diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | db/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 10 |
3 files changed, 10 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6e91aaaa8..001275b3a 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2009/03/31 + * Gunslinger Tracking can be canceled if you get hit. + * Gunslinger Disarm always shows skill animation. + * Removed custom firetrap effect from Gunslinger mines. [ultramage] 2009/03/27 * Fixed a problem that blockskill timer failed when there was more than one on a skill [Playtester] - please test this, now Asura should be blocked 2 seconds after EVERY Snap diff --git a/db/skill_db.txt b/db/skill_db.txt index aee8d9bc4..55954e3ff 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -553,7 +553,7 @@ 509,0,0,0,0,0,0,10,0,no,0,0,0,none,0, GS_SINGLEACTION,Single Action 510,0,0,0,0,0,0,10,0,no,0,0,0,none,0, GS_SNAKEEYE,Snake Eye 511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0, GS_CHAINACTION,Chain Action -512,-9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, GS_TRACKING,Tracking +512,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0, GS_TRACKING,Tracking 513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, GS_DISARM,Disarm 514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0, GS_PIERCINGSHOT,Piercing Shot 515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0, GS_RAPIDSHOWER,Rapid Shower diff --git a/src/map/skill.c b/src/map/skill.c index 0e2f2ad4b..f82495350 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -830,9 +830,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case GS_DISARM: rate = 3*skilllv; if (sstatus->dex > tstatus->dex) - rate += (sstatus->dex - tstatus->dex)/5; - if (skill_strip_equip(bl, EQP_WEAPON, rate, skilllv, skill_get_time(skillid,skilllv))) - clif_skill_nodamage(src,bl,skillid,skilllv,1); + rate += (sstatus->dex - tstatus->dex)/5; //TODO: Made up formula + skill_strip_equip(bl, EQP_WEAPON, rate, skilllv, skill_get_time(skillid,skilllv)); + clif_skill_nodamage(src,bl,skillid,skilllv,1); break; case NPC_EVILLAND: sc_start(bl,SC_BLIND,5*skilllv,skilllv,skill_get_time2(skillid,skilllv)); @@ -7478,7 +7478,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); sg->unit_id = UNT_USED_TRAPS; - clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); + //clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); sg->limit=DIFF_TICK(tick,sg->tick)+1500; break; } @@ -10048,7 +10048,7 @@ static int skill_unit_timer_sub (DBKey key, void* data, va_list ap) case UNT_GROUNDDRIFT_WATER: case UNT_GROUNDDRIFT_FIRE: group->unit_id = UNT_USED_TRAPS; - clif_changetraplook(bl, UNT_FIREPILLAR_ACTIVE); + //clif_changetraplook(bl, UNT_FIREPILLAR_ACTIVE); group->limit=DIFF_TICK(tick+1500,group->tick); unit->limit=DIFF_TICK(tick+1500,group->tick); break; |