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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/pc.c6
2 files changed, 9 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index b37c7c254..2bde2cfd9 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/12
+ * Fixed exploit in pc_bonus there are no checks that check that the value being
+ added onto a status don't make it go below zero, which means if you have a mineral
+ card and reset stats it reduces your base attack to lower than zero, making it
+ go up to 64000. Fixed by adding a check for SP_BASE_ATK, although i recommend
+ doing it for other status bonuses also [Zido]
* Recoded NJ_BAKUENRYU to behave as I understand it best from the
skill-description (since Haplo told me this skill doesn't really has video
information or anything...) [Skotlex]
diff --git a/src/map/pc.c b/src/map/pc.c
index d8b8f9bfa..53c953a2c 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1278,8 +1278,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
status->lhw->atk2+=val;
break;
case SP_BASE_ATK:
- if(sd->state.lr_flag != 2)
- status->batk+=val;
+ if(sd->state.lr_flag != 2) {
+ if(!(val<0 && ((val-val-val)>status->batk)))
+ status->batk+=val;
+ }
break;
case SP_MATK1:
if(sd->state.lr_flag != 2)