous";
mes "Medals as you can, and trade";
- mes "them for products in the Monster^FFFFFF ^000000 Racing Arena. I hear there's also";
- mes "a place in Einbroch where you can^FFFFFF ^000000 use them, but I wouldn't know.";
+ mes "them for products in the Monster Racing Arena. I hear there's also";
+ mes "a place in Einbroch where you can use them, but I wouldn't know.";
close;
}
}
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt
index dead8d61b..80d6a675f 100644
--- a/npc/other/marriage.txt
+++ b/npc/other/marriage.txt
@@ -787,7 +787,7 @@ S_Busy:
mes "I'm conducting a wedding";
mes "for another couple now, so";
mes "please wait patiently for your";
- mes "turn. Thanks for understanding... ^FFFFFF ^000000";
+ mes "turn. Thanks for understanding... ";
goto L_End;
OnStop:
diff --git a/npc/pre-re/guides/guides_comodo.txt b/npc/pre-re/guides/guides_comodo.txt
index de803a9c5..07b503288 100644
--- a/npc/pre-re/guides/guides_comodo.txt
+++ b/npc/pre-re/guides/guides_comodo.txt
@@ -78,7 +78,7 @@ function script F_CmdGuide {
mes "Please refer to the cross mark,";
mes "^3355FF+^000000, on your Mini-Map to find the";
mes "Tourist Shop where you can ";
- mes "buy gifts that can only be found^FFFFFF ^000000 in the Comodo region~";
+ mes "buy gifts that can only be found in the Comodo region~";
close;
case 6:
viewpoint 1,136,202,5,0xFF5555;
@@ -86,7 +86,7 @@ function script F_CmdGuide {
mes "^FF5555+^000000, on your Mini-Map to find the";
mes "Western branch of the Kafra";
mes "Corporation. They offer some";
- mes "pretty important services that^FFFFFF ^000000 you may want to check out later.";
+ mes "pretty important services that you may want to check out later.";
close;
case 7:
viewpoint 1,114,294,5,0xFF5555;
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt
index 7952773a7..2a305e23f 100644
--- a/npc/quests/dandelion_request.txt
+++ b/npc/quests/dandelion_request.txt
@@ -224,7 +224,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
mes "you'll need to meet with your";
mes "contact from the Assassin";
mes "Guild near a hut at the west";
- mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him.";
+ mes "side of the Oasis inside Morroc. So keep an eye out for him.";
next;
mes "[Guildsman]";
mes "I doubt you'll have";
@@ -4088,7 +4088,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "If I can obtain that,";
mes "people would be able to";
mes "take Satan Morroc's threat";
- mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area.";
+ mes "more seriously. And Thanatos Tower wouldn't be a tourist area.";
next;
mes "[R. Moore]";
mes "I'm begging you, please";
@@ -4315,7 +4315,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "attacked me because they";
mes "did not want me to repair";
mes "Morroc's elemental equilibrium.";
- mes "At least, that's what I believe. ^FFFFFF ^000000";
+ mes "At least, that's what I believe. ";
mao_request = 109;
next;
mes "[R. Moore]";
@@ -4357,7 +4357,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "You should be able to find";
mes "the element regulation device";
mes "behind one of the pyramids in";
- mes "the field west of Morroc. Please^FFFFFF ^000000";
+ mes "the field west of Morroc. Please";
mes "use an enchanted stone to";
mes "boost the crest's power.";
close2;
@@ -4990,7 +4990,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "types of those elemental";
mes "stones. Anyway, you already";
mes "know where the west crest is.";
- mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc.";
+ mes "The south crest is in the lowest part of the field south of Morroc.";
next;
mes "[Kidd]";
mes "As for the north and east";
@@ -5186,7 +5186,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "are supposed to protect some";
mes "seal beneath Morroc Castle";
mes "that keeps this monster, Satan";
- mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but...";
+ mes "Morroc, from invading our world. It might be just a legend, but...";
next;
mes "[" + strcharinfo(0) + "]";
mes "The assistant told me that";
@@ -5574,7 +5574,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
mes "Ah, so you already know";
mes "about us? I feel so ashamed...";
mes "We let that Raiyan Moore kidnap";
- mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we";
+ mes "the children that were entrusted to our care. I don't know if we";
mes "can ever forgive ourselves.";
close2;
break;
@@ -5591,7 +5591,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
mes "streets, repair homes for";
mes "lower income households, and";
mes "even operated a day care center.";
- mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care...";
+ mes "However, Raiyan Moore kidnapped all the children under our care...";
next;
mes "[Dandelion Member]";
mes "I can only imagine the";
@@ -6129,7 +6129,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "the organized documents did";
mes "so on Mr. Moore's behalf. Then,";
mes "she quickly vanished before";
- mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information.";
+ mes "I could ask her for her name or Mr. Moore's contact information.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Damn! That information";
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt
index b17c59145..46879cf9e 100644
--- a/npc/quests/doomed_swords.txt
+++ b/npc/quests/doomed_swords.txt
@@ -35,8 +35,8 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{
mes "[Ghatu]";
mes "Rumor has it that he's";
mes "hiding in the mountains";
- mes "since too many people want^FFFFFF ^000000 to use his talents for the wrong";
- mes "purposes. Apparently, there is^FFFFFF ^000000 a godly quality to his weapons...";
+ mes "since too many people want to use his talents for the wrong";
+ mes "purposes. Apparently, there is a godly quality to his weapons...";
event_magum = 1;
close;
}
@@ -61,7 +61,7 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{
mes "That smith used to be";
mes "a pretty easy going guy";
mes "until he was forced to work";
- mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating...";
+ mes "against his will. Slowly, he became gloomy and intimidating...";
next;
mes "[Ghatu]";
mes "But I suppose blacksmiths";
@@ -95,7 +95,7 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{
mes "That smith used to be";
mes "a pretty easy going guy";
mes "until he was forced to work";
- mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating...";
+ mes "against his will. Slowly, he became gloomy and intimidating...";
next;
mes "[Ghatu]";
mes "But I suppose blacksmiths";
@@ -231,13 +231,13 @@ izlude_in,173,88,2 script Nain#magum 8_F,{
mes "more criminals, the rage and";
mes "bloodlust of its victims began";
mes "to accumulate upon the blade.";
- mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil.";
+ mes "Although the sword gained great strength, it was tainted by evil.";
next;
mes "[Nain]";
mes "The last person to wield";
mes "the Executioner almost lost";
- mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented";
- mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul.";
+ mes "his mind to the sword. He saved himself by giving it to a talented";
+ mes "blacksmith who would destroy it for him, thus saving his soul.";
next;
mes "[Nain]";
mes "This mysterious blacksmith";
@@ -416,7 +416,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "[Mysterious Blacksmith]";
mes "Freyja suspected nothing and";
mes "told Loki about the secret of";
- mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing";
+ mes "Mysteltainn. The next time the gods played their game of throwing";
mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
next;
mes "[Mysterious Blacksmith]";
@@ -467,7 +467,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "I can tell that you don't know";
mes "enough about the Mysteltainn";
mes "to fully understand all of the";
- mes "risks that come with wielding^FFFFFF ^000000 that sword. Yes, you're too green.";
+ mes "risks that come with wielding that sword. Yes, you're too green.";
next;
mes "[Mysterious Blacksmith]";
mes "I can't take the risk";
@@ -484,7 +484,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "wondering how such a small";
mes "dagger can contain such power.";
mes "It's simple. I cast forbidden";
- mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness.";
+ mes "curse magic to inbue the dagger with its awesome destructiveness.";
next;
mes "[Mysterious Blacksmith]";
mes "The curse I cast is so";
@@ -499,7 +499,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "fair to warn you that";
mes "the power of the curse";
mes "is such that the more you";
- mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul...";
+ mes "use the Grimtooth, the more it burns away at your very soul...";
next;
mes "[Mysterious Blacksmith]";
mes "I am willing to forge";
@@ -563,7 +563,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "I created this sword asked";
mes "me to destroy it, fearing that";
mes "it would corrupt his mind with";
- mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it...";
+ mes "its bloodlust. But if you think you can endure, I may forge it...";
next;
mes "[Mysterious Blacksmith]";
mes "Just bring me...";
@@ -700,7 +700,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "You've forgotten";
mes "to bring ^0099FF1 Young Twig^000000,";
mes "the embodiment of the";
- mes "Mysteltainn twig used to^FFFFFF ^000000 kill Baldur. Hurry and bring it...";
+ mes "Mysteltainn twig used to kill Baldur. Hurry and bring it...";
close;
}
if (countitem(7019) < 1) {
@@ -709,7 +709,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "^0099FF1 Loki's Whispers^000000. We need";
mes "that to imbue the sword with";
mes "immense, evil power. Go and";
- mes "find that as quickly as you can! ^FFFFFF ^000000";
+ mes "find that as quickly as you can! ";
close;
}
if (countitem(7020) < 1) {
@@ -717,7 +717,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Hm, you still need to";
mes "bring ^0099FF1 Mother's Nightmare^000000";
mes "to instill the power of misery";
- mes "and grave portent to this blade... ^FFFFFF ^000000";
+ mes "and grave portent to this blade... ";
close;
}
if (countitem(7021) < 1) {
@@ -726,7 +726,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "bring ^0099FF1 Foolishness";
mes "of the Blind^000000 to instill the";
mes "energy of tragic regret into";
- mes "the curse imbued into the blade... ^FFFFFF ^000000";
+ mes "the curse imbued into the blade... ";
close;
}
if (countitem(714) < 1) {
@@ -832,7 +832,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "[Mysterious Blacksmith]";
mes "Freyja suspected nothing and";
mes "told Loki about the secret of";
- mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing";
+ mes "Mysteltainn. The next time the gods played their game of throwing";
mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
next;
mes "[Mysterious Blacksmith]";
@@ -882,7 +882,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Mysteltainn, I advise you";
mes "to learn more about it. You";
mes "must know the risks involved";
- mes "in wielding that sort of power... ^FFFFFF ^000000";
+ mes "in wielding that sort of power... ";
close;
case 2:
if (dmdswrd_Q2 & 16) {
@@ -980,7 +980,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "wondering how such a small";
mes "dagger can contain such power.";
mes "It's simple. I cast forbidden";
- mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness.";
+ mes "curse magic to inbue the dagger with its awesome destructiveness.";
next;
mes "[Mysterious Blacksmith]";
mes "The curse I cast is so";
@@ -995,7 +995,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "fair to warn you that";
mes "the power of the curse";
mes "is such that the more you";
- mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul...";
+ mes "use the Grimtooth, the more it burns away at your very soul...";
next;
mes "[Mysterious Blacksmith]";
mes "I am willing to forge";
@@ -1135,7 +1135,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "I created this sword asked";
mes "me to destroy it, fearing that";
mes "it would corrupt his mind with";
- mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it...";
+ mes "its bloodlust. But if you think you can endure, I may forge it...";
next;
mes "[Mysterious Blacksmith]";
mes "Just bring me...";
diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt
index 314984b9b..13ad869c7 100644
--- a/npc/quests/partyrelay.txt
+++ b/npc/quests/partyrelay.txt
@@ -283,7 +283,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "a meaningful contribution";
mes "to all of Rune Midgard, which";
mes "brings me to why I am here.";
- mes "There are many adventurers^FFFFFF ^000000 like you, but we have a problem.";
+ mes "There are many adventurers like you, but we have a problem.";
next;
mes "[Ledrion]";
mes "So many adventurers have";
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt
index 778487881..d293858f9 100644
--- a/npc/quests/quests_comodo.txt
+++ b/npc/quests/quests_comodo.txt
@@ -532,8 +532,8 @@ comodo,206,310,4 script Campground Boy#cmd 4_M_BIBI,{
mes "[Rochito]";
mes "Long before Comodo was";
mes "built inside this huge cave,";
- mes "this witch used to live in here.^FFFFFF ^000000 A lot of people died trying to";
- mes "get rid of her, but there're^FFFFFF ^000000 rumors that she's still around...";
+ mes "this witch used to live in here. A lot of people died trying to";
+ mes "get rid of her, but there're rumors that she's still around...";
break;
case 1:
mes "[Rochito]";
@@ -688,7 +688,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{
mes "that wine to Tausupa, the";
mes "Village Chief, would you let";
mes "him know that we miss the guy?";
- mes "He may be busy, but he'll always^FFFFFF ^000000 be our irreplaceable buddy.";
+ mes "He may be busy, but he'll always be our irreplaceable buddy.";
break;
case 4:
mes "[Rockha]";
@@ -730,7 +730,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{
mes "would make our barbeque";
mes "absolutely perfect--having";
mes "the Village Chief here, and";
- mes "some of that legendary Comodo^FFFFFF ^000000 Cheese that ^3355FFToruna^000000 told me about.";
+ mes "some of that legendary Comodo Cheese that ^3355FFToruna^000000 told me about.";
break;
}
close;
@@ -1003,8 +1003,8 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{
mes "[Tausupa]";
mes "Greetings, adventurer,";
mes "I am Tausupa, the Chief of";
- mes "Comodo, a city famous for its^FFFFFF ^000000 beauty and nightlife. I hope you";
- mes "enjoy your stay, whether you are^FFFFFF ^000000 seeking excitement or relaxation~";
+ mes "Comodo, a city famous for its beauty and nightlife. I hope you";
+ mes "enjoy your stay, whether you are seeking excitement or relaxation~";
next;
switch(select("About Casino:About Banished Witch:Cancel")) {
case 1:
@@ -1013,7 +1013,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{
mes "famous for its Casino. There";
mes "are many games that you can";
mes "enjoy, but you'll need to use";
- mes "the Casino's special Eulwo^FFFFFF ^000000 currency and conversion system...";
+ mes "the Casino's special Eulwo currency and conversion system...";
break;
case 2:
switch (dmdswrd_Q) {
@@ -1031,7 +1031,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{
mes "of BBQ meat on your clothes,";
mes "I'm guessing that you ran into";
mes "Rochito in the campgrounds, ";
- mes "right? He must have told you^FFFFFF ^000000 that old story about the witch...";
+ mes "right? He must have told you that old story about the witch...";
next;
mes "[Tausupa]";
mes "I'd like nothing better";
@@ -1065,7 +1065,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{
mes "Koserserah seasoning to";
mes "my friend ^3355FFRochito^000000 at the";
mes "barbeque campground. Thanks";
- mes "again for your help, adventurer. ^FFFFFF ^000000";
+ mes "again for your help, adventurer. ";
break;
}
break;
@@ -1140,7 +1140,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{
mes "Yes, that is rather";
mes "peculiar. What's also";
mes "strange is this rumor I've";
- mes "been hearing about. Now, are^FFFFFF ^000000 you familiar with Comodo Cheese?";
+ mes "been hearing about. Now, are you familiar with Comodo Cheese?";
next;
mes "[Toruna]";
mes "It's this urban legend";
@@ -1189,7 +1189,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{
mes "before it was an exotic";
mes "village of excitement and";
mes "leisure, Comodo was once";
- mes "a haven for evil creatures, ruled^FFFFFF ^000000 by a witch named Meropusum?";
+ mes "a haven for evil creatures, ruled by a witch named Meropusum?";
next;
mes "[Toruna]";
mes "This witch lay dormant for";
@@ -1301,7 +1301,7 @@ comodo,169,284,4 script Kichiri#cmd 4W_M_02,{
mes "got me wondering! I mean,";
mes "just because I've never seen";
mes "Comodo Cheese doesn't mean";
- mes "it doesn't exist, right? Curses!^FFFFFF ^000000 Now I'm thinking about it too!";
+ mes "it doesn't exist, right? Curses! Now I'm thinking about it too!";
break;
default:
mes "[Kichiri]";
@@ -1432,7 +1432,7 @@ cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{
mes "Ah, she won't take you";
mes "very seriously unless you";
mes "show her this. Magatsu gave";
- mes "you his lucky bottle cap, so I'm^FFFFFF ^000000 gonna give you my lucky coin!";
+ mes "you his lucky bottle cap, so I'm gonna give you my lucky coin!";
mes "The old crone'll recognize it~";
next;
dmdswrd_Q = 10;
@@ -1465,7 +1465,7 @@ cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{
mes "Hey, have a good time in";
mes "the Casino, but don't go buck";
mes "wild. You wanna walk out of";
- mes "here with the shirt on your back,^FFFFFF ^000000 you know? Some people don't";
+ mes "here with the shirt on your back, you know? Some people don't";
mes "even leave here with that...";
break;
}
@@ -1522,7 +1522,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{
mes "Comodo Cheese does exist,";
mes "and it's as precious as the";
mes "legends say. However, it's";
- mes "not a true cheese, although^FFFFFF ^000000 you may think so from its taste.";
+ mes "not a true cheese, although you may think so from its taste.";
next;
mes "[Hullaris]";
mes "Yes, it's a very rare, natural";
@@ -1748,7 +1748,7 @@ beach_dun3,30,220,4 script Nigirboran#cmd 4_M_BIBI,{
mes "I'd expect nothing less of";
mes "a brave and daring adventurer.";
mes "Now hold still as I gauge your";
- mes "body's internal energies and see^FFFFFF ^000000 if it can handle Comodo Cheese...";
+ mes "body's internal energies and see if it can handle Comodo Cheese...";
next;
mes "[Nigirboran]";
mes "Alright.";
@@ -1845,7 +1845,7 @@ beach_dun3,30,220,4 script Nigirboran#cmd 4_M_BIBI,{
mes "but I do know that you'll need";
mes "the ^3355FFAwakening Stone^000000, the ^3355FFBook^000000";
mes "^3355FFof the Lamb^000000 and the ^3355FFSlate of^000000";
- mes "^3355FFMurniel^000000 to even have a chance^FFFFFF ^000000 of obtaining one of those swords.";
+ mes "^3355FFMurniel^000000 to even have a chance of obtaining one of those swords.";
next;
mes "[Nigirboran]";
mes "Let's see... After you";
@@ -2040,7 +2040,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "sooner, but I need to prepare";
mes "all of these stones, and I need";
mes "the freshest Cobwebs I can get.";
- mes "I'll make sure that these stones^FFFFFF ^000000 are ready when you return.";
+ mes "I'll make sure that these stones are ready when you return.";
close;
}
mes "[Meteurengut]";
@@ -2099,14 +2099,14 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "that artifact, and its secrets";
mes "are as well guarded as that of";
mes "the Slate of Muriniel. However,";
- mes "I do know that a man in Morroc^FFFFFF ^000000 can create the Book of the Lamb...";
+ mes "I do know that a man in Morroc can create the Book of the Lamb...";
next;
mes "[Meteurengut]";
mes "If that man is still in";
mes "Morroc, then he will probably";
mes "recognize the subtle emanation";
mes "of the Awakening Stone and the";
- mes "Slate of Muriniel from you. Best^FFFFFF ^000000 of luck to you, adventurer...";
+ mes "Slate of Muriniel from you. Best of luck to you, adventurer...";
close;
}
mes "[Meteurengut]";
@@ -2145,7 +2145,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
next;
mes "[Meteurengut]";
mes "I'm responsible for guarding";
- mes "the secrets of its creation, but^FFFFFF ^000000 I must also share the power";
+ mes "the secrets of its creation, but I must also share the power";
mes "of the slate with those that";
mes "prove themselves worthy of it.";
next;
@@ -2177,7 +2177,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "those that seek to own one";
mes "of the doomed swords would";
mes "trouble themselve to obtain";
- mes "those items. All that is left for^FFFFFF ^000000 you is the Book of the Lamb...";
+ mes "those items. All that is left for you is the Book of the Lamb...";
next;
mes "[Zaka]";
mes "I've been waiting for so";
@@ -2369,7 +2369,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "Ogretooth, and Executioner";
mes "have all been sealed away.";
mes "Only a truly great adventurer";
- mes "can release these doomed^FFFFFF ^000000 swords and actually wield them...";
+ mes "can release these doomed swords and actually wield them...";
break;
}
close;
@@ -2390,7 +2390,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{
mes "presenses of the Book of the";
mes "Lamb, the Slate of Muriniel,";
mes "and one that has eaten of the";
- mes "Awakening Stone are unmistakable. ^FFFFFF ^000000";
+ mes "Awakening Stone are unmistakable. ";
next;
mes "[Won]";
mes "Now, listen. I personally";
@@ -2413,7 +2413,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{
mes "a look into your eyes...";
mes "Yeah, alright. You seem to";
mes "understand the value of the";
- mes "Awakening Stone, Book of the^FFFFFF ^000000 Lamb, and the Slate of Muriniel.";
+ mes "Awakening Stone, Book of the Lamb, and the Slate of Muriniel.";
next;
mes "[Won]";
mes "Yeah, I can't sense any";
@@ -2496,7 +2496,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{
mes "Comodo can afford to relax";
mes "so easily. I, for one, have";
mes "the responsibility of seeking";
- mes "out those that are worthy of,^FFFFFF ^000000 well, I don't know if I can say...";
+ mes "out those that are worthy of, well, I don't know if I can say...";
next;
mes "[Won]";
mes "You just have to";
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 93330c722..992025ec0 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -4219,7 +4219,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "Ah, so you failed to";
mes "fix the Mystic Dryer de";
mes "Elegance? That's expected:";
- mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,";
+ mes "I didn't really design it for the common user in mind. Well,";
mes "why don't you try it again?";
erasequest 3106;
diamond_edq = 10;
@@ -4417,7 +4417,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4443,7 +4443,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4469,7 +4469,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4495,7 +4495,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4520,7 +4520,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4546,7 +4546,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4572,7 +4572,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -4598,7 +4598,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ mes "switch. You'd better ask Dorian... ";
setquest 3106;
diamond_edq = 11;
close;
@@ -7200,7 +7200,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "[Marybell]";
mes "Oh, Gooho decoded everything?";
mes "Let's see... Something about";
- mes "the Book of Forbidden Mystery...^FFFFFF ^000000 Ah. There we go! The location";
+ mes "the Book of Forbidden Mystery... Ah. There we go! The location";
mes "of the Z Gang's hideout!";
mes "Heh heh! We got 'em!";
next;
@@ -8073,8 +8073,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8270,8 +8270,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8320,8 +8320,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8519,8 +8519,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -9402,7 +9402,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "the hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9473,7 +9473,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "he hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9507,7 +9507,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "Ah, you must be having";
mes "trouble finding that guy";
mes "I was talking about. He's";
- mes "just in the northern part of^FFFFFF ^000000 this town. It can't be that hard.";
+ mes "just in the northern part of this town. It can't be that hard.";
close;
}
else if (treasure_nd > 10) {
@@ -9532,7 +9532,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "So how's the treasure";
mes "hunt coming along? I hope";
mes "you have better luck than";
- mes "I did. Still, I've got a pretty^FFFFFF ^000000 good feeling that you'll find it.";
+ mes "I did. Still, I've got a pretty good feeling that you'll find it.";
close;
}
}
@@ -10335,7 +10335,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "jewel came into a rich man's";
mes "possession. However, he lost";
mes "his fortune and was completely";
- mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''Unlucky Emerald.''";
+ mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''";
next;
mes "[Scholar]";
mes "Then the emerald came into";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 62fa55934..15820d079 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -170,7 +170,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "the Venom Knife skill from";
mes "me first. Then, you can talk";
mes "to Esmille, the beautiful";
- mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration.";
+ mes "Assassin Cross right next to me, to learn Sonic Acceleration.";
next;
break;
case 2:
@@ -186,7 +186,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "This Venom Knife skill was";
mes "developed with this weakness";
mes "in long range attacking in mind. Basically, we use the Envenom";
- mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them.";
+ mes "skill on a knife and throw it at a distant enemy to poison them.";
next;
break;
case 3:
@@ -309,7 +309,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Sonic Blow skill. The skill";
mes "I will teach you is completely";
mes "useless unless you learn how";
- mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ mes "to perform a Sonic Blow. I shall be waiting right here till then.";
close;
}
mes "[Esmille]";
@@ -486,8 +486,8 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "That jewel is yours";
mes "to keep. In truth, I don't";
- mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification.";
- mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration.";
+ mes "really need any treasure, just some proof of your qualification.";
+ mes "It looks like you're ready for me to teach you Sonic Acceleration.";
ASSN_SK = 6;
next;
mes "[Esmille]";
@@ -642,7 +642,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "that you're so enthusiastic";
mes "about learning this skill.";
mes "But first, there we need to";
- mes "take care of the prerequisites... ^FFFFFF ^000000";
+ mes "take care of the prerequisites... ";
next;
if (getskilllv("AS_SONICBLOW") == 0) {
mes "[Esmille]";
@@ -650,7 +650,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Sonic Blow skill. The skill";
mes "I will teach you is completely";
mes "useless unless you learn how";
- mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ mes "to perform a Sonic Blow. I shall be waiting right here till then.";
close;
}
mes "[Esmille]";
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 06c3c8f07..dea7e240f 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -418,7 +418,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "fiercely into the eyes of";
mes "your target, and focus on";
mes "thoughts of dominance. This";
- mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
+ mes "is the basis for mesmerization. Now listen to this incantation...";
next;
mes "[Riott]";
mes "Uuuummm Baaalaaaa";
@@ -432,7 +432,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "[Riott]";
mes "Pang's Voice is used to";
mes "confuse people and disrupt";
- mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective";
+ mes "control of their bodies. It's not a fatal skill, but it is effective";
mes "in mentally upsetting your enemy. Make very wise use of this skill.";
skill "BA_PANGVOICE",1,0;
close;
@@ -476,7 +476,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "fiercely into the eyes of";
mes "your target, and focus on";
mes "thoughts of dominance. This";
- mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
+ mes "is the basis for mesmerization. Now listen to this incantation...";
next;
mes "[Riott]";
mes "''Toad's leg, Verit's heart,";
@@ -517,7 +517,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "your use of this skill! Don't";
mes "use it recklessly, or people";
mes "will come to hate you as they";
- mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
+ mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
next;
mes "[Riott]";
mes "Subject your enemies to";
@@ -542,7 +542,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "some fresh eggs laid by";
mes "Yhelle, just like I asked.";
mes "I'm sure it was dangerous";
- mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it.";
+ mes "going to Nifflheim, but the flavor of these eggs is worth it.";
next;
next;
mes "[Riott]";
@@ -558,7 +558,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "fiercely into the eyes of";
mes "your target, and focus on";
mes "thoughts of dominance. This";
- mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
+ mes "is the basis for mesmerization. Now listen to this incantation...";
next;
mes "[Riott]";
mes "''Toad's leg, Verit's heart,";
@@ -599,7 +599,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "your use of this skill! Don't";
mes "use it recklessly, or people";
mes "will come to hate you as they";
- mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
+ mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
next;
mes "[Riott]";
mes "Subject your enemies to";
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index dce9ff6f5..e1bd61103 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -25,7 +25,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "[Akkie]";
mes "Actually, let me jog your";
mes "memory with this counterfeit";
- mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform";
+ mes "zeny that we made the last time. Do you remember how to perform";
mes "Dubious Salesmanship? You";
mes "should be able to use it now...";
BLACK_SK = 8;
@@ -535,7 +535,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "the Greed skill automatically";
mes "picks up all items in a 5*5";
mes "cell area around the caster.";
- mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters.";
+ mes "It's handy for picking up clumps of goods from looting monsters.";
next;
mes "[Goodman]";
mes "First thing's first. I need to";
@@ -567,7 +567,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "Back already, eh?";
mes "Alright, let me check";
mes "the things you're carrying.";
- mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000";
+ mes "Let's see, Inventory, Inventory... ";
next;
mes "[Goodman]";
mes "Good work: you pass.";
@@ -585,9 +585,9 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "artisans. Being rich and famous";
mes "is merely a side effect of that.";
if (Upper == 1)
- mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ mes "Honorable Master Smiths know value is in the craftsmanship...";
else
- mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ mes "Honorable Blacksmiths know value is in the craftsmanship...";
next;
if (Upper == 1) {
mes "[Goodman]";
@@ -615,7 +615,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "Hm. You've come back";
mes "too early. And you didn't";
mes "complete the objective that";
- mes "I set for you. Listen carefully. ^FFFFFF ^000000";
+ mes "I set for you. Listen carefully. ";
next;
mes "[Goodman]";
mes "Go fill your Inventory";
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 327e9ca18..1ef9a804a 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -151,7 +151,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "Goodness, there's blood all";
mes "over the paper! Let's see...";
mes "Oh no. This is an emergency";
- mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for";
+ mes "situation! I need to report this to Sir Arga and request for";
mes "backup immediately!";
next;
mes "["+ strcharinfo(0) +"]";
@@ -398,7 +398,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "^333333(I better bring him";
mes "a Red Potion, otherwise";
mes "I have no hope of getting";
- mes "that report without hurting him!) ^FFFFFF ^000000";
+ mes "that report without hurting him!) ";
close;
}
}
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index e8e348cc7..057c7ab37 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -92,7 +92,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "Ho-ho~ It's good that you";
mes "recognize that you have much";
mes "to learn. Well, let's not waste";
- mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self";
+ mes "any time. Your first lesson will be on image training and self";
mes "visualization. Now, for that...";
next;
mes "[Canell]";
@@ -257,7 +257,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "proper winking is to allow";
mes "your eyelid to seductively";
mes "move to a natural rhythm.";
- mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count.";
+ mes "Close your eye for a second, then open it slowly to this count.";
next;
mes "[Canell]";
mes "Un, deux, trois~";
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index 1162301ec..cec92e454 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -234,7 +234,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "I forget all about my old";
mes "fashioned ideals. I guess";
mes "times have changed, and that";
- mes "my idea of chivalry may be dead. ^FFFFFF ^000000";
+ mes "my idea of chivalry may be dead. ";
close;
}
if (KNGT_SK == 1) {
@@ -276,7 +276,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "more active, there are too";
mes "many regulations that hamper";
mes "the good we can do. Over time,";
- mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word...";
+ mes "the situation has grown much worse. But don't take my word...";
next;
mes "[Essofeit]";
mes "Perhaps it will be better";
@@ -363,7 +363,7 @@ prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{
mes "men! I know training can";
mes "be tough, but it'll make";
mes "you harder, better, faster and";
- mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!";
+ mes "stronger! Prontera's safety is your responsibility, Knights!";
next;
mes "[Grand Master]";
mes "...";
@@ -485,7 +485,7 @@ prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{
mes "Gosh, I'm sick and tired of";
mes "him talking about Knighthood.";
mes "Essofeit insists that all Knights, even complete rookies, should be";
- mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting.";
+ mes "able to obtain 5 Candy Canes and 3 Witherless Roses from hunting.";
next;
mes "[Gatack]";
mes "Hell, I just hate to hear";
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index 6ba28164a..d4c47b423 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -99,7 +99,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "[Monk]";
mes "My test may seem too strict,";
mes "but it is impossible to learn";
- mes "Spiritual Bestowment without^FFFFFF ^000000 the right discipline. As with all";
+ mes "Spiritual Bestowment without the right discipline. As with all";
mes "things, readiness and preparation precede all forms of realization.";
next;
mes "[Monk]";
@@ -162,7 +162,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "meaning of selflessness?";
mes "When you abandon greed";
mes "and the desires of the world,";
- mes "you will be ready for my teaching. ^FFFFFF ^000000";
+ mes "you will be ready for my teaching. ";
close;
}
}
@@ -178,7 +178,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "[Monk]";
mes "Hm? To what purpose have";
mes "you come to visit me? Ah, so";
- mes "you wish to learn the skill that^FFFFFF ^000000 I have developed. My colleague";
+ mes "you wish to learn the skill that I have developed. My colleague";
mes "was right: more and more people have been wanting to learn this.";
next;
mes "[Monk]";
@@ -303,7 +303,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "innocents terrorized by";
mes "the aggressive Mandragoras.";
mes "If you bring me ^FF000020 Stems^000000 and";
- mes "^FF00003 Shoots^000000, I will be satisfied^FFFFFF ^000000 with this proof of your ability.";
+ mes "^FF00003 Shoots^000000, I will be satisfied with this proof of your ability.";
next;
mes "[Monk]";
mes "Do you understand now?";
@@ -364,7 +364,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "living in seclusion that";
mes "can teach the Spiritual";
mes "Bestowment skill. However,";
- mes "he is stubborn, and has refused^FFFFFF ^000000 many who wish to learn from him.";
+ mes "he is stubborn, and has refused many who wish to learn from him.";
next;
mes "[Monk]";
mes "It would be good if";
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index cdea7b69b..249551826 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -89,7 +89,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
next;
mes "[Sister Linus]";
mes "One day, a group of adventurers";
- mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany";
+ mes "came to Prontera Church in hopes of hiring a Priest to accompany";
mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
mes "Priest that was available.";
next;
@@ -114,7 +114,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "Surrounded by Wanderers,";
mes "the adventurers quickly fell";
mes "in defeat, one by one. Soon,";
- mes "the young nun was the only^FFFFFF ^000000 one of the group still standing.";
+ mes "the young nun was the only one of the group still standing.";
next;
mes "[Sister Linus]";
mes "Alone against impossible";
@@ -193,7 +193,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "running my mouth! I'm";
mes "sorry to keep you, did you";
mes "have somewhere to go? Well,";
- mes "I'll be praying for your safety~ ^FFFFFF ^000000";
+ mes "I'll be praying for your safety~ ";
next;
mes "["+ strcharinfo(0) +"]";
mes "Before I go, would you";
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index 0f553ffab..c682d9977 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -205,7 +205,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "but after transcending, he";
mes "somehow became a Stalker.";
mes "Retaining his knowledge of";
- mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues.";
+ mes "the Monk's Root skill, he adapted it for the purposes of the Rogues.";
next;
mes "[Haijara Greg]";
mes "Chae Takbae recorded the";
@@ -384,7 +384,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "supposed to be in the";
mes "middle of training to learn";
mes "that skill? Please speak to";
- mes "Thor and complete your training. ^FFFFFF ^000000";
+ mes "Thor and complete your training. ";
close;
}
else if (ROG_SK == 8) {
@@ -489,7 +489,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "you about Close Confine.";
mes "I hope that you can learn";
mes "more about this skill through";
- mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
+ mes "practice, and that you become as great a legend as Chae Takbae.";
ROG_SK = 12;
skill 1005,1,0;
specialeffect2 EF_LIGHTSPHERE;
@@ -748,7 +748,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "out with Antonio Jr. here";
mes "inside the Rogue Guild. ";
mes "Please bring him the letter";
- mes "I've written as soon as possible! ^FFFFFF ^000000";
+ mes "I've written as soon as possible! ";
close;
}
else if (ROG_SK == 5) {
@@ -790,7 +790,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "training partner. Approach her";
mes "closely and make sure that you";
mes "predict and block her movements";
- mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
+ mes "to the left, right or backward. Get ready, I'm sending you now...";
close2;
warp "in_rogue",89,114;
end;
@@ -821,7 +821,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "training partner. Approach her";
mes "closely and make sure that you";
mes "predict and block her movements";
- mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
+ mes "to the left, right or backward. Get ready, I'm sending you now...";
ROG_SK = 6;
close2;
warp "in_rogue",89,114;
@@ -841,7 +841,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "that you've completed your";
mes "training. Congratulations!";
mes "Now, please speak to my";
- mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
+ mes "father so that he can explain the Close Confine skill in detail.";
ROG_SK = 9;
close;
}
@@ -850,7 +850,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "Please talk to my father";
mes "so that he can explain the";
mes "nuances of the Close Confine";
- mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room.";
+ mes "skill to you. He should still be in the Rogue Guild's panic room.";
close;
}
else if (ROG_SK == 11) {
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 55fd0a824..9303f53c5 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -183,14 +183,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "The first is called ^FF0000Elemental";
mes "Change^000000, which enables you";
mes "to change a monster's attribute";
- mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill";
+ mes "according to the specific element of the Elemental Change skill";
mes "that you have learned.";
next;
mes "[Mishuna]";
mes "The second is called";
mes "Elemental Converter Creation,";
mes "which enables you to create";
- mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill.";
+ mes "converter items that are required to use the Elemental Change skill.";
next;
mes "[Mishuna]";
mes "Although the knowledge of";
@@ -236,7 +236,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "nexting here for your";
mes "return. Remember that we";
mes "need these items to create";
- mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example...";
+ mes "a converter so that you can learn the skill from my example...";
SAG_SK = 1;
close;
}
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 3ada09290..da8c4fe61 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -100,7 +100,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "teaching Wizards this new";
mes "skill on behalf of the Wizard";
mes "Guild. Although I don't really";
- mes "want to, I pretty much don't have^FFFFFF ^000000 a choice. So what do you say?";
+ mes "want to, I pretty much don't have a choice. So what do you say?";
next;
if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) {
mes "[Meow]";
@@ -366,7 +366,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
mes "I'm surprised that you chose";
mes "to practice magic: judging";
mes "from your build, I'd say that";
- mes "you'd be well suited to wielding^FFFFFF ^000000 a sword. Haha, but that's just";
+ mes "you'd be well suited to wielding a sword. Haha, but that's just";
mes "a humble Knight's opinion.";
close;
}
@@ -416,7 +416,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
mes "pushing as best as I can.";
mes "Concentrate and practice the";
mes "theory on your own, and you";
- mes "should be able to do it. Good^FFFFFF ^000000luck on your travels, adventurer~";
+ mes "should be able to do it. Good luck on your travels, adventurer~";
WIZ_SK = 2;
close;
}