diff options
-rw-r--r-- | src/map/battle.c | 42 | ||||
-rw-r--r-- | src/map/pc.c | 19 | ||||
-rw-r--r-- | src/map/pc.h | 1 | ||||
-rw-r--r-- | src/map/skill.c | 45 | ||||
-rw-r--r-- | src/map/skill.h | 1 | ||||
-rw-r--r-- | src/map/status.c | 13 |
6 files changed, 67 insertions, 54 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 3b030a5d0..a6507dacf 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3161,28 +3161,31 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) ) status->change_spread(bl, src); // Deadly infect attacked side + + if ( sd && damage > 0 && (sce = sc->data[SC_GENTLETOUCH_ENERGYGAIN]) ) { + if ( rnd() % 100 < sce->val2 ) + pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(sd, 0)); + } } //SC effects from caster side. - sc = status->get_sc(src); - - if (sc && sc->count) { - if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) + if (tsc && tsc->count) { + if( tsc->data[SC_INVINCIBLE] && !tsc->data[SC_INVINCIBLEOFF] ) damage += damage * 75 / 100; // [Epoque] if (bl->type == BL_MOB) { int i; - if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) || - ((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC)) + if ( ((sce=tsc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) || + ((sce=tsc->data[SC_MANU_MATK]) && (flag&BF_MAGIC)) ) for (i=0;ARRAYLENGTH(mob->manuk)>i;i++) if (((TBL_MOB*)bl)->class_==mob->manuk[i]) { damage += damage * sce->val1 / 100; break; } - if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) || - ((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC)) + if ( ((sce=tsc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) || + ((sce=tsc->data[SC_SPL_MATK]) && (flag&BF_MAGIC)) ) for (i=0;ARRAYLENGTH(mob->splendide)>i;i++) if (((TBL_MOB*)bl)->class_==mob->splendide[i]) { @@ -3199,14 +3202,19 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam sc_start(src,bl,tsc->data[SC_POISONINGWEAPON]->val2,rate,tsc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON,1) - (tstatus->vit + tstatus->luk) / 2 * 1000); } } - if( sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) ) + if( tsc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * tsc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) ) status->change_spread(src, bl); - if (sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0) + if (tsc->data[SC_SHIELDSPELL_REF] && tsc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0) skill->break_equip(bl,EQP_ARMOR,10000,BCT_ENEMY ); - if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { + if (tsc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); if (hd) homun->addspiritball(hd, 10); } + if ( src->type == BL_PC && damage > 0 && (sce = tsc->data[SC_GENTLETOUCH_ENERGYGAIN]) ) { + struct map_session_data *tsd = (struct map_session_data *)src; + if ( tsd && rnd() % 100 < sce->val2 ) + pc->addspiritball(tsd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(tsd, 0)); + } } /* no data claims these settings affect anything other than players */ if( damage && sd && bl->type == BL_PC ) { @@ -6020,18 +6028,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t return ATK_DEF; return ATK_MISS; } - if( sc->data[SC_GENTLETOUCH_ENERGYGAIN] ) { - if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1) - pc->addspiritball(sd, - skill->get_time(MO_CALLSPIRITS, sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1), - sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1); - } - if( tsc && tsc->data[SC_GENTLETOUCH_ENERGYGAIN] ) { - if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1) - pc->addspiritball(tsd, - skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1), - tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1); - } if( tsc && tsc->data[SC_MTF_MLEATKED] && rnd()%100 < 20 ) clif->skill_nodamage(target, target, SM_ENDURE, 5, diff --git a/src/map/pc.c b/src/map/pc.c index 5fc6469f3..4c97a4fef 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -174,6 +174,24 @@ int pc_spiritball_timer(int tid, int64 tick, int id, intptr_t data) { return 0; } +/** +* Get the possible number of spiritball that a player can call. +* @param sd the affected player structure +* @param min the minimum number of spiritball regardless the level of MO_CALLSPIRITS +* @retval total number of spiritball +**/ +int pc_getmaxspiritball(struct map_session_data *sd, int min) { + nullpo_ret(sd); + int result = pc->checkskill(sd, MO_CALLSPIRITS); + if ( min && result < min ) + result = min; + else if ( sd->sc.data[SC_RAISINGDRAGON] ) + result += sd->sc.data[SC_RAISINGDRAGON]->val1; + if ( result > MAX_SPIRITBALL ) + result = MAX_SPIRITBALL; + return result; +} + int pc_addspiritball(struct map_session_data *sd,int interval,int max) { int tid, i; @@ -11247,6 +11265,7 @@ void pc_defaults(void) { pc->addfame = pc_addfame; pc->famerank = pc_famerank; pc->set_hate_mob = pc_set_hate_mob; + pc->getmaxspiritball = pc_getmaxspiritball; pc->readdb = pc_readdb; pc->map_day_timer = map_day_timer; // by [yor] diff --git a/src/map/pc.h b/src/map/pc.h index c3bf1e4cc..5716ed30a 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -957,6 +957,7 @@ END_ZEROED_BLOCK; /* End */ int (*addspiritball) (struct map_session_data *sd,int interval,int max); int (*delspiritball) (struct map_session_data *sd,int count,int type); + int (*getmaxspiritball) (struct map_session_data *sd, int min); void (*addfame) (struct map_session_data *sd,int count); unsigned char (*famerank) (int char_id, int job); int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); diff --git a/src/map/skill.c b/src/map/skill.c index 55fcc6d03..5498ed07d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6133,22 +6133,17 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case MO_CALLSPIRITS: if(sd) { - int limit = skill_lv; - if( sd->sc.data[SC_RAISINGDRAGON] ) - limit += sd->sc.data[SC_RAISINGDRAGON]->val1; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + pc->addspiritball(sd, skill->get_time(skill_id, skill_lv), pc->getmaxspiritball(sd, 0)); } break; case CH_SOULCOLLECT: if(sd) { - int limit = 5, i; - if( sd->sc.data[SC_RAISINGDRAGON] ) - limit += sd->sc.data[SC_RAISINGDRAGON]->val1; + int i, limit = pc->getmaxspiritball(sd, 5); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - for (i = 0; i < limit; i++) - pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + for ( i = 0; i < limit; i++ ) + pc->addspiritball(sd, skill->get_time(skill_id, skill_lv), limit); } break; @@ -9010,13 +9005,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case SR_RAISINGDRAGON: - if( sd ) { - short max = 5 + skill_lv; - int i; + if ( sd ) { + int i, max; sc_start(src, bl, SC_EXPLOSIONSPIRITS, 100, skill_lv, skill->get_time(skill_id, skill_lv)); - for( i = 0; i < max; i++ ) // Don't call more than max available spheres. - pc->addspiritball(sd, skill->get_time(skill_id, skill_lv), max); - clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv))); + clif->skill_nodamage(src, bl, skill_id, skill_lv, + sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); + max = pc->getmaxspiritball(sd, 0); + for ( i = 0; i < max; i++ ) + pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, skill_lv), max); } break; @@ -9042,12 +9038,12 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SR_POWERVELOCITY: if( !dstsd ) break; - if( sd && dstsd->spiritball <= 5 ) { - int i; - for(i = 0; i <= 5; i++) { - pc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, pc->checkskill(sd,MO_CALLSPIRITS)), i); - pc->delspiritball(sd, sd->spiritball, 0); + if ( sd && (dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER ) { + int i, max = pc->getmaxspiritball(dstsd, 5); + for ( i = 0; i < max; i++ ) { + pc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, 1), max); } + pc->delspiritball(sd, sd->spiritball, 0); } clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); break; @@ -11979,8 +11975,6 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 break; default: skill->attack(skill->get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - if ( sg->interval == skill->get_time(sg->skill_id, sg->skill_lv) ) - sg->unit_id = UNT_USED_TRAPS; // remove unit once it does its job once. } break; @@ -15956,7 +15950,8 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int su->group=group; su->alive=1; su->val1=val1; - su->val2=val2; + su->val2 = val2; + su->prev = 0; idb_put(skill->unit_db, su->bl.id, su); map->addiddb(&su->bl); @@ -16550,7 +16545,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { dissonance = skill->dance_switch(su, 0); - if( su->range >= 0 && group->interval != -1 ) { + if( su->range >= 0 && group->interval != -1 && su->bl.id != su->prev) { if( battle_config.skill_wall_check ) map->foreachinshootrange(skill->unit_timer_sub_onplace, bl, su->range, group->bl_flag, bl,tick); else @@ -16566,6 +16561,8 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { group->bl_flag= BL_NUL; } } + if ( group->limit == group->interval ) + su->prev = su->bl.id; } if( dissonance ) skill->dance_switch(su, 1); diff --git a/src/map/skill.h b/src/map/skill.h index c5341e9bd..bbf5b5458 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1732,6 +1732,7 @@ struct skill_unit { int limit; int val1,val2; short alive,range; + int prev; }; struct skill_unit_group_tickset { diff --git a/src/map/status.c b/src/map/status.c index 8d228c763..cb9b67299 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -8806,6 +8806,9 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t else val2 = val2 / 4 * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level] break; + case SC_GENTLETOUCH_ENERGYGAIN: + val2 = 10 + 5 * val1; + break; case SC_PYROTECHNIC_OPTION: val2 = 60; break; @@ -10127,15 +10130,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const map->foreachinrange(status->change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, timer->gettick()); break; case SC_RAISINGDRAGON: - if( sd && sce->val2 && !pc_isdead(sd) ) { + if ( sd && sce->val2 && !pc_isdead(sd) ) { int i; - i = min(sd->spiritball,5); - pc->delspiritball(sd, sd->spiritball, 0); + if ( (i = (sd->spiritball - 5)) > 0 ) + pc->delspiritball(sd, i, 0); status_change_end(bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); - while( i > 0 ) { - pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, pc->checkskill(sd,MO_CALLSPIRITS)), 5); - --i; - } } break; case SC_CURSEDCIRCLE_TARGET: |